Featured Game: Turovero - The Celestial Tower
Four young adventurers who have no recollection of their lives prior to meeting one another dare to take on the mysterious celestial tower.
Event: Seasons of RMN III
Make a game based on the various seasons! Summer, Autumn, Winter, Spring. Four seasons, for choices, four events. Go!
Event: RMN Music Pack II
Create a piece of music that can be used as a background track in video game, and have a chance to win neat prizes! Join together to make the second iteration of the RMN Music Pack!
Donate! RMN Needs You~
Why donate? You get 1000MS, a badge and the ads on the site will be hidden from you! Remember to let kentona know when you confirm the donation!
Spotlight: Development
BoxxyQuest coming to steam!
Spotlight: Community
Muffle Quest Sign-ups
Gotta catch 'em all!
<insert theme rap here>
Hidden Gem: acai c0rner
You are a magical girl now. You must escape.
There's a tradition of new year's resolutions. Every year we start full of hopes to accomplish many things...and maybe we manage to do some of them. What are some of yours do you have a list of goals for 2020?
01/08/2020 04:14 AM
Every year we make a new animal our yearly mascot and aim to make games featuring this randomly generated beasties. In the name of fun! Makerscore! Badges!


This year RNJesus blessed us with Hedgehogs as the 2020 animal. Bring on the sanic games!

(This is not lobster. Lobster is kentona trying to cash in on my job. ;.;

B-But I'm a generous leader and will allow Lobster to be the animal of the 20s for RMN.)
01/08/2020 04:13 AM
It’s a chill space where we get together skilled developers from the RPG Maker community to chat cordially and occasionally non-cordially about game development, game design and probably a whole bunch of unrelated other stuff, too!
11/05/2019 11:24 PM
Hello and Welcome!

This was supposed to be the last regular entry in a series of interviews on rpgmaker.net. The goal of the series is to further promote RMN's featured games and creative minds behind them!
01/08/2020 04:09 AM
Next, we handle harder terrain for the movement system...