Description

You have traveled back in time to the 90s! You look around your room and see a massive collection of games. Mario, Zelda, Mega Man, Castlevania, Metroid, Sonic, Street Fighter, and more, all waiting to be played. You can listen to your older brother playing Doom in the other room and The Simpsons on the family TV. You see posters of the Ninja Turtles and Transformers, along with countless toys of all kinds. You can even sense the smell of pizza coming from the kitchen! So many great memories are coming back to you!

You go and turn on your computer and see something different. Not only is your computer more advanced than it ever was before. (Heck, you don't even remember having a computer all for you, you always shared the family computer) It now has a brand new program pre-installed: RPG Maker. "Awesome!" you think, "I can make one of those cool Final Fantasy games!". You proceed to spend hours planning how to make your dream game; thinking of sharing it with all your friends at school until you realize something... You only have a single floppy disk to put the game on.

Well, not everything was better in the past.

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The 1.44 Floppy disk event is a way to celebrate the now-obsolete data storage medium and also a way to go back in time and appreciate how valuable space back then; where every single byte was valuable and games were optimized to make the most of each one (Unlike modern games were 50+ GB games has kind of become the norm).

The idea is simple: Make a game that can fit into one floppy disk. While there were lots of different kinds of disks with varying capacities back then, the most standard and well-known was the 1.44 MB one. You are free to do whatever you want as long as it can fit into those 1.44 MB. You are not restricted to the technology of the era either. Any modern game engine is fair game, as long as the compressed game still fits into 1.44 MB.


RULES:
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- Teams are allowed.

- You may use any engine.

- You can use any resources you've made in the past. This includes making resources before the event officially starts.

- The games must be uploaded to the event page.

- There must be at least 10 minutes of gameplay.

- The game size can't be larger than 1.44 MB. (After compression of course)

- RTP is allowed but the game should run without it installed. If you need help here are some tutorials for RPG Maker 2003

- The game should be able to run out of the box with minimal fussing. This ideally means that it should run by just clicking the .exe file. But if the game requires some extra files then those same files should go within the 1.44 MB limit.

- The event begins on Wednesday the 14th of April and ends at 4:00 am Thursday the 29th of April. (14.4 days. Get it?)

- RPG Maker VX / Ace, MV, and MZ are not available for this event. Their projects even stripped down to the bare minimum don't give enough room to fit into 1.44 MB. You can still use them if you somehow manage to make the game fit though. Good luck!

- Any questions? You can send a PM to "El_WaKa" on RMN or "WaKa" in the Discord server.

REWARDS:
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The best overall game will not only receive "The Golden Disk" achievement but it will also get to pick a free steam key from a list of almost 400+ games! All aspects of a game are taken into consideration (graphics, sound, gameplay, etc.) with the extra emphasis on how much unique content is available in the limited space.

There are also some extra achievements and makerscore to be won!:

"Don't copy that Floppy" 14 MS: For releasing a demo.

"The Master Copy" 60 MS: For finishing a game.

"The Golden Disk" 70 MS: For the best overall game.

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The event is over! Check out the results over here!
Congratulations to Unchained by Decky! You won the Golden Disk!

Details

  • 04/14/2021 12:00 AM
  • 04/29/2021 04:00 AM
  • 10

Achievements

Registration

You must be logged in to sign up for 1.44 Floppy Disc Event .

Teams Members Entry
Looks like I need to try something beside MV
This team has performed an illegal action and will be shut down.
Nostalgia
Everybody do the flop!
Tass Times in RMN
www.eMachinesFloppyDiskSettlement.com
Mirak calls for help! But no one came...
shittyabandonwarez.cn/dos/drekirokr-3540/download/
I miss floppy disks
flop pies
Diskette 0 Drive Seek Failure
Keep on smilin'
Insert the system disk before inserting the game disk.
C:\DOS\Run
It's very interesting
Fflo's Quest inside Naughty Lord's Dungeon, should be "released" on the Nintendo DS
RM1K44(B)
Flippity Flappity Floop
Keep the faith and run away!
RPG Maker 1440
Momekas one man band
Yeah why not
Floppy, but not sloppy
You said we couldn't, so we did.
360kB is enough for anyone
Sandware
I copied that floppy
is it time?
A floppy disk or floppy diskette (sometimes casually referred to as a floppy or diskette) is a type of disk storage composed of
Floppy0153
Floppy Disks were invented by computers to help us
RM_256k
Friends: The JRPG
1998 called. ...Can...Can I stay there for a while? Please? :o
Team Double Density
(A)bort (R)etry (F)ail
Final Fantasy but bigger
GOT 144 PROBLEMS BUT THE DISC AIN'T ONE
Still Loading...
An excuse to use RM 2k again
First time using 2003. Hope this works
Vitrolic Virtue Studio
Floppy Healy
America On-Lion Free Trial Disc
Floppin' on the Floor
Magick SOFT

Posts

Phew, gam done. It's possibly 10 minutes if you don't skim read and you get all the endings. Bonus time if you get lost or find bugs. First time using Twine...not easy to do semi complex or looping stuff. If size wasn't an issue I definitely would have used VNM or Ren'py heh.
author=Delsin7
Phew, gam done. It's possibly 10 minutes if you don't skim read and you get all the endings. Bonus time if you get lost or find bugs. First time using Twine...not easy to do semi complex or looping stuff. If size wasn't an issue I definitely would have used VNM or Ren'py heh.

ROFL. "You have become part of Dennis" - even if there's probably an in-joke I just missed, this just made laugh. Thank you for making my day ;)
Quick question, the event ends at 04/29/2021 04:00 AM.
What timezone this is?

I am at CEST and I think this page count time in a different timezone.

Knowing this would help/put my mind at ease, I am expecting to submit my game at 03:59 am, with just few spare seconds :P
1st: you should probably have a look at the time zone setting in your profile, as I am in CEST too, and for me the end time is shown to be 6 AM.

Second: maybe you shouldn't rely too much on having a few seconds left. What if your connection collapses just as you click submit?
A) Ah...I fixed it and have now correct time. 06:00 am it is!

2) I think that would be a fitting punishment, having 15 days to make a game and wasting 10 of those days Xd / I do think I can pull it off but it will be hard :D

Thanks!
pianotm
The TM is for Totally Magical.
32347
I have submitted a bugfixed version of my game! Thank you so much, Avee!

The bridge cave transfer glitch was thankfully minor.
The fireball not working was caused by having a physical element attached.
The Wing will definitely work now as I entirely disassociated it from the Player Tracker and it now turns on unique switches for each dungeon entrance. It's a bit "ifelse" heavy, but it will work right now, and even if it fails, it won't drop you in impassable terrain.

That should be every serious problem fixed.

Also, corrected some mapping errors I found, and I think I figured out why I couldn't get the evil castle to crumble.
Has everyone finished making it? OMG, I have to hurry up.
Marrend
Guardian of the Description Thread
21781
I'm looking forward to playing these. Not 100% sure which ones I'll play first, but, I'll drop a link to the commentary that would be on the gaming diary thread as per the other events.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
We did it dudes and dudettes, we made an event gam.
With the power of Rach and myself combined, we've done it. An RPGmaker VX Ace game that's 1.43MB !!!


One map, one event, 139KB of art, and a single little midi I made on a free website.

Some stuff if you go to play it.
* You can cancel out of choice menus to go back.
* Death is not a big deal, you'll respawn without losing progress.
* Due to cutting out crucial data files, you cannot open the game in the editor, but it runs just fun from the exe

This was an interesting and fun challenge in seeing just how much we could squeeze into very limited space.

I'm looking forward to checking out the other projects~!
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I have released to completion my first RMN "community" game.

Everyone, I present to you Detective Waka, an RMN gameboy game.
580KB of raw blips and blops!



Download: https://rpgmaker.net/content/events/floppy/files/Detective_Waka_Version_1_2_by_Mirak.zip

A huge thanks to Avee for helping me make this possible. Without Avee's aid I think I'd still be making backgrounds.

I don't have the energy to make a gamepage today, but it'll come soon.
Good luck to whoever's still on the final trek!
Decky
I'm a dog pirate
19645
Looks great!
So yeah I made a thing too. Thanks to deficiencyproductionz for the box art!

Download ended up being 612kb (it includes a bigger version of the box art). Uncompressed is around 1.12Mb

I was going to be much more careful with the file size, ended up not doing a lot of stuff. Like turning all images to XYZ and crunching them. The only thing I diligently did was crunching the MIDIs. Besides that, I think pixelorts are very smol. :3




Download here (or at the event list thing)

.
The entry finally has a start and an end, and a few things in-between. In hindsight, I should probably have named it "A song of bugs and frustration".
Uploaded the entry, though I'll try to iron out some of the issues until the end.
It's in the "old" rm2k3... but I can't guarantee it won't just crash the second you try to run it due to an "experimental" DynRPG plugin.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
I'm taking the chance to update the game with a few bug fixes, some graphical errors and also put in a bunch of new interactable objects inside every house you can go into. Talk to everything!

It's up there, or click here: https://rpgmaker.net/content/events/floppy/files/Detective_Waka_Version_1_2_by_Mirak.zip
I've put my submission Tesseract Quest online, for convenient playing. If you want to download from the event page, open the index.html in your browser.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Finally uploaded OATH.

Still feeling like shit, but managed to put together what I had done so far. Didn't have time to test it all... sorry!

Some really cool entries! I'll definitely try a few of these once I'm feeling better.

EDIT: gamepage is here.

I'm pretty sure that even if I hadn't gotten sick, I wouldn't have been able to finish the game... it's sad that even after all these years I still can't plan a small project accordingly.
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
I didn't finish and ran out of time to work on it, but I submitted what I had. Nothing more than two maps of custom RM2000 resources.

I did learn however that I am capable of making my own resources. They aren't pretty and I had to use the RTP as a base layer to make sure everything lined up right, but it's mine.

Originally I was aiming for the SMT: Persona PSP overworld aesthetic but a low color, low resolution version. Ran out of time early on to make that work, so scattered rectangle building clusters it was.
My text-based game is ready to play! Help a spider escape a house in the mid-1990s. Should be at least 10 mins of content, especially if you go for all 12 unique deaths and 3 (pretty similar) happy endings.

Edit: Updated the game to not kick you out after each ending. (Hit "The End" to start over, do Ctrl-Q to quit!)