PROGRAMMING AND MATHEMATICS

Title Source Info
Jump into Javascript part 10
In which we base some gamebattlers.
08/03/2020 12:02 AM
Slip into Ruby - Under the hood part 20: Windows no more
In which we finish the endless coverage of Window classes.
07/23/2020 12:09 AM
Slip into Ruby - Under the hood part 20: Windows 2: Electric Boogaloo
In which the 3-year hiatus finally ends.
06/28/2020 11:13 AM
A Rundown on How Versioning Works on RPG Maker
An article about how one should do versioning for their games, especially in RPG Maker.
04/17/2020 12:14 AM
Jump into Javascript part 9
In which a year later Trihan actually updates with the stuff we should have looked at back then.
06/06/2019 02:02 AM
Steamworks SDK (v1.42 3rd January 2018)
Basic Use of SDK
04/22/2018 03:05 AM
RPG Maker MV – How good it became?
In 2015, the number one question in the community was – is moving to MV even worth it? Many believed it would be better if Kadokawa and the fans would keep improving VX Ace.
07/21/2017 07:04 PM
Jump into Javascript part 8
In which I remember to post it on RMN as well as Patreon.
05/30/2017 02:09 PM
Slip into Ruby - Under the hood part 19: MOAR WINDOWS
I accidentally overwrote the master copy of this one, so I've had to redo it.
05/30/2017 02:05 PM
Introductory Side Effect Algebra
An extra tool as a formal method for reasoning about side effects
04/30/2017 02:51 AM
Jump into Javascript part 7
In which I object.
04/29/2017 11:08 PM
Slip into Ruby - Under the Hood part 18: More Windows
In which gosh darn it I'm late again.
04/27/2017 06:46 PM
Jump into Javascript part 6
In which we exit the scene.
04/09/2017 05:56 PM
Slip into Ruby - Under the Hood part 17: When I'm Cleaning Windows!
In which the name doesn't have much to do with the actual content.
04/05/2017 12:19 PM
Slip into Ruby - Under the Hood part 16: Bo (window_)selecta(ble)!
In which we demystify commands.
02/23/2017 11:02 PM
Slip into Ruby - Under the Hood part 15: What's in a Window?
Quite a lot, as it turns out.
02/14/2017 05:04 PM
Jump into Javascript part 5
The teardown series nears the end of scenes.
02/14/2017 10:12 AM
Basic knowledge on using Javascript ES5 access modifiers and inheritance
Use an easy, simple and small scenario to briefly cover some patterns illustrating Javascript ES5 access modifiers and inheritance.
02/11/2017 11:31 AM
Jump into Javascript part 4
The teardown series continues to continue.
02/08/2017 03:24 PM
Slip into Ruby - Under the Hood part 14: Spritesets
In which we collect sprites together in neat little rows.
01/27/2017 02:55 PM
Pages: first 1234 next last

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!