ARTICLES

Title Source Info
The PRO of PROCRASTINATION
A short thought dump on procrastination
07/03/2019 08:03 PM
Featured Game, Featured Dev: zDS
An interview with the creator of Cope Island: Adrift
06/30/2019 06:30 AM
Jump into Javascript part 9
In which a year and a half later we finally look at game objects.
06/06/2019 02:02 AM
Featured Game, Featured Dev: LolloRocketDiver
An interview with the creator of Theia - The Crimson Eclipse
05/11/2019 07:17 AM
RM Historia March 2019 Roundup
Covering rm2k/3 games that time forgot.
04/11/2019 07:51 PM
Featured Game, Featured Dev: Indra, Fomar0153 and Frogge
An interview with creators of Abyssal of the Opera
04/08/2019 07:53 AM
Interview with Torch60/Sgt. M
Originally from 2017
04/05/2019 08:07 PM
Featured Game, Featured Dev: Darken
An interview with the creator of Nemoral
03/17/2019 06:48 AM
February Games Roundup
Shinan's Shitty Monthly Game Roundup (ShiShiMoGaRo)
03/04/2019 05:14 PM
Featured Game, Featured Dev: OldPat
An interview with the creator of PSYCHE Locke.
02/03/2019 12:12 PM
January Games Roundup
Shinan's Shitty Monthly Game Roundup (ShiShiMoGaRo)
02/03/2019 09:43 AM
The Five Steps of Player Retention
(and why you should care)
01/24/2019 01:32 PM
RMN Attemptcast, Episode 0
Mapping with Freud, feat. Shinan, OldPat and Fomar0153
01/20/2019 08:41 PM
Featured Game, Featured Dev: Dyluck
An interview with the creator of Legends of Illarion 2.
01/11/2019 10:46 PM
A Different Approach to Difficulty
A paradigm shift away from the idea that games should find more and more complex ways to serve players with different skill levels. But rather, they should give players with the tools to cook to their own palate, provided it is a meaningful experience.
10/24/2018 06:49 AM
APRIL 2018 MISAO (IM)POSSIBLES
A list of games with downloads for April 2018.
10/06/2018 05:48 PM
Stitched Development Retrospective
The 3 years journey of game development for Stitched
08/28/2018 05:46 AM
Joyfully Rewarding Players' Guts: Winning or losing - are you really the boss in this fight?
How to (not) design (real and fake) unwinnable boss fights
08/06/2018 07:30 PM
Joyfully Rewarding Players' Guts: complete pleasure (or pleasuring completionists)
How to not annoy completionists as a JRPG developer
06/12/2018 06:27 AM
Steamworks SDK (v1.42 3rd January 2018)
Basic Use of SDK
04/22/2018 03:05 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!