[RMXP SCRIPT] CUSTOM SKILL SCREEN V1.0
Added character's sprite and character's class and element (user inputted).
- FyreX
- 08/05/2008 12:00 AM
- 980 views
Info:
I didn't really rearrange anything on this one, I pretty much just put anything in the screen that it seemed like could be put in there. You can enter in a character's element and it show's the character's stats and class.
Instructions:
-v1.0-
Right now, the script only supports up to 8 actors, but it's pretty easy to add additional actors.
First off, find the 'module ACTORELEMENT' at the top of the script. Next add this line after 'ACTOR8 = "Fire"':
ACTOR# = "*"
Where # is the actor's number in the database and * is the element.
Next, find def draw_actor_element(actor, x, y). Scroll down until you see these lines:
if actor.id == 8
aew = contents.text_size(ACTORELEMENT::ACTOR8).width
self.contents.draw_text(x + 10, y + 20, aew, 32, ACTORELEMENT::ACTOR8)
else
end*
end
And add an new line where the * is. Then copy and paste this:
if actor.id == #
aew = contents.text_size(ACTORELEMENT::ACTOR#).width
self.contents.draw_text(x + 10, y + 20, aew, 32, ACTORELEMENT::ACTOR#)
else
end
Again, # is the character's number. There, now the character's element will be displayed in the skill screen without the game crashing.
v1.0 Enhancements:
0=]===> Added character status window.
0=]===> Added character class and element window.
Bugs:
0=]===> As with my other scripts, the only bug is the gradient bars. The game crashes when the character reaches level 99.
Screens:
http://img122.imageshack.us/my.php?image=customskillscreen1jw0.png
http://img80.imageshack.us/my.php?image=customskillscreen2xj7.png
http://img227.imageshack.us/my.php?image=customskillscreen3zw8.png
Scripts:
Until the BBCode gets fixed, I'm not gonna worry about posting the script and having the text mess up. I'll jost post a demo link.
Demo
v1.0
Megaupload: http://www.megaupload.com/?d=FMVCNFKG
Credits/Thanks
I don't need credit or want it really. This script isn't for me to bask in.
Thanks to: SephirothSpawn for his gradient bars; Anyone who uses this script.
I didn't really rearrange anything on this one, I pretty much just put anything in the screen that it seemed like could be put in there. You can enter in a character's element and it show's the character's stats and class.
Instructions:
-v1.0-
Right now, the script only supports up to 8 actors, but it's pretty easy to add additional actors.
First off, find the 'module ACTORELEMENT' at the top of the script. Next add this line after 'ACTOR8 = "Fire"':
ACTOR# = "*"
Where # is the actor's number in the database and * is the element.
Next, find def draw_actor_element(actor, x, y). Scroll down until you see these lines:
if actor.id == 8
aew = contents.text_size(ACTORELEMENT::ACTOR8).width
self.contents.draw_text(x + 10, y + 20, aew, 32, ACTORELEMENT::ACTOR8)
else
end*
end
And add an new line where the * is. Then copy and paste this:
if actor.id == #
aew = contents.text_size(ACTORELEMENT::ACTOR#).width
self.contents.draw_text(x + 10, y + 20, aew, 32, ACTORELEMENT::ACTOR#)
else
end
Again, # is the character's number. There, now the character's element will be displayed in the skill screen without the game crashing.
v1.0 Enhancements:
0=]===> Added character status window.
0=]===> Added character class and element window.
Bugs:
0=]===> As with my other scripts, the only bug is the gradient bars. The game crashes when the character reaches level 99.
Screens:
http://img122.imageshack.us/my.php?image=customskillscreen1jw0.png
http://img80.imageshack.us/my.php?image=customskillscreen2xj7.png
http://img227.imageshack.us/my.php?image=customskillscreen3zw8.png
Scripts:
Until the BBCode gets fixed, I'm not gonna worry about posting the script and having the text mess up. I'll jost post a demo link.
Demo
v1.0
Megaupload: http://www.megaupload.com/?d=FMVCNFKG
Credits/Thanks
I don't need credit or want it really. This script isn't for me to bask in.
Thanks to: SephirothSpawn for his gradient bars; Anyone who uses this script.