*** MIDWORLD *** * CHARACTERS * Keyboard / Controller: "Arrow" Keys / Analog Stick or D-Pad = Move. "Shift" Key / "X" Button = Run. "Enter" or "Space" or "Z" Key / "A" Button = Action. "S" Key / "Y" Button = Set a Course - Your party will walk in the direction you choose, and auto-battle any encountered creatures, until you press the "S" key again. Also used to try to stop a vehicle in motion. "Esc" Key / "B" Button = Cancel. Menu. Basic Stats: Khef (LV) Kes (HP) Kaven (MP) Ka (TP) New Status Effects: Disease ~ -3% HP per turn. Burned ~ -5% HP per turn. Chilled ~ -5% TP per turn. Unliving ~ Cannot die. Attacks anyone in battle. Characters with this status will have a bloody appearance and the Death tarot card. Ghost ~ Cannot die. Cannot use equipment. Characters with this status will have a transparent greayscale appearance and the Death tarot card. Pregnant ~ Expecting... Gaining and Losing LUK: Returning a Thing to the Correct Grave: +119 LUK. Promoting a Squire at a Firing Range: +19 LUK. Practicing your Skills at a Firing Range: +1 LUK. Catch the Man in Black: +1 LUK. Pitching Horseshoes at a Horseshoe Pitch: +3(1/6 chance), +1(2/6 chance) or -1 LUK(3/6 chance). Dusty Tombstone: +1, 0 or -1 LUK. Sacrificing a Ka Mate at a Basin: -(The difference between Roland's Khef and the Ka Mate's Khef) LUK. Sacrificing a Cat at a Basin: -9 LUK. Balloon pop: -19 LUK. The Battle of Tull: -58 LUK. Ka Mates: [LV ~ Full Name ~ Nickname ~ Class ~ Tarot Card ~ Description] 01 ~ Roland Deschain ~ The Gunslinger ~ Gunslinger ~ The Hanged Man ~ Starts his journey with two Sandalwood Guns and a Grow Bag. Cannot be sacrificed. Gains all Khef from sacrifices. 02 ~ Threaded Mule ~ Mule ~ Livestock ~ Temperance ~ Can be rediscovered without the need for a magic door if sacrificed. Takes half damage. Yields 2x Meat if sacrificed. 03 ~ John Chambers ~ Jake ~ Squire ~ The Sailor ~ Can be rediscovered without the need for a magic door if sacrificed. Starts his journey with a Blanket. 04 ~ Billy-Bumbler ~ Oy ~ Pet ~ Strength ~ Can be rediscovered without the need for a magic door if sacrificed. Attacks twice. 05 ~ Henchick ~ Dash-Dinh ~ Holy Man ~ The Magician ~ Cannot be rediscovered if sacrificed. Yields double Khef gain if sacrificed. Must be in the Ka Tet to use a magic door. Will leave the Ka Tet when you use a magic door. [Magic Door One] 06 ~ Edgar Dean ~ Eddie ~ Squire ~ The Prisoner ~ Cannot be discovered until you use a magic door. Starts his journey with Disease. 07 ~ Odetta Holmes ~ Susannah ~ Squire ~ The Lady of the Shadows ~ Cannot be discovered until you use a magic door. Movement speed will be limited to default until you find a wheelchair. 08 ~ Donald Callahan ~ Father ~ Holy Man ~ The Star ~ Cannot be discovered until you use a magic door. Yields double Khef gain if sacrificed. Required to find the Black Bend. Takes double drain damage. 09 ~ Stanley Ruiz ~ Sheemie ~ Squire ~ The Fool ~ Cannot be discovered until you use a magic door. Starts his journey with the Gingerbread House skill. Cannot be rediscovered if sacrificed. Cannot be knighted as a Gunslinger. Can only be discovered when all previous Ka Mates (except Henchick) are in the Ka-tet. 10 ~ Patrick Danville ~ The Artist ~ Holy Man ~ The Empress ~ Cannot be discovered until you use a magic door. Cannot be rediscovered if sacrificed. Yields double Khef gain if sacrificed. Must be in the Ka Tet to use a magic door. After going through the first Magic Door, there is a 1 in 99 chance of finding him chained in a basement. [Magic Door Two] 11 ~ Caprichoso ~ Cappie ~ Livestock ~ The Hermit ~ Cannot be discovered until you use a second magic door. Takes half damage. +10% TP per turn. Cannot be rediscovered if sacrificed. Yields 2x Meat if sacrificed. After using a second magic door, Cappie will appear instead of Mule. 12 ~ George Denbrough ~ Georgie ~ Squire ~ Justice ~ Cannot be discovered until you use a second magic door. Cannot be knighted as a Gunslinger. Cannot be rediscovered if sacrificed. Immune to chilled status. After using a second magic door, Georgie will appear instead of Jake. 13 ~ Cross Dog ~ Dog ~ Pet ~ The Heirophant ~ Cannot be discovered until you use a second magic door. Attacks twice. Cannot be rediscovered if sacrificed. Attacks do holy damage. After using a second magic door, Dog will appear instead of Oy. 14 ~ John Coffey ~ John ~ Holy Man ~ The High Priestess ~ Cannot be discovered until you use a second magic door. Must be in the Ka Tet to use a magic door. Will leave the Ka Tet when you use a magic door. Cannot be rediscovered if sacrificed. Yields double Khef gain if sacrificed. After using a second magic door, John will appear instead of Henchick. [Magic Door Three] 15 ~ Tom Cullen ~ Tom ~ Squire ~ The Moon ~ Cannot be discovered until you use a third magic door. Cannot be rediscovered if sacrificed. After using a third magic door, if Eddie is sacrificed, Tom will appear instead of Eddie. 16 ~ Daniel Torrance ~ Doctor Sleep ~ Squire ~ The Chariot ~ Cannot be discovered until you use a third magic door. Cannot be rediscovered if sacrificed. After using a third magic door, if Susannah is sacrificed, Doctor Sleep will appear instead of Susannah. 17 ~ Douglas Cavell ~ Duddits ~ Holy Man ~ The Sun ~ Cannot be discovered until you use a third magic door. Cannot be rediscovered if sacrificed. Yields double Khef gain if sacrificed. After using a third magic door, if Father is sacrificed, Duddits will appear instead of Father. 18 ~ Susan Delgado ~ Susan ~ Squire ~ The Lovers ~ Cannot be discovered until you use a third magic door. Cannot be rediscovered if sacrificed. After using a third magic door, if Sheemie sacrificed himself to save the rest of the Ka-Tet, Susan will appear instead of Sheemie. 19 ~ Richard Bachman ~ The Writer ~ Gunslinger ~ The Emperor ~ Cannot be discovered until you use a third magic door. Cannot be rediscovered if sacrificed. After using a third magic door, there is a 1 in 99 chance the "Man in Black" will be The Writer instead, when caught. Classes: Gunslinger ~ Glammer* and Special ~ Both Hands ~ Armor *Lv1 Howken: Puts all enemies to sleep. Lv5 Litany: I kill with my heart. Increases Ka. Lv5 Dual Attack: Hits an enemy twice! Lv10 Double Attack: Attacks two random enemies. Lv15 Triple Attack: Attacks three random enemies. Lv20 Triple Shot: Strong attack against 3 random enemies. Damage is based on user's ATK and AGI. Lv25 Riddle: Strong attack against all enemies 3 times. Damage is based on user's ATK and AGI. Livestock ~ Special ~ Tack Gear Only ~ No Armor Lv1 Sweep Kick: Attempt to stun an enemy. Lv5 Tackle: Attack that may offset an enemy's balance. Damage is based on user's ATK and DEF. Lv10 Immunity: User cures all status ailments. Lv15 Reflex: For 3 turns, counterattack and cancel enemy attacks. Lv20 Rear Kick: Deal defense ignoring damage to all enemies. Skill triggers quicker than usual. Lv25 Trample: Deals damage to one enemy twice. Ignores defense. Squire ~ Glammer* and Special ~ Hand and Gear ~ Armor Lv1 Meditate: Recovers user's HP. *Lv5 Mend: Restores HP to one ally. Lv5 Cover: For 1 turn, protect allies with low HP. Lv10 Provoke: For 5 turns, user is more likely to be attacked. Lv15 Canda: For 3 turns, heavily reduce physical damage taken. Lv20 Restrengthen: For 5 turns, greatly boost DEF for party. Lv25 The Challenge: Strong attack to 3 random enemies. Pet ~ Special ~ Lead Gear Only - No Armor Lv1 Mimicry: Confuses all enemies. Lv5 Hide: For 5 turns, user is less likely to be attacked. Lv10 Rake: Blinds all enemies. Lv15 Nine Lives: For 9 turns, greatly boost LUK for user. Lv20 Maul: Strong attack hits one enemy twice. Damage is based on user's ATK and LUK. Lv25 Feral Attack: Strong attack hits 4 random enemies. Damage is based on user's ATK and LUK. Holy Man ~ Glammer* ~ Nothing ~ Armor *Lv1 Prayer: Cures many status ailments. *Lv1 Fire: Deals fire damage to one enemy. Counts as a fire source. *Lv5 Ice: Deals ice damage to one enemy. *Lv10 Thunder: Deals electrical damage to one enemy. *Lv15 Stone: Deals earth damage to one enemy. *Lv20 Saint: Deals holy damage to one enemy. *Lv25 The Force: Revives a dead ally with a lot of HP. * ITEMS * Items: Salt ~ 0 G ~ Recovers 250 HP. Cures burned. Water ~ 1 G ~ Recovers 500 HP. Cures burned. Graf ~ 2 G ~ Recovers 2,500 HP. Cures burned. Causes nausea visuals. Whiskey ~ 3 G ~ Recovers All HP. Cures burned. Causes nausea visuals. Coffee ~ 1 G ~ Recovers 200 MP. Cures chilled. Fruit ~ 1 G ~ Recovers 500 HP. Cures disease. Vegetable ~ 2 G ~ Recovers 2,500 HP. Meat ~ 3 G ~ Recovers all HP. Tobacco ~ 1 G ~ Recovers 200 MP. Mescaline ~ 5 G ~ Restores all HP and MP. Causes hallucination visuals. Devil Grass ~ 0 G ~ Cures death. Can cause disease. Can rarely cause unliving. Keflex ~ 2 G ~ Cheeflet? Cures poison and disease. Heroin ~ 5 G ~ Cures most status ailments. Causes disease. Causes nausea visuals. Novelties: Flint and Steel ~ 10 G ~ Spark a dark, where’s my sire? Will I lay me? Will I stay me? Bless this camp with fire. ~ Counts as a fire source. Compass ~ 10 G ~ Points at the sun during the day, and Old Star at night. ~ Required to find Outlander. Prophetic Jawbone ~ 0 G ~ Speaking demon. Grow Bag ~ 20 G ~ Occasionally produces gold or tobacco. Fertilizer ~ 0 G ~ Bad smell. Good growth. ~ Use with water at a dirt pile for a random plant. Match ~ 0 G ~ Here. ~ Counts as a fire source. Cats: Azrael (Ragdoll) - Bane of Ghosts and Unliving - Plaster Man, Deadlights*, The Crimson King*, Willa and David, Undead, Jenna, Little Sisters and Barlow will not spawn. General (Gold Tabby) - Bane of Demons and Spiders - Sphere Demon, Oracle Demon, Circle Demon, Spiders, Mutie Spiders, and Doctors will not spawn. Clovis (Gray Tabby) - Bane of Reptiles and Scorpions - Snakes, Mutie Snakes, Byrus, Scorpions, Mutie Scorpions and Lobstrosities will not spawn. Blacky (Black with White Tail Tip) - Bane of Dogs and Pigs - Dogs, Mutie Dogs, Cujo, Wild Boars, Mutie Boars and Hogzilla will not spawn. Sam (Black with Half White Face) - Bane of Birds and All - Raven, Mutie Raven, Zoltan and everything else listed here will not spawn. Smucky (All Black) - Bane of Machines and Cows - Wolves, Happy Toyz Truck, Shardik, Blaine, Cows, Mutie Cows, Elphis and Trash Can Man will not spawn. Lucy (Siamese) - Bane of Rats and Rabbits - Rats, Mutie Rats, ROUSes, Mr. Jingles, Rabbits, Mutie Rabbits and Rabbit of Caerbannog will not spawn. Church (All Gray) - Bane of Humans and Hybrids - Madmen, Slow Mutants, Farmer Brown, Pappa Doc, Pricetown Merchant, Low Men, Taheen, Mordred and Companions will not spawn. Things: Lolita 1962 ~ "Sonja" Louisville Slugger ~ "Cleve" Alice in Wonderland ~ "Maureen" Howie’s Laff-Riot ~ "Jimmy" Lord of the Flies ~ "Bruce" Lincoln's Retirement ~ "Roland" Punch Solo ~ "Misha" Skoldpadda ~ See the TURTLE of enormous girth! On his shell he holds the earth. Can Paralyze all enemies when used in combat. * WEAPONS AND SLAYERS * Gun: HIT -5%, Atk Speed -5 $Flintlock ~ 0 G ~ 16 ATK $Musket ~ 1 G ~ 30 ATK ~ "Arlette's Fall" Varmint Gun +dmg Cows $Blunderbuss ~ 5 G ~ 48 ATK ~ "Dixie Boy" Rocket Launcher +dmg Machines Revolver ~ 10 G ~ 66 ATK Clip Pistol ~ 15 G ~ 84 ATK ~ "Can Tak" Desert Eagle +dmg Demons Sandalwood Gun ~ 20 G ~ 108 ATK ~ "Behemoth" Flamethrower +dmg Scorpions Blade: HIT +4%, CRI +3-7%, EVA +3-10% $Broken Bottle ~ 0 G ~ 3 ATK $Dagger ~ 1 G ~ 7 ATK ~ "Dry Snaps" Broken Cross +dmg Unliving $Knife ~ 5 G ~ 12 ATK ~ "Outlander" Grain Sickle +dmg Humans Kris ~ 10 G ~ 22 ATK Katar ~ 15 G ~ 33 ATK, 5 AGI ~ "Here's Johnny" Woodcutting Axe +dmg Ghosts Light Stick ~ 20 G ~ 50 ATK, 10 AGI, 10 LUK ~ "As You Wish" Fencing Rapier +dmg Rats Sling: CRI +3%, Atk Speed 5 $Stones ~ 0 G ~ 13 ATK, 1 AGI $Darts ~ 1 G ~ 26 ATK ~ "Boomslang" Golf Balls +dmg Reptiles $Bow ~ 5 G ~ 40 ATK ~ "Battery Acid" Asthma Inhaler +dmg Spiders Bah ~ 10 G ~ 56 ATK, 5 AGI Oriza ~ 15 G ~ 75 ATK, 10 AGI ~ "Antioch" Hand Grenade +dmg Rabbits Sneetch ~ 20 G ~ 100 ATK, 15 AGI ~ "Bumpty Bump" Nuke +dmg All* Blunt: $Cudgel ~ 0 G ~ 1 ATK, 3 MAT $Staff ~ 1 G ~ 6 ATK, 5 MAT ~ "Wolf Frightener" Wedding Band +dmg Dogs $Shovel ~ 5 G ~ 14 ATK, 8 MAT ~ "Gerber" Baseball Bat +dmg Hybrids Iron Bar ~ 10 G ~ 22 ATK, 12 MAT, 5 MDF Sledge ~ 15 G ~ 30 ATK, 15 MAT, 8 MDF ~ "Number One Fan" Heavy Maul +dmg Pigs Ironwood Staff ~ 20 G ~ 40 ATK, 20 MAT, 10 MDF ~ "David's End" Training Stick +dmg Birds $=Basic weapons Can be reworked at a Smithing Iron. * ARMOR AND GUNNA * Body: $Blanket ~ 1 G ~ 1 DEF ~ Cures chilled. $Clothes ~ 5 G ~ 5 DEF $Vest ~ 10 G ~ 10 DEF Leather Jacket ~ 15 G ~ 15 DEF Long Duster ~ 20 G ~ 20 DEF Head: $Patch ~ 1 G ~ 1 DEF $Bandana ~ 5 G ~ 3 DEF $Turban ~ 10 G ~ 6 DEF Fur Hat ~ 15 G ~ 10 DEF Leather Hat ~ 20 G ~ 14 DEF ~ Cures burned. Lead Gear: EVA +2-12.5% $Leash ~ 1 G ~ 1 DEF Fighting Spurs ~ 1 G ~ 1 ATK $Collar ~ 5 G ~ 3 DEF Spiked Collar ~ 5 G ~ 3 ATK $Muzzle ~ 10 G ~ 3 ATK, 6 DEF Heavy Neck ~ 10 G ~ 6 ATK, 3 DEF Harness ~ 15 G ~ 10 DEF Cage ~ 20 G ~ 15 DEF, 20% Fire Resist Tack Gear: CEV -20% $Bridle ~ 1 G ~ 2 DEF, Atk Speed -1 Cleated Shoes ~ 1 G ~ 2 ATK, Atk Speed -1 $Blinders ~ 5 G ~ 6 DEF, Atk Speed -2 Horned Chanfron ~ 5 G ~ 6 ATK, Atk Speed -2 $Saddle ~ 10 G ~ 12 DEF, Atk Speed -3 Scythed Chariot ~ 10 G ~ 12 ATK, Atk Speed -3 Panniers ~ 15 G ~ 18 DEF Barding ~ 20 G ~ 24 DEF, Atk speed -2, 20% Fire Resist $=Basic armor can be reworked at a Treadle Machine. Gunna: Leather Gloves ~ 5G ~ 10 ATK Wheelchair ~ 10G ~ 10 DEF, 10 MDF Engineer Boots ~ 20G ~ 10 AGI, EVA +10% ~ Doubles traveling speed while on foot. If Susannah is in the party, she must have a Wheelchair equipped, or the speed bonus will not be applied. The Talisman ~ 0G ~ 5 Def, Cures All Status Ailments Orange Bend ~ 0G ~ 30 LUK Dark Green Bend ~ 0G ~ 5 MDF, 20% Resist All Elements Dark Blue ~ 0G ~ MAT 10, MP Cost 50% Black Bend (Black Thirteen) ~ 0G ~ HIT +10%, EVA +10%, 4% TP per turn. ~ Required to find the Horn of Eld. Pink Bend (Maerlyn's Grapefruit) ~ 0G ~ 15 ATK, -5 DEF, EVA -5% The Horn of Eld ~ 0G ~ 5 ATK, 5 DEF, 5 MAT, 5 MDF, 5 AGI, 5 LUK, HIT +5%, EVA +5%, 4% HP per turn. * FRIENDS * Farmer Brown ~ Buys or Sells Vegetables for Regular Prices Pappa Doc ~ Sells Water and Fruit for Inflated Prices Sister Jenna ~ Sells Water and Keflex for Regular Prices Pricetown Merchant ~ Buys or Sells Weapons, Armor, Tobacco and Threaded Mules for Regular Prices. Castner's Dry Goods ~ Sells Fruit, Vegetables, Coffee and Tobacco for Inflated Prices. Sheb's Honky Tonk ~ Sells Water, Graf, Whiskey and Meat for Inflated Prices. * FOES * Animals: Rabbits ~ Rabbit ~ 0 G ~ 3 EXP ~ 100% Ice Weakness ~ 1/2 Meat ~ ^Mutie Rabbit ~ 0 G ~ 13 EXP ~ 100% Fire Weakness, 50% Poison Resist ~ Nothing ~ Rabbit of Caerbannog ~ 0 G ~ 1600 EXP ~ 50% Fire Weakness, 50% Holy Weakness, 15% CRI ~ *Antioch Birds ~ Raven ~ 0 G ~ 5 EXP ~ 100% Ice Weakness, 50% Earth Resist, 25% Blind on Attack ~ 1/2 Meat ~ ^Mutie Raven ~ 0 G ~ 8 EXP ~ 50% Ice Resist, 50% Earth Resist, 50% Poison on Attack ~ Nothing ~ Zoltan ~ 0 G ~ 80 EXP ~ 50% Ice Resist, 50% Earth Resist, 50% Confusion on Attack ~ *David's End Cows ~ Cow ~ 0 G ~ 19 EXP ~ 50% Fire Weakness ~ 1/2 Meat ~ ^Mutie Cow ~ 0 G ~ 34 EXP ~ 100% Ice Weakness ~ Nothing ~ Elphis ~ 0 G ~ 68 EXP ~ 100% Electric Weakness ~ 1/50 Horned Chanfron, *Arlette's Fall Pigs ~ Wild Boar ~ 0 G ~ 19 EXP ~ 50% Fire Weakness ~ 1/2 Meat ~ ^Mutie Boar ~ 0 G ~ 34 EXP ~ 100% Ice Weakness ~ Nothing ~ Hogzilla ~ 0 G ~ 3250 EXP ~ 50% Holy Weakness, 50% Fire Resist, 50% Unholy Resist ~ *Number One Fan Dogs ~ Dog ~ 0 G ~ 26 EXP ~ 50% Earth Resist, 15% Paralysis on Attack ~ 1/2 Meat ~ ^Mutie Dog ~ 0 G ~ 53 EXP ~ 100% Electric Weakness, 50% Blind on Attack ~ Nothing ~ Cujo ~ 0 G ~ 1400 EXP ~ 50% Electric Weakness, 50% Unholy Resist, 100% Disease on Attack ~ 1/50 Spiked collar, *Wolf Frightener Scorpions ~ Scorpion ~ 0 G ~ 43 EXP ~ 50% Ice Weakness, 25% Poison on Attack ~ Nothing ~ ^Mutie Scorpion ~ 0 G ~ 63 EXP ~ 50% Fire Weakness, 50% Ice Resist ~ Nothing ~ Lobstrosity ~ 0 G ~ 130 EXP ~ 100% Electric Weakness, 25% Sleep on Attack ~ 1/2 Meat, *Behemoth Spiders ~ Spider ~ 0 G ~ 87 EXP ~ 50% Fire Weakness, 100% Holy Weakness ~ Nothing ~ ^Mutie Spider ~ 0 G ~ 110 EXP ~ 100% Ice Weakness ~ Nothing ~ Doctors ~ 0 G ~ 690 EXP ~ 50% Ice Resist, 100% Electric Weakness ~ *Battery Acid Snakes ~ Snake ~ 0 G ~ 180 EXP ~ 50% Fire Weakness, 100% Holy Weakness ~ 1/2 Meat ~ ^Mutie Snake ~ 0 G ~ 260 EXP ~ 100% Ice Weakness ~ Nothing ~ Byrus ~ 0 G ~ 2600 EXP ~ 100% Ice Weakness, 75% Blind on Attack ~ *Boomslang Rats ~ Rat ~ 0 G ~ 6 EXP ~ 100% Ice Weakness ~ 1/2 Meat ~ ^Mutie Rat ~ 0 G ~ 12 EXP ~ 50% Chance Extra Turn, 50% Disease on Attack, 100% Electric Weakness ~ Nothing ~ ROUS ~ 0 G ~ 120 EXP ~ 100% Fire Weakness ~ *As You Wish Entities: Humans ~ Mad Man ~ 3 G ~ 75 EXP ~ 100% Holy Weakness, 25% Physical Resist ~ 1/5 Broken Bottle, 1/50 Compass ~ ^Slow Mutant ~ 1 G ~ 150 EXP ~ 100% Ice Resist, 10% CRI ~ 1/5 Stones, 1/50 Shovel ~ Trash Can Man ~ 0 G ~ 300 EXP ~ 100% Unholy Weakness ~ 1/50 Scythed Chariot, *Bumpty Bump Machines ~ Wolf ~ 5 G ~ 450 EXP ~ 100% Ice Weakness, 50% Fire Resist, 50% Electric Resist ~ 1/5 Light Stick, 1/50 Sneetches ~ Shardik ~ 0 G ~ 6500 EXP ~ 50% Electric Weakness, 50% Holy Resist, 50% Unholy Resist ~ Nothing ~ Happy Toyz Truck ~ 0 G ~ 13000 EXP ~ 50% Fire Weakness, 50% Holy Resist, 50% Unholy Resist ~ *Dixie Boy Hybrids ~ Low Man ~ 2 G ~ 330 EXP ~ 50% Electric Weakness ~ 1/2 Heroin, 1/5 Clothes, 1/50 Leather Hat ~ Taheen ~ 1 G ~ 660 EXP ~ 50% Fire Weakness, 25% Poison on Attack ~ 1/2 Mescaline, 1/5 Iron Bar, 1/50 Heavy Neck, ~ Mordred ~ 0 G ~ 1320 EXP ~ 50% Fire Weakness, 25% Poison on Attack, 15% Paralyze on Attack, 15% CRI ~ *Gerber Ghosts ~ Plaster Man ~ 1 G ~ 700 EXP ~ 50% Chance Extra Turn, 20% CRI, 20% Confusion on Attack ~ *Here's Johnny ~ !Crimson Possession ~ Varies ~ . ~ . ~ . ~ #Crimson King Unliving ~ Undead ~ 0 G ~ 1600 EXP ~ 50% Fire Weakness, 50% Electric Weakness, 15% CRI ~ *The Talisman ~ Little Sister ~ 5 G ~ 3000 EXP ~ 100% Holy Weakness, 50% Ice Resist, 50% Unholy Resist ~ Nothing ~ Barlow ~ 10 G ~ 6000 EXP ~ 50% Fire Resist, 50% Holy Resist ~ *Dry Snaps Demons ~ Sphere Demon ~ 0 G ~ 130 EXP ~ 100% Electric Weakness, 25% Sleep on Attack ~ Nothing ~ Circle Demon ~ 0 G ~ 3250 EXP ~ 50% Holy Weakness, 50% Fire Resist, 50% Unholy Resist ~ Nothing ~ Oracle Demon ~ 0 G ~ 6500 EXP ~ 50% Holy Weakness, 50% Fire Resist, 50% Unholy Resist ~ *Can Tak * = One Time Only # = Not Yet Added ^ Mutie creature attributes are 1.5x normal creatures. ! Crimson creature attributes are 5x mutie creatures. * SCENERY * Chest - May hold items, equipment, gunna, or foes. Pot - May hold liquid items or foes. Campfire - May hold items. When empty, Devil Grass can be burned, if you have a fire source. Lantern - When empty, Whiskey can be burned, if you have a fire source. Three Skulls - Using this can summon foes when you step inside the nearby Bone Golgotha; best to avoid. Stone circle - Stepping inside summons foes; best to avoid. Outhouse - May hold Fertilizer. Thorn Bush - These vines seem to constantly form letters of the alphabet. Peyote - Holds Mescaline. Devil Grass Plant - Holds Devil Grass. Vegetables Plant - Holds Vegetables. Fruit Plant - Holds Fruit. Dirt Pile - A random plant can be grown here, if you use Fertilizer. Beehive - Mutie bees will poison the Ka-Tet. Regular bees will cure poison, disease, and heal the Ka-Tet. Copper Still - Add Water and Fruit to make Graf. Add Water and Vegetables to make Whiskey. Sluice Box - Add water for 0-2 Gold. Well - May cause random status effects or hold foes. Radio - Using this can summon foes; best to avoid Red Balloon - Slowly moves toward you. Touching it causes a huge LUK penalty. Stone Basin - Can be used to sacrifice Ka Mates or Cats. Skull Stake - May hold armor. Man Jesus Statue - A random gunna can be found, if you use a Compass. Cow Skeleton - May hold foes. Giant Head - May hold liquid Items Firing Range - Can be used to promote a Squire to Gunslinger, or to practice your skills for a LUK bonus. Horseshoe Pitch - Can be used to play horseshoes for LUK bonuses or penalties. Salt Deposit - Can be mined for three Salt. Water Pump - Can be activated for three Water. Wheelchair - Use this to take it with you. Smithing Iron - Use this to try to improve weapons; they may break in the process. Treadle Machine - Use this to improve armor; they may break in the process. Train - Allows very fast travel into the West. May be difficult to stop. Blaine - Allows supersonic travel into the West. Must answer riddles to stop. Bus - Allows fast travel into the South. Using this may cause Disease. Cat - Use this to take it with you. Magic Door - Can be used to travel to a parallel world, if certain Ka Mates are in the Ka Tet, but they will remain behind. Thinny - Moving deeper into these noisy anomalies will result in death. Your only choice will be to leave the area, preferably in the opposite direction. Tull - An entire town - complete with a dry goods merchant, a stable, a church, a tavern, and a dark secret. * APOCRYPHAL NOTES * ~ The longer you went without speaking, the harder it gets to break the silence. ~ Lunacy is when you can’t see the seams where they stitched the world together anymore. ~ Craziness is only a matter of degree, and there are lots of people besides me who have the urge to roll heads. ~ None of us really has anything to lose. That makes it easier to give away. ~ If people just took it a day at a time, they’d be a lot happier. ~ Memories are contrary things; if you quit chasing them and turn your back, they often return on their own. ~ All places are the same unless your mind changes. There’s no magic place to get your mind right. ~ You can’t always understand something just because you did it. ~ Don't be dismayed by good-byes. A farewell is necessary before you can meet again. ~ They’re animals, all right. But why are you so sure that makes us human beings? ~ Any game looks straight if everyone is being cheated at once. ~ The dead are orphans. No company but the silence like a moth’s wing. ~ A mule doesn’t like to plow. But he likes carrots. So you hang a carrot in front of his eyes. ~ Say your name over two hundred times and discover you are no one. ~ East is East and West is West. The world has moved on. ~ A jawbone can be used as a powerful protective talisman against Demons. ~ Magic doors open the way to parallel universes, where the dead may yet live. ~ Trifle not with monsters, lest ye become a monster. ~ Answering riddles incorrectly can have dire consequences. ~ Crimson, Brown, Yellow, Lime, Azure, Indigo, Violet, Pearl Grey. All gone. ~ He found the madmen better company. One had given him a stainless steel Silva compass and bade him give it to Jesus. ~ It's only a little secret, but having a secret makes me feel better. Like a human being again. ~ I like to hang out clothes on windy days. Sometimes that's all I feel like. A sheet on a line. ~ You can’t stop your mind; the damn thing just keeps right on going. ~ If there is an after, I hope it’s not dark. And I hope you can remember. ~ Crowd was to be pleased. Crowd was to be worshipped and feared. Ultimately, Crowd was to be made sacrifice unto. ~ Because if you don’t have someone to run out of town once in a while, how are you going to know you yourself belong there? ~ Two years ago. To the best of my recollection, that was about the time I started to lose my mind. ~ You think just knowing about death will keep you from dying? ~ His eyes were as blank and bright as doorknobs. ~ There are no curses, only mirrors you hold up to the souls of men and women. ~ Another time, another place. ~ There are no great museums in suburbia, no great forests, no great challenges. ~ Things hurt more when you were alone, that was all. ~ It just... it seems hard to say anything that isn't the wrong thing. ~ Sometimes the gods give you a break. ~ How many you or I have outlasted doesn't matter, I think. There comes a time when the will just runs out. ~ July disappeared wherever used months go. Then half of August. Soon summer would be over. ~ The trust of the innocent is the liar's most useful tool. ~ It always comes down to just two choices. Get busy living, or get busy dying. ~ Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win. ~ The place where you made your stand never mattered. Only that you were there... and still on your feet. ~ And in real life endings aren't always neat, whether they're happy endings, or whether they're sad endings. ~ Each life makes its own immitation of immortality. ~ I guess when you turn off the main road, you have to be prepared to see some funny houses. ~ God is cruel. Sometimes he makes you live. ~ Only enemies speak the truth; friends and lovers lie endlessly, caught in the web of duty. ~ Good books don't give up all their secrets at once. ~ Your hair is winter fire. January embers. My heart burns there, too. ~ People who try hard to do the right thing always seem mad. ~ Sometimes there is absolutely no difference at all between salvation and damnation. ~ Perfect paranoia is perfect awareness. ~ The mind can calculate, but the spirit yearns, and the heart knows what the heart knows. ~ It is the tale, not he who tells it. ~ This inhuman place makes human monsters. ~ It’s hard to let go. Even when what you’re holding onto is full of thorns, it’s hard to let go. Maybe especially then. ~ In this universe there might grow roses which sing. Everything leads to everything. * EXTRA DIALOGS * ~ Talking to Jake while Oy is in the Ka-tet. ~ Talking to Oy while Jake is in the Ka-tet. ~ Talking to Eddie while Suzannah is in the Ka-tet. ~ Talking to Suzannah while Eddie is in the Ka-tet. ~ Talking to Sheemie while Cappie is in the Ka-tet. ~ Talking to Cappie while Sheemie is in the Ka-tet. ~ Talking to Azrael while Doctor Sleep is in the Ka-tet. ~ Talking to Mr. Jingles while John is in the Ka-tet. ~ Finding a Jawbone while Jake is in the Ka-tet. ~ Examining a Satellite Dish while Jake is in the Ka-tet. ~ Examining a Derelict Tank while Eddie is in the Ka-tet. ~ Examining a Passage Stone while Henchick is in the Ka-tet. ~ Examining a Man Jesus Statue while Father is in the Ka-tet. ~ Examining a UFO while Duddits is in the Ka-tet. * RIDDLE ANSWERS * 1 How many letters are in the alphabet? 11, 8, 26. 2 What comes once in a minute, twice in a moment, but never in a thousand years? M, Heartbeat, Birthday. 3 I have cities, but no houses. I have mountains, but no trees. I have water, but no fish. What am I? Map, Painting, Book. 4 What is seen in the middle of March and April, but never at the beginning or end of either month? R, Goat Moon, Easter. 5 What disappears as soon as you say its name? Silence, Candle, Echo. 6 I speak without a mouth, and hear without ears. I have no body, but I come alive with the wind. What am I? Echo, Silence, Corn. 7 You measure my life in hours, and I serve you by expiring. I'm quick when I'm thin, and slow when I'm fat. The wind is my enemy. What am I? Candle, Book, Silence. 8 What word is a man with two letters, a woman with three letters, a great man with four letters, and a great woman in its entirety? Heroine, Bookkeeper, Grandma. 9 What word has three consecutive double letters? Bookkeeper, Beekeeper, Bellfounder. 10 What belongs to you, yet everyone else uses it more than you do? Name, Birthday, Book. 11 Poor people have it. Rich people need it. If you eat it you die. What is it? Nothing, Corn, Sand. 12 What runs, but never walks? Murmurs, but never talks? Has a bed, but never sleeps? Has a mouth, but never eats? River, Silence, Sand. 13 The person who makes it has no need of it; the person who buys it has no use for it. The person who uses it can neither see nor feel it. What is it? Coffin, Map, Name. 14 Take one out and scratch my head. I am now black, but once was red. What am I? Match, Candle, Painting. 15 What begins with an E, and only contains one letter? Envelope, Echo, E. 16 Forward I am heavy, backward I am not. What am I? Ton, Train, Silence. 17 What can fill a room but takes up no space? Light, Silence, Nothing. 18 You see me once in June, twice in November, and not at all in May. What am I? E, Demon Moon, N. 19 What has words, but never speaks? Book, Silence, Painting. * WALKTHROUGH * @1. Survive. @1. Find The Jawbone in a Basement. 4. Find Mule, Jake, and Oy wandering. @5. Find Dash-Dinh wandering. @4. Find and enter Magic Door One. (Dash-Dinh will be lost.) 7. Find Eddie, Susannah, and Father wandering. 7. Find Black Thirteen. 7. Find The Horn of Eld. 8. Find Sheemie. @9. Find The Artist in a basement. @8. Find and enter Magic Door Two. (The Artist will be lost.) 5. Sacrifice Mule, Jake and Oy. 8. Find Cappie, Georgie and Dog wandering. @9. Find John wandering. @8. Find and enter Magic Door Three. (John will be lost.) 7. Use Sheemie's Gingerbread House skill. (Sheemie will be lost.) 8. Find Susan wandering. 5. Sacrifice Eddie, Susannah, and Father. 8. Find Tom, Doctor Sleep, and Duddits wandering. 9. Find The Writer wandering. @9. Sacrifice The Jawbone at a fire to Create The Key. @9. Pass The Rose. @19. Find The Dark Tower. @ = Required. If any of these characters are sacrificed, you will be unable to complete the next step. * THE BATTLE OF TULL * 3 ~ Wave 1 "He's got me O Jesus don't shoot don't don't don't-" Allie (bartender) Sheb (piano-player) Madman x1 (2 Men, 1 Woman) 6 ~ Wave 2 "SATAN! THE ACCURSED!" Madman x3 (2 Men, 1 Woman) 11 ~ Wave 3 "BRING HIM DOWN!" Madman x5 (5 Men) 17 ~ Wave 4, 5 "THE INTERLOPER! THE ANTICHRIST!" Madman x3 "THE KILLER! YOUR SOULS!" Madman x3 (1 Men, 3 Women, 2 Children) 21 ~ Wave 6 "THE CLOVEN HOOF!" Mad Man x3 Aunt Mill (3 Men, 1 Woman) 30 ~ Wave 7, 8, 9 "DEVIL!" Madman x3 "DEVIL!" Madman x3 "DEVIL!" Madman x3 (4 Men, 4 Women, 1 Child) 33 ~ Wave 10 "CHILD-KILLER!" Jubal Kennerly (stabler) Soobie Kennerly's Daughter (1 Man, 1 Woman, 1 Child) 36 ~ Wave 11 "MONSTER!" Zachary Jonson Amy Feldon (2 Men, 1 Woman) 39 ~ Wave 12 "DESTROY HIM, BROTHERS AND SISTERS!" Madman x1 Castner (dry goods salesman) Castner's Wife (2 Men, 1 Woman) 40 ~ Wave 13 "DESTROY THE CHILD-KILLING INTERLOPER!" Sylvia Pittston (preacher-woman) 51 ~ Wave 14, 15, 16 Madman x3 Madman x3 Madman x5 (11 Men) 56 ~ Wave 17 Madman x5 (3 Men, 1 Woman, 1 Child) 57 ~ Wave 18 Madman (1 Man) 58 ~ Wave 19 Nort (weed-eater; already dead) * 58 Total People ~ 19 Total Waves * 39 Men ~ 6 Named Men ~ 33 Madmen * 14 Women ~ 6 Named Women ~ 8 Madmen * 5 Children ~ 1 Named Child ~ 4 Madmen * CHANGELOG * ~ Boosted volume on music tracks. ~ Hopefully fixed "crash on 'Sprite_Picture' line 54: NoMethodError occurred. undefined method 'width' for nil:NilClass". ~ Fixed Red Balloon event not returning to original position on respawn, and top part turning into telephone pole top when popped. ~ Added splash screen Logo. ~ Mutie creatures, Plaster Man, and Undead now have more gruesome battlers. ~ Fixed Patrick unable to be discovered bug, and added a little detail to his discovery. ~ New Crimson Possessions have a random chance to happen during battle with normal and mutie creatures. ~ Fixed bug with Grow Bag addition after leaving every building. ~ Ghost status added. ~ Other slight graphics changes. ~ Changed enemy action priorities all to 5, and removed turn conditions, giving them all an equal chance to happen. ~ Changed Eddie's proper name to Edgar. ~ Limited formation access while on a train/bus, solving issues with new party leader sprite overwriting train/bus sprite. ~ Fixed audio bug where battle music does not change back to normal after surviving the Battle of Tull. ~ Fixed character sprite issues during Gunslinger Promotion and Horseshoes, to always show Roland as the Teacher or Pitcher, respectively. ~ While the party is sleeping, Ghost party members now just stand around and wait. ~ Byrus will now appear in Outhouses, instead of Wells. ~ Fixed good beehives curing all statuses. Now they only cure poison, cure disease, and restore party health to maximum. ~ Doors now disappear after the third one is entered. ~ Removed fires from Trash Can Man and Happy Toyz Truck after defeat. May add custom defeat sprites later. ~ Ending added.