Description

~ LOOK! ~
"In anticipation of Super RMN World 2: Bro-shi's Island (or whatever it will be called), I'm taking it upon myself to issue a call to all potential SMBX devs! Even if you've never touched the engine, now's the time to give it a shot!"
It's like what Isrieri said, and I'm saying the same thing for this sequel to the Castles Masterpiece Set!

Time to give SMBX a shot and make a level!


Sign Ups: 4/02~4/05
Development: 4/05~5/05
Compilation: 5/05~5/08
Release: 5/09

~ Hey, Listen! ~

This is important, as it'll affect what your levels are!

All levels must be made as if a part of one continuous castle. The continuous castles themselves each have their own theme and hub, five in total.

  • Shroomland ForestThis area's castle has many plants, especially mushrooms, and many piranha plant enemies! The foundation of this castle is blue-green bricks.

  • GreyOcean Ravine
    This area's castle has lots of water and grey-blue bricks.
    Many fish enemies should be used, remember your level doesn't have to be completely submerged, just use water!

  • Redbrick Desert
    This area's castle is basically dry, sandy with red-ish bricks for the foundation. Dry Bones (SMB3 Version/Resized SMW Version), cacti and various other Desert enemies should be here!

  • Sky Domain
    This area's castle is A giant floating castle, include many clouds and grey to white bricks! (SMW Castle tiles would work fine here)
    Enemies should consist of lakitus, parakoopas, bullet bills (Restrict the amount of homing koopas) and various other flying enemies.

  • Industrial Zone

This zone is to have aztec like bricks with many metal frameworks around it, this is because toadly is there, and he like steel.
Oh, and he also likes poison mushrooms, Mind-controlled toads and various spike traps, but that's just him.
Yes you must include those, if you want the graphics download them here:
http://rpgmaker.net/media/content/users/17331/locker/Industrial_Zone_enemies.zip



The first four areas listed are all avalible from the starting point, so you can do them in any order. Keep this in mind! This means that each continuous Castle needs to have easy and hard levels, not one or the other! If there are too many easy levels in a castle, we'll force the new additions to be harder, and vice-versa!

The exception to this rule is the fifth Overall Castle, the Industrial Zone. You should make your levels for this area more on the difficult end, as this area is only unlocked by completing the other four.

Fitting into the theme is not enough for the level to be accepted! Levels must have:

Be saved with THIS naming theme:
<dev>_<zone>_<level>_<diff>_<version>
Example:Ratty524_3_PursuitPalace_4_2

The Difficulty section is assumed to be out of 5, do not put 6 here (you might even want to refrain from making a 5 until the "Industrial Zone"

  • One checkpoint, and only one.
  • The game will only utilize Mario and Luigi as characters
  • All water must be swimmable. Waterfalls must not be.
  • An average castle should take no longer than 2 to 4 minutes to complete. (And no shorter than 1 minute)
  • The game wont be 2-player, so don't focus on it, but make sure it is at least possible for 2 players.
  • No secret stars.
  • At least two power ups, one at the start and one at the checkpoint.
  • Use invisible blocks wisely. No putting them over pits or other nonsense of that sort.
  • THE LEVEL MUST END IN ONE SMB3 STAR
  • THE LEVEL MUST CONTAIN 5 DRAGON COINS!
  • LEVELS CANNOT CONTAIN BOSSES-Mini bosses are okay, however. Just make sure that they are indeed mini!
  • LEVELS CANNOT HAVE: SMW Dry Bones (This is due to a height issue, if you fix this issue you may use them) SMW Bowser Statue. (This is again because of a height issue, if Mario st0od on top of the statue when it fired, Mario would get hurt.) Wall Zipping, this is when you have a 1-tile high hallway, super mario ducks and enters, and when you stand up you "Zip" through the wall. It's Extremely glitchy and can often break your level.


A participant can only submit up to 5 levels, 1 level for each Overall Castle.

~ WATCH OUT! ~
The story of this event is simple: You've received a letter from someone by the name of Mr. Zoad, an Archaeologist! He has asked you to explore a small but diverse island in search of an ancient relic. He warns you, however, that his competitors might be after the same thing.

You must explore the four ruined castles to find the whereabouts of this ancient relic, and be paid in big coins by Mr. Zoad!

Details

Registration

You must be logged in to sign up for Castles Masterpiece Set 2.

Posts

author=kentona
From the RULES:
THE LEVEL MUST END IN ONE SMB3 STAR


so that's what I did.

E:
also, it's kentona not Kentona

I just double-checked, and it has the mushroom-flower-star roulette, not the star.
oh right. I got the SMB3 star confused with the SMW star (thinking that the SMB3 star didn't End the level automatically)
Ratty524
The 524 is for 524 Stone Crabs
12986
So 'dis game dev period ends on May 5th, which means holy crap we don't have much time left on this game. D:

Have we compiled a list of what levels are fully approved and what aren't? I know Davenport's and at least one of Alexander's levels are.
well, we kind of have an underwhelming number of submissions to this. any plans to redress this?

also, with my level, so far only Alex gave feedback (unless I missed others?) - if the only beef right now is my dumb end star, the compiler of the project can just change it. If there are other issues, let me know and I can fix them.
author=kentona
well, we kind of have an underwhelming number of submissions to this. any plans to redress this?


I have been very slowly piecing together a rather mediocre fortress level for world 2. That should help.
masterofmayhem
I can defiantly see where you’re coming from
2610
I'll get back into it shortly.

Although maybe we could use an extension to drum up more levels.
I've been extremely lazy lately and haven't done... anything. But I'll get around to it, I swear! And at this point, an extension would... definitely be a good idea. We need more levels for this!
Seiromem
I would have more makerscore If I did things.
6375
Maybe we should get someone who can actually run an event run it?

That might help.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=seiromem
Maybe we should get someone who can actually run an event run it?

That might help.

You can actually try? That'll help as well. :P
Seiromem
I would have more makerscore If I did things.
6375
Getting levels isn't really a problem, as long as around 70% of participants submit a few levels we'll be fine.

I, on the other hand, need to get working on the boss levels.
I thank you for the hoopster graphic by the way, quite amazing if I do say so myself.

Also, Imma request some ideas for the other three bosses except for the industrial zone.

Also, I'd like a way to chat with all judges at once. Something like skype. Any ideas?
author=seiromem
Getting levels isn't really a problem, as long as around 70% of participants submit a few levels we'll be fine.

Do you think people'll send in enough levels by the 5th? I think a deadline extension is a good idea at this point.

Also, Imma request some ideas for the other three bosses except for the industrial zone.

For the sky world I was thinking of something involving Lakitu (specifically, Lakitu piloting some sort of mecha, but I'm not sure if such a boss would be really cool or really dumb)

Also, I'd like a way to chat with all judges at once. Something like skype. Any ideas?

I don't use Skype, but I could work with some sort of text chat. On the other hand, my free time is limited for the next week or so due to final exams and other end-of-semester shenanigans (I don't know how many more people are in a similar situation, but it's another reason to extend the deadline, IMO).
Seiromem
I would have more makerscore If I did things.
6375
Oh, I assumed an extension was happening, guess it's something I'm used to.

Yes, time extension, how much do you think we need?
I'd say another few weeks, so around may 15th or something.

And by using skype, we don't have to use the voice chat (I'd prefer not to anyways) It also has a text chat, so it was the best example I could give =P
author=seiromem
Yes, time extension, how much do you think we need?
I'd say another few weeks, so around may 15th or something.
Two weeks (the 17th or 18th) might be enough, if people aren't as lazy as I am everyone gets levels in quickly, and the judges leave enough time for users to revise their levels, but it doesn't take into account anyone with final exams, etc. during that time.

E: Also, the amount of participation so far strikes me as somewhat low. If everyone who's signed up now submits at least two levels (and you do all five bosses), that gives us about 35 levels, which is probably enough, but most of the discussion up to this point seems to be between the judges and one or two other users.
Ratty524
The 524 is for 524 Stone Crabs
12986
Is there an alternative to Skype? I also don't have it.

Another thing we could talk about is getting a spreadsheet together or something to keep track of approvals made by individual judges.

Anyhow, the two-week extension is fine on my end.
Seiromem
I would have more makerscore If I did things.
6375
I extended the deadline.

Hehehe.... I did that... the power... hehe.....
Decky
I'm a dog pirate
19645
I need to do a thing for this.
author=Deckiller
I need to do a thing for this.
NOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooo...........
Ratty524
The 524 is for 524 Stone Crabs
12986
ATTEN-SHUN!

Because y'all were hurlin' and twirlin' and not making up your minds on things, I decided to make a Google spreadsheet listing the levels we currently have and their current status in the judging process.

Take a look:
https://docs.google.com/spreadsheets/d/1kaSukg63iUhktjQYEfA4KS2vddVKmJY4e8wiACR8qBg/edit?usp=sharing

For Alexander and Jackalotrun specifically, feel free to edit this if you have any updated information in regards for each level. This should help us (mainly sieromem and the judges) keep better track of these levels.

Also, it's darn good that you extended the deadline, because as of now, we only have 14 levels, none of which are unanimously approved (to my knowledge).

There are 6 levels for World 1, one level for World 2, 3 levels for World 3, 2 for World 4, and 2 for World 5. The game would be pretty imbalanced in terms of variety if we decided to rush it in the way it is now.
Seiromem
I would have more makerscore If I did things.
6375
oh, great, the ever-so lovely run-time error 62.

Only one level for world 2 you say? I wonder why that is....
Seiromem
I would have more makerscore If I did things.
6375
Alright, added a different Greenhouse Garrison, this time I hope the block puzzles wont be that much of a hold up.

If the boss battle is still bad, I'll go with a different layout.