RMN SNEWS - ISSUE #24

A newsletter - RM2k3, store, SoS, MOG, Backlog, perceptions, Unreal, Unity, unity

  • kentona
  • 06/17/2015 09:53 PM
  • 24474 views

..:: Issue #24 ::..


Summer is right around the corner... and here I am stuck inside writing a newsletter for a small niche community in the shady corner of the internets. C'est la vie.

In keeping with my RMN resolution to "Engage in conversations; embrace change; give feedback; treat people well; give credit; show interest; develop strengths; identify weaknesses; focus on new members; add more knowledge; keep members informed" I am increasing my engagement with the community. (I had way more posts last month than I had of late, so that's a start (but still far less than Lib-"Gabby"-erty)). Welcome to June's "State of the Onion" address, still without the gravitas!

I will just post a summary of the major-ish events that happened these past couple of months, provide some thoughts on RMN, give a little editorial (like I used to do on the SNEWS, for those of you old enough to remember the SNEWS), and give a glimpse into the goings-on behind the curtain of the SUPER SECRET SECRET NINJA HIDEOUT.




RM2k3
So holy shit RPG Maker 2003 was officially translated and is now sold on Steam. Anybody else's mind blown by this development? It was just one of those things that everyone talked about and speculated about but never thought would actually happen, kind of like a FFVII remake or something. Zeigfried_McBacon bought me a copy almost immediately, and I bought a couple of copies to give out as prizes. I have several in the RMN Steam game inventory at the moment. I converted over a couple of my projects and so far things seem to be working well.

Naturally, having a legit version of RM2k3 wasn't enough for some people. This decade-plus old engine should also have been patched do everything that RPG Maker VX Ace does and more! And allow us to completely and legally hack into it to change it even more, to boot! Nevermind that RPG Maker VX Ace already does everything that RPG Maker VX Ace does, RPG Maker 2003 should be able to do the same things, too. Because reasons.

If I ever get the gumption, I would convert or remake Hero's Realm and Hellion into commercial games, as I see those as the most commercial viable of my library. But I would need so much encouragement to even contemplate doing that. Plus, I don't think I could sucessfully wrangle and manage someone to make the massive amount of pixel art and assets and music resources needed to actually take my games to commercial. I haven't even done that on a hobbyist project yet - to jump right into a commercial project with that kind of work seems daunting. And if I was going to remake Hero's Realm for commercial, wouldn't it behoove me to do it in Ace, to take advantage of its features (and to avoid that mysterious game crashing memory stream bug that exists in the 2k3 version)? Having a commercially available RPG of my own is a dream, but it doesn't feel feasible to me.

Of course, I participated in the accompanying 2k3 event (I was practically obligated to, given my history with that engine), but even with my experience, a bevy of eventing and databasing at hand from past projects, and a ready-to-go story outline, I still haven't made serious headway. This event really drove home how delusional I am about my capacity to make games. As such, I put all of my active projects on hiatus indefinitely.


Out of the Woodwork
I have seen several old familiar faces resurface in our community. Hello WIP, Magi, mawk, Matuei, Otokonoko, Kazesui, Darken, Blindmind, trance2, Neok, Skie, TFT, and even geodude. The advent of 2k3's release I am sure played a part in some people coming back, even just to poke their heads in, but maybe it is just the irresistable nature of RMN drawing you back in. Time to get the band back together and do one last gig.


RMN Store
How easy is it to get onto Steam now with Degica acting as a sort-of gatekeeper for RM games? Is there still value in RMN forging on on its own with a storefront? There is also itch.io there, and Desura. Presumably, RMN's store would have a lower barrier of entry, and if we ran it on our own I could offer a more competative rate. But if the barrier is already reasonably low with existing services, then creating and managing an RMN storefront doesn't have much value. Thoughts on this?






2015 calendar/brainstorming

Befuddle Quest 7 is still slowly under development. If you started a puzzle but didn't make the submission deadline, whatever! Just send me a PM with the puzzle. There is still time. The more, the better. Realistic release date: mid-to-late July.

Welp, I missed this past Saturday's Second Saturday Scores event. This is a terrible oversight on my part and won't happen again. If you aren't aware, I track makerscore month-to-month and recognize and reward top contributors. To trust this event, though, I need to be punctual and consistent and I am sorry I failed in that respect.


Summoner of Sounds is underway, celebrating the creation of videogame music. This is an ambitious year-long event with monthly challenges, all managed by Happy (the man at the head of the popular RMN Music Pack).

You should consider donating to the event, if nothing else then to support the creation of a second RMN Music Pack!


Liberty and Nessiah have been consistently releasing monthly podcasts, which is still awesome.

I mentioned last time that I was considering doing a MOG event (an event focusing on making custom resources). The format for this event was going to be: 1) make a no-art prototype, 2) request resources/fulfill resource requests, 3) final game compilation. The idea this time was to match resource-creators up with existing in-progress projects to create some custom works. However, Summoner of Sounds started, and then we held that impromtu 2k3 event, followed by the 8th birthday event, and now rumours tell me that Degica's IGMC 2015 event will start July 7th and run through to August 7th, and I am sure that will consume a lot of RMN member's time and resources. I may shelf MOG 2 for another time.

There was mild interest in a simple Unity game creation event, a simple map-making Unreal event, and a "school" on creating games in GameMaker. Nothing is moving on those fronts, but if a champion of those engines wishes to make something happen, I am here to help!

Just so that you are all aware, I have always encouraged people to start their own thing - be it events or community games or whatnot. Not many people take the initiative, but I am not one to shut it down. Unless it is something that is blatant about advertising (and not in the spirit of "community") then I am okay with it.


RMN v4.6 codenamed "Backlog"
This is underway, albeit (and this is a common theme with me) slowly. Currently working on some Review-related updates and fixes. (But not anything to do with rating games without a review - that is for later on in 4.6 lifecycle, if we even decide to go forward on it).



Are We Less Jerkish Than Before? ::..

The following is a rationalization as to why I should sit back on my laurels and not actively manage the community as much

Maybe it is simply a matter of perception, but RMN seems a friendlier place of late. The forums and gameprofile discussions and even reviews seem less acerbic, less antagonistic, more cooperative, and more engaged. But maybe this is just a testament to how detached I have grown from the community.

...I really ought to start grooming a true successor to RMN. Everyone that runs the place now is old and could pass away any minute.

Just look at you little kids, all working together and playing nice! I'm so proud of you!

So, those of you on the ground, participating in every contentious conversation and rancorous review: what are things really like at RMN? (if you are not comfortable discussing it publicly, please send me a PM). I would like to hear your perspective on the community at RMN.

Back in the day, I remember how rude I could be (and was!), and even so was still relatively friendly. But even looking back, I didn't think RMN was so bad, and especially not so bad as our reputation of being elitist and rude. But I was in the thick of things and would sling my own as often as I could. (I am still an asshole, though, but the difference between me then and now is that now I acknowledge I am an asshole). But maybe things have changed, and it really is nicer here, or maybe things here haven't changed (like, perhaps it was actually always was kinda friendly, or perhaps it is still snobbish and cruel).

Here is a list of perceptions I compiled back in 2011 and posted in the staff forum:

Nessiah and I had a nice discussion the other day about some of the perceptions and challenges RMN faces, especially in terms of participation, growth and retention.

While I don't have a true comprehensive list, or even facts or stats to back it up, here are some of the perceptions I've heard or seen:

1. We are elitist
2. We hate noobs
3. We are highly critical
4. We only support Rm2k3
5. We have low standards (yeah, and elitist at the same time :\)
6. We have a ton of shitty games that "clog" up RMN
7. We have a giant boner for 8-bit graphic games
8. We have a boner for Eartbound games
9. We are nothing but a factory churning out RMVX game clones
10. We don't promote good games
11. We don't do scripts
13. Fuck resources!
14. RMN is dying :'(
15. RMNers are pigheaded and unreceptive to (obviously superior) advice
16. We're all a bunch of dicks (why are we all such dicks?)
17. The review system is broken
18. We need to develop and retain young talent
19. We're contradicting (not hypocritical)
20. we're all stuck in our ways


also
12. There is no #12


referencing quotes like:
'Look, I am aware that this is one of those online troll communities where veterans get their rocks off by terrorizing newcomers'

Along with this informed response:

This may sound.. Really bad coming from me now but hear me out.

We do have a sort of inner/outer divide and I think that lends itself to a lot of the (mis)perceptions we encounter around here.

For instance; IRC is a good example. Almost all of us indulge in "watching the drama from above" in IRC and linking each-other posts and coming to whole ways of thinking about the community, its members, design choices, attitudes etc through our comparatively insular IRC interactions. The problem is there are "circle of rmn" (like circles of hell but more/less painful) and this is totally natural in internet communities as a whole so I'm not for a second saying I'm against these "circles" existing and want them abolished in the name of harmony but I am going to go out on a limb and suggest that the majority of these negative attitudes regarding rmn stem out of the levels of separation we have between member demographics (and this could go on to a lot of other related topics but for now I'll try and keep this about the negative perceptions people have about rmn):

Hypothetical model of rmn user demographics and how each caricatured "level" relates to RMN as an entity. (based partially on personal experience):



Level 1: Game-page Utilitarian (RMN as pure utility for your hobby) - Uses rmn's gamepage facility to host their game and show it off. May occasionally engage in game-related discussions on the forums. Probably a multi-community user (IE they have a thread identical to their game page on rrr/rmvx).

Level 2: Developing Developer (RMN as learning /improvement resource for your hobby) - Started off as a game-page utilitarian, maybe saw his game wasn't up to scratch perhaps (or any other reason) and decided to shift into "learning to get better" mode rather than game-making mode. Utilizes forums heavily for advice and theorizing on how to get better and make better games. Starts to speak out about how he/she feels about topics related to dame design and theory and uses own project as an example when illustrating their point. Likes the screenshot topic & looking down on people who haven't figured out what's cool yet. - this is where people either keep making their game and get better or end up as...

Level 3: Forum Lodger (RMN as a hobby in itself) Has a game on "production" status that hasn't had a new event placed in 3 months. Has lots of ideas for better games. Learns that through enough time and exposure you can learn everything you need to know about making games by sheer immersion in a community rather than actually making them. Abstraction takes over from getting anything done as they absorb ever-increasing standards from the community which they "know how to do" but don't bother doing because game making has now transmuted fully from active hobby to intellectual pursuit.. The actual "doing" part has become a mere chore. Expected quality standards for own output reach a point of no return. Now you know all of the community rhetoric and why your old projects sucked. But because it is now a chore to actually make anything to these newly acquired standards it's much easier to just talk, criticize and maybe make flashy vaporware, likes to criticize the tricks that level 2 is working on honing to make his game cooler.

Level 4: IRC Idler (RMN as community) - Is here for the community more than the games. From Level 1's perspective this seems maybe sort of absurd unless they're a veteran on online niche communities already. You come to RMN because you're about the games, your game, your "gonna be better than ff7!" project. If you end up "staying" it's probably for the community rather than because you're utilizing rmn as a service or information resource (levels 1 & 2). The mind-set gap between the people who enter the community and are about the games vs those who're "regulars" and will just hang out even when there's pretty much nothing happening is huge and I think it's a major contributor to "inter-level" misapprehensions. Once you're an IRC idler you are intimate with the drama and politics for better or worse. The up-side to this is this is exactly where we get our community spirit and events from. Now that we don't have to be "all about the games all the time" we can do other stuff (See: All the many projects Dudesoft has started that have had nothing to do with games - which would not be possible in the previous "levels".. If you catch my drift.) But this sort of thing probably leads to a feeling of alienation in newbies because a) they don't feel part of the "in-group" and b) they might not even want to be.. But feel like unless they are all "pally" with the regulars that they can't make use of the site and what it has to offer in an effective way. Also regulars have "backup" when drama goes against them whereas newcomers don't which leads to antipathy.

Level 5/6: "Lifers": Us/Staff. I think were very separated from the mindset of the newcomer. Evidenced by the fact we're a whole other level removed in talking about this very thing. But everyone has been in an insider/outsider staff/member situation at some point so I'm sure that if we take some time to put ourselves in others shoes a little more often it may help with those misconceptions.

Long way to illustrate my point but maybe of some value?

I think it all amounts to a "haha we know this and you don't" sort of attitude really. and on the other side it's a "well if you're gonna be like that then I don't want to know anything you have to tell me, even the beneficial stuff".

Also lastly. To take a huge perceptual step backward for a moment (and to play devil's advocate in regard to people's naivete when it comes to online communities) Remember people take up RM as a hobby, an elective pursuit. So when they try to join a community, maybe expecting other like-minded beginners or hobbyists who don't take it so seriously.. and then find themselves subject to a bunch of arbitrary customs and attitudes and worst of all - Getting attacked for transgressions they couldn't have possibly known were transgressions (whether that be of taste, community groupthink, quality standards, or "don't post one-line blog posts" - "reviews should be x way") by other non-staff members of the userbase then it doesn't make this place seem too attractive. Hell, I know rules are important but you were a newcomer and you saw the "costs" of not knowing the for-the-most-part-unwritten-rules and the also some of the unattractive yet necessary staff movements to try and control and improve matters when they do get bad (which I suppose could come across as treating people like kids -to somebody not familiar with intra-site politics) is not a very enticing proposition when in reality, for many people RM is probably very much "take if or leave it" rather than something you'd subject yourself to all sorts of internet drama for.

So.. Yeah. Maybe that came across as very pessimistic. But I think it makes a decent point.


This is something I wrestle with frequently, but since I am socially inept, I struggle with it. People more insightful and inciteful than me should discuss it, so that I may learn.




In the past SNEWS I would have a spotlight on a cool (or uncool) member of RMN that I picked to "interview" with some lowkey questions. This week it is a spotlight on a cool member. Please welcome the aspiring administrator unity! (not to be confused with the engine Unity).


unity

You're magical to me.
..:: Games :: Reviews ::..


I got it all filled out! Lemme know if you need any more information or anything ^_^

RMN HISTORY:
I joined back in the later part of 2013, when my best friend Sooz showed me the site. I was immediately impressed with the friendly atmosphere and how easy and fun it was to talk with everyone about games. I fell in love with the place pretty quickly ^_^

Since then I've gone from trying to make just one game to juggling several, doing a few contests, and trying to be a cheerleader for other people's great projects. I really love being here; you all are the best! :D

PERSONAL BLURB:
Hello! I'm unity! I've been making RPGs on and off for about 15 years... longer if you count some Q-Basic games I made as a kid (which I don't count, because they were basically "choose-your-own adventures" with an HP Stat XD )

I'm still very much learning on what makes games fun, and how to experiment with them to produce neat new results, as well as developing as a storyteller in my own games.

I'm very much a fan of great and fun characters, and I'll play just about any game where the main cast sounds interesting ^_^ I like romance of any gender configuration, but two ladies is my personal favorite XD (It shows up in my work all the damn time >.>;;)

SPARE TIME:
GAM MAK! That's seriously most of my free time, these days. I also enjoy reading manga, playing with our guinea pigs (they are super cute!), playing old SNES RPGs, doodling, and spending too much time on RMN.

FAVORITE FOOD:
I'm totally a sucker for good Italian food. Right now I'd say my favorite is the Chicken Cannelloni dish at a local hole-in-the-wall Italian place nearby :D

FAVORITE SAYING:
"Kindness in words creates confidence. Kindness in thinking creates profoundness. Kindness in giving creates love." -Lao Tzu

PET PEEVE:
People who want RMN to provide them with a big team to make a super game WHEN THEY HAVEN'T EVEN MADE A SINGLE GAME ON THEIR OWN YET XD :P

LITTLE KNOWN FACT:
I am actually extremely, painfully shy in real life. It's embarrassing. >.<;;




Thanks Cherry for all of your hard work in releasing RM2k3 officially!



Thanks Archeia_Nessiah for all of your hard work in releasing RM2k3 officially!

Posts

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totally loved the MOG event. Would love to see some expansion or just some event using other peoples' assets.
The RMN Store in question is a means to buy commercial RM games, not the current service which is basically a referral service where RMN gets a cut due to said referral instead of being an actual store.
rmn store is ded, we can't compete with how available the steam store is and it's better to allocate our resources in other places like sleeping and drinking


I'm totally up for an Unreal or Unity event though. Make it a month long (possibly two?) and vague guidelines, like just a theme and engine rules. I've been meaning to learn one or the other (likely Unity for C# supremacy) but am a horrible procraso-
Thanks for the feedback and discussion!

Any thoughts on an RMN Store? Or the Unity or Unreal or MOG events?
Well, this is what's already there. However, here's something a lot of people seem to miss, intentionally or unintentionally: the pages themselves don't matter anywhere near as much as what they're linked to. The ideal state is perfect crosslinking (or "crosswicking", in the site's lingo) whereas every trope listed on the game's page lists that very same game in addition to many others already on there. That's what ultimately gets people to see the page, but since it's obviously very tedious and time-consuming, only the things already popular in the first place are cross-linked to any meaningful degree.
unity
You're magical to me.
12540
I think the idea to make TV Tropes pages for games is a cool one! ^_^
Ratty524
The 524 is for 524 Stone Crabs
12986
author=NTC3
@ Ratty524: All good, except that That One Level is not a trope per se, but an YMMV entry. Oh, and you need some alphabetical order too. XD

welp. xD
@ Ratty524: All good, except that That One Level is not a trope per se, but an YMMV entry. Oh, and you need some alphabetical order too. XD
Ratty524
The 524 is for 524 Stone Crabs
12986
author=CashmereCat
Wow, it's crazy how you can recall all those tropes for the game. I wonder what kind of tropes my game would have... hmm...

Hah. I've been thinking of what tropes "Tina of the Stars" might have from time to time. It would probably go like this:

One-Hit-Point Wonder - Tina is instantly killed by anything when she's not powered up.
Our Fairies Are Different - At least in the sense that they are treated as an alien race with very little evidence that they use magic at all.
Big Bad - Lord Grimm
That One Level - Level 6 seems to be the hardest for most players to get through due to both the reduced time limit, malevolent architecture that makes the Bonehead monsters painful to deal with, narrow corridors, and reliance on split-second reaction times.
All there in the Manual - The game page gives a lot of background on Tina's occupation, bits of the general lore of her galaxy, and background on the rest of the characters and even how the monsters came to be. Barely any of it is outright demonstrated in-game.
Excuse Plot
OneUp - The smiling peaches.
Well, I do tend to make notes directly during the gameplay, much like I do for reviews. Then, there's just experience: these RMN pages a tip of an iceberg when it comes to my total TVT activity over the last couple years. Back then (and now, to a lesser extent), I often managed to create 10-30 trope pages based off of 2-3 reviews and nothing else.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Wow, it's crazy how you can recall all those tropes for the game. I wonder what kind of tropes my game (Account Mu) would have... hmm...

Edit: I found one! I'll list them here as I go just because I'm vainglorious like that.

  • No Plot? No Problem!
  • Antifrustration Feature - The "R" button is an easy reset for each puzzle.
  • Bizarrchitecture
  • The Overworld
  • Minimalism
  • No Antagonist
author=Sated
author=Pizza
NTC
TVTropes and YouTube are way more important here on the whole.
This reminds me: Whatever happened to that RMN initiative to make TVTropes media pages for our more popular titles? That was a pretty rad idea.
We forgot to tie a rope around the people involved so that we could drag them back out. They were lost to the freetime sinkhole that is TVTropes forever.


Well, I'm a veteran TVT user, so the site no longer has that effect on me. So far, I've managed to more-or-less rebuild pages for A Blurred Line and Iron Gaia, (the original pages had like 10 tropes, and the current ones are much bigger), and created from scratch the pages for Last Word, Sore Losers, and Fragile Hearts (and yes, I did give the last two negative reviews in the end. However, I already made too many notes by that point to stop.) I've had to temporarily halt that, but I'm eventually planning to add every more-or-less important or interesting game on here that doesn't already have a page.
it could also be that longtime members know what they can get away with.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
author=kentona
what do you mean by special treatment?

I've seen many established users offend other users directly and get away with it without even a warning, the perception I get from this is that they are usually the same users and are somewhat allowed to do this because they've been around for long and contribute to the community in other ways.

author=Cap_H
This is elitism.

From my perspective when only a restricted group of people matters then it's elitism.
I'm not saying it's their fault, people just want to get noticed so they try to draw attention to them by associating with famous users (staff, well known users).

Edit: Notice that I'm not saying this is the fault of famous users/staff, it's not their fault they got famous around here.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Adon237
THE REVIEW SYSTEM IS BROKEN. WHY ARE PEOPLE ALLOWED TO REVIEW TECH DEMOS W/O CREATOR CONSENT?diabolica isn't even close to done and doesn't even have a tech demo up anymore but it still has a 3 STAR REVIEW which is forever detracting from my view count god damnit


This is kind of why I'm trying not to review demos anymore, and if I do so I'm trying to give them N/A stars. I don't think it's enough to say the review system is broken, but maybe it could be improved in that way.

author=iddalai
One thing that didn't change?

If any of the well known members, be it staff or not, participates in an event or posts something, it triggers a chain reaction of supporting/suck up comments.


Really? I would've thought we'd got better than that. I'm sorry if you perceived this happened. In general, I may come from a place of bias, because CashmereCat has become a trending topic lately and somehow I see my name everywhere now in big bright lights, because I post too much, and hang out on the IRC when I should be studying to pass my exams instead.

Nevertheless, I think it's bloody important not to suck up to someone just because you know them, and that's why I try to keep my reviews of peoples' games as unbiased as possible. I think there's some degree of psychology within the brain to protect your friends, so I wouldn't say to abolish the entirety of wonderful friendships that are made on this site, but I think it makes sense to be honest, and criticize with love added to it. If one makes sure that in the end one is just trying to help the person one is criticizing, instead of boosting your one's ego, then I think generally one will behave kindly yet firmly in giving that criticism. That way we can build each other up instead of tearing each other down.
NTC
TVTropes and YouTube are way more important here on the whole.


This reminds me: Whatever happened to that RMN initiative to make TVTropes media pages for our more popular titles? That was a pretty rad idea.
Should we be doing more SNews? Like everyone else said before me, yes, of course! Now...

author=kentona
There is also itch.io there, and Desura.


About that last one? Anyone heard that the Desura's owner has filed for bankruptcy? Now, the site is probably large enough not to close down completely, but there's still plenty to be worried about. (Though it would be quite cool if we somehow got rich enough to buy them out, and instantly get every gaming journalist's attention in process).

Dreams aside, the perception questionnaire. I'm not going address the sillier and obviously untrue points like "fuck resources" or "we only support rm2k3", so that I have more space for the actually interesting ones:

1. We are elitist
3. We are highly critical
5. We have low standards


Well, I think it's obvious to everyone that these points are contradictory enough to describe separate groups of users. I'm probably biased on this count, but 1 and 3 are not strong/prevalent enough to be problematic in any meaningful way. Point 5, though, leads directly to

17. The review system is broken As a rule, it's not, and like many others on here, I have spoken out against introducing rating and what not. It is true, though, that sometimes it seems there are not enough available reviewers. That number of unreviewed games with download is still above 900, though it does thankfully seem to go down recently.

Where it's tied with point 5 is that sometimes a game seems to come out, quickly get a rather positive 3.5-5 star review from some new member and then not get any more attention or reviews. If the person who reviewed it did have low standards and the actual game was more like 2-2.5, then I can see how a visitor who downloaded that game afterwards might form that impression. I've recently been making note of such games with only 1-2 positive reviews, precisely to ensure such phenomenon is not in play.

6. We have a ton of shitty games that "clog" up RMN As I said above, as long as they're adequately reviewed as such, and the users can quickly find more worthwhile games, it's not really a problem, especially if their creators do improve later on.

7. We have a giant boner for 8-bit graphic games Really? I can't recall the last time I saw one on here.

8. We have a boner for Eartbound games
Well, if more Earthbound-style means less "awaken the crystals and kill the demon-emperor" games, then it's only a good thing. In fact, the overall ratio could still do with a fair dose of the former.

10. We don't promote good games
Well, how much more can a website like that can do? I suppose we could have something like an overall list of best-to-worst (according to reviews) games in descending order, one which also took the overall number of reviews into account, but I'm not sure how practical that would be. TVTropes and YouTube are way more important here on the whole.

14. RMN is dying :'( Alexa says otherwise. With the other cool games now in development, it can only get better.

18. We need to develop and retain young talent Well... it's tempting to reply like Red_Nova to this, but I do find it a little disconcerting how sometimes I seem like the only one who bothers to reply to blogs and such from non-established developers.

Anyway, that's it, I guess.
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