Featured Game: SaGa 4: Masters of the Demon World
Dreaming about the world beyond the gates, many have sought the secret town of Hero, but none have returned. Now, another tale of adventure is about to begin...
Event: McBacon Jam 4
Team up with fellow game developers in order to create a full game in a short amount of time. See how working in a group really works out!
Misaos: 2016 RESULTS
The votes have been tallied, the results are in. Who won what prize?
Event: Winterruption!
It's cold outside (unless you're in Australia) and I bet you could use a bit of a quest to take your mind off the chill. How about a couple of quests? How about a deluge~?
Spotlight: Development
Event ended, still chugging on!
Spotlight: Steam Release
An RMN alum NIVLACART releases Antagonist
Hidden Gem: Umbral Soul
Do you have the power to make the world yours?
Creepy: Toymaker: Prologue
Have you ever heard about the Toymaker?
The latest round of stats are pummeling the site with their metrics!

Remarkably, we have over 4000 media submissions for games now. Media is technically the newest kind of submission on RMN, and it has already outpaced reviews, articles and scripts. Smashing!
03/11/2017 09:56 PM
Participants were tasked to create a game with at least ten sidequests within it, if not more, and those required ten must make use of ten of the names listed in the event, either as direct reference to the quests themselves, or as inspiration for them.

Please take some time to try out these games. Many of them aren't terribly long, and all are cool and quirky and worth playing in their own way. Then cast your vote!

The poll will close on March 10th, 2017
02/28/2017 03:23 PM
Over 4000 accepted game profiles exist at RMN now, and some of them are even playable! Ha! I kid, I kid. But back in the day having a playable game (let alone a finished game) was a relatively rare event. Kids these days, completing their games and stuff. Where did we go wrong?

Anywho, the next round of stats are up.
02/07/2017 04:34 AM
Gloomy greeting, reader.

I’ve spent the weekend working on the menu and inventory system for the game. It’s not yet 100% but it’s far enough to show how it’s going to look like.
03/25/2017 03:22 AM