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Through Literary-Tinted Glasses: Writing for a Game
My initial thoughts on writing for a game, and how vastly it differs from writing for film, or writing literature.
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12/24/2010 06:23 PM
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Creating Immersive Worlds, Interesting Characters & Non Linear Plots
A look on how to create content with depth (Characters, Story, World)
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12/24/2010 05:26 PM
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Pixel art tutorial
Everyone can make pixel art.
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12/10/2010 07:57 PM
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RMN Snews - Issue #22
A newsletter - Open minds, the French, SRB2, Good Designers, Eyes Without A Face, Swirly The Game, SovanJedi
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12/09/2010 09:25 PM
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Advance Platforming Aspects for RPG Maker 2003! Upgraded and with demo!
A new addition to the Platforming Tutorial series!
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12/09/2010 04:12 PM
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The Discrepancy Pathfinder
A theoretical (no code given) journal about the process I took in developing the pathfinder module for Discrepancy
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11/30/2010 02:20 AM
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Dudes Report: An Interview With a YDS
Scandalous Revelations!
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11/15/2010 08:27 AM
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RMN Snews - Issue #21
A newsletter - Attitude, WIP is gone, Zero 2 Many, RM2k3 Guide, AAG, Space Funeral, Marvel Brothel, narcodis
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11/05/2010 08:14 PM
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How to take a screenshot and submit it to the site
Part of a HOW-TO guide to using RMN's services
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11/04/2010 10:19 PM
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The Optimal RM2k/3 Number Guide
Learn how to make RM2k/3 work for you
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11/02/2010 05:54 PM
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Invented Languages, with Help from the Computer
Making your own "translator" to turn English text into a fantasy language
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10/31/2010 06:36 PM
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Using Status Effects Well
Got told your status effects currently suck by a player or reviewer? Not sure how to add them in? Got told you should have status effects? Try this advice.
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09/15/2010 07:07 PM
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It's a Matter of Choice
What does it really mean to make a decision in a game?
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09/10/2010 12:13 PM
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Five Strategies for Better Game-Making
Easy things I think everyone could do to make their games better.
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09/10/2010 02:16 AM
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ADDING DEPTH TO YOUR GAMES - PT 2 A TYPICAL TOWN
A series of articles about a few things that can add a little more depth to RPGs
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07/30/2010 04:02 PM
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Booleans, Variables, Constants, Arrays, and Conditional Branches
The basic programming concepts of Booleans, Variables, Constants, Arrays, and Conditional Branches
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07/29/2010 03:37 AM
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Game Designer's Manifesto: Part Four (Dialogue and Characters)
In which we look at how to form interesting main characters and NPC's, and how to make their dialogue intriguing!
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07/28/2010 10:13 AM
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Game Designer's Manifesto: Part Three (Cutscenes, Mood, Theme)
In which we look at how we can deal with handling cutscenes and setting our mood and developing a theme in our games.
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07/26/2010 11:44 PM
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RMN Snews - Issue #20
A newsletter - Review drama, RMN Comics, Game Designer Manifesto, To Arms!, EpiQuest, Strangeluv
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07/26/2010 11:10 PM
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Simple Instructions and Tips if you’re having difficulty installing a Game.
Yes.
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07/26/2010 11:46 AM
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