Description

~ LOOK! ~
"In anticipation of Super RMN World 2: Bro-shi's Island (or whatever it will be called), I'm taking it upon myself to issue a call to all potential SMBX devs! Even if you've never touched the engine, now's the time to give it a shot!"
It's like what Isrieri said, and I'm saying the same thing for this sequel to the Castles Masterpiece Set!

Time to give SMBX a shot and make a level!


Sign Ups: 4/02~4/05
Development: 4/05~5/05
Compilation: 5/05~5/08
Release: 5/09

~ Hey, Listen! ~

This is important, as it'll affect what your levels are!

All levels must be made as if a part of one continuous castle. The continuous castles themselves each have their own theme and hub, five in total.

  • Shroomland ForestThis area's castle has many plants, especially mushrooms, and many piranha plant enemies! The foundation of this castle is blue-green bricks.

  • GreyOcean Ravine
    This area's castle has lots of water and grey-blue bricks.
    Many fish enemies should be used, remember your level doesn't have to be completely submerged, just use water!

  • Redbrick Desert
    This area's castle is basically dry, sandy with red-ish bricks for the foundation. Dry Bones (SMB3 Version/Resized SMW Version), cacti and various other Desert enemies should be here!

  • Sky Domain
    This area's castle is A giant floating castle, include many clouds and grey to white bricks! (SMW Castle tiles would work fine here)
    Enemies should consist of lakitus, parakoopas, bullet bills (Restrict the amount of homing koopas) and various other flying enemies.

  • Industrial Zone

This zone is to have aztec like bricks with many metal frameworks around it, this is because toadly is there, and he like steel.
Oh, and he also likes poison mushrooms, Mind-controlled toads and various spike traps, but that's just him.
Yes you must include those, if you want the graphics download them here:
http://rpgmaker.net/media/content/users/17331/locker/Industrial_Zone_enemies.zip



The first four areas listed are all avalible from the starting point, so you can do them in any order. Keep this in mind! This means that each continuous Castle needs to have easy and hard levels, not one or the other! If there are too many easy levels in a castle, we'll force the new additions to be harder, and vice-versa!

The exception to this rule is the fifth Overall Castle, the Industrial Zone. You should make your levels for this area more on the difficult end, as this area is only unlocked by completing the other four.

Fitting into the theme is not enough for the level to be accepted! Levels must have:

Be saved with THIS naming theme:
<dev>_<zone>_<level>_<diff>_<version>
Example:Ratty524_3_PursuitPalace_4_2

The Difficulty section is assumed to be out of 5, do not put 6 here (you might even want to refrain from making a 5 until the "Industrial Zone"

  • One checkpoint, and only one.
  • The game will only utilize Mario and Luigi as characters
  • All water must be swimmable. Waterfalls must not be.
  • An average castle should take no longer than 2 to 4 minutes to complete. (And no shorter than 1 minute)
  • The game wont be 2-player, so don't focus on it, but make sure it is at least possible for 2 players.
  • No secret stars.
  • At least two power ups, one at the start and one at the checkpoint.
  • Use invisible blocks wisely. No putting them over pits or other nonsense of that sort.
  • THE LEVEL MUST END IN ONE SMB3 STAR
  • THE LEVEL MUST CONTAIN 5 DRAGON COINS!
  • LEVELS CANNOT CONTAIN BOSSES-Mini bosses are okay, however. Just make sure that they are indeed mini!
  • LEVELS CANNOT HAVE: SMW Dry Bones (This is due to a height issue, if you fix this issue you may use them) SMW Bowser Statue. (This is again because of a height issue, if Mario st0od on top of the statue when it fired, Mario would get hurt.) Wall Zipping, this is when you have a 1-tile high hallway, super mario ducks and enters, and when you stand up you "Zip" through the wall. It's Extremely glitchy and can often break your level.


A participant can only submit up to 5 levels, 1 level for each Overall Castle.

~ WATCH OUT! ~
The story of this event is simple: You've received a letter from someone by the name of Mr. Zoad, an Archaeologist! He has asked you to explore a small but diverse island in search of an ancient relic. He warns you, however, that his competitors might be after the same thing.

You must explore the four ruined castles to find the whereabouts of this ancient relic, and be paid in big coins by Mr. Zoad!

Details

Registration

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Posts

So is this ever going to be completed or is this project dead?
It will be completed!
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Animebryan
So is this ever going to be completed or is this project dead?
As Kentona mentioned, we are actually nearing its completion. Stay tuned!
So . . . is this completed yet? I was really looking forward to playing this!
Seiromem
I would have more makerscore If I did things.
6375
I give.
Instead of clutching this thing and cradling it, wanting it to be mine, I'll allow someone to pry it off my corpse. A download to the levels made should be somewhere in here. Whoever wants to organize it in the slightest and release it is welcome to. First come first serve type deal.
author=Seiromem
I give.
Instead of clutching this thing and cradling it, wanting it to be mine, I'll allow someone to pry it off my corpse. A download to the levels made should be somewhere in here. Whoever wants to organize it in the slightest and release it is welcome to. First come first serve type deal.


I'll take it.
I was planning on doing work on it as soon as I'm done with RMN World 2 - but seeing as this thing needs to come out and the fact that I've already been waiting over two weeks for a PM that Hali has yet to get around to, I don't see why not
Alright, I've had me a good snoop around.
If your level is not listed below, then I have been unable to find it, I will need a link to said level or where I can find the download for said level. I am also assuming that nobody wishes to edit their own levels or want their levels removed, if this is the case, PM me - thank you in advance
Skull River
Foggy Ferry Fortress
Greenhouse Garrison
Tired Towers
Sandflow Sewers
Greyocean Spiral
Pursuit Palace
Fallen Babel
Impastable
Brownstone Castle
Astral Ascent
Rainy Tower
Drainer Dungeon
Bolete Bastille
Forest Caldera
Mushroom Fortress
Shroom Sanctuary
Brimstone Barracks
Heavy Halls

I will be listing all modifications I make to levels on this page as well so if you're interested in how I change your levels, then it's right here

Skull River

- First Dragon Coin was centred
- A Dry Bones I deemed too close to an invisible block was moved to avoid any issues
- Removed some dry bones near the end to stop the large quantity of npcs giving the player a free 1up
I hate to post so many times but I feel it is important I have notices going out here, Seiromem; I have two versions of Foggy Ferry Fortress; One with switches, the other without, which is correct?
The same applies for Greenhouse Garrison, one has a ton of Hoopsters, one does not - which is correct?
Seiromem
I would have more makerscore If I did things.
6375
FFF I believe the one that had two paths is the correct one (the one with switches).
For GG, the one wit less hoopas is the best one. Make sure the boss is the correct one too.
author=Seiromem
FFF I believe the one that had two paths is the correct one (the one with switches).
For GG, the one wit less hoopas is the best one. Make sure the boss is the correct one too.
Cheers

Tired Towers

- Platform graphics modified ever so slightly to get rid of layered edges
Again, I need this to be noticed so sorry for multiple posts but...
Seiromem, can you send me the latest versions of your levels, Foggy Ferry Fortress is missing the boss and Valley of Howling Winds mp3

Sandflow Sewers has NOT been modified

GreyOcean Spiral has NOT been modified

- Came back to check the dragon coins, turns out there were only two, I barely understand the inner workings of this level so I have added three dragon coins in the side parts of the level

Pursuit Palace has NOT been modified

Fallen Babel has NOT been modified

Impastable

- Cleaned up pipes with backgrounds (I have no idea how to explain it)


I was going to do some more tonight but shit went down today and I really don't feel like it, tomorrow I should hopefully get some done

Greenhouse Garrison

Removed the somewhat pointless door back at the start of the level

Brownstone Barracks

Fixed the stairs graphics the best I could
Removed the somewhat pointless door back at the start of the level
Removed leaf power-up at the end of the level
Removed pointless donut bridge at the end (1up farm) and replaced with bridge

Astral Ascent has NOT been modified

Rainy Tower has NOT been modified

Drainer Dungeon has NOT been modified

Bolete Bastille

Pointless exit door removed

Forest Caldera

Pointless exit door removed
Added fifth dragon coin

Mushroom Fort

Pointless exit door removed

Shroom Sanctuary has NOT been modified

Brimstone Barracks

Skipped the pointless outside bit
Changed boss's music and background to copy level

Heavy Halls has NOT been modified
Okay, just waiting on two things now, a hub and a final boss fight. I'm hoping Seiromem can get around to building a final boss fight seeing as Dr. Toadly is his area of expertise and I'll start getting around to the hub level tomorrow. We'll get this out soon.... probably.... hopefully
masterofmayhem
I can defiantly see where you’re coming from
2610
Sound like some progress has finally been made. good to hear.
author=masterofmayhem
Sound like some progress has finally been made. good to hear.

I'll admit there hasn't been many advances since my last post but I've had a very busy two weeks, I'm hoping to have the hub level completed soon, but I can only release it properly when Seiro has made the boss level
masterofmayhem
I can defiantly see where you’re coming from
2610
author=jackalotrun
author=masterofmayhem
Sound like some progress has finally been made. good to hear.
I'll admit there hasn't been many advances since my last post but I've had a very busy two weeks, I'm hoping to have the hub level completed soon, but I can only release it properly when Seiro has made the boss level

Well, I also haven't been here for 2 months. but remembering how long it took for things to get done before, any progress is good progress in my mind.
Good to see this is making some progress. I wanna LP this & the 1st one back-to-back.
Seiromem
I would have more makerscore If I did things.
6375
I can make a Dr. Toadly boss fight.
You still making that Toadly boss fight or have we hit another roadblock
Seiromem
I would have more makerscore If I did things.
6375
Now that I'm trying out work methods, I can work on it instead of procrastinating!

Honestly shouldn't take me very long at all. A few days at most. How's your progress?

You just need a boss-fight, no pre-level or anything right?