[DYNRPG] CMS TOOLS: SAVE DETECTOR & DELETE SAVE FUNCTION

Delete Saves via variable & detect when there are saves or no saves present

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CMS Tools: Save Detector & Delete Save function v1.0
For RPG Maker 2003 with DynRPG v0.13 or higher
By PepsiOtaku
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Save Detector
This plugin should be used in conjunction with BetterAEP (Auto Enter Patch) found here:
http://cherrytree.at/cms/lang/en/download/?did=17

To install with DynRPG, place the BetterAEP RPG Maker 2003 RPG_RT.exe in your folder first, then run the DynRPG patcher.

This patch detects if you have any save games present in your game directory, and is specfically used for your custom title screen. If there are saves present, switch will be turned ON. If there are no saves, it will be turned OFF.



Delete Save function
This plugin combines my earlier "Save Detector" plugin with a function to delete save files by setting a variable to the Save's ID. After it deletes a save file, it automatically runs a check to see if all of the saves have been removed, and changes the save detector switch accordingly.




Installation

To install the plugin, make sure that you have patched your project with cherry's DynRPG patch which can be found here: http://cherrytree.at/dynrpg

1. Copy the "save_delete_and_detector.dll"into the DynPlugins folder of your own project.

2. Add the following (between the asterisks) to your DynRPG.ini

**********************************************


[save_delete_and_detector]
SaveDetectorSwitch=4005
SaveDetectorCheckSwitch=4009
DeleteSaveVar=4002

**********************************************


3. Change the numeric value 4005 & 4009 to the switches of your choice.

4. Change the numeric value 4002 to the variable of your choice.


Instructions
In your custom title screen map/common event, create a conditional branch that states IF SWITCH 4005 is ON, run title screen conditions (like pictures and menu commands) for when there are saves present, ELSE, run title screen conditions for when there are no saves.

An example use would be if you wanted "Continue/Load" to be grayed out when there are no save games present.

Another example would be to create some kind of intro if you are opening the game for the first time, or if there is a save present, go right to the title screen instead.

To use the delete save function, create a Common Event called "CallDeleteGame" set to "Call" and add the following:

<>Variable Oper: [4002:DynRPG-DeleteFile] Set, ##


Or, set it to the value of another variable (so you can build it into your menu)

When this function is called, the plugin will delete both the .lsd and .dyn files without any notification. You must build the notification into your menu yourself.

Details

  • 503.9 KB
  • 191
  • 12/23/2023 04:32 PM

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