TAKE DOWN FORUM RPG MINIGAME - CHOCOBO RACING

A minigame for the FF Forum RPG

  • Dudesoft
  • 09/26/2012 05:50 PM
  • 17492 views
Chocobo Racers

Yellow - Storm = ______ - 1x Haste | Speed: 5
Red - Nessiah = RECIEVE - 1x Doom | Speed: 5
Black - Indrah = ______ - 1x Protect | Speed: 5
White - Ques Quen = CHARGE - 1x Mini | Speed: 5
Green - Ceal Durog = BARRIER - 1x Fire | Speed: 5
Blue - RabitZ = FLAP - 1x Blizzard | Speed: 5


How to Play

The race is over when the first four Players cross the finish line.

There are two phases.
Player Phase and Race Phase
During Player Phase the Players spend their Stamina Points.
Each Player has a total of 5 Stamina Points to spend each Player Phase.
You can spend the points on SPEED, MAGIC, SPECIAL SKILLS, or TURN.

SPEED is straight-forward. It determines how many squares you can move during the Race Phase.
Each leg of the race track (represented by the blue lines across the track) costs 1 SPEED to reach.

MAGIC is represented by the green orbs around the track.

You need to be in the space occupied by the Magic Stone to obtain it.
Each single Magic Stone costs 1 Stamina Point.
You can hold up to 3 Magic Stones.
You can steal Magic Stones from other Players by moving into the same space as them.
Each Magicite is random, and will be picked by a random number generator.

TURN is when a Player chooses to move between the lanes.
In some cases you will need to move, in other cases you will want to for speed.
Each lane shift will cost 1 Stamina Point.

SPECIAL SKILLS will recharge for 1 use during each lap. They cost 0 Stamina Points, but can only be used once recharged.

During the Race Phase all actions will be completed starting from the last-place Player to the first.
Players will move forward according to their Speed, and Magic will be cast.

Magic Stones


Haste
+5 Speed

Fire
Shoots straight down the board. The Player in the way misses a turn. Does not turn corners.

Blizzard
Freeze square behind you, if another player lands on it, they move forward 1 square and miss next turn.

Thunder
Causes all racers ahead of you until the finish line to miss next turn.

Mini
Target any 1 Player to 1/2 their next Movement Roll.

Reflect
If held, will rebound any/all magic attacks.

Doom
Puts a 10 Turn count-down on any 1 player.
Each player's turn counts as 1 to the count-down.
If another player lands on their square, they take the Doom effect on themselves.
At the end of the count-down, whoever has Doom misses their next turn.

Ultima
Attacks all racers except self, causing them all to skip a turn.

Special Skills

Dash
Maintain 10 Speed for 1 Turn, and do not get turned around.

Flap
Fly over Blizzards or traps.

Grip-Up
+1 to your Movement Roll when turning next corner.

Mug
Steal 1 Magic Stone from the player in front of you.
If they have Barrier or Reflect, you attempt stealing from the next player in front.
It also cancels Barrier/Reflect.

Magic Plus
+1 of whatever Magic Stone you're holding. If 2, pick one to gain. If 3, gain nothing.

Barrier
Shields you from magic until you pass the finish line.

Receive
Gain 1 Magic Stone of any magic you're hit by.

Charge
Move ahead 5 spaces. If any other player is in the way, they lose their next turn.

Megaflare
Every racer loses their turn and any Magic Stones they're holding.
*Costs 2 Charges to use*

Posts

Pages: first prev 12 last
Adon237
if i had an allowance, i would give it to rmn
1743
I use 5 stamina points on Speed.
Dudesoft
always a dudesoft, never a soft dude.
6309
Race Phase
Yellow - Storm = ______ - 1x Haste | Speed: 5
Red - Nessiah = RECIEVE - 1x Doom | Speed: 5
Black - Indrah = ______ - 1x Protect | Speed: 5
White - Ques Quen = CHARGE - 1x Mini | Speed: 5
Green - Ceal Durog = BARRIER - 1x Fire | Speed: 5
Blue - RabitZ = FLAP - 1x Blizzard | Speed: 5
(You can track this information in the Chocobo Racers drop down, above the Game Board.)

Announcer (it's Ester... -_-;)
The race is off! Each chocobo was chomping at the bit to get going, and now you're gone. In a single turn, each racer now has 1 Magic Stone!
Y'all best be payin' attention, this race is gonna be historical!

Player Phase
All Stamina is now 5.
Speed is 0.
You may spend Stamina casting magic, changing lanes or Speed again.
Notice the number of squares in the track. If you have a long corner, it may be wise to change lanes.
Adon237
if i had an allowance, i would give it to rmn
1743
I use 1 Stamina Point to use my Haste magic stone, and then spend another 4 points on speed if possible.
I'll be shifting one to the right then investing 4 stamina in speed.
Is death doom? :o!
Dudesoft
always a dudesoft, never a soft dude.
6309
Whoops! Doom, yes. Typo.
I use Doom on the Green Chocobo and have 4 SPEED.
I'll use mini on yellow chocobo and spend the rest 4 points on speed.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
I'll take 4 speed and make 1 TURN to change lane inwards.
Saliva dripping from my tongue, when seeing the magic ahead of me, I charge and use 5 in speed.

OOH WAIIIT THE PREVIOUS TURN WASN'T EVEN DONE ;W;?
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
Ok so what do I do
Dudesoft
always a dudesoft, never a soft dude.
6309
Welp. I think we're still on Indrah from the turn we left this on. Scin you want to poke her? Soon as she goes, I can make an event post thingy.
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
* rabitz wins the race *

haha jk
Indra
YOU ARE BEING TOO AGGRO
11514
Fuck how did one play this again? I totally forgot...

I may fuck this up since the brain is not workign so well in the morning but...
Choose the Charge Special Skill, and use all stamina in speed. (Izzat right?)


Sorry I was away over the weekend. ;A;
Pages: first prev 12 last