Description

Results are in!

1st Place: Will You Ever Return? by jackspinoza
2nd Place: Wine & Roses by Craze
3rd Place: Dead Moon Night by Fomar0153 and Indra

Judges' comments forthcoming.



First and foremost, thanks to Archeia_Nessiah for the wonderful event page CSS!

October's already here! It sure did sneak up on us like a creepy crawly black widow spider, fangs poised for a nasty, venomous bite! Like all arachnaphobes, we sprang to our feet, panicked, and tripped over the night stand decided that we're overdue for another month-long game development contest!

The Theme? Anything related to Halloween! Horror, trick-or-treating, zombie attacks, ghosts...it's your call!

This is a very broad theme: as long as the game is in the spirit of Halloween, you'll be fine. Feel free to ask if you don't think your game applies to the theme. You may use any game development engine. Additional rules are listed below.

The deadline is 12pm UTC on Halloween4pm UTC on November 3rd. A panel of judges will play each game and rank the top three entries. Users may vote for their favorite game once the contest is over; voting will be handled through this page. Results will be announced via podcast. It's the All Hallows' Event...or, I guess you could say, the Nightmare Before Halloween!


Step 1: Sign up for the contest in the "Registration" section below this event description. You can enter this event solo or as a team. Additionally, you may submit as many games or join as many teams as you'd like.
Step 2: Create your game page. Normal submission rules apply.
Step 3: Post your download to the game page once it's approved.
Step 4: Submit your game download to the contest by using the commands on the upper-right corner of this page.



Winner: Patron Spirit of Halloween Achievement (worth 100 makerscore), an LP from one of the judges, a review from one of the judges, and a free copy of RPG Maker VX Ace.
2nd place: Ragdoll Love Interest Achievement (worth 75 makerscore), an LP from one of the judges, and a review from one of the judges.
3rd place: Duckbilled Evil Scientist Achievement (worth 60 makerscore) and a review from one of the judges.
Voters' choice: Two-Faced Mayor Achievement (worth 100 makerscore).
Participation (including judges): Sadistic Sack's Shadow Achievement (worth 50 makerscore).

(Feel free to nag the judges until you get your review.)


  • The game must be related to Halloween. Unsure if you game meets the theme? Just ask!
  • You may use any game development engine.
  • Only completed games are allowed! No demos!
  • Preexisting resources may be used, but no games that were started before the beginning of the event are allowed.
  • No late submissions; the deadline is strictly 12pm UTC on Halloween (October 31, 2012). Exceptions may be made if judges find a game-breaking bug.
  • There is no limit on team size; you may also work alone.
  • You may submit as many games and join as many teams as you'd like.
  • Judges' entries will not be ranked, but they will still quality for the voters' choice achievement.
  • All necessary files must be included in the download.
  • Only one VX Ace copy is available - please take this into account if you're on a team.
  • If the winner does not want VX Ace, s/he will pass it to the 2nd place winner, and so on, until we find a person who wants it.
  • All of RMN's normal policies apply.
  • If you have any questions, ask in the comments section or PM Deckiller.

Details

Achievements

Registration

You must be logged in to sign up for All Hallows' Event.

Teams Members Entry Votes
Mario's Mansion II
  • 1
Spirit Yumm
  • 1
Forest Map Madness
  • 3
She Who Likes Achievements
  • 0
Bludgeon of Inspiration
  • 0
Blue Pumpkin Games
  • 3
Demented Jester
  • 1
candies omg candies everywhere
  • 1
Resident Evil
  • 1
Wine & Roses
  • 5
dragons_fire games
  • 2
Haunted House Here, Ha Ha
  • 1
Team Me
  • 3
Purplex
  • 0
Jack Spinoza
  • 3
NecromireGames
  • 0
Flying Jester
  • 2
Slenderman's Army
  • 0
The Horrorterrors of Candy Cane Mountain: A Choose Your Own Adventure
Headless Eldritch Horror with a Sphincter for a Face with a Walker
Crayons and Papers
Arguably the perfect man
Will probably finish something this time
(Trick || Treat)
Let's Carve a Gourd
Samhain Sassy Soiree
Just in case I do anything
jomarcenter games
Onward! Defrosted Tuna Team
Xp hunters
ok
Wolfpack
Lord of CC will CC you... TO DEATH
Nobody
Just Jude
Team Of One
Generic horror game.
Spooky Specters
It's Acezon
Arachnaphobia
Deadly Dimention
Lucifer's Worshipper
Demonfly Studios
1 Person, 1 Game, 1 Month
Night Of The Terror
Evil Pyro: Killing by Mario Game
Memoirs of a Grimoire
Bump in the Night
Haunted Moors
Cthulhu Rises Over The City of Arkham
Insideous Horrors
Gold Team
Blue Rooms
moga
Home Alone
Mansion of Doom

Posts

author=Indra
Mostly the game looked blurry and flat out bad in fullscreen

This is a GPU setting. It may not be an option if you are still using analog cables, though.
Indra
YOU ARE BEING TOO AGGRO
11514
Mostly the game looked blurry and flat out bad in fullscreen, and prevents me from, you know, taking notes for the actual reviews, or keep talking in irc, or...

Yeah, I don't like fullscreen. I ahve a nice big screen. Let me USE IT.
One would think fullscreen mode killed your dog or something.
Indra
YOU ARE BEING TOO AGGRO
11514
author=SnowOwl
The game is maybe 5 minutes max, surely your chatting can wait for that long?


See? Thats the thing. A game can't really force me to be FULLY INTENT ON IT. Same would go for a game that can't be paused. If I want to put my entire attention for it, it's my choice, and I will porbably do it, but the second it's forced on me, I will rebel (yes, we're rebellious tenneager gamers, you aren't the boss of me! >U)

And I tried alt+enter but did nothing. :I So I hijacked the script section and ripped it out. Probably if I had noticed the F5 thing I would have been as irritated by it.
author=Indra
A game (ANY GAME) should not force itself to be exclusively full screen. If a windowed version was possible, I could not find it.
Also, RM games don't have the graphics to fit large screens :I They look awful when enlarged.
Also, it demands "LOOK ONLY AT MEE" attention. This may just be me, but I got a big nice monitor so I could have MORE THAN ONE THING going on, at least in the background.

The game is maybe 5 minutes max, surely your chatting can wait for that long?
Either way, my bad I guess. There is a way to exit fullscreen (F5), I just forgot to include it in the controls. I'll be more careful in the future.
I use a third party application to force games that have a windowed mode to run in a fullscreen, borderless window. I use it for RM and I'm currently using it in Dragon Age 2. It is a mystery to me why many applications don't offer borderless windows modes by default.

author=Deckiller
Some monitors are pretty large, and I like to leave AIM and IRC open while I play games just so I can keep in touch with people in real time.

This is what multiple displays is for.
Decky
I'm a dog pirate
19645
I kind of agree that games shouldn't dictate a full screen mode. Some monitors are pretty large, and I like to leave AIM and IRC open while I play games just so I can keep in touch with people in real time. If I were judging, though, I most likely wouldn't deduct points for it.
Indra
YOU ARE BEING TOO AGGRO
11514
author=SnowOwl
Clearly not your cup of tea I see. Also why is it such a bad thing with a RM game in fullscreen?

A game (ANY GAME) should not force itself to be exclusively full screen. If a windowed version was possible, I could not find it.
Also, RM games don't have the graphics to fit large screens :I They look awful when enlarged.
Also, it demands "LOOK ONLY AT MEE" attention. This may just be me, but I got a big nice monitor so I could have MORE THAN ONE THING going on, at least in the background.

The game itself: by the time I played it I was well into th list and rather...burned out. It seemed pretty bland (as far as I got). You advance a corridor, sounds and such pop up from time to time. Wasnt terrible or anything (the notes came across a bit harsh, sorry :I) but not really my sort of thing.
Sometimes it makes the computer run slower. I also prefer to play windowed because I'll have something open in the background - usually a chat window or, in the case of reviewing, notepad - which I like to refer to now and then.
It's one of the reasons that the first thing I do when opening a 2k/3 game is the old Alt+Enter.
House of Horrors
You know what sucks? That a RM game tries to hijack itself into fullscreen.
NOT.COOL. Had to open up game and delete full screen script.
So…a hallway. Ok. It pings sounds and whatever. Aha. And now..uh?
It blacked out now? Ok, I can’t be bothered with this anymore. Next.


Clearly not your cup of tea I see. Also why is it such a bad thing with a RM game in fullscreen?
author=Marrend
Who writes all these "jokes" anyway? The ghostwriter?


Brilliant ^^
Something about food. bla bla bla.

Bone-appetite, goblin your goulash, terror-fried, I scream,
a sand-witch
Marrend
Guardian of the Description Thread
21781
Who writes all these "jokes" anyway? The ghostwriter?

*Edit: Wow. I didn't even notice that Lakewood Story - Episode 1 was added on 8/11/2012! Did anyone else?



boo-logne.


Amazing!

Where do they (ghosts) go on vacation?


Mali-BOO or the BOO-hamas or some other place with "BOO"


And what do they read?


BOO-ks
author=Clyve
author=FlyingJester
In the game of game making you get as many tries as you want, for as long as you want.
Until you're dead, that is.

A heaven with no programming or game making tools? What kind of dystopian paradise are you imagining?

...I apologize in advance for this.
What's a ghost's favorite lunch meat?



boo-logne.


author=kentona
I believe I can fly.
I get the same feeling when working with C++ pointers.

And when I'm the Flying Jester, of course. Which is quite often.
Indra
YOU ARE BEING TOO AGGRO
11514
author=kentona
I believe I can fly.

Your belief is irrelevant. Gravity will show your non-flying ass the TRUTH: YE CANNOT FLY RAW.
(Planes and dreams and shitz don't count >I)
I know and I am sorry for coming on strong just I just hate people saying shit about my effort I try my hardest and if it is not good enough it breaks me down you should understand that. Just not all people are the same not all people can take such opinions and bury them but yet again I am sorry. :) any ways I am going to bed goodnight people.
I believe I can fly.
Time for some bad Halloween jokes!! Yippee!

Q. What monster wears the most clothes?
A. A wearwolf!

Q. Where do you go when a ghost is chasing you?
A. To the living room!

one more? Well, because it's you guys. Two!? Well... alright then:

Q. What do you call two witches who share a broom?
A. Broom mates.
or
Q. What do you call two witches that live together?
A. Broom mates.
Indra
YOU ARE BEING TOO AGGRO
11514
Actually I did say the concept was good but it needed work, and I went on to say WHAT needed work instead of, say: "THIS JUST SUCKS".
I mean, I was way harsher on other games that didn't need as much work in the list and they certainly aren't flaring up like this. If you get so...agitated? over this kind of criticism, well, ok. I will say nothing if you prefer. Not wanting feedback is in your rights, I guess.
But I'd be thankful if you could cool down a bit (you're coming off a bit strong, and I think I was mild enough. If I offended you: it wasn't my intent (fuck, I actually tried to tone shit down, which is why I'm surprised).

Also, I will NOT LIE. You cannot fly on potential or ideas only. Everyone has great ideas and potential, but players can only see the EXECUTION.
Caz
LET'SBIAN DO THIS.
6813
The internet is full of people who are gonna say bad things about you even if they don't have the evidence to back it up. I'm not saying your game is bad or good (I haven't played it yet), but that's just how people are.

I used to be absolutely terrible at making games. I still am, but that's why I'm here. Otherwise I'd be out there making a butt-ton of cash from being awesome at game making. The point is, you will only ever improve. Don't let people saying "your game sucks" bring you down, just ask them why it sucks and what you can do to improve it. You can't tell them they're wrong, because that's their opinion.

All you can do is try to make something that they'll say "your game is great!" to instead, or try to argue with them about why you think it's good. Which of those seems more sensible/mature/productive? :P