Description

Results are in!

1st Place: Will You Ever Return? by jackspinoza
2nd Place: Wine & Roses by Craze
3rd Place: Dead Moon Night by Fomar0153 and Indra

Judges' comments forthcoming.



First and foremost, thanks to Archeia_Nessiah for the wonderful event page CSS!

October's already here! It sure did sneak up on us like a creepy crawly black widow spider, fangs poised for a nasty, venomous bite! Like all arachnaphobes, we sprang to our feet, panicked, and tripped over the night stand decided that we're overdue for another month-long game development contest!

The Theme? Anything related to Halloween! Horror, trick-or-treating, zombie attacks, ghosts...it's your call!

This is a very broad theme: as long as the game is in the spirit of Halloween, you'll be fine. Feel free to ask if you don't think your game applies to the theme. You may use any game development engine. Additional rules are listed below.

The deadline is 12pm UTC on Halloween4pm UTC on November 3rd. A panel of judges will play each game and rank the top three entries. Users may vote for their favorite game once the contest is over; voting will be handled through this page. Results will be announced via podcast. It's the All Hallows' Event...or, I guess you could say, the Nightmare Before Halloween!


Step 1: Sign up for the contest in the "Registration" section below this event description. You can enter this event solo or as a team. Additionally, you may submit as many games or join as many teams as you'd like.
Step 2: Create your game page. Normal submission rules apply.
Step 3: Post your download to the game page once it's approved.
Step 4: Submit your game download to the contest by using the commands on the upper-right corner of this page.



Winner: Patron Spirit of Halloween Achievement (worth 100 makerscore), an LP from one of the judges, a review from one of the judges, and a free copy of RPG Maker VX Ace.
2nd place: Ragdoll Love Interest Achievement (worth 75 makerscore), an LP from one of the judges, and a review from one of the judges.
3rd place: Duckbilled Evil Scientist Achievement (worth 60 makerscore) and a review from one of the judges.
Voters' choice: Two-Faced Mayor Achievement (worth 100 makerscore).
Participation (including judges): Sadistic Sack's Shadow Achievement (worth 50 makerscore).

(Feel free to nag the judges until you get your review.)


  • The game must be related to Halloween. Unsure if you game meets the theme? Just ask!
  • You may use any game development engine.
  • Only completed games are allowed! No demos!
  • Preexisting resources may be used, but no games that were started before the beginning of the event are allowed.
  • No late submissions; the deadline is strictly 12pm UTC on Halloween (October 31, 2012). Exceptions may be made if judges find a game-breaking bug.
  • There is no limit on team size; you may also work alone.
  • You may submit as many games and join as many teams as you'd like.
  • Judges' entries will not be ranked, but they will still quality for the voters' choice achievement.
  • All necessary files must be included in the download.
  • Only one VX Ace copy is available - please take this into account if you're on a team.
  • If the winner does not want VX Ace, s/he will pass it to the 2nd place winner, and so on, until we find a person who wants it.
  • All of RMN's normal policies apply.
  • If you have any questions, ask in the comments section or PM Deckiller.

Details

Achievements

Registration

You must be logged in to sign up for All Hallows' Event.

Teams Members Entry Votes
Mario's Mansion II
  • 1
Spirit Yumm
  • 1
Forest Map Madness
  • 3
She Who Likes Achievements
  • 0
Bludgeon of Inspiration
  • 0
Blue Pumpkin Games
  • 3
Demented Jester
  • 1
candies omg candies everywhere
  • 1
Resident Evil
  • 1
Wine & Roses
  • 5
dragons_fire games
  • 2
Haunted House Here, Ha Ha
  • 1
Team Me
  • 3
Purplex
  • 0
Jack Spinoza
  • 3
NecromireGames
  • 0
Flying Jester
  • 2
Slenderman's Army
  • 0
The Horrorterrors of Candy Cane Mountain: A Choose Your Own Adventure
Headless Eldritch Horror with a Sphincter for a Face with a Walker
Crayons and Papers
Arguably the perfect man
Will probably finish something this time
(Trick || Treat)
Let's Carve a Gourd
Samhain Sassy Soiree
Just in case I do anything
jomarcenter games
Onward! Defrosted Tuna Team
Xp hunters
ok
Wolfpack
Lord of CC will CC you... TO DEATH
Nobody
Just Jude
Team Of One
Generic horror game.
Spooky Specters
It's Acezon
Arachnaphobia
Deadly Dimention
Lucifer's Worshipper
Demonfly Studios
1 Person, 1 Game, 1 Month
Night Of The Terror
Evil Pyro: Killing by Mario Game
Memoirs of a Grimoire
Bump in the Night
Haunted Moors
Cthulhu Rises Over The City of Arkham
Insideous Horrors
Gold Team
Blue Rooms
moga
Home Alone
Mansion of Doom

Posts

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Whoops.
Well I've tried at least one of the games, I'll have to see how the others are.
As a judge I've not downloaded a single game yet so I don't know how it will end up. But I just want to point out this part of the submission rules:
All necessary files must be included in the download.

I hope you all followed that rule because... Well. A game that does not follow the submission rules is not eligible to win.

I don't know if the other judges agree with me there but that's at least my stance.

(I'll be honest. I just downloaded the Mario game v1.1 and it was a bunch of unopenable files (.lvl), not even a readme to tell me how to make the game run. So I lied, I have downloaded one project and it didn't follow the submission rules...

And it was a game made by the people who wrote the submission rules...)
Caz
LET'SBIAN DO THIS.
6813
Does that include any RPG Maker RTP? I didn't want to have to jack up the download size and have people re-re-re-re-re-download the same RTP over and over again, so I kinda left that bit out. Oops? D:
I for one followed the rule. Because I highly doubted anyone would have Sphere already. Particularly the version of the engine I used.

Plus, Sphere+My Game compressed is only 2.1 MB. I just looked, and wow...the RTP is a lot bigger than I imagined...
Marrend
Guardian of the Description Thread
21781
I was able to run Veil of Darkness on a computer with no other 2K3 files on it whatsoever, so our project should be fine on that front. What I'm kinda worried about is Caz's Not a Chance of a Ghost (Ace's RTP is huge) and Sana's They Come (Last I looked, it wasn't a stand-alone).
I'll make a mention in my notes when I can't get something to run without effort, and I'll come here for advice if I can't get something to run at all, but I'm going to make a game effort to play everything as a judge. We'll see how that goes.

edit: also having some trouble with figuring out how to run the smbx game.
I didn't include the rtp for rpg maker 2003 either...
The link for a free download of the rtp is posted right on the front page of Resident Evil though. I'll post it here as well,
http://2drpg.com/2003.php
and the game again below,
http://rpgmaker.net/games/4492/
For anyone having trouble with smbx, unzip Mansion II, install smbx, and copy the unzipped mansion folder into the worlds folder in the folder smbx installed into.
Craze
why would i heal when i could equip a morningstar
15170
Shinan
As a judge I've not downloaded a single game yet so I don't know how it will end up. But I just want to point out this part of the submission rules:
All necessary files must be included in the download.
I hope you all followed that rule because... Well. A game that does not follow the submission rules is not eligible to win.

I don't know if the other judges agree with me there but that's at least my stance.

If you're kvetching about RTP, then that shouldn't have to be included as per the design philosophy of EB! itself. You can download the RTP for each of the three latest makers right here:

http://www.rpgmakerweb.com/download/run-time-package

I know I'd much rather download a number of smaller games and one moderately-sized RTP than a bunch of bigger games. And besides, as a judge on RPG MAKER NETWORK I think it'd be expected that you'd have the RTP any which way.
Gotta agree with Craze in this case.That's the only reason why I didn't bother posting the RTP version file too. I've been spreading the word of Slenderman's Army on other sites, so i do have a version of Slenderman's Army that includes VX's RTP
Slenderman's Army 2.0 RTP Included
Caz
LET'SBIAN DO THIS.
6813
Ohhhh weeeellll.. as long as I get my participation achievement, I don't mind one bit. ^^ ... I will still get that, right?
Decky
I'm a dog pirate
19645
author=Shinan
As a judge I've not downloaded a single game yet so I don't know how it will end up. But I just want to point out this part of the submission rules:
All necessary files must be included in the download.
I hope you all followed that rule because... Well. A game that does not follow the submission rules is not eligible to win.

I don't know if the other judges agree with me there but that's at least my stance.

(I'll be honest. I just downloaded the Mario game v1.1 and it was a bunch of unopenable files (.lvl), not even a readme to tell me how to make the game run. So I lied, I have downloaded one project and it didn't follow the submission rules...

And it was a game made by the people who wrote the submission rules...)

You could always -=gasp=- check the game page!

RTP is an exception, and in SMBX's case, the directions are on the game page.
I didn't have the RTP to play Dead Moon Night, Wine & Roses, Chance of a Ghost et al. Craze linked me up with it, having a great time playing. No biggy for me. Good times.
However, it might be an idea to include the RTP to give your game a stand-alone, easy-access feel for gamers who aren't so clued up about indie game making (mums, mates etc). Most people these days have adequate storage on their computers/ hard drives for a few extra MBs of awesome game.
author=jackspinoza
I didn't have the RTP to play Dead Moon Night, Wine & Roses, Chance of a Ghost et al. Craze linked me up with it, having a great time playing. No biggy for me. Good times.
However, it might be an idea to include the RTP to give your game a stand-alone, easy-access feel for gamers who aren't so clued up about indie game making (mums, mates etc). Most people these days have adequate storage on their computers/ hard drives for a few extra MBs of awesome game.
While I have all the RTP needed, I agree with Jack.
Add an extra download, and with this extra download add ONLY THE RTP THAT IS NEEDED.
This way, you might be able to skip putting the 50mb animations or something :P
(Gonna judge some more games later tonight.)
Craze
why would i heal when i could equip a morningstar
15170
I agree entirely when it comes to games you're releasing outside of RMN. I developed and advertised Visions & Voices, which has 10k+ downloads on this site alone.

Wine & Roses was made for a contest on RPG Maker Network. I expect that the judges for such an event would have RTP. =|

Honestly, RMN would do well to have the option on a game profile to have a big download button for a version with RTP and a version without, and a little link underneath saying "don't know which to get? click here!". Uploading two versions and then having a single download button is not very helpful...
author=Deckiller
You could always -=gasp=- check the game page!

RTP is an exception, and in SMBX's case, the directions are on the game page.

Well the rule explicitly says:
All necessary files must be included in the download.

"in the download"

It doesn't for example say "All necessary instructions on how to run the game must be included in the game's gamepage."

Also this is the RPG Maker Network as in the place where we make RPGs not the RPG Maker Network as in the place we only use RPG Maker.


I guess this is really a minor issue and I suppose I'll play the games anyway. But don't expect me to think much of a game that didn't even bother to follow the submission rules. It's just my personal little crusade that I've been on for the last ten years or so.
I do not share this crusade, but I'm sure I'll have my own quirks and gripes and axes to grind.

Hopefully, by having three judges, we'll all offset each other's minor prejudices.

That said, I do have a general judging question to ask. Is it expected of us that we'll finish each game, or simply that we'll try? There are some levels in Mario's Mansion that I have been unable to complete, which is keeping me from progressing to the endgame, but I'm not keen on just grinding away at them when there are so many other things to judge. Likewise, if I encounter a game that is exceptionally grindy or broken, am I allowed to play as much of it as I can manage, or do I need the full experience to be judging fairly? I'm willing to give it a try if it happens, but I'm hoping for some leniency.
I would think that if a game was so broken or grindy that you cannot finish it, it wouldn't stand a chance of being top three anyway, especially with this many entries. But that is just the opinion of someone who has never had the experience of judging anything. Difficulty is a different issue, however. If I thought the game was a contender, I might ask the creator for a save or something to get me past the problem area.
It would depend if the difficulty would suit the game as to it's point, or if it's a contrived and obvious addition to make players stick around a couple of more minutes-

and since I guess my game and download entry didn't get accepted in time, I'll concede and say good job to the other contenders that did so- I shall definitely try out the other games.
Oh hey guys~
There's this thing called adding only the files you used to your project? It cuts down on the sizes amazingly!

For those who are using 2k3, you can open the RPG_RT.ini file and add in FullPackageFlag=1 and it will read that the RTP is added - so long as every RTP file you used in the game is included in their respective folders.* This way you only have to have the files you used be included.

Pretty sure you just have to have the files you used in their respective folders for VX/A games.

*Just don't forget battle animations (if you used any), sound effects, panoramas, system2 files (people always forget these!) and Vehicles. To double-check, just send to a friend who doesn't have the RTP, or move your own RTP file from where it is to test.