Description

Results are in!

1st Place: Will You Ever Return? by jackspinoza
2nd Place: Wine & Roses by Craze
3rd Place: Dead Moon Night by Fomar0153 and Indra

Judges' comments forthcoming.



First and foremost, thanks to Archeia_Nessiah for the wonderful event page CSS!

October's already here! It sure did sneak up on us like a creepy crawly black widow spider, fangs poised for a nasty, venomous bite! Like all arachnaphobes, we sprang to our feet, panicked, and tripped over the night stand decided that we're overdue for another month-long game development contest!

The Theme? Anything related to Halloween! Horror, trick-or-treating, zombie attacks, ghosts...it's your call!

This is a very broad theme: as long as the game is in the spirit of Halloween, you'll be fine. Feel free to ask if you don't think your game applies to the theme. You may use any game development engine. Additional rules are listed below.

The deadline is 12pm UTC on Halloween4pm UTC on November 3rd. A panel of judges will play each game and rank the top three entries. Users may vote for their favorite game once the contest is over; voting will be handled through this page. Results will be announced via podcast. It's the All Hallows' Event...or, I guess you could say, the Nightmare Before Halloween!


Step 1: Sign up for the contest in the "Registration" section below this event description. You can enter this event solo or as a team. Additionally, you may submit as many games or join as many teams as you'd like.
Step 2: Create your game page. Normal submission rules apply.
Step 3: Post your download to the game page once it's approved.
Step 4: Submit your game download to the contest by using the commands on the upper-right corner of this page.



Winner: Patron Spirit of Halloween Achievement (worth 100 makerscore), an LP from one of the judges, a review from one of the judges, and a free copy of RPG Maker VX Ace.
2nd place: Ragdoll Love Interest Achievement (worth 75 makerscore), an LP from one of the judges, and a review from one of the judges.
3rd place: Duckbilled Evil Scientist Achievement (worth 60 makerscore) and a review from one of the judges.
Voters' choice: Two-Faced Mayor Achievement (worth 100 makerscore).
Participation (including judges): Sadistic Sack's Shadow Achievement (worth 50 makerscore).

(Feel free to nag the judges until you get your review.)


  • The game must be related to Halloween. Unsure if you game meets the theme? Just ask!
  • You may use any game development engine.
  • Only completed games are allowed! No demos!
  • Preexisting resources may be used, but no games that were started before the beginning of the event are allowed.
  • No late submissions; the deadline is strictly 12pm UTC on Halloween (October 31, 2012). Exceptions may be made if judges find a game-breaking bug.
  • There is no limit on team size; you may also work alone.
  • You may submit as many games and join as many teams as you'd like.
  • Judges' entries will not be ranked, but they will still quality for the voters' choice achievement.
  • All necessary files must be included in the download.
  • Only one VX Ace copy is available - please take this into account if you're on a team.
  • If the winner does not want VX Ace, s/he will pass it to the 2nd place winner, and so on, until we find a person who wants it.
  • All of RMN's normal policies apply.
  • If you have any questions, ask in the comments section or PM Deckiller.

Details

Achievements

Registration

You must be logged in to sign up for All Hallows' Event.

Teams Members Entry Votes
Mario's Mansion II
  • 1
Spirit Yumm
  • 1
Forest Map Madness
  • 3
She Who Likes Achievements
  • 0
Bludgeon of Inspiration
  • 0
Blue Pumpkin Games
  • 3
Demented Jester
  • 1
candies omg candies everywhere
  • 1
Resident Evil
  • 1
Wine & Roses
  • 5
dragons_fire games
  • 2
Haunted House Here, Ha Ha
  • 1
Team Me
  • 3
Purplex
  • 0
Jack Spinoza
  • 3
NecromireGames
  • 0
Flying Jester
  • 2
Slenderman's Army
  • 0
The Horrorterrors of Candy Cane Mountain: A Choose Your Own Adventure
Headless Eldritch Horror with a Sphincter for a Face with a Walker
Crayons and Papers
Arguably the perfect man
Will probably finish something this time
(Trick || Treat)
Let's Carve a Gourd
Samhain Sassy Soiree
Just in case I do anything
jomarcenter games
Onward! Defrosted Tuna Team
Xp hunters
ok
Wolfpack
Lord of CC will CC you... TO DEATH
Nobody
Just Jude
Team Of One
Generic horror game.
Spooky Specters
It's Acezon
Arachnaphobia
Deadly Dimention
Lucifer's Worshipper
Demonfly Studios
1 Person, 1 Game, 1 Month
Night Of The Terror
Evil Pyro: Killing by Mario Game
Memoirs of a Grimoire
Bump in the Night
Haunted Moors
Cthulhu Rises Over The City of Arkham
Insideous Horrors
Gold Team
Blue Rooms
moga
Home Alone
Mansion of Doom

Posts

author=MrChearlie
The one who use this is going to have my respect

;A; )
I am still sad over the loss of the magnificent art
Decky
I'm a dog pirate
19645
Nah, feel free to reuse scripts, music, resources, etc. As long as the -game- itself is new, I personally don't mind.
Decky
I'm a dog pirate
19645
author=Irili
Quick question: I know it says we may use any engine but I would like to know if I may use StoryNexus to build my game in. It was used to make Fallen London. My only concern is in the judges judging the game. They would have to have an account to play it and there are only so many actions available at a time (10, with 1 action point regenerating every 10 minutes). There wouldn't be anything to download either; as it is entirely browser-based.

It might not be an issue anyways though because it isn't in open beta yet (though it is supposed to be sometime this month).


I don't mind too much, but the time factor could become a problem. It would be hard to LP, so if you won it would probably just be a video demo.
Hexatona
JESEUS MIMLLION SPOLERS
3702
author=Gourd_Clae
Hmm... if I copy Hexatona's "choose your own adventure idea" I might finish.

The last time I entered a competition I made a text adventure "Retro Fatale". The chief complaint with those is that those unfamiliar with the genre can fall into the classic traps of parser issues. (though for the most part that issue is a thing of that past)

Text adventures are actually pretty easy to make now with Inform 7, and with the proper extensions, you can make them more like choose you own adventure books.

If you love to write (or draw if you like visual novels), I highly recommend it, because it can be a lot of fun.
I love how the prizes are from "one of the judges" I bet you can guess which of the judges is referred to. :D

Also, as a judge, I just want to clarify that I'm open to bribery and if you're interested just PM me and maybe we can set up something. I'm open to everything from TF2 hats to Paypal donations. I'm very corruptible like that.*


*Bribes not guaranteed to have an effect.
Marrend
Guardian of the Description Thread
21781
Okay, I think I can do this. I'm aiming for "unreasonably silly", but we shall see.
author=Shinan
Also, as a judge, I just want to clarify that I'm open to bribery and if you're interested just PM me and maybe we can set up something. I'm open to everything from TF2 hats to Paypal donations. I'm very corruptible like that.*


*Bribes not guaranteed to have an effect.

... This amused me so much. xD

But anyway!
I'm going to give this one a go; I was thinking of making a horror game, so this gives me the opportunity to at least motivate myself.
Only a month to make a game? Ouch. I think I will pass on this one...
A month is plenty of time.
author=micahdude9
Only a month to make a game? Ouch. I think I will pass on this one...


It doesn't have to be a lengthy game. If I work up the motivation to piece together my entry, it will only be 15-20 minutes long at most.
author=Deckiller
author=Irili
Quick question: I know it says we may use any engine but I would like to know if I may use StoryNexus to build my game in. It was used to make Fallen London. My only concern is in the judges judging the game. They would have to have an account to play it and there are only so many actions available at a time (10, with 1 action point regenerating every 10 minutes). There wouldn't be anything to download either; as it is entirely browser-based.

It might not be an issue anyways though because it isn't in open beta yet (though it is supposed to be sometime this month).
I don't mind too much, but the time factor could become a problem. It would be hard to LP, so if you won it would probably just be a video demo.

this story nexus thing is tres fascinating! i shouldn't look into it too closely though. last thing i need is another creative ~hobby~ : /
Alright guys, announcing it now.

Operation Map Madness is back! This time, enter Nirelog forest, where Emi has lost her father! Armed with only a bottle of water, a torch and a backpack, she'll have to traverse the haunted forest to find her way to safety.

Sign-ups are here~ (If it's not working for you, wait a day. It's still in the process of being accepted.)

For those who don't know, * Map Madness is a collaboration of maps made by you and put together into a game. The last one, Manor Map Madness, is now completely complete, so check it out if you want to know what to expect of this.
would sign up but...anti-climbing paint
Marrend
Guardian of the Description Thread
21781
Who's got a Wand of Blasting? With any hope, it will be me!
Adon237
if i had an allowance, i would give it to rmn
1743
Ok, what are we being judged for exactly?
Max McGee
with sorrow down past the fence
9159
author=kentona
A month is plenty of time.


It's true.
author=Adon237
Ok, what are we being judged for exactly?

A quality project that is related to Halloween in some form or another.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I guess it's not in the theme enough to just have the ghost of a dead project return to us.
I signed up but I'm really only half-committed right now. I'll know by the weekend.