Title Source Info
Focus and Intent
Using simple meditation techniques to cut down on brain-chatter and to keep your project fresh and exciting.
08/28/2013 07:37 PM
Conveying Thinking Without those Unsightly Ellipses
Dialogue can get really cluttered with dots all over the place.
08/28/2013 11:31 AM
Overcoming Creative Blocks In Game Making
A list of tactics to overcome a creative block.
05/31/2013 09:15 AM
Review Criteria and Guidelines
Unsure of what to do with your review? Read on!
03/14/2013 08:23 AM
In which we discuss how to build a suitable world for a fantasy or science fiction game.
02/02/2013 03:18 AM
RMNverse Radio Drama
Detective Gumshoe finds himself ensnared by an unsolved murder mystery on Space Station 7.
01/07/2013 06:20 AM
Writing Tip: How Smutty should you make Your Game?
When used cleverly, smut can be an amazing tool to enhance a story. However, when used badly, or worse; as an afterthought, --"Oh hey, let's add some smut scenes!"-- smut can utterly ruin an otherwise entertaining game.
08/15/2012 06:28 PM
The Secret Diary of Dale Chipper
A mini-series about a private detective in the RMNverse.
04/16/2012 05:49 AM
Immersion And You: The Do's And Don'ts
An article on the concept of immersion and how to successfully implement it into a game.
04/04/2012 07:24 AM
Let's Write! The Scene and Spices!
Another tutorial on writing!
03/30/2012 09:15 AM
Let's Write! 5 Types of Stories!
An ongoing tutorial on writing for comic books and other media.
03/15/2012 05:02 PM
Writing HORROR - Part 2
Okay, now that you have a Monster, what’s next? A Place for terrible deeds to happen, some Terrible Deeds, a Hero, and a Story.
03/14/2012 10:27 PM
Writing HORROR - Part 1
When writing a Horror story, one must begin with a Monster. The most terrifying of course, are the ones you don’t notice, or refuse to notice. The ones right next to you.
03/14/2012 09:55 PM
Structure of the GOTHIC Tale
What is the difference between a Gothic tale and a Horror story? Intent. Seriously.
03/13/2012 11:26 AM
All successful (read: popular) stories have patterns. Sometimes it's simple, sometimes it's complex, but all of the stories read or told often enough to remain in the popular mind of any culture have a pattern, a plot.
03/13/2012 11:13 AM
What makes a good dialogue? Part 3
A discussion back then~
08/07/2011 04:19 PM
What makes a good dialogue? Part 2
A discussion back then~
08/07/2011 04:14 PM
What makes a good dialogue? Part 1
A discussion back then~
08/07/2011 04:06 PM
"Hello there!" The Dialect of a Town NPC
Stop making bad NPCs, the guide.
08/05/2011 04:42 AM
Enter the Arena!: So you want to be the hero? Round 1
A look into Character Stereotypes from a comical view from beyond
03/06/2011 12:37 AM

Article Categories

This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!