ZELDA CLASSIC

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Description

Zelda Classic is a tribute to Nintendo's The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests that can use either the traditional graphics or enhanced graphics, as well as new enemies, items, and challenges.

Though it was started as a basic Legend of Zelda clone by programmer Phantom Menace in April of 1999, Zelda Classic has grown into something much bigger in the past few years. A full LOZ replica was achieved by June of 2000, with Zelda Classic version 1.84, but the story didn't end there. Although Phantom Menace moved on to other projects, Fans of Zelda Classic wanted more.

Many features have been added in the past few years. Now, instead of being merely a Legend of Zelda Clone, Zelda Classic has become so much more. With ZQuest, Zelda Classic's Quest Creator, anyone can make their very own quest from scratch, and now, with all of the features that have been added in the past years, the possibilities are virtually endless for the style of quest you can make. If you can imagine it, you can create it (provided it's in 8-bit color). Quests have grown larger and longer, into seemingly epic games, that can take days, if not weeks to complete. With ZQuest, you can create your own original graphics, or import them from any game you like. In the past we've seen ZC versions of LEXX, (many versions of) Mega Man, Metroid and Super Mario Brothers, all in the classic quest style. As well as hundreds upon hundreds of first rate custom Zelda Quests.

Engine Details

Posts

Pages: 1
I can state right now, that this is an awesome piece of software.. problem is you can not export your "quests" and no one can play anything you make without having the software themselves.
But it's still very awesome.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=MarkusT
I can state right now, that this is an awesome piece of software.. problem is you can not export your "quests" and no one can play anything you make without having the software themselves.
But it's still very awesome.

RPG Maker is like this to a certain extent, even though there is a way to work around it.

The learning curve of this software is a lot steeper by comparison, though.
Can you make a game that doesnt involves with the Nintendo characters? I'm just saying.
Max McGee
with sorrow down past the fence
9159
Hey so how tough is this to use compared with something like RPG Maker?
for some reason the engine page dates to 2004...
Man, this is one confusing masterpiece of a program.
Pages: 1