WRITING HORROR - PART 2

Okay, now that you have a Monster, what’s next? A Place for terrible deeds to happen, some Terrible Deeds, a Hero, and a Story.

Writing HORROR
Part 2


A PLACE for Horror

Coming up with a place for Horror to happen is easy. The scariest places for terrible things to happen are the places we go to daily: school, work, the grocery store, our own homes… Think of all the close-by, but out of sight areas terrible things can happen in while people walk right past the door:

• Empty classrooms
• School boiler room
• Principal’s office
• Janitor’s office
• Apartment building boiler room
• Apartment building laundry room
• Apartment storage sheds
• Stock room in a grocery store
• Store manager’s office
• Office records and filing room
• Empty board room
• Public toilet stall
• Attic
• Basement
• Kitchen
• Bedroom
• Bathroom

Any place just out of casual sight can be the stage for a Terrible Deed, or two. Of course, abandoned buildings, crumbling castles, derelict factories, dark alleys, and dingy clubs with backrooms will also work.

Now you need, a Terrible Deed, or even better, a history of terrible deeds that have yet to come to light.

ACTS of Horror

This is particularly easy. Read or watch the News. You can also go to Google News and type: ‘murder’ in the search bar. There, now you have all the terrible deeds you could possible use.

A Motive?

Monsters don’t need motives to do their deeds. If the opportunity presents itself, they do it. In fact, Impulsiveness is a trademark of their kind. Sometimes it’s simple Greed; someone has something they want so they take it, or they destroy it just to make the one who did have it suffer from its loss. Sometimes it's Pride; someone called them on their lies, or got more attention than they did, so they trash that person's credibility, usually with Lies. Amusement is often the trigger for bullying, especially if their target cannot fight back.

Any one of the 5 emotions they feel; Greed, Hate, Pride, Fear, and Amusement, can trigger an Impulse to Do Something -- usually terrible.

No, Monsters don't need a motive. However, if they’re caught, they have thousands of excuses, and all of them begin with: “It wasn’t my fault...!” because Fear is something they definitely feel.

ALL monsters enjoy causing suffering; mentally, emotionally, financially… No matter how much they say they don’t, they do. You can see it in their smile. They find it vastly entertaining to watch desperate people do desperate things; especially if they’re the ones who triggered it.

And desperate people pushed into a corner will do desperate things. Ordinary, normal people can and do commit terrible deeds when they feel they have no other option. Normal, ordinary not-psychopathic people will kill, lie, cheat, and steal in self-defense, and to defend those they love.

How can you tell the difference between an ordinary person and a Monster? Remorse and Regret.

A normal person will Regret that they caused pain to someone else. They will feel genuinely horrified that someone was hurt by their actions, or worse: died, and for a very long time, possibly their entire lives.

A psychopath; a Monster, is physically incapable of feeling either Regret or Remorse. However, they definitely feel Fear so they'll do everything they can to avoid Punishment by diving straight into Anger and blame. “It’s not my fault, it's their fault! If they hadn’t done such and such, this wouldn’t have happened!”


Okay! You have a Monster, you have a list of horrific acts, and you have places for said acts to happen. Now you need someone to uncover and defeat the monster; a Hero.

The HERO

The best heroes for Horror tales are those that seem completely helpless against the monster, the kind of people no one will believe when they say that they’ve discovered a monster in their midst.

Someone with:
• A history of lying (after making accusations they couldn’t prove)
• A history of violence (defending themselves against bullies)
• A history of mental illness (for seeing the world differently)
• A history of delinquency (frequent absenteeism at school or their job)
• A history of being different (Goth, nerd, anime fan, an artist, a poet )
• A history of seeking isolation (introverts, bookworms, the studious)

Monsters love making victims out of these people because of their isolation or because their trustworthiness has already been destroyed. Monsters know that despite any evidence they might present, these people will never be believed.

So, how does such a Hero defeat a Monster? The same way one does on the playground.

You know how in grade school they tell you that the only way to defeat a bully is to stand up to one, and don’t back down, in other words; overpower them into backing off? On the playground, this becomes; “hit them back twice as hard as they hit you,” preferably with a pack of friends behind you (to keep the bully’s friends from jumping you,) but it can also mean, “get an adult to stop them,” preferably with expulsion. This technique actually works – until you reach adulthood anyway.

Anyone that ever told you to ignore a bully never dealt with a real one, a psychopath. Ignoring bullies doesn’t work. In fact, it can make them downright dangerous. Every last one of them is narcissistic; all attention MUST be on them at all times. It’s why they are bullies to begin with; to get attention using the fastest and easiest means: violence. If they don’t get the attention they want, they get louder and even more aggressive. In fact, being ignored can enrage them to the point that they will chase after you. They will then go out of their way to make your life miserable in every possible way they can; above and beyond anything they might have originally done.

Don’t believe me? Check out the News reports. There are hundreds of cases of juveniles that set schoolmates’ and teachers’ houses on fire, or knifed someone at school, or pushed someone into traffic just because they were ignored.

Once adulthood is reached, fighting becomes illegal, unless there are witnesses (and video) to say you were cornered first. That’s IF you know some sort of martial art and can actually defend yourself. For the rest of us, the only way to overpower them is by calling the cops. Unfortunately, that won’t work until After physical damage has been done that the cops can gather evidence from to use against them.

The only other option for dealing with a bully is Disappear. Change your phone numbers, change your email, change the privacy settings on your Facebook, and password protect anything public that they might try to get to. Disappearing can also mean quitting the job (if that’s where the bully is,) or even moving away. The more dangerous might try to track you down, but those can be arrested.

As for Story monsters, the first rule applies: Your characters' only chance at survival should be to Overpower them and KILL THEM ALL.

Other Characters

All you really need for a Horror story is:
• a Monster
• a Trusted Friend (often a mysterious teacher-type character, but occasionally a love interest) who may, or may not survive, but they are out for the count (or just absolutely no help at all) during the climactic one on one Monster vs Hero battle scene.
• and a Hero.

All other characters tend to fall in these categories:
• Someone that Interferes with the Hero, until they become part of the body count.
• Someone that Helps the Hero, until they become part of the body count.
• A body waiting to be counted.

Anyone else is merely sprinkles on an already decorated cake.

On to the story!

The Horror STORY

The basic plot for a Horror is pretty much the same as a basic adventure plot with a few minor shifts here and there:

Act One:
~~~~~~~~~~~~~
There’s a mysterious death
-- Or series of deaths.
Hero discovers Monster.
-- from evidence
Or
-- by seeing the Monster in action.

Act Two:
~~~~~~~~~~~~~
All evidence disappears.
No one believes the Hero about a Monster
-- and/or they think the Hero is the killer.
Hero privately investigates Monster:
-- who/what Monster is.
-- a way to kill the Monster.
A Trusted Friend appears and reveals a way to kill the Monster.

Act Three:
~~~~~~~~~~~~~
Monster threatens Hero.
Hero refuses to give in to threat.
Someone close to the Hero dies.
-- Lover
-- Family member
-- Trusted Friend
-- all of the above.
Pissed off Hero gains Special Weapon and goes after Monster.
Annoyed Monster goes on killing spree.
Bodies pile up:
-- proving that the Hero is innocent of murder.
-- proving that there IS a Monster.

Act Four:
~~~~~~~~~~~~~
Hero goes on Monster Hunt
-- with friends
Or
-- alone.
Monster is cornered and captured
-- or incapacitated.
Monster breaks free
-- or wakes up.
Monster attacks and bodies pile up.
-- Friends
Or
-- Innocent bystanders.
Wounded Hero faces off with Monster and uses Special Weapon.
Fatally wounded, Monster issues one last vague threat.
Monster dies.
Hero goes home
-- to celebrate
-- to angst
-- or dies alone in the rain.

If you want to make your story longer, or Manga style, make Four Heroes (or more) and multiply the entire plot by four, (or however many heroes you have) with all the heroes running through the plot separately and Losing their climactic battle scene. (Often done as Back-Story.)

Once all that’s done, have the Heroes discover each other (usually by being rescued,) until you’ve gathered them all together. Once they agree to become a TEAM, run through the entire plot all over again. This time, when you get to final climactic battle scene, have all the Heroes fight the monster together. The Monster takes out each of the heroes one by one, leaving one last Hero (usually the weakest) to deliver the final blow.

You don’t want to know how much manga I’ve read, and anime I’ve watched, to discover just how common this plotting pattern. Really. Off the top of my head? D-Gray Man, Naruto, Yu Yu Hakusho, Saiyuki, One-Piece… That’s just the tip of the iceberg.


SHORT Horror

The Short Horror plot is actually done a little differently from the plot I just showed you. Mainly because the characters are pared down to focus on only three: a Monster, a Hero, and a Trusted Friend. The Hero deals directly and immediately with the Monster while the Trusted Friend is usually someone completely ignorant of what’s really going on and gets caught between them. Often there are other minor characters, but those are just to raise the angst quotient by way of interference and/or body count.

Short Horror is best told entirely from the Monster’s point of view, the Hero’s point of view or the Trusted Friend’s point of view!

While there are literally thousands of variations, the Short Horror plot comes in two basic flavors. Each still has 4 Acts, but the stories are far more condensed:

~~~~~~~~~~~~~
Hero vs Monster
~~~~~~~~~~~~~
Act 1 -- The Angsty Hero
-- While Hero is recovering from trauma, something mysterious happens.
-- Against advice, Hero investigates.
-- Hero discovers monster and barely escapes.
-- Despite obvious wounds, no one believes Hero about Monster.

Act 2 -- Monster Harasses Hero
-- Letters, phone calls, dead things in the mail.
-- Accidents start happening to close friends/family.
-- Hero isolates themselves to keep friends away from Monster.

Act 3 – Escape Attempt
-- Hero runs and hides in the one place they feel absolutely safe.
-- Someone Hero trusts arrives.
-- Trusted Friend unknowingly brings the Monster with them.
Or
-- Trusted Friend is the Monster!

Act 4 – Hero vs Monster.
-- Trusted Friend interferes during fight and Monster attacks them.
-- Trusted friend finally realizes that Hero was right, but dies.
-- Angry Hero slays Monster and angsts over lost Friend.
Or
-- Hero tries to reason with Friend/Monster who he does not want to kill.
-- Monster offers a bargain: remain with Monster forever or die.
-- Hero accepts and goes off with Monster.
Or
-- Hero accepts and is devoured by Monster.
Or
-- Hero accepts then slays Monster and commits suicide to keep promise.
Or
-- Hero refuses, slays Monster, and angsts for the rest of his life.

~~~~~~~~~~~~~
Devil’s Bargain
~~~~~~~~~~~~~
Act 1 - The Angsty Hero
-- While Hero is recovering from trauma, something mysterious happens.
-- Against advice, Hero investigates.
-- Hero discovers monster and makes a bargain with it.
-- Monster carries out bargain in the worst way possible.

Act 2 – The Bargain
-- Scared Hero tries to find way out of Bargain.
-- Scared Hero confesses, but no one believes Hero about Monster.
-- Reminders of bargain arrive: Letters, phone calls, dead things in the mail.
-- Accidents start happening to close friends.

Act 3 – Escape Attempt
-- Hero runs and hides in the one place they feel absolutely safe.
-- Someone Hero trusts arrives.
-- Trusted Friend unknowingly brings the Monster with them.
Or
-- Trusted Friend is the Monster!

Act 4 – The Bargain’s Fulfillment
Hero accepts and…
-- goes off with Monster.
-- is devoured by Monster.
-- is transformed into a Monster.
-- gives Trusted Friend to Monster for devouring.
Or
Hero refuses and…
-- Angry Monster devours Trusted Friend.
-- Angry Monster devours Hero.
-- Angry Monster devours them both.
-- Trusted Friend helps slay monster.
Or
-- Trusted Friend offers themselves in Hero’s place.
-- Trusted Friend reveals that have already traded themselves for Hero.

Note: These plot-lines are, by no means, all the variations possible!


Okay! There you have it, a Monster, a Hero, and some Stories. Everything you need to write a basic Horror.

How do you Write it?

With lots of atmospheric description, and tons of angst. Horror thrives on graphic depictions, action scenes, and remorseful (angsty) narration.

The trick to making any scene really Work is detail; also known as DESCRIPTION, but especially in Horrors and Gothics. Atmosphere is what carries those stories, and for that you need detailed depictions of the environment (weather, temperature, light conditions, darkness levels, shadows, smells, and sounds,) in addition to detailed depictions of your locations, and the characters. (Yes, the characters too!) Most especially, their Expressions. SHOW the fear, don't just say: "They were scared."

While a monster is scarier when it's Less visible, perhaps only a patch of shadow, what defines the monster's vagueness is how perfectly visible the Rest of the scene and characters are. Go watch a horror movie and look how crystal clear the characters and their immediate surroundings are compared to the monsters (at first anyway.)

Keep in mind that when you get to your climactic Hero vs Monster scene you WILL have to describe your monster in detail too, so be prepared!

As an exercise, pull out your favorite highlighter and dig out an old horror paperback that you don't mind ruining. Go to the best scenes in the book and Highlight all the sections of Description. Now, really LOOK at what was described and what words they used. THAT'S what you need to do. Take notes on what you find, and keep them close so you can add more to them later.

DETAIL is what will make or break your Horror story Seriously.

Enjoy!

DISCLAIMER: As with all advice, take what you can use and throw out the rest. As a multi-published author, I have been taught some fairly rigid rules on what is publishable and what is not. If my rather straight-laced (and occasionally snotty,) advice does not suit your creative style, by all means, IGNORE IT.

Posts

Pages: 1
Max McGee
with sorrow down past the fence
9159
You know what's generally not scary? The familiar.

You know what's familiar? Things that have been done to death. Like almost every suggested setting, motivation, and personality trait listed here. They are all well-trodden ground. The most pervasive kind of fear is the fear of the unknown, to paraphrase H. P. Lovecraft.

I mean it's possible that there is someone who is at a level where this kind of thing--as opposed to a more advanced "master class" approach--I just have a hard time visualizing that person.

For a similar and potentially more useful dissection of certain common themes and events and tools of horror storytelling, I'd actually recommend certain chapters of White Wolf's World of Darkness roleplaying game core rulebook. It discusses a lot of the basic techniques and approaches described here, but puts forward some more evocative and interesting examples.
author=Max McGee
You know what's generally not scary? The familiar.
No one is afraid of the familiar which is why it's so shocking when the Familiar becomes something out to eat them.

author=Max McGee
You know what's familiar? Things that have been done to death. Like almost every suggested setting, motivation, and personality trait listed here. They are all well-trodden ground.
It's not what you have, it's what you DO with it that makes it creative. A good writer can take any cliche'd plot, character, or setting and make something utterly compelling with it.

Thinking outside the box is much easier than making something extraordinary within the box.

author=Max McGee
The most pervasive kind of fear is the fear of the unknown, to paraphrase H. P. Lovecraft.
Agreed, but how do you quantify something like The Unknown into a Tutorial? If you happen to find a way to do it, I'd love to read it.

author=Max McGee
I mean it's possible that there is someone who is at a level where this kind of thing--as opposed to a more advanced "master class" approach--I just have a hard time visualizing that person.
Beginners always outnumber the experienced, and the experienced rarely need tutorials. They already know what they're doing.

author=Max McGee
For a similar and potentially more useful dissection of certain common themes and events and tools of horror storytelling, I'd actually recommend certain chapters of White Wolf's World of Darkness roleplaying game core rulebook...
I happen to own those books, and I agree. Sadly, transposing their info into a tutorial would mean a breech of Copyright. I prefer to avoid copyright issues by writing from my own personal experience.
Pages: 1