WRITER'S BLOCK

Title Source Info
Game Designer's Manifesto: Part Three (Cutscenes, Mood, Theme)
In which we look at how we can deal with handling cutscenes and setting our mood and developing a theme in our games.
07/26/2010 11:44 PM
Game Designer's Manifesto: Part Two (Conflict)
In which we look at the various types of conflicts typically found in games, and how to handle them!
07/21/2010 03:18 AM
Game Designer's Manifesto: Introduction and Part One (Plot Outline)
The Game Designer's manifesto is a detailed document on how to write for your video game. This is a 6-part series of articles that should give you some detailed insight on how to improve various aspects of writing and planning your RPG.
07/15/2010 11:45 PM
On Story Structure
The basics of story structure and flow of information
02/22/2010 06:02 AM
A BASIC Guide to Romance
How to build a nice romantic relationship between your characters
10/03/2009 11:12 PM
Writing for Characters
Some advice for helping your characters find their voice.
08/03/2009 09:55 PM
Constructing a Setting
Ways to construct your ideal setting.
04/15/2009 12:00 AM
A Brief Guide to Good Dialogue (in video games)
Very brief, indeed. In fact, a bulleted list.
12/21/2008 12:00 AM
Innovative Writing Styles for RPGs
In order to keep the creative flow going, I'm going to outline various RPGs which utilize deriative writing styles.
10/16/2008 12:00 AM
5 Common Writing Pitfalls
Here are 5 very common writing pitfalls that I consistently see in the RPG Making community.
10/01/2008 12:00 AM
On Video Games and Narrative
Perhaps a different take on how to go about writing for your game.
10/01/2008 12:00 AM
On the Arrogance of Storytellers
An Op/Ed piece on the culture of "writing" in the community.
07/08/2008 12:00 AM
Character Biographies, World History, and Game Story - Part I
Somewhat a follow-up on myersguy's article.
03/07/2008 12:00 AM
Choosing your story!
A quick guide of what I think of as the types of rpg storylines
10/07/2007 12:00 AM
Writing for Games
Being an exegesis on the importance and impact of plot and characters on electronic entertainment media, and the common pitfalls that writers in this medium make, and wherein Shadowtext tries to pretend like he's Scott McCloud, only for Video Games instea
08/21/2007 12:00 AM
A rebuttal to "Your Intro Sucks."
Really more of a slightly altered opinion, illustrating the pitfalls of catering to cataclysmically low attention spans.
07/03/2007 12:00 AM
Your Intro Sucks, Clean Up That Mess
About RPG intros, why they suck, and what you can do about it.
06/11/2007 12:00 AM
RPG Auditions Today! Characters Wanted!
Brickroad gives details on how to flesh out the heroes, villains and NPC's in your game.
05/21/2007 12:00 AM
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Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!