Holy hello! It's been 10 years already of the current site being up and around so it's time to celebrate!

Wow, 10 years... A lot of us weren't here ten years ago (myself included) and in that time we've seen so many faces come and go. So much talent, drive, initiative and invention. An incredible amount of dreams coming true, people pulling through and crafting, creation and positivity.

We've all grown as people, all helped craft a community where being open and friendly is the goal, and shared our hopes and dreams with each other, no matter where we come from or how old we are. And some of us are pretty damn old. ;p

Which brings us to the crux of this event - RMN is getting old, so let's reflect a while on where we came from and what inspired us to become game developers in the first place - whether it be hobbyist, professional or somewhere in-between. It's time to put on those nostalgia glasses and go back to where it all began. It's time to go...

The aim of this event is to create a simple retro-styled game over 10 days in celebration of RMN's 10th birthday!

Retro-styled can include either the gameplay, sound/music design, graphics or plot/story design. There are many games out there that count as retro, in different genres and with different visuals, so don't think you need to make a FF1 look-alike in order to hit the theme. Early Sonic, Mario, Leisure Suit Larry, Tetris, Zelda, Contra, Kirby, Megaman, Donkey Kong, Pong, Bomberman, Castlevania, Carmen Sandiago, Street Fighter, Alex the Kidd, Pacman... these are all games that hit the mark for retro. So don't feel as though you're limited to just jRPGs in this.

Here's a few sites where you can get a good idea of what Retro may mean:
Play Retro Games
Emulator Online
Retro Games

- You may start making your game on Saturday 3rd of June.
- Games must be completed before Monday the 12th of June.
- You may start collecting ideas, graphics, etc before the starting date, but no actually starting the game itself (in engine).
- Open to any engine, genre, etc as long as it abides by site rules.
- You may create a game page for the game, but to submit you will need to upload the file itself to the event page. Check FAQ for a how-to guide on submitting to the event.
- The game must abide by the theme of the event.

If you'd like to, there's a bonus challenge of making a game in 10 hours instead of 10 days. What this means is you must create the game within 10 hours over the course of the 10 day period, but that you can only use 10 hours of game development to make the game in. Again, it should abide by the theme of the event, and site rules regarding games. If you do take part in this challenge, make sure to note in the title of your game download that it's a 10 hour game by using the 10H tag.

Here's a Playlist of the gamepages that have been created for games from this event:

Only one gam?
Nope! You can go for more than one game, or be part of a team in one game and make your own personal game too. Hell, make a 10 day game and a 10 hour game! Go for gold!

How does resource???

How do I submit my game to the event?
Make sure that you have the game folder compressed in some way. You can do this a few ways. If the engine you use has an auto-compiler, that is one way. If it does not, download a free program like 7zip and right-mouse click on the folder the game is in, choosing the Compress Folder/Create Self-Extractor choice.

Ultimately you need a single file that holds all of your game's data, resources and misc to upload. Then on this page hit Submit in the top-right. Choose Browse to find your file and then submit it for upload. Leave the page open until it redirects to another page. Your game is now accepted to this event.


  • 06/03/2017 12:00 AM
  • 06/12/2017 02:59 AM
  • 07/24/2017 12:00 AM
  • 10



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Teams Members Entry Votes
We all know she's not gonna make anything. :/
  • 0
Perren Storytellers
  • 0
Team of One
  • 2
  • 0
Oldschool startup sound!
  • 2
Might actually be Magic this time (YAH, RIIIIIIIGHT!)
  • 0
I can't believe it's not Kloe
  • 0
  • 4
Retro? What's retro again? XD no idea how this will turn out but still I'm going to make my best :)
  • 0
Veronica Cucamonga would like to battle!excepteveryaneweventmakes2k3staysat60FPSeventhoughIhave600+eventson1map
  • 0
Breath of Poke Survivor
  • 0
Let's make another detective game
  • 0
  • 0
No, Mr. Bond. I expect you to Dy.
  • 5
Uncle Hexatona's Old Games for Old People
  • 0
Seiro's Lost Levels
  • 0
Take me to the back alley, i got pixels
  • 1
  • 0
  • 1
hello all :) enjoy the event !!
  • 0
0x0A-foot Pole
  • 0
Team Oceans Dream
  • 1
Antique Retrotica
  • 0
No idea what to make... Guess I'll remake my previous birthday gam
  • 0
  • 0
JK It's too hard for 10 hours
  • 0
Team Silly Jam Game Somehow Turned Into My Magnum Opus
  • 2
RavenBlueindigo's Team
  • 0
Team Retro Infiltrator
  • 0
No Good (Start the Dance)
  • 0
  • 0
god is dead
  • 2
  • 0
Cafe Heart Team
  • 0
  • 1
Amazing Title Screen and that's IT!
  • 0
Donald Trump be like ''I'll grope nes I see''
  • 0
5 Levels, 2½ Minutes, 1 Demo
  • 1
Ps3 is retro,right? J/K
64 flights of stairs
Ben 10-bit
My Shitty Little Game
÷C AS H M ER E÷ ÷C AT H O DE÷ ÷R AY÷ ÷TU B E÷
LockeZ Designs A Retro Boss Battle For You
In retrospect, I'm retroactively retrodicting a retrocession.
I got three quarters of the way through one map in 4 days...
Pata Team
Team This Is My Wheelhouse
Retro Metro (i'm not good at team names)
Team Won't Submit Anything For This Event
No pulse, no breath, cold as a cod.
I Built This Site, I Can Tear It Down
Something SMBX-y
Mark will try to make a horrible game again.
I am not going to submit a game due to sadness. Spoonz will never see light of day. Waiting for hate mail.
Hazelsoft Presents Retrosoft
Two-Sided Team


the world ends in whatever my makerscore currently is
Luiishu is awesome! He's really found his style :D
I would have more makerscore If I did things.
Link, Here's your answer! You don't need to make a visual world map, but having a world map file is a must.

Step 1: Create a World Map File. There's a bar for "Auto-Start Level", put the level filename there (.lvl not needed) and when you start up the game you'll auto-start on that level. Since you have no world map at all, I suggest also checking the box "Repeat last level on death"

Step 2: Have level 1-1 end with your choice of warp, putting in the "Warp to Level" bar the name of your next level (1-2 in my case) and select the warp number you'll use (I'm using Warp 1). DO NOT CHECK THE LEVEL EXIT BOX, that is only for games with world maps.

Step 3: In level 1-2, Set up the warp that the player will enter in and make sure it's the same number you set (Warp 1 in my case) and check the level entrance box. Make sure the exit thing is set correctly (up, down, left, or right)

And that's all there is to it.
I'm making a surreal Adventure game where you explore the inside of a mansion!

:o Wow, that looks gorgeous. Go you!


I am learning a LOT from this project.

I just now clicked that the reason Etrian Odyssey's windy maze structure WORKS is purely because you are constrained to a first person view. From a top-down perspective, the player can just plain dodge any and all dead ends and forsee exactly how to get where they want to go.

On that note, PHEW. First 3 floors are done. 2 more and the first dungeon is done.

And seeing how long this is taking, I think I will constrain myself to just 3 dungeons instead of my ambitious 4 dungeon hopes.
Future Ruler of Gam Mak
I decided to make a game of my own a part from the 10 hour challenge game I making together with Frogge. I just hope that it isn't too late for that.
make sure it's the same number you set (Warp 1 in my case)
This was the only thing I was missing but even when I do that it still doesn't work. Could you send me a test project where it works? Maybe I can spot the different by seeing it in action.

Edit: Hang on, I might have something else interfering with it...

Yup, I messed something up. Got it working. Thanks, man.
To many hours later... This is why I need a mapper.

the world ends in whatever my makerscore currently is
Thats a great start, Arc!
Working on Infiltrator's first area, a series of lightly-guarded tunnels that serve as a way into the enemy castle.

Working on Infiltrator's first area, a series of lightly-guarded tunnels that serve as a way into the enemy castle.

OOOOOH! You're making an infiltration game? I can't wait to see how it works! :D


Balancing item costs and stuff is being a huge pain. x_x That is more or less all.
Lovely lovely lovely tiles, Luii.
:D Sneak peek.

Still have some editing to do!
The TM is for Totally Magical.

Progress! I makes it!

I'm making progress! And I'm excited about it, to boot. (I do notice the mapping issue ^.^; I changed the layout and forgot to fix it.)
RMN sex symbol
That's cool Libby, are you going for a Gameboy palette?
Nah, just limited myself to four main colours as a challenge and grey/white/black for flavour. I like blue, I went blue. (That was literally my reason to pick blue as the main colour. XD )

...and I just realise that her skin isn't the right colour. gonna have to fix that >.<
I might just lower my expectations from a jrpg reimagining of Shining Force into a clue-esque Castle murder mystery...

That way I only need to do a Castle Map.
always up for cute art and spicy gay romance

Sneak peak of what Unity and I've been working on ;)


Thank you both!!

Unity has been kicking some major butt! She's almost done with the first area of our game!

Here's another 100% finished and very serious sneak-peak of what I've been doing (designing monsters).

Everyone's work looks really good so far! I'm excited to play all these games!
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
I approve of these monsters.
That tree looks like the rtp edit I did awhile ago.

Edit: Whoops sry, I double posted. Enjoy this Christmas tree