# PROGRAMMING AND MATHEMATICS

Title Source Info
Jump into Javascript part 14
In which we demystify parties and troops.
02/25/2022 06:18 PM
Slip into Ruby - Under the Hood part 24: The final episode
In which we complete a journey started 8 years ago, and say our fond farewells.
06/25/2021 04:56 PM
Jump into Javascript part 13
In which we end on an absolute unit.
06/16/2021 10:59 PM
Slip into Ruby - Under the Hood part 23: Swords and Shields and Helmets, oh my!
In which we get to grips with our equipment (that's what she said)
06/16/2021 12:12 AM
Jump into Javascript part 12
In which actors take up more room than you'd think.
06/12/2021 09:21 AM
Slip into Ruby - Under the Hood part 22: Scene it before
In which the puns become unbearable.
06/10/2021 04:09 AM
Jump into Javascript part 11
In which we break down battlers.
06/02/2021 12:06 AM
Slip into Ruby - Under the Hood part 21: Making a Scene Again
In which we start our breakdown of the scene classes.
06/02/2021 12:05 AM
Using Abel-Ruffini theorem on encryptions
It's easy to form polynomial equations from their roots but the opposite is hard
01/25/2021 12:47 PM
Jump into Javascript part 10
In which we base some gamebattlers.
08/03/2020 12:02 AM
Slip into Ruby - Under the hood part 20: Windows no more
In which we finish the endless coverage of Window classes.
07/23/2020 12:09 AM
Slip into Ruby - Under the hood part 20: Windows 2: Electric Boogaloo
In which the 3-year hiatus finally ends.
06/28/2020 11:13 AM
A Rundown on How Versioning Works on RPG Maker
An article about how one should do versioning for their games, especially in RPG Maker.
04/17/2020 12:14 AM
Jump into Javascript part 9
In which a year later Trihan actually updates with the stuff we should have looked at back then.
06/06/2019 02:02 AM
Steamworks SDK (v1.42 3rd January 2018)
Basic Use of SDK
04/22/2018 03:05 AM
RPG Maker MV – How good it became?
In 2015, the number one question in the community was – is moving to MV even worth it? Many believed it would be better if Kadokawa and the fans would keep improving VX Ace.
07/21/2017 07:04 PM
Jump into Javascript part 8
In which I remember to post it on RMN as well as Patreon.
05/30/2017 02:09 PM
Slip into Ruby - Under the hood part 19: MOAR WINDOWS
I accidentally overwrote the master copy of this one, so I've had to redo it.
05/30/2017 02:05 PM
Introductory Side Effect Algebra
An extra tool as a formal method for reasoning about side effects
04/30/2017 02:51 AM
Jump into Javascript part 7
In which I object.
04/29/2017 11:08 PM
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## Article Categories

 Anomalies This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates. Artist Workshop The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out. Game Design and Theory This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc. Programming and Mathematics Need to do some heavy-duty coding or math work? This is the place. Webcast Broadcast your opinions over the Internet for all to hear! Writer's Block The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!