PROGRAMMING AND MATHEMATICS

Title Source Info
Jump into Javascript part 8
In which I remember to post it on RMN as well as Patreon.
05/30/2017 02:09 PM
Slip into Ruby - Under the hood part 19: MOAR WINDOWS
I accidentally overwrote the master copy of this one, so I've had to redo it.
05/30/2017 02:05 PM
Introductory Side Effect Algebra
An extra tool as a formal method for reasoning about side effects
04/30/2017 02:51 AM
Jump into Javascript part 7
In which I object.
04/29/2017 11:08 PM
Slip into Ruby - Under the Hood part 18: More Windows
In which gosh darn it I'm late again.
04/27/2017 06:46 PM
Jump into Javascript part 6
In which we exit the scene.
04/09/2017 05:56 PM
Slip into Ruby - Under the Hood part 17: When I'm Cleaning Windows!
In which the name doesn't have much to do with the actual content.
04/05/2017 12:19 PM
Slip into Ruby - Under the Hood part 16: Bo (window_)selecta(ble)!
In which we demystify commands.
02/23/2017 11:02 PM
Slip into Ruby - Under the Hood part 15: What's in a Window?
Quite a lot, as it turns out.
02/14/2017 05:04 PM
Jump into Javascript part 5
The teardown series nears the end of scenes.
02/14/2017 10:12 AM
Basic knowledge on using Javascript ES5 access modifiers and inheritance
Use an easy, simple and small scenario to briefly cover some patterns illustrating Javascript ES5 access modifiers and inheritance.
02/11/2017 11:31 AM
Jump into Javascript part 4
The teardown series continues to continue.
02/08/2017 03:24 PM
Slip into Ruby - Under the Hood part 14: Spritesets
In which we collect sprites together in neat little rows.
01/27/2017 02:55 PM
Slip into Ruby - Under the Hood part 13: I Battled a Timed Picture
In which Sprite_Battler, Sprite_Picture and Sprite_Timer go under the microscope.
01/23/2017 03:04 PM
Slip into Ruby - Under the Hood part 12: Rainbow Sprite
In which we crack open a cold can of Sprite_Base and finish it off with a Sprite_Character chaser.
01/22/2017 03:18 AM
Slip into Ruby - Under the Hood part 11: Do Nine Men Interpret(er)? Nine Men, I Nod.
We finally sift through the gooey innards that is VX Ace's Game_Interpreter class.
01/19/2017 01:03 AM
Introducing Component Cohesion/Coupling Digraphs
Covers the basic knowledge on Component Cohesion/Coupling Digraphs(Com Coh/Cou Digraph, same below)
06/25/2016 01:32 PM
Methods of Colliding a Sphere With a Plane
Two methods for colliding a plane and a sphere, as might be used in collision detection, with examples in JavaScript
05/19/2016 11:59 PM
Basic knowledge in concurrency with a centralized clock
Share my insights and views on concurrency
02/08/2016 02:01 PM
Slip into Ruby - Under the Hood part 10: It Has Character
A long-overdue breakdown of everything up to Game_Interpreter.
10/23/2015 04:08 PM
Pages: first 123 next last

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!