Description

Welcome to the Arcade Heroes Community Project/Event. In Arcade Hero, you, the community make the arcade games. Once all of the games have been submitted (deadline August 1, 2013), Space_Monkey will combine them to make a playable business simulator where you are the arcade owner with a catalog of games made by the community.

When finished, arcade owners will spend their hard earned coins to unlock and buy games from the submissions to put in their arcades.

Rules:

1. Do not talk about Arcade Club.Tell everyone you know.
2. Mak a gam in RPG Maker VX Ace. You can use VXAce Lite, a free version of VXAce.
3. Finish it by the deadline (AUGUST 1, 2013).
4. Submit a game alone or as a team.
5. Team can equal 1-infinity
6. Team cannot equal < 1
7. Try to make your game fit the world (8 bit-like).
8. Post what you are making so that we don't get 50 pac-mans.
9. Don't suck. I'll try to get a reward for the best ones.
10. Post the switches/variables you plan to use so we can keep a list of the ones that are taken/in-use displayed on the game page. ONLY TAKE WHAT YOU WILL NEED.
11. Try to limit your games to 10 events on a map. I'm not going to buy ace unless I have to.
12. Are you still reading? Go mak a gam champ.

Details

  • 07/03/2013 04:00 PM
  • 08/01/2013 06:00 AM
  • Any
  • Space_Monkey

Achievements

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Teams Members Entry
Arcade Hero's Realm
A Wizard's Quest
Frikin Frogs!
Tiny Tale games
No F-ing Clue
W-W-W-Wel-W-W-Welco-W-Welcome to the-W-W-Welcome to the D-Welcome to the D&D World!
A Game of Programmer Art
I'm lonely I need my Notices to feel company
Nintendo 64
Wisdom Three
Kukenstra
Maximus Jones Deluxe
Bob
trololog
GmerMakerThinger
Blueberry
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Just ask for a range of them and I'll give them to you.
Alright, Im going to be using switches 95-100 and variables 81-100.

You know, you can just reset the variables/switches back to 0 after every minigame is either exited or beaten. That way you don't have to worry about it.
author=Arandomgamemaker
Alright, Im going to be using switches 95-100 and variables 81-100.

You know, you can just reset the variables/switches back to 0 after every minigame is either exited or beaten. That way you don't have to worry about it.
That's what I did for Befuddle Quest. With the exception of a handful of variables and switches, I reset them all to 0/OFF between levels. You should say that "Variables X to Y and switches W to Z are available to use for your minigame. You can assume that all of these will be 0/OFF when your minigame starts. If you need more than that, let me know and I can block off more for you."
Can I submit something I have already made but fits all the requirements.
Dudesoft
always a dudesoft, never a soft dude.
6309
Hmm... If I can think of something doable, I'll join.
author=SaitenHazard
Can I submit something I have already made but fits all the requirements.


yeah I don't care.
I've decided to make a Solar Fox clone http://www.youtube.com/watch?v=mkluzfFHWTU

This seems very doable in VX Ace.
Do we *have* to use up to 10 events? Or is Space_Monkey being a stinge?
author=thatbennyguy
Do we *have* to use up to 10 events? Or is Space_Monkey being a stinge?
Yes and yes. I get the sense that he has Ace Lite, which has a limit of 10 events per map.
Ratty524
The 524 is for 524 Stone Crabs
12986
So which set of switches/variables are taken right now?
Made some progress, with Lite's limitations the game doesn't feel fun. I wanted to abuse my scripting powers for the greater evil :(

http://www.youtube.com/watch?v=8m_eKVdUt9M&feature=youtu.be
Wait, you know you can bypass the 10 event limit of VX Ace Lite by copying in maps with more then that from Ace, right?
No to be honest I didn't. I used exactly 10 events in that map.
author=Ratty524
So which set of switches/variables are taken right now?

I think the only person who specified was arandomgamemaker:

"Alright, Im going to be using switches 95-100 and variables 81-100. "
You can use rtp or custom if you want. Something like space invaders for example could look a lot different than rtp (more like old atari 2600 graphics). But if you want to submit content for outside of the mini-game (like customer for the arcade) he should be rtp style if that makes sense.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Space_Monkey
author=Ratty524
So which set of switches/variables are taken right now?
I think the only person who specified was arandomgamemaker:

"Alright, Im going to be using switches 95-100 and variables 81-100. "

Are there switches/variables used outside of the minigames that I should know of?
author=Space_Monkey
You can use rtp or custom if you want. Something like space invaders for example could look a lot different than rtp (more like old atari 2600 graphics). But if you want to submit content for outside of the mini-game (like customer for the arcade) he should be rtp style if that makes sense.


Here's the thing though. You're only allowed 4 tilesets in VX Ace Lite, so people who make their own tilesets are gonna have them erased.

Maybe it'll help to have a tileset that we can use for our arcade games, or we post them in raw form, and you create a tileset that makes our games look more "arcadey". What do you think?
For now I'll take variables 71-80. You should reset them each time though, it'd be much easier.