ARTICLES

Title Source Info
A Game or a Movie?
Story vs Gameplay in RPGs
05/17/2008 12:00 AM
Understanding Fun Game Design ~ Case Study: MegaMan 5
Dissecting the mechanics and design of MegaMan 5 to learn good design by example
04/19/2008 12:00 AM
Nick's Unclassified Guide to Making Fanfiction Games Part One
To all the programmers who try and make the next Final Fantasy
04/16/2008 12:00 AM
Character Biographies, World History, and Game Story - Part I
Somewhat a follow-up on myersguy's article.
03/07/2008 12:00 AM
FUNdamentals of RPGs Part VI
Balancing
02/05/2008 12:00 AM
Lack of Participation: The Largest Problem Facing Our Community, and Why It's Your Fault
This article discusses the lack of overall community participation here and in other homebrew communities. Additionally, it explains why it is the fault of the games themselves and not the fault of a thankless audience. Finally, it provides guidelines f
02/05/2008 12:00 AM
FUNdamentals of RPGs Part IV
Quests and Objectives
01/30/2008 12:00 AM
FUNdamentals of RPGs Part V
Rewards
01/30/2008 12:00 AM
FUNdamentals of RPGs Part III
Story
11/01/2007 12:00 AM
Choosing your story!
A quick guide of what I think of as the types of rpg storylines
10/07/2007 12:00 AM
FUNdamentals of RPGs Part II
Attributes and Skills
09/13/2007 12:00 AM
FUNdamentals of RPGs Part I
The Role of the Player
08/24/2007 12:00 AM
Writing for Games
Being an exegesis on the importance and impact of plot and characters on electronic entertainment media, and the common pitfalls that writers in this medium make, and wherein Shadowtext tries to pretend like he's Scott McCloud, only for Video Games instea
08/21/2007 12:00 AM
Making your own panorama game
Tells how to make a game using panoramas.
08/04/2007 12:00 AM
A rebuttal to "Your Intro Sucks."
Really more of a slightly altered opinion, illustrating the pitfalls of catering to cataclysmically low attention spans.
07/03/2007 12:00 AM
Four Alternatives to Random Encounters
Tired of lame old random encounters but not sure what to do about it? Read this article for ideas maybe.
06/15/2007 12:00 AM
Your Intro Sucks, Clean Up That Mess
About RPG intros, why they suck, and what you can do about it.
06/11/2007 12:00 AM
Algorithms for Fun and Profit
Some food for thought if you're hurting for algorithms.
06/09/2007 12:00 AM
When Linearity Attacks!
Brickroad's long-winded rant on what defines linearity.
05/21/2007 12:00 AM
Dungeon Theory
Read this article to find out why Brickroad is best known for his dungeon design.
05/21/2007 12:00 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!