Description

Holy hello! It's been 10 years already of the current site being up and around so it's time to celebrate!


Wow, 10 years... A lot of us weren't here ten years ago (myself included) and in that time we've seen so many faces come and go. So much talent, drive, initiative and invention. An incredible amount of dreams coming true, people pulling through and crafting, creation and positivity.

We've all grown as people, all helped craft a community where being open and friendly is the goal, and shared our hopes and dreams with each other, no matter where we come from or how old we are. And some of us are pretty damn old. ;p

Which brings us to the crux of this event - RMN is getting old, so let's reflect a while on where we came from and what inspired us to become game developers in the first place - whether it be hobbyist, professional or somewhere in-between. It's time to put on those nostalgia glasses and go back to where it all began. It's time to go...



A I M
The aim of this event is to create a simple retro-styled game over 10 days in celebration of RMN's 10th birthday!

Retro-styled can include either the gameplay, sound/music design, graphics or plot/story design. There are many games out there that count as retro, in different genres and with different visuals, so don't think you need to make a FF1 look-alike in order to hit the theme. Early Sonic, Mario, Leisure Suit Larry, Tetris, Zelda, Contra, Kirby, Megaman, Donkey Kong, Pong, Bomberman, Castlevania, Carmen Sandiago, Street Fighter, Alex the Kidd, Pacman... these are all games that hit the mark for retro. So don't feel as though you're limited to just jRPGs in this.

Here's a few sites where you can get a good idea of what Retro may mean:
Play Retro Games
Emulator Online
Retro Games


R U L E S
- You may start making your game on Saturday 3rd of June.
- Games must be completed before Monday the 12th of June.
- You may start collecting ideas, graphics, etc before the starting date, but no actually starting the game itself (in engine).
- Open to any engine, genre, etc as long as it abides by site rules.
- You may create a game page for the game, but to submit you will need to upload the file itself to the event page. Check FAQ for a how-to guide on submitting to the event.
- The game must abide by the theme of the event.

B O N U S
If you'd like to, there's a bonus challenge of making a game in 10 hours instead of 10 days. What this means is you must create the game within 10 hours over the course of the 10 day period, but that you can only use 10 hours of game development to make the game in. Again, it should abide by the theme of the event, and site rules regarding games. If you do take part in this challenge, make sure to note in the title of your game download that it's a 10 hour game by using the 10H tag.


Here's a Playlist of the gamepages that have been created for games from this event: https://rpgmaker.net/users/Liberty/playlists/72180/


F A Q
Only one gam?
Nope! You can go for more than one game, or be part of a team in one game and make your own personal game too. Hell, make a 10 day game and a 10 hour game! Go for gold!


How does resource???


How do I submit my game to the event?
Make sure that you have the game folder compressed in some way. You can do this a few ways. If the engine you use has an auto-compiler, that is one way. If it does not, download a free program like 7zip and right-mouse click on the folder the game is in, choosing the Compress Folder/Create Self-Extractor choice.

Ultimately you need a single file that holds all of your game's data, resources and misc to upload. Then on this page hit Submit in the top-right. Choose Browse to find your file and then submit it for upload. Leave the page open until it redirects to another page. Your game is now accepted to this event.

Details

  • 06/03/2017 12:00 AM
  • 06/12/2017 02:59 AM
  • 07/24/2017 12:00 AM
  • 10

Achievements

Registration

You must be logged in to sign up for RETROMANIA! .

Teams Members Entry Votes
We all know she's not gonna make anything. :/
  • 0
Perren Storytellers
  • 0
Team of One
  • 2
RETRO IS DOOMED
  • 0
Oldschool startup sound!
  • 2
Might actually be Magic this time (YAH, RIIIIIIIGHT!)
  • 0
I can't believe it's not Kloe
  • 0
TEAM SEA SLUG- I MEAN, FAXANADOG!
  • 4
Retro? What's retro again? XD no idea how this will turn out but still I'm going to make my best :)
  • 0
Veronica Cucamonga would like to battle!excepteveryaneweventmakes2k3staysat60FPSeventhoughIhave600+eventson1map
  • 0
Breath of Poke Survivor
  • 0
Let's make another detective game
  • 0
  • 0
No, Mr. Bond. I expect you to Dy.
  • 5
Uncle Hexatona's Old Games for Old People
  • 0
Seiro's Lost Levels
  • 0
Take me to the back alley, i got pixels
  • 1
VAERY GOUD GAM
  • 0
RANDOM ALL CAPS TOWNSPERSON!
  • 1
hello all :) enjoy the event !!
  • 0
0x0A-foot Pole
  • 0
Team Oceans Dream
  • 1
Antique Retrotica
  • 0
No idea what to make... Guess I'll remake my previous birthday gam
  • 0
RIP GOOGLE BLOBS ILL MISS YOU
  • 0
JK It's too hard for 10 hours
  • 0
Team Silly Jam Game Somehow Turned Into My Magnum Opus
  • 2
RavenBlueindigo's Team
  • 0
Team Retro Infiltrator
  • 0
No Good (Start the Dance)
  • 0
TRYING SOMETHIN'
  • 0
god is dead
  • 2
Slowpoke
  • 0
Cafe Heart Team
  • 0
10H
  • 1
Amazing Title Screen and that's IT!
  • 0
Donald Trump be like ''I'll grope nes I see''
  • 0
5 Levels, 2½ Minutes, 1 Demo
  • 1
Ps3 is retro,right? J/K
64 flights of stairs
Ben 10-bit
AAAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAAAAHAHA
My Shitty Little Game
÷C AS H M ER E÷ ÷C AT H O DE÷ ÷R AY÷ ÷TU B E÷
LockeZ Designs A Retro Boss Battle For You
In retrospect, I'm retroactively retrodicting a retrocession.
I got three quarters of the way through one map in 4 days...
Pata Team
Team This Is My Wheelhouse
Retro Metro (i'm not good at team names)
RetrorteR
Team Won't Submit Anything For This Event
No pulse, no breath, cold as a cod.
I Built This Site, I Can Tear It Down
A VERY GOURD GAME
Something SMBX-y
¯\_(?)_/¯
Mark will try to make a horrible game again.
I am not going to submit a game due to sadness. Spoonz will never see light of day. Waiting for hate mail.
Team WHY AM I NOT MAKING MY MAIN GAME
Hazelsoft Presents Retrosoft
Two-Sided Team

Posts

Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=zDS
I do believe Chamber of Secrets and Fartchamber should be in fact the same room.

SECONDED.

ETA:
author=turkeyDawg
Uh... wow, I somehow managed to get practically nothing done so far. There's no way I can finish the project now. WELP
I wasn't even trying to procrastinate. It just comes naturally now, I guess :v
RIP

- - -

author=Mirak
Now that i realized that i won't have time to have battles in my game i don't know what else to put in it to make it worth anyone's time. Good writing it won't have because i'm not a writer.
author=Mirak
My game's intro cutscene is longer than metal gear 4's intro ;_;
well that turned around quickly o_o

Anyone who's way behind should just convert their game into one long cutscene. You'll be living Squeenix's dream! :V
author=pianotm
@turkeyDawg. Then shelf what you've got and make a ten hour challenge game.
A 10 hour Game Maker game is a real long shot, but I guess I've got three days still to think about it.
I did mention the whole Game & Watch idea a few pages back, so it may be possible to do something like that. I'm not sure what the rules are about how making the graphics/sounds count towards the 10 hours, though.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Technically I think you're supposed to include graphics time in your hours, which is balls because people using premade tilesets get a head start that way.

Of course, if you just don't tell anyone...
pianotm
The TM is for Totally Magical.
32347
turkeyDawg
pianotm
@turkeyDawg. Then shelf what you've got and make a ten hour challenge game.
A 10 hour Game Maker game is a real long shot, but I guess I've got three days still to think about it.
I did mention the whole Game & Watch idea a few pages back, so it may be possible to do something like that. I'm not sure what the rules are about how making the graphics/sounds count towards the 10 hours, though.

Well, when I'm done with my current 10 day game project, which shouldn't be long from now, I'm going to make a 10 hour game by making one big dungeon map on 2000 or 2003. That shouldn't be too hard.
hours later but here is the \N[0] code in my Ace in Window_Base:
def actor_name(n)
  actor = n >= 1 ? $game_actors[n] : nil
  actor ? actor.name : ""
end
I c/p'd the entire Window_Base to Pastebin here for reference, line 242. idk wtf is going on if somebody else has it working for zero/negative values gets party memebers in order.

e: sneeeeeeeeeeaky abuse
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Doing one's own tilesets is a huge pain and I do not recommend it. :( WHY DO I KEEP FORGETTING THINGS! I have had to redo/add stuff like six times in this level!!!
Had to adult for most of the evening. Only got one more floor done so far (but it looks pretty).

Will try to get the basic skeleton of floor 5 done tonight.
Looking at other people's games and progress then crying onto my keyboard, then realizing all my maps are screwed because I made my parallaxes to small then crying onto my keyboard some more, then short circuiting my keyboard then crying some more. The process is infinite.
author=Sooz
Doing one's own tilesets is a huge pain and I do not recommend it. :( WHY DO I KEEP FORGETTING THINGS! I have had to redo/add stuff like six times in this level!!!

I enjoy it, but I don't like having a time limit loom over me while I do so. It makes me sacrifice standards.

author=RTPsoul
Looking at other people's games and progress then crying onto my keyboard, then realizing all my maps are screwed because I made my parallaxes to small then crying onto my keyboard some more, then short circuiting my keyboard then crying some more. The process is infinite.

Welcome to game dev in a nutshell!
mjshi
Jack of Most Trades
6414
@GreatRedSpirit: On Window_Base, just under that actor name function, isn't there a "get party member name" function? So just check if n is negative then if so call the party member name function with the argument -n (to make it positive again). It seems that it operates from 1= first member so pass it the argument -(n-1) or something.

Edit: if you're doing the latter (adding support for the first, second, third party member and whatnot) you'd have to check if n is less than 1, then pass the argument along.
Okay, did really quick background, hopefully no one judges too badly, haha..


Edit: Dem spoons be crazy!
I will finish this - if not by the end of the event, shortly after!

I MUST. I'm having way too much fun with it.

Is it possible to have the title screen transition into a cut scene from the game then transition back to the title screen?


@Illy
Those damned Greyscale guards. :3
Dem sprites though <O>
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Aww the little spoons are adorbs.
@Mirak

I intend to make the boss have lots of moves because I only have like 2 enemies and 3 moves for the main character and 1 map now, so Idk. hopefully the game will still be fun.
author=Illy
I will finish this - if not by the end of the event, shortly after!

I MUST. I'm having way too much fun with it.


Can't wait to try it out when you're done! Definitely nailing the retro vibe there :p
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=zDS
author=Sooz
Doing one's own tilesets is a huge pain and I do not recommend it. :( WHY DO I KEEP FORGETTING THINGS! I have had to redo/add stuff like six times in this level!!!
I enjoy it, but I don't like having a time limit loom over me while I do so. It makes me sacrifice standards.


Parallax mapping all the way, mang. Don't have to visualize shit, just draw it directly like normal.

I'm only doing tiles because it's technically quicker this way when doing pixels, since I can't get carried away with details.

author=RTPsoul
Looking at other people's games and progress then crying onto my keyboard, then realizing all my maps are screwed because I made my parallaxes to small then crying onto my keyboard some more, then short circuiting my keyboard then crying some more. The process is infinite.


Up your game by training yourself to cry really hard and aim so you can type with the tears. Efficiency!
LouisCyphre
can't make a bad game if you don't finish any games
4523


aaaaaAAAAAAaaa
Added a battle theme and basic sound effects today.

author=mjshi
@GreatRedSpirit: On Window_Base, just under that actor name function, isn't there a "get party member name" function? So just check if n is negative then if so call the party member name function with the argument -n (to make it positive again). It seems that it operates from 1= first member so pass it the argument -(n-1) or something.

Edit: if you're doing the latter (adding support for the first, second, third party member and whatnot) you'd have to check if n is less than 1, then pass the argument along.


Well if I ever read the documentation or code past ctrl+f $data_actors I'd find out that \P[#] was for party member names! I blame 2k(3)!
(I just appended the check that if n <= 0 then it just gets the $game_party.members and with that get the actor's name)