Description

~ LOOK! ~
"In anticipation of Super RMN World 2: Bro-shi's Island (or whatever it will be called), I'm taking it upon myself to issue a call to all potential SMBX devs! Even if you've never touched the engine, now's the time to give it a shot!"
It's like what Isrieri said, and I'm saying the same thing for this sequel to the Castles Masterpiece Set!

Time to give SMBX a shot and make a level!


Sign Ups: 4/02~4/05
Development: 4/05~5/05
Compilation: 5/05~5/08
Release: 5/09

~ Hey, Listen! ~

This is important, as it'll affect what your levels are!

All levels must be made as if a part of one continuous castle. The continuous castles themselves each have their own theme and hub, five in total.

  • Shroomland ForestThis area's castle has many plants, especially mushrooms, and many piranha plant enemies! The foundation of this castle is blue-green bricks.

  • GreyOcean Ravine
    This area's castle has lots of water and grey-blue bricks.
    Many fish enemies should be used, remember your level doesn't have to be completely submerged, just use water!

  • Redbrick Desert
    This area's castle is basically dry, sandy with red-ish bricks for the foundation. Dry Bones (SMB3 Version/Resized SMW Version), cacti and various other Desert enemies should be here!

  • Sky Domain
    This area's castle is A giant floating castle, include many clouds and grey to white bricks! (SMW Castle tiles would work fine here)
    Enemies should consist of lakitus, parakoopas, bullet bills (Restrict the amount of homing koopas) and various other flying enemies.

  • Industrial Zone

This zone is to have aztec like bricks with many metal frameworks around it, this is because toadly is there, and he like steel.
Oh, and he also likes poison mushrooms, Mind-controlled toads and various spike traps, but that's just him.
Yes you must include those, if you want the graphics download them here:
http://rpgmaker.net/media/content/users/17331/locker/Industrial_Zone_enemies.zip



The first four areas listed are all avalible from the starting point, so you can do them in any order. Keep this in mind! This means that each continuous Castle needs to have easy and hard levels, not one or the other! If there are too many easy levels in a castle, we'll force the new additions to be harder, and vice-versa!

The exception to this rule is the fifth Overall Castle, the Industrial Zone. You should make your levels for this area more on the difficult end, as this area is only unlocked by completing the other four.

Fitting into the theme is not enough for the level to be accepted! Levels must have:

Be saved with THIS naming theme:
<dev>_<zone>_<level>_<diff>_<version>
Example:Ratty524_3_PursuitPalace_4_2

The Difficulty section is assumed to be out of 5, do not put 6 here (you might even want to refrain from making a 5 until the "Industrial Zone"

  • One checkpoint, and only one.
  • The game will only utilize Mario and Luigi as characters
  • All water must be swimmable. Waterfalls must not be.
  • An average castle should take no longer than 2 to 4 minutes to complete. (And no shorter than 1 minute)
  • The game wont be 2-player, so don't focus on it, but make sure it is at least possible for 2 players.
  • No secret stars.
  • At least two power ups, one at the start and one at the checkpoint.
  • Use invisible blocks wisely. No putting them over pits or other nonsense of that sort.
  • THE LEVEL MUST END IN ONE SMB3 STAR
  • THE LEVEL MUST CONTAIN 5 DRAGON COINS!
  • LEVELS CANNOT CONTAIN BOSSES-Mini bosses are okay, however. Just make sure that they are indeed mini!
  • LEVELS CANNOT HAVE: SMW Dry Bones (This is due to a height issue, if you fix this issue you may use them) SMW Bowser Statue. (This is again because of a height issue, if Mario st0od on top of the statue when it fired, Mario would get hurt.) Wall Zipping, this is when you have a 1-tile high hallway, super mario ducks and enters, and when you stand up you "Zip" through the wall. It's Extremely glitchy and can often break your level.


A participant can only submit up to 5 levels, 1 level for each Overall Castle.

~ WATCH OUT! ~
The story of this event is simple: You've received a letter from someone by the name of Mr. Zoad, an Archaeologist! He has asked you to explore a small but diverse island in search of an ancient relic. He warns you, however, that his competitors might be after the same thing.

You must explore the four ruined castles to find the whereabouts of this ancient relic, and be paid in big coins by Mr. Zoad!

Details

Registration

You must be logged in to sign up for Castles Masterpiece Set 2.

Posts

I submitted version 1 of my ShroomLand Forest level to start off the event, I don't suppose I don't count as a judge on my levels
Actually, how are we going to handle judge-submitted levels? Assuming judges cannot judge their own levels, that only leaves two judges, so would the verdict have to be unanimous in those cases?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=AlexanderXCIII
Actually, how are we going to handle judge-submitted levels? Assuming judges cannot judge their own levels, that only leaves two judges, so would the verdict have to be unanimous in those cases?

^ This is a good question. I personally think a unanimous verdict would work best in this case.
I finished designing my first castle.
It is filled to the brim with splinters.
Name: Brownstone Castle
Difficulty: 3/5
Ratty524
The 524 is for 524 Stone Crabs
12986
Got my first level for this event in as well!

Pursuit Palace
Difficulty: 4/5 (?)
For the Redbrick Desert Area

- Your goal is ROCK THE PLACE.


... Speaking of which, we really should establish a naming convention with these levels, so that we can keep track of (1)Their difficulty and (2) which area they are supposed to go in.


As today is going to be a pretty busy day for me, I'll get to judging these levels either later on tonight or late tomorrow.
Seiromem
I would have more makerscore If I did things.
6375
Alright, naming theme it is!

You levels must be named as such:

(1-5) The Overall castle it is going into
-Username-Name-(1-5/5) Difficulty
1=Shroomland Forest
2= GreyOcean Ravine
3= Redbrick Desert
4= Sky Domain
5= Industrial Zone


Example:
3_Ratty524_PursuitPalace_4/5


Sound good?
masterofmayhem
I can defiantly see where you’re coming from
2610
How about something more like: Ratty524_3_PursuitPalace_4/5
How about Ratty524_3_PursuitPalace_4/5_2
<dev>_<zone>_<level>_<diff>_<version>
author=seiromem
Example:
3_Ratty524_PursuitPalace_4/5

...Except Windows won't let me use a "/" in a filename, but it otherwise sounds fine to me.

Also, do we have any sort of standard for rating difficulty? Because a level I'd consider to be 4/5 might* be harder than what someone else would consider to be 4/5.

*Read: almost certainly. I started playing BattleToads after watching a let's play and thinking it looked like fun.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
How about Ratty524_3_PursuitPalace_4/5_2
<dev>_<zone>_<level>_<diff>_<version>

I like this, though maybe the slash in the difficulty field isn't necessary. I think all levels should be gauged between 1-5, 1 being the easiest and 5 being the hardest.
You really don't need the /5 (because you can't have slashes in filenames barring some unicode ones that rmn will eat)
masterofmayhem
I can defiantly see where you’re coming from
2610
author=kentona
How about Ratty524_3_PursuitPalace_4/5_2
<dev>_<zone>_<level>_<diff>_<version>

That's what I said. But yeah, difficulty slash may be unnecessary.
I fixed the mp3 music. One should test a level
from start to finish before submitting it.
What format do we use?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Davenport
I fixed the mp3 music. More adjustments pending.

Uh... Shouldn't you do all those bug fixes before submitting a level?
Seiromem
I would have more makerscore If I did things.
6375
Kentona's

I'll update the event sometime.
There was only one bug that I fixed with the chocolate lava.
The rest of the level is good.
I also got to play Pursuit Palace. Cool concept.
author=kentona
How about Ratty524_3_PursuitPalace_4/5_2
<dev>_<zone>_<level>_<diff>_<version>


No, it should be DevName_ZipCode_World_LevelName_Version_SSN_AnnualWageEarnings_#yolo
Hmm, I'll change the filename next version]
And so the first level with a "correct" filename has been submitted.

Skull River
Difficulty: 4 out of 5 (Addit is gonna kill me "Rom Hack" Tier)

Now I'm going to check out the other submitted levels.
Alexander XCIII : Skull River

- The music doesn't play which as I've checked, is down to a problem in the file name
- In the second section with moving lava, if the skull bridge comes off at altitude, it has a tendency to ride the ground, which is a bit visually obtrusive
- That section with single skulls one after another is overkill because it only takes you one false move, I think two would suffice.
- Otherwise it seems fine, i'll have another play-through when i'm a little less drowsy, but other than that you should be good to go from me.