Description

Welcome to the sixth installment of the beloved community puzzle game: Befuddle Quest: The Next Generation. We have upgraded the engines to maximum power: RPG Maker VX Ace - the next generation in RM.






MISSION LOG ::..

Crew members participating in the away mission will make a single-map puzzle using RTP OR your own supplied graphics (that mesh with RTP). The mission commander, Captain Kentona, will then link the maps into a single project.

For new recruits unfamiliar with the Befuddle Quest mission structure, please read the past mission logs, starting here: http://rpgmaker.net/games/1101/


ITINERARY ::..
Launch Stardate: 2012.09.04
Mission Deadline: 2012.09.26 @ 00:00 HRS
Projected Release Stardate: 2012.10.04


COMMANDS ::..
  • You must use RMVXAce
  • You can submit as many puzzles as you like
  • Each submission must use only 1 map
  • No Direct designation Transfer Player events - use Designation with variables*
  • No battles or common events or items or pretty much most of the Database
  • No instant Game Overs (restart the puzzle instead)
  • If you aren't using the standard RTP, INCLUDE YOUR RESOURCES
  • The hero's name is Zack (a legacy of RM2k3). The sprite used will be the same as "Rick" from the default heroes in RMVXAce
  • The hero's wife's name is Broomhilda. The sprite used will be the same as "Isabelle" from the default heroes in RMVXAce


*The default teleport events use the map ID of the project you create the event in, however, since I will be combining various maps from various projects, you will not know beforehand what your map ID will be, and teleport events will break. To get around this, in an autostart event, record the current Map ID in a variable, and then reference that variable when using Transfer Player. It is a little more tedious, but it ensures that your teleport events will work properly.


STORY ::..
Humanity is on trial, and only Zack can save us!

Years since his last adventure (wherein Zack solved the riddles of time after a teleportation machine malfunction trapped his wife Broomhilda in time), Zack and Broomhilda were enjoying a nice picnic when all of the sudden a starship flies above and beams Zack and Broomhilda aboard!

An advanced alien race has condemned humanity to extermination, as they are quite guilty of backwardness and barbarism. However, these omnipotent beings are nothing if not merciful and have given humanity a chance: Zack must prove humanity's worth by completing a series of puzzling engagements on the starship's holodeck. If successful, the aliens will agree to allow humans to exist.


SUBMISSIONS ::..
Before the mission deadline, zip or rar up your project, and submit it to the event using the commands in the upper right. Make as many puzzles as you like. Multiple submissions are allowed.

Please include with your submission:
  • The RMVXAce project
  • All non-RTP resources used
  • The coordinates of the ENTRANCE and EXIT points on the map, so that I can link it properly
  • Puzzle name
  • A brief description of the puzzle
  • A detailed walkthrough (in a PM, or a text file in the submission folder)
  • Puzzle difficulty (out of 5)
  • Any explicit instructions, special notes or issues you think I need to know to link the map into the game


I will be copying the map from your project to the "master" project. If there is anything else that needs to be copied over, like resources or scripts or terrains or whatnot, you have to let me know.

Engage!

Details

  • 09/04/2012 08:10 PM
  • 09/27/2012 02:00 PM

Registration

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Posts

I saw this and I thought, "Hey! This could be cool!", I look at it and...I need RM VXA...which doesn't take long to end, 30 days...and I don't pay money, so I have short time to do this, 30 days...
So, planning any events that isn't VX Ace later?
Gibmaker
I hate RPG Maker because of what it has done to me
9274
why no put in submissions? :(
Dudesoft
always a dudesoft, never a soft dude.
6309
I can't afford VX Ace until the 26th, so I may as well pull out while I still have some dignity left. (I have 5 dignity left.)
Gibmaker
I hate RPG Maker because of what it has done to me
9274
author=Dudesoft
I can't afford VX Ace until the 26th, so I may as well pull out while I still have some dignity left. (I have 5 dignity left.)

You can make it with the demo.
Get the trial download.
Marrend
Guardian of the Description Thread
21781
Okay, I've had a basic idea for this floating in my head for a little too long. It's high-time I just do it, and make a submission already!
chana
(Socrates would certainly not contadict me!)
1584
author=Dudesoft
I can't afford VX Ace until the 26th, so I may as well pull out while I still have some dignity left. (I have 5 dignity left.)

What are you going to do with the other 4?
author=Marrend
Okay, I've had a basic idea for this floating in my head for a little too long. It's high-time I just do it, and make a submission already!
That's the BQ spirit! Just make a puzzle!
Marrend
Guardian of the Description Thread
21781
My head is still spinning from working on this, but, submission complete!

Now I watch as this event fails.
even if there are only 2 submissions in the end, I am still making this. It cannot fail.
Caz
LET'SBIAN DO THIS.
6813
Is 'Set Event Location' okay? I can't remember if it keeps track of Map ID or not (I don't think it does, but just to be sure).
If so, great! I can submit something!
If not, poo, I'll have to think of something else..
I have no idea if Set Event Location is okay or not! iirc (from RM2k3 days) I don't think it is... I believe it relies on the Map ID as well, internally. Is there a command that allows you to move an event to a location by variable?
Just grab the current map ID. If you can't via event then you can via script. I'm at work but something like
$game_variables[1] = $game_map.id

Should hopefully do it. I'll confirm when I get home.
Caz
LET'SBIAN DO THIS.
6813
When you consider the sheer amount of variables I'd need for that.. *thinks* Probably about 18 variables per puzzle if you take X/Y into account, so it's pretty doable actually, just a lot of fuss. I'll do some messing around/research with Set Event Location and see if it has anything to do with Map ID. If it turns out it does, I'll just have to do everything by variables! I'll hopefully be able to reuse the same 18 variables for each puzzle after you complete the last so I can cut down on all that jazz.

EDIT: @GRS - I'll give that a go! Thankies!

EDIT2: Looking at the event page, it doesn't make any reference to Map ID at all. To have a look-see I put my puzzle map (ID:1) into a new game as map ID:4 and it worked fine. I also looked into the Game_Interpreter with a very vague idea of RGSS and it doesn't seem to mention map ID.
I finished today X-x.
It.
was.
difficult.
Basically, all my puzzle is is that you try to run away for this guy
and stay away for 1 minute.
Spoiler
Press SHIFT or else he'll get you.
I couldn't get him to go any slower with it becoming too easy.
Also, the AI is... faulty.

Also, can we use Common Events or do we have to use only normal events?
If you used a common event, you have to let me know where you referenced it, and which comment event slot you used, otherwise I won't think to look (and if multiple people used Common Events I have to resolve collisions)
author=Caz
EDIT2: Looking at the event page, it doesn't make any reference to Map ID at all. To have a look-see I put my puzzle map (ID:1) into a new game as map ID:4 and it worked fine. I also looked into the Game_Interpreter with a very vague idea of RGSS and it doesn't seem to mention map ID.


In retrospect this makes sense. You can't transfer events between maps so the event commands to move them shouldn't take a map ID parameter at all.