>All dialogue tested to work in 2k3 without facesets!< feel free to modify the sprite as needed for whatever. I've got several requests, I'll start with the one I'd like regardless, then move on to the options. - Whenever somebody walks next to the painting, the Crow should look in their direction. How close the player should be is up to you, but minimum is a tile in any direction (except behind/above it). Perhaps placing the painting on a pillar would be ideal? - Option 1 : when interacted with, bird says. \>Learn\<\. \>my\<\. \>name\<\. \>I\<\. \>ask\<.\.\. \>Seek\<\. \>the\<\. \>Ob\<\.\>ject\<\. \>which\<\. \>con\<\.\>nects\<,\.\. \>Once\<\. \>you\<\. \>gain\<,\. \>we’ll\<\. \>talk\<.\. Players will need to find the LEGO. (should already be on-screen) (maybe: But if they bring something that isn't that, the bird will 'flap' it's wings as it says: \>Fool\<\.\>ish\<\. \>is\<\. \>the\<\. \>one\<\.\. \>Who\<\. \>will\<\. \>ig\<\.\>nore\<\. \>such\<\. \>a\<\. \>clue\<\.\. \>As\<\. \>it\<\. \>watch\<\.\>es\<\. \>you\<.\. ) once found, essentially transitions to... - option 2 : \>Let\<\. \>us\<\. \>con\<\.\>verse\<\. \>now\<,\.\. \>my\<\. \>name\<\. \>is\<\. \>Le\<\.\>go\<\.\>N\nen\<,\.\. \>Here\<\. \>to\<\. \>ce\<\.\>le\<\.\>brate\I'm\<\. \>glad\<\. \>to\<\. \>meet\<\. \>you\<.\.\. \>Now\<\. \>seek\<\. \>those\<\. \>from\<\. \>R\<\.\>M\<\.\>N\<,\.\. \>Then\<\. \>re\<\.\>turn\<\. \>to\<\. \>me.\<\. Have a variable count for every RMN member interacted with. Then when all, including any hidden/easter-egg ones, are done at least once, players can return for final. Bird will only look at player in silence if they return without doing this. \>A\<\. \>Me\<\.\>rry\<\. \>Christ\<\.\>mas\<\.\. \>We\<\. \>all\<\. \>wish\<\. \>to\<\. \>you\<\., \>Play\<\.\>er\Now,\<\. \>God\<\. \>be\<\. \>with\<\. \>you\