ARTICLES

Title Source Info
Through Literary-Tinted Glasses: Writing for a Game
My initial thoughts on writing for a game, and how vastly it differs from writing for film, or writing literature.
12/24/2010 06:23 PM
Creating Immersive Worlds, Interesting Characters & Non Linear Plots
A look on how to create content with depth (Characters, Story, World)
12/24/2010 05:26 PM
Pixel art tutorial
Everyone can make pixel art.
12/10/2010 07:57 PM
RMN Snews - Issue #22
A newsletter - Open minds, the French, SRB2, Good Designers, Eyes Without A Face, Swirly The Game, SovanJedi
12/09/2010 09:25 PM
Advance Platforming Aspects for RPG Maker 2003! Upgraded and with demo!
A new addition to the Platforming Tutorial series!
12/09/2010 04:12 PM
The Discrepancy Pathfinder
A theoretical (no code given) journal about the process I took in developing the pathfinder module for Discrepancy
11/30/2010 02:20 AM
Dudes Report: An Interview With a YDS
Scandalous Revelations!
11/15/2010 08:27 AM
RMN Snews - Issue #21
A newsletter - Attitude, WIP is gone, Zero 2 Many, RM2k3 Guide, AAG, Space Funeral, Marvel Brothel, narcodis
11/05/2010 08:14 PM
How to take a screenshot and submit it to the site
Part of a HOW-TO guide to using RMN's services
11/04/2010 10:19 PM
The Optimal RM2k/3 Number Guide
Learn how to make RM2k/3 work for you
11/02/2010 05:54 PM
Invented Languages, with Help from the Computer
Making your own "translator" to turn English text into a fantasy language
10/31/2010 06:36 PM
Using Status Effects Well
Got told your status effects currently suck by a player or reviewer? Not sure how to add them in? Got told you should have status effects? Try this advice.
09/15/2010 07:07 PM
It's a Matter of Choice
What does it really mean to make a decision in a game?
09/10/2010 12:13 PM
Five Strategies for Better Game-Making
Easy things I think everyone could do to make their games better.
09/10/2010 02:16 AM
ADDING DEPTH TO YOUR GAMES - PT 2 A TYPICAL TOWN
A series of articles about a few things that can add a little more depth to RPGs
07/30/2010 04:02 PM
Booleans, Variables, Constants, Arrays, and Conditional Branches
The basic programming concepts of Booleans, Variables, Constants, Arrays, and Conditional Branches
07/29/2010 03:37 AM
Game Designer's Manifesto: Part Four (Dialogue and Characters)
In which we look at how to form interesting main characters and NPC's, and how to make their dialogue intriguing!
07/28/2010 10:13 AM
Game Designer's Manifesto: Part Three (Cutscenes, Mood, Theme)
In which we look at how we can deal with handling cutscenes and setting our mood and developing a theme in our games.
07/26/2010 11:44 PM
RMN Snews - Issue #20
A newsletter - Review drama, RMN Comics, Game Designer Manifesto, To Arms!, EpiQuest, Strangeluv
07/26/2010 11:10 PM
Simple Instructions and Tips if you’re having difficulty installing a Game.
Yes.
07/26/2010 11:46 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!