RMVX ACE FEATURES AND DISCUSSION

Discussing the new features and changes in the upcoming RPG Maker VX Ace



RPG Maker VX Ace is the latest in Enterbrain's RPG Maker series expanding on the features of its predecessor, RPG Maker VX. The RPG Maker series gives the user the tools and engine to create their own traditional JRPG but with the latest installments the entire back end of the game is open and written in Ruby so users can change the inner workings of the game or even create their own scripts or use ones created by others to completely overhaul their game into their dream RPG and RPG Maker VX Ace is no exception! RPG Maker VX Ace supports graphical assets in PNG form with alpha channel support, audio files in OGG, MP3, and MIDI format with the capability of setting loop start points for OGGs, and playback of videos in OGV format.

Some of the improvements of Ace over VX are:
  • The return of unlimited tile sets!
  • Add a third layer to maps to allow for more tiles stacked on top of each other
  • Define your own battle algorithms and assign them globally or to specific items and skills without having to use the script editor
  • Adds a new battle stat: TP. TP is meant to be used akin to the limit break or trance gauges in Final Fantasy 7 and 9 respectively to perform special attacks with the option of redefining how they're used allowing for rage-style skills integrated directly into the editor and other possibilities!
  • Allow events to bring up the item menu and select an item allowing the player to use an item to interact with events seamlessly
  • The Ruby interpreter is updated to 1.9 from VX's 1.8.3 which has significant speed improvements in processor intensive tasks

RPG Maker VX Ace has a Japanese release date of December 15th, 2011. Enterbrain has not announced that an English version will be made available in the future.

Here's some screenshots of VXAce:

The Map Editor




The Script editor with the "managers"


I see 1 lower layer, 1 event layer, and 1 weird layer that's probably Terrain Tagging as seen below. I also tried the tab thing and the lower layer replaces the upper layer.

Encounter Area Tagging for the 3rd option


The New Database Editor:


The New Class Editor: (You also set EXP here)


The New Skill Editor:


The Title Screen has now layer options and stuff. You can also change the color of the window skin too. ETc.


The Generator

Layering in effect

HOLY SHIT THE MUSIC IS ACTUALLY DECENT?!?!?!?!?!
THE MUSIC AND SOUND EFFECTS ARE REALLY NICE. Now they added XP sound effects apparently



WHOA you can control font size in the game without using scripts. See below:
They also added some new functions:




Menu screen with more save slots and ordering your party as much as you want :D


Status screen has biography and stuff now! It looks better than before!


Items Skills are now categorized



Equipment screen now has auto optimize and remove all


Battle Messages are super familiar e v e


Auto map name~


Shop~


Man I swear the music is really nice.
The animations and transitions of the windows are so cool and everything!

Lol Credits roll


Rhyme Shares:
Apparently autoshadows are affected by the shift key now so you can eliminate autoshadows with the shift key technically.

guys fucking curves here:


VXAce...H-happiness in a bottle


Download the trial: here!

Posts

harmonic
It's like toothpicks against a tank
4142
author=GreatRedSpirit
I got my grubby hands on the RTP music via downloading a Ace sample game and grabbing the music in it. I'm assuming it's the full RTP. Download link!

http://rpgmaker.net/users/GreatRedSpirit/locker/Scene5.ogg

Tell me, what does that music remind you of?
FF1 Corneria for me. Holy shit this feels like plagarism Misremembered, it's the Temple of Fiends PS1 version. Not as blatant but definitely a similar melody.


It is almost FF1 Castle Coneria music, but around 0:15, instead of going to Gmajor/B 2nd inversion, it goes to straight up G minor.
NOACCEPTANCE772
And the ability to summon the "Office Whores" to deal damage to the enemies.
553
The first thing I did with VX ace.




I made Alois Trany!
RPGMaker VXAce is $89.99 or in short $90. There will be discount vouchers and probably a 50% discount for VX owners. It's also said that the release date is february for English.

And for the lulz:
Max McGee
with sorrow down past the fence
9159
$90? Fuck you, Enterbrain.

Only $45 because I have VX? Hmm, okay, maybe.

Will it be possible to port a project from VX like from 2k to 2k3? Probably too much to ask for, right?
You can transfer maps, common events, even animations I believe. :)

= from page 4
author=tpasmall
So, VX projects won't be able to be opened in Ace, but will VX maps? I'm kind of stuck on how much more work to do on my project in VX with how great Ace looks.

That got me curious so I tried it with a project of ours. And guess what?



You can :D
That's for the Japanese version. iirc XP and VX were also more than $60 in Japan as well when they came out.

Porting from VX to Ace is, well some parts are possible (with questionable compatibility, like events) but for the most part it's 'No'.

*edit*
Ahh, if you can transfer CEs fine I'd imagine the whole of maps would too.
Max McGee
with sorrow down past the fence
9159
You can :D


Ness, as my test pilot, can you tell me if anything comes through "funky" after porting? Like if scripts don't work, etcetera?

(I forget, VX is still RGSS2, right?)

Porting from VX to Ace is, well some parts are possible (with questionable compatibility, like events) but for the most part it's 'No'.


Does not fully compute with above. Please explain.
Great Red Spirit, Japanese is 120. The Rpgmakerweb facebook says it themselves that the english version is 90$

Some scripts won't work. So far I didn't get any wonky events at all :)
Item database won't work, so are skills. Classes won't.

Those 3 are the safest to port from what I've seen.
Hahahaha stick a foot in my mouth. Also fuck paying $90 for Ace.

Max: There's some big changes in the DB. Actors don't have stats, classes have them now. You don't assign what items actors can equip, you assign item types that actors/classes can equip and items get assigned an item type. Skills get their own damage algorithm instead of setting influences. Items have on use effects, equipment can give traits, actors and enemies have six stats instead of four, etc etc.

There's a ton of changes to the DB that will break the old DB. There's also been some big changes to the backend. Script compatibility is dependent on the script but the safe bet is "it won't work without some extra work".
Max McGee
with sorrow down past the fence
9159
Okay, so my position returns to: probably never using Ace, but I know I should never say never, at least in absolute terms.

I do not need any excuse to start new games instead of finishing old projects.

(I am mentally drooling over playing with the new DB mechanics in ace, I love that kind of shit. BUT god damnit I have games to FINISH in VX. I should not even be THINKING about Ace.)
I've got games to finish in 2k3! I haven't even moved to VX yet!!
Max McGee
with sorrow down past the fence
9159
What happened to that awesome Guitaromancer game?
It's on hiatus. And the guitaromancer was just one of the many wacky classes planned!
author=Archeia_Nessiah
RPGMaker VXAce is $89.99 or in short $90. There will be discount vouchers and probably a 50% discount for VX owners. It's also said that the release date is february for English.


Sweet, I was hoping for a voucher. I will definitely be buying Ace when it comes out.
LEECH
who am i and how did i get in here
2599
Just agreed with some japanese terms and conditions while installing.. Probably going to be losing my first born child. Meh. Worth it.

EDIT:
Awesome, you can change what the attack, defend ect. commands do! :D
Plus M. DEF stats. :D

EDIT 2:
OMG A SHADOW PEN!



EDIT 3:
OH GOD! Please tell me im wrong.. but it seems... theres... no..... AREAS!!! ):

DAMN YOU EMPTYBRAIN!!!!1


EDIT 4:
Wait. No. False Alarm. The way areas work is a bit wierd tho. There like tiles. This means you can make areas that ARNT SQUARE. (MIND = BLOWN)
Plus you can make some encounters rarer.
ACE = ACE.
Thinking about it now, the Trial Version of VXAce won't be as limited as the jp one and would be the same the full version of 30 days :o

Esrever confirmed: XP/VX/VXACE trial in jp are all the same but the english trials are always 30 days full
Well I received my copy today and I'm pretty satisfied with ace, the $200 pricetag with shipping wasn't to bad and if you think $90 is bad than wow.. that's pretty cheap for a game engine, as game engines can go from hundreds to thousands of dollars. The pro version of Unity is $1,500.

Ace's best feature, it's awesome box art^^
author=Rukiri
Well I received my copy today and I'm pretty satisfied with ace, the $200 pricetag with shipping wasn't to bad and if you think $90 is bad than wow.. that's pretty cheap for a game engine, as game engines can go from hundreds to thousands of dollars. The pro version of Unity is $1,500.

Ace's best feature, it's awesome box art^^


Where do you find it?