[RMXP SCRIPT] CUSTOM SKILL SCREEN V1.0

Added character's sprite and character's class and element (user inputted).

  • FyreX
  • 08/05/2008 12:00 AM
  • 621 views
Info:

I didn't really rearrange anything on this one, I pretty much just put anything in the screen that it seemed like could be put in there. You can enter in a character's element and it show's the character's stats and class.

Instructions:

-v1.0-

Right now, the script only supports up to 8 actors, but it's pretty easy to add additional actors.

First off, find the 'module ACTORELEMENT' at the top of the script. Next add this line after 'ACTOR8 = "Fire"':

ACTOR# = "*"

Where # is the actor's number in the database and * is the element.

Next, find def draw_actor_element(actor, x, y). Scroll down until you see these lines:

if actor.id == 8
aew = contents.text_size(ACTORELEMENT::ACTOR8).width
self.contents.draw_text(x + 10, y + 20, aew, 32, ACTORELEMENT::ACTOR8)
else
end*
end

And add an new line where the * is. Then copy and paste this:

if actor.id == #
aew = contents.text_size(ACTORELEMENT::ACTOR#).width
self.contents.draw_text(x + 10, y + 20, aew, 32, ACTORELEMENT::ACTOR#)
else
end

Again, # is the character's number. There, now the character's element will be displayed in the skill screen without the game crashing.

v1.0 Enhancements:
0=]===> Added character status window.
0=]===> Added character class and element window.

Bugs:
0=]===> As with my other scripts, the only bug is the gradient bars. The game crashes when the character reaches level 99.

Screens:

http://img122.imageshack.us/my.php?image=customskillscreen1jw0.png

http://img80.imageshack.us/my.php?image=customskillscreen2xj7.png

http://img227.imageshack.us/my.php?image=customskillscreen3zw8.png

Scripts:

Until the BBCode gets fixed, I'm not gonna worry about posting the script and having the text mess up. I'll jost post a demo link.

Demo

v1.0
Megaupload: http://www.megaupload.com/?d=FMVCNFKG

Credits/Thanks

I don't need credit or want it really. This script isn't for me to bask in.

Thanks to: SephirothSpawn for his gradient bars; Anyone who uses this script.