GAME DESIGN AND THEORY

Title Source Info
On First Projects
Advice for newbies on why a simple first project is often the best choice.
04/16/2011 06:34 AM
Theater and illusion in games
The importance of theme and weaving illusions as a designer.
04/03/2011 07:12 PM
Experience beyond the story
Exploring the true storytelling power of games as a medium.
12/28/2010 08:29 PM
Creating Immersive Worlds, Interesting Characters & Non Linear Plots
A look on how to create content with depth (Characters, Story, World)
12/24/2010 05:26 PM
Using Status Effects Well
Got told your status effects currently suck by a player or reviewer? Not sure how to add them in? Got told you should have status effects? Try this advice.
09/15/2010 07:07 PM
It's a Matter of Choice
What does it really mean to make a decision in a game?
09/10/2010 12:13 PM
Five Strategies for Better Game-Making
Easy things I think everyone could do to make their games better.
09/10/2010 02:16 AM
ADDING DEPTH TO YOUR GAMES - PT 2 A TYPICAL TOWN
A series of articles about a few things that can add a little more depth to RPGs
07/30/2010 04:02 PM
ADDING DEPTH TO YOUR GAMES - PT 1 THE NPC
A series of articles about a few things that can add a little more depth to RPGs.
07/22/2010 01:59 AM
Proper Enemy Design II of V
Roles of the Enemy
06/23/2010 02:11 AM
Zelda 2: The Perfect RPG Template
Reasons why the side scrolling adventure Zelda 2 would be the perfect traditional RPG
06/15/2010 02:13 AM
Proper Enemy Design I
Role of the Enemy
05/08/2010 11:08 PM
Applying Auteur Theory to Amateur Games (Part I)
An analysis of some amateur game creators using a theory native to film criticism.
03/26/2010 03:22 AM
What Kurt Vonnegut Can Tell You About Game Design
Advice from a dead science fiction author and how it relates to game design
03/04/2010 01:57 AM
Creating an Engaging Action Battle System
Thoughts on making an engaging Action Battle System.
02/12/2010 08:01 AM
What Drives Your Villains?
Yes, this again =P
01/07/2010 05:46 PM
On Interactive Epics
an introduction to my opinion of a good game
01/03/2010 12:24 AM
Character Interaction Approach
How to let your characters make an awesome story for you.
10/12/2009 06:44 AM
The Body, Mind, and Soul of Gamemaking
How the simple habit of taking care of yourself can lead to better gamemaking all around.
08/30/2009 12:20 AM
A Look at the Crazemind: Keywords
Simplify your design process by establishing what you have
08/25/2009 03:43 AM

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!