DON’T THROW AWAY THAT 2K3 JUST YET

Because this old horse still has its ticks

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  • 07/16/2014 12:19 AM
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Alex Fan-Art Created By: kholdy


"Is Rm2k/Rm2k3 a doomed 'platform?' Granted, it would be stupid to 'start' a game in 2k or 2k3"~ Pneumatic


"Good riddance I say. The whole engine is just an awful mess compared to the newer makers. I won't miss 2k or 2k3 at all."~ UPRC


"There is no HISTORY in 2k3, there are only aggravating barriers to success."~ Craze


"I've never understood why there is such a clash among indie game dev engines, especially between RM versions."~ King Of Games


Exactly!


With all this recent talk lately about some of the more prominent members of the RM community that have been long-time supporters of Rm2k3 in the past, such as calunio and TFT to name a few, suddenly switching sides, and with more and more VX Ace games and users coming out of the woodwork like some sort of a cheap American car dealership, it seems apparent that the once, great mighty relic of the past is now slowly fading into obscurity… Let us all now bow our heads in a silent prayer…

Pfft…
- Yeah, right!


Maybe it’s just the red chardonnay going straight into my brain, but I still believe that all of this talk of doom and gloom for one of Enterbrain’s greatest creations is nothing more than pure horse gribble – horse gribble, I say! And although this whole article may be sort of coming off in an backwards attempt to try and convince you all that Rm2k3 is freakin’ Jesus and VX Ace is nothing more but a tool of the devil, well…kind of – but that doesn’t mean that I don’t like the new kid on the block, oh no! In fact, I like it very much.

Nah, the purpose of this article wasn’t to start a flame war about which engine you should use (believe me, that’s happened here many times before) but to have an open mind about everything and put all this stupid silliness away and just agree that no matter what engine you ultimately decide on using that it’s just fine with me…and probably with lots of other people too.

The great thing about indie games, and even this community in general, is that we have many different games from many different developers from many different engines from many different parts across the entire world. That’s what makes life interesting around here. If we all just used the same engine and basically labelled everything else and just deemed it unworthy - then everything would probably explode! (Well, not really, but you get the jest.)

So I’m here today to break down all the different taboos about what might be troubling you as of today, Rm2k3 users, about this great piece of software and convince all of you NOT to throw away your copy of Rm2k3 in the recycle bin just yet. Of course, if you’re already an avid user of the other engines, or you’ve already moved on from Rm2k3 already, then just keep doin’ what you do. No one here’s to judge.

- It’s time to reassure the masses!

"Rm2k3 is, like, so old now. Only babies still use it…and probably old people."

Yes, it is old. And yes, a lot of old people still use it. But, surprisingly, there are still a lot of people who continue to cling on to it – and I’m not the only one. If you look around the The Screenshot Topic for a while here, you'll still find a plethora of Rm2k3 screenshots and people who still like to use it. True, not as many as before, but there are still signs of life.

PepsiOtaku, for example, is a prominent member in the community and still uses Rm2k3 and still continues to work on his game, Everlasting Journey, even after all these years with it. Does anybody call him out for still using it? No, and why should they???

Itaju has continued to use Rm2k3, despite his incredible custom spriting and map making abilities that would probably do him more good on something else or even helping out other people with doing more commercial type of stuff, but he still decides to stick around with Rm2k3, despite the limitations.

Xenomic is another guy who isn’t afraid to still show off his Rm2k3 love. There’s also Liberty who still uses Rm2k3 from time to time; Corfaisus still uses it to continue making his Tales Of Zilmurik games; Blindmind, of course; Deacon Batista and NOACCEPTANCE772, and I’m pretty sure there’s a bunch of other users that I forgot.

So yeah, people still use it. How ‘bout that?

"VX Ace has got scripting and full color support. What does Rm2k3 have!?"

Plugin’s!!! And tons of patches to boot. Rm2k3 may not have the fancy pants ability to script your own text boxes or even shapeshift the default menu system like you can do in something like VX Ace – but you can still event your own stuff and even use pictures for them. Sure, it might take a while to make your own menus or even make your own text boxes, but at least you can have the total satisfaction that you made this instead of just fiddling around with a script that someone else made online.

And for some people, scripting is a bit tough. It’s not so bad with a bit of practice, but some people are just…slow, like me. And one thing I don’t like about scripting is that if you make one little mistake in the code, your game won’t simply run until you manually fix it. It will highlight what the screw-up is, but it won’t run properly until you fix it yourself. At least with Rm2k3 and eventing, if you happen to screw up, the game will still run normally, but whatever you were trying to do won’t work quite right, but at least you can still see it in action before making any correct changes.

The full color support, though, does suck, I’ll give you that. But whatever, I guess we’ll give this one point to the newer engines.

"The games are just better on XP, VX, VX Ace."

- HAHAHAHAHAHAHAHAHAHAHA!!!

Man, this is subjective, of course, as it’s the developer(s) that makes the games - not the engine - but you can’t tell me with a straight face that some of the best games ever made on here were from Rm2k3.

Hero’s Realm, Alter A.I.L.A. Genesis, Ara Fell, Fey, Phantom Legacy, Final Fantasy Blackmoon Prophecy, Space Funeral, Leo & Leah, Lisa The First and Starless Umbra are just some of the many, many wonderful classics that Rm2k3 has brought to the table over the years. And yeah, while XP, VX and VX Ace have some of their own gems in their own right, including all the other engines on here, like SMBX, Renpy, Unity and the like, there’s just something about these games that are still played today and are often brought up quite frequently on here. It could be because of the nostalgia, but I like to think that it’s because of something else that's much greater.

"You know that in a couple of years Rm2k3 games won’t run on any computers anymore."

Yeah, it’s starting to happen with the odd user here or there, especially those who use Windows 8, but, you know what, there will always be a way to emulate old games and software programs - even in the future. And while technology may change, something's just never change. Besides, retro is still huge, and I would imagine that it will still be even in 5 to 10 years from now.

Also, with things like EasyRPG continuing in the works, along with Wolfcoder’s RPG 20XX, it’s possible that Rm2k3 will be able to run on all sorts of different platforms, including mobile devices and tablets in the future. Imagine that?

"No one supports Rm2k3 games anymore on their sites."

Well, then, I guess they’re missing out. Really, to not host any more games just because a certain engine is supposedly old is just plain dumb. There will always be an audience for this type of stuff, so why then start denying it? Either way, once again, it just comes down to the game itself, not the engine that it was built on.

Besides, places like Gamejolt still accept Rm2k3 games and will gladly host them on the site if enough work and patience was put in to them, just like everything else. Hell, even other indie communities will accept them. Yeah, some of the more recent RM sites may not accept them anymore, but that’s probably because they’re mostly focused and centering on the newer engines now and wanna get away from the much older stuff. That’s understandable. Either way, some of the sites might tip the scales in your favor if you ask them really nicely.

"But it’s so archaic!"

So is RPG Maker 95.

"But Craze will laugh at you!"

Let him laugh. It’s good for him.

Look, there’s no denying that Rm2k3 is an old relic of the past and it should be phased out as soon as possible just like how new Coke was phased out a long time ago, but aren’t we forgetting that it’s the developer that makes the game, not the engine? I’ve been quoting this for a while now, but it’s the truth of the matter. The great thing about sites like RMN is that we don’t harshly judge those that decide to do one thing over the other just because someone else said so. I’m proud to live in a world of personal choice. One person may not agree over the other, but there’s always that one other person that will.

RPG Maker 2003 has been around for over 10 years now, and I can honestly say that it was one of the biggest reasons why I became interested in game development and game design. For such a simple program, it’s unbelievable just how much fun and just how much longevity it’s had over the years. It’s not perfect, sure, compared to the more recent engines, but it’s still a great tool, even by today standards.

So Rm2k3 users, don’t throw that 2k3 just yet! Continue to use it with pride and keep that big smile on your face just like you did when you first got of a hold of this thing back in the day. And for all you people who use XP, VX, VX Ace – or even something like Unity and the such – support your fellow brothers and sisters in arms with their decision, even though it might seem like their just grasping at that much needed nostalgia fix (probably).



Screw the haters!
- Now go out there and fire up that ol’ grey mere and have some fun!

Posts

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=WolfCoder
Hey, duct tape can fix anything and make almost anything look even remotely new, even the small crack on my ugly white wall that’s staring right in front of me.

Are you sure it won't take a complex space-time event?
author=Liberty
2k3 is actually fun to use, though. Yeah, I've had fun with Ace, sure, but 2k3 is FUN to use. And it has graphics up the wazoo, a built-in side-view battle system and did I mention it's fun to use? Also, hello non-square mapping! 16x16 tiles are the shit.

(I like Ace. I like the RTP a lot, but even I think that 32x32 is pretty bad for tiling purposes.)
This. xD

This is a great article! I don't know why I didn't notice it before! ;p

Anyhow, the way I see it, there are two major reasons some people stick with RM2k3:

1.) Age/Nostalgia Factor: This one pretty much speaks for itself! There are still a considerable amount of members who have migrated to RMN from other sites and communities (myself included), during a time when RM2k3 was placed high up on the developer pedestal. In fact, I can even recall on Gaming World that when RMXP was released, very FEW of the developers who had previously worked with 2k3 were very eager to make the jump.

2k/3 ALWAYS had inherent limitations that couldn't be coded-out via scripting, but that in itself is an allure for some people. When you work within boundaries, sometimes you can find yourself being more creative. I myself have used every trick in the book to overstep the color and graphical limitations of Rm2k3.

For other members who have worked so many years on certain projects, it's difficult to let go of that nostalgia and so many layers of learning curves. It may seem like a silly comparison, but it did take several decades for digital photography to truly become the mainstream versus film, etc. I'd say the same is happening here (on a smaller scale.)

2.) Ease of Use: It's undeniable that there's a much smaller selection of graphic material available for VX/Ace's 32X32 resolution. The fact is, not every aspiring designer out there is going to sit down and learn the craft of pixel art (although they should!). Rm2k3 had a VAST library of rips, edits, etc.. that were widely available 5-10 years ago. Because a majority of users therefore use the RTP on Ace, the "look" of those games is much more homogenized than in the past.

In terms of the scripting, it's not something everyone's familiar with or able to learn overnight. It can take months at a time to learn for your average user. It may even be difficult for older members to adjust (versus the newer members) because it's so radically different.

---

xD But with all that being said, contrary to popular belief I'm actually not a Rm2k3 fanatic haha. When my project is finished, I'm pretty sure that I'll be migrating to something fresh and more refined in VXAce. The expanded visual capabilities especially have me excited. In the end it all comes down to your individual creativity. There are still dozens of SNES games from 1995 I'd play to death before I'd touch garbage on the newer consoles. Tools are nothing without the artist.

Yeah... I played an RM95 game just last month. (I was also considering an RM95 game make event a while ago, but decided not to after I was reminded that it doesn't work on a lot of people's systems. That idea evolved into something else that will be around Halloween, but yeah. It's actually a neat engine, despite it's age.)
Hey, duct tape can fix anything and make almost anything look even remotely new, even the small crack on my ugly white wall that’s staring right in front of me.


I'd like to see a previous house owner attempt that argument on me someday.
nhubi
Liberté, égalité, fraternité
11099
Oh heck Rose_Guardian I just played and reviewed one, and I just played an RM2K as well. If you've got something you are happy with, release it.
I actually like rm2k3 to be honest. It's good if you want to make a classic style SNES game. I used to make games with it all the time, never released them back then though because my internet was as slow as molasses back then. There are times I actually want to use it. I just haven't even though I still like it and have it on my computer(It actually runs on Windows 8 with no problems). The reason why I haven't released any games I made in rm2k3 is because most people not all are just too dang picky and won't sit down and play a game made in rm2k3. I actually still play games made in rm2k3 if they're good. I wish most others would do the same but they won't.
Basically, 2k3 is on the last leg of it's farewell tour. Rock on, 2k3. Rock on.
author=Sailerius
When was the last time you played an RM95 game?


Come to think about it, I don’t think I have. I probably would have at least tried one of them out by now in one of my drunken stupiders - but what do we have on here, like, only 6 RM95 games? And none of them look that very promising to me… Of course, I could be wrong.

Actually, you know what? For my next year’s resolution, since you just brought it up, I would love to try out and review one of the RM95 games that we have on here, just because it will be RM95’s 20th year anniversary since its initial release. So thanks, Sailerius, for giving me something to do next year. :)

author=WolfCoder
You mean the software equivalent of duct tape and bailing wire on an already quirky engine?


Hey, duct tape can fix anything and make almost anything look even remotely new, even the small crack on my ugly white wall that’s staring right in front of me.


It’s nice to hear so many different solid opinions about the matter, mostly against still using Rm2k3, and what not – but at least they’re still some supporters here that still like using it and all.

I’m guessing that Rm2k3 has probably around another two to maybe three more years tops before there’s a Windows 9 (and maybe a Windows 10, or whatever) that will probably officially "shut the door" on it running it anymore on various devices. Oh well. You can’t fight against the change in times…

- But for now, there’s still life in these old bones. For how long, who knows… But at least we'll enjoy it while we still can. :D
You wont find a bigger fan of RPG Maker 2003 than me, I've already looked far and wide. But I'm afraid you all need to come to terms with the simple fact that software without support "rots", especially something built on a poor foundation to begin with.

So yeah, people still use it. How ‘bout that?

but, you know what, there will always be a way to emulate old games and software programs - even in the future


The APIs it relies upon predate Windows XP, eventually more and more people will simply be unable to use it. The players. Telling your end users to make lots of little adjustments to their operating system that ultimately may not work is unacceptable.

Plugin’s!!! And tons of patches to boot


You mean the software equivalent of duct tape and bailing wire on an already quirky engine? The newer engines perform poorly too, but they do expose a programming language. I don't think either are good solutions for something that advertises itself as being easy for the non-programmers to use.


This is primarily the reason I came back. I really should finish RPG20XX before moving on despite my original thoughts on doing an entire standalone editor and engine would be too much. You all care about RPG Maker 2003, Enterbrain does not. There needs to be something written by someone who does. There needs to be something finished by someone who does.

The latter remains to be seen. A love for what RPG Maker 2003 could have been drives me.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
That being said right now I'd make a better game in 2k3 vs Ace because I am good in 2k3 bland noob in Ace. And I havent the motivation to get good in Ace.

The cool thing about almost every RPG Maker is that every feature in the newer engines correlate with those of past engines, so migrating between RPG Makers is easy as pie, at least in my case.
Sailerius
did someone say angels
3214
author=kentona
author=Sailerius
author=Avee
Amen.
As long as there will be shitty games made on VX Ace, Unity, Renpy, Flash, etc. no argument will ever stand against the use of older engines.
Except their no longer working. That's a pretty compelling argument against them.

When was the last time you played an RM95 game?
oddly enough I have heard a few arguments for 2k3 games over XP VX Ace Due to the newer engines running like crap on older systems.

Anywho regarding the article... id say that 2k3 has reached end of life. Ace finally got the combo of ease of use with advanced features somewhat correct such that 2k3 is nigh completely obsolete. The rationale for starting a project in 2K3 over Ace right now comes down to proficiency in the maker alone, as there is naught but marginal benefits in it over Ace but many deficiencies.

That being said right now I'd make a better game in 2k3 vs Ace because I am good in 2k3 bland noob in Ace. And I havent the motivation to get good in Ace.

There is a certain strand of new processors on which VX/P/A games run like crap. On those same processors, 2k/3 games straight up won't run at all. Judging by people asking for help with this issue in IRC, it's becoming more prevalent, not less. This poses a serious threat to RM as a whole going forward.

It's not an operating system thing; it's a hardware problem. Something about RM just doesn't jive with a lot of new computers.
author=Sailerius
author=Avee
Amen.
As long as there will be shitty games made on VX Ace, Unity, Renpy, Flash, etc. no argument will ever stand against the use of older engines.
Except their no longer working. That's a pretty compelling argument against them.

When was the last time you played an RM95 game?
oddly enough I have heard a few arguments for 2k3 games over XP VX Ace Due to the newer engines running like crap on older systems.

Anywho regarding the article... id say that 2k3 has reached end of life. Ace finally got the combo of ease of use with advanced features somewhat correct such that 2k3 is nigh completely obsolete. The rationale for starting a project in 2K3 over Ace right now comes down to proficiency in the maker alone, as there is naught but marginal benefits in it over Ace but many deficiencies.

That being said right now I'd make a better game in 2k3 vs Ace because I am good in 2k3 bland noob in Ace. And I havent the motivation to get good in Ace.
author=Sailerius
author=Avee
Amen.
As long as there will be shitty games made on VX Ace, Unity, Renpy, Flash, etc. no argument will ever stand against the use of older engines.
Except their no longer working. That's a pretty compelling argument against them.

When was the last time you played an RM95 game?

I just played one. They still work on Windows 7 and it didn't require any special mode. Just run the executable and play.

My point is that only the quality of the games matter. The engines don't.
I actually find 2k3 games unplayable, unless they make significant effort to modify the default systems. Like, modify as in "replace completely".

It could be because of the nostalgia, but I like to think that it’s because of something else that's much greater.


Such as?

it’s the developer that makes the game, not the engine? I’ve been quoting this for a while now, but it’s the truth of the matter.


I'm sorry, but the engine you use does affect the game quite a bit. That's like saying that Pixel could have made Cave Story in RM2k3 and had it become the same game. It wouldn't be.

Hey, I’d gladly support them if they ever decide to fully licence Rm2k3 but they still haven’t.


Probably because it's 11 years old
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=Sailerius
author=Avee
Amen.
As long as there will be shitty games made on VX Ace, Unity, Renpy, Flash, etc. no argument will ever stand against the use of older engines.
Except their no longer working. That's a pretty compelling argument against them.

When was the last time you played an RM95 game?
heck i never evne knew rm95 relaly! and there IS compatability mode...
Sailerius
did someone say angels
3214
author=Avee
Amen.
As long as there will be shitty games made on VX Ace, Unity, Renpy, Flash, etc. no argument will ever stand against the use of older engines.

Except their no longer working. That's a pretty compelling argument against them.

When was the last time you played an RM95 game?
Amen.
As long as there will be shitty games made on VX Ace, Unity, Renpy, Flash, etc. no argument will ever stand against the use of older engines.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=KoopaKush
I really like the idea of this article, helps inspire me even more with my game Lakria Legends on rm2k3. I suppose the main reason for me still using this engine is because I am extremely familiar with it and it has that little special place for me lol.

I believe that it really doesn't matter what engine is being used, as long as the developer puts his/her fullest efforts and shows their passion. The game can be a downright enjoyable and nice experience.
Hear, hear!

author=Ratty524
Despite my hatred of the engine, I'm still open to playing 2k games under the same circumstances that nuhbi mentioned. My Windows 7 OS still runs them as smooth as butter (minus some flickering that tends to happen from time to time playing fullscreen) and if the game's good, then I don't mind! Engines are just tools by the end of the day, and the quality of the game is still under the control of the developer.
Exactly. Plus there's respect and reverence for the past. In the end, good work is good work. And there's something to to be said for keeping the past alive.
Ratty524
The 524 is for 524 Stone Crabs
12986
I tried 2k3 at one point, but it was after I already got into XP, and while there were many things 2k3 could do that XP couldn't (at least without scripting) I found 2k3 to be absolutely frustrating. The lack of self-switches, viable control over the battle system and color-limitations were a pain in the ass for me. It also felt apparent that the engine wasn't really developed for long games in mind (hence the database lag issues and switch limitations), so maybe that's why Enterbrain "hates" the engine.

Now that VXAce is out, there was also no real reason to use it anymore. If you want the retro effect, you can scale up 16x16 graphics up 2x and use some clever modifications to the scripts to get that effect, and oh lawdy the ability to make custom damage formulas is as good as sex. The active timer BS with 2k3 gan go to HELL in that regard.

Despite my hatred of the engine, I'm still open to playing 2k games under the same circumstances that nuhbi mentioned. My Windows 7 OS still runs them as smooth as butter (minus some flickering that tends to happen from time to time playing fullscreen) and if the game's good, then I don't mind! Engines are just tools by the end of the day, and the quality of the game is still under the control of the developer.
Did you know that VXACE has the same number of layers as XP? It's just the editor DOESN'T LET YOU USE THEM because it thinks it is smarter than you. But in code it's the same, a 3 dimensional array of tile IDs.

Maybe someday I'll get around to writing an external map editor.

Back on topic; So what exactly can RPG Maker 2k3 do that cannot be done in VXACE or XP? People obviously like it, and I'd like to know why exactly which is something this article doesn't do.

Personally, I recommend XP. If you don't mind the battle system being a bit pants, it gives you complete control over mapping. VXACE sort of misbehaves if you use characters bigger than one tile.