Description

This is a short collaborative event project wherein we create Ghost House levels in SMBX. I will then judge and critique the levels, and after a period in which we all work together refining the levels, I will compile the best levels into a game called Mario's Mansion.

Timelines
Initial Level Submission Period: October 4th - October 18th
People are free to sign-up and submit new levels for a 2 week period.

Level Refinement and Rejection Period: October 19th - October 26th
I (and any other volunteers) will play the submitted levels and make judgments and refinement suggestions (and rejections) over a 1 week period. We will collaborate together to make some decent levels! No new level submissions allowed during this time.

Compilation Period: October 27th - October 30th
I will take the final version of the levels and compile them into a single game.

Release Date: October 31st
Obviously.

Submission Rules
  • You must use SMBX v1.3 (the download link is in the Engines page if you don't have it already)
  • There is no limit to the number of levels you can submit. (But only the best levels will make it to the final game)
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.
  • If your level has a boss, let me know.
  • Most important rule: Have fun!


Level Rules
  • We can't all use the Ghost House music for our levels. Please, try using a different music track. (You can include MP3s with your submission)
  • The theme is Ghost House levels (if you don't know what that means, then play some Super Mario World and then come back). However, other spooky settings will be acceptable (assuming they meet the quality standards)
  • Traditionally, the end of the level in a Ghost House is the SMW moving bar. But feel free to use different level endings if appropriate for your level.
  • If you want to include secret exits, feel free! (But again let me know if you do this so that I can account for it when I compile the final game. Also, include a text file explaining how to get it)
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)


Refinement Period (Level Quality)
  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and level endings must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.



Details

  • 10/04/2011 04:52 PM
  • 10/19/2011 11:59 PM
  • kentona

Registration

You must be logged in to sign up for Mario's Mansion.

Posts

Solitayre
Circumstance penalty for being the bard.
18257
And here I finished mine on time after all.

Ghost Dancers

Difficulty 2/5

As usual my level is a pretty run-of-the-mill level without any insane gimmicks. It's a mostly straight forward ghost house with one puzzle section.

I need to check out some of these other levels now.
Decky
I'm a dog pirate
19645
My level will probably be around the same thing as Solitayre's. Actually, Soli, I was thinking about doing another Ghost Treehouse :D
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh, man. I just downloaded and played one of Link's stages, and I definitely approve of using those enemy and block graphics across the board for all stages in the game. Kick ass.
Solitayre
Circumstance penalty for being the bard.
18257
My level has extra graphics too, check it out!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Ooh, pumpkins.
Solitayre
Circumstance penalty for being the bard.
18257
I played your train level LockeZ, I think it would be 500% better if it were a scrolling level.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
After dying 31 times before beating Kentona's level, I have concluded that I am pretty bad at Mario.
Sorry if Death Cave's too small... I do my best to make them as long as possible...

The House Of Ghosts

Difficulty: 1

I WOULD LIKE TO PUT IT FORWARD AS A FIRST LEVEL...
chana
(Socrates would certainly not contadict me!)
1584
author=LockeZ
After dying 31 times before beating Kentona's level, I have concluded that I am pretty bad at Mario.

If you've seen kentona play, you wouldn't be surprised.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=jackalotrun
Sorry if Death Cave's too small... I do my best to make them as long as possible...

The House Of Ghosts

Difficulty: 1

I WOULD LIKE TO PUT IT FORWARD AS A FIRST LEVEL...


Dude, sorry, that's not a Difficulty: 1. That's a Difficulty: 0. And still waaaaay too short. Try making it about ten or fifteen times that long at bare minimum. Ten times that long would still be kind of a short level.

Also, the outside of the ghost house and the goalpost at the end both look wrong.
Solitayre
Circumstance penalty for being the bard.
18257
Since the deadline was extended I used the time to make my level even more awesome.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
My level has a boss btw. Should I set up an exit or will you do that for me?
I posted my BOSS level. Dim Darkness.
The boss was supposed to be Big boo in chains but I found no sprite to do so at least not now so I sutteled with MB.
I maxed out my event slots so there is lot of stuff going around on 1 screen but it doesnt lag atleast not on my computer.
Hope you enjoy!
Oh, and yes the level is JUST the boss. I might make a transition at a later build but I want to see what people think about it first.
Reuploaded Dim Darkness with a new music track I thought it fits better with the fight.
Turning Tricks is a wicked cool level...but I keep dying in the fire gauntlet. :<
I love speed running The phantom Train.
Its so much fun. :)
Until the checkpoint comes along with that ghost that forces me to slow down... :(
Darn you ghosts!
Decky
I'm a dog pirate
19645
I can't believe I managed to bang this out in the hour and a half before work.

GHOST TREEHOUSE

Difficulty: 3/5
Decky
I'm a dog pirate
19645
I killed the contest chat :O
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Flying_pancake's level could use some serious help. I mean, for one thing, you can just jump over the blocks at the beginning and end the stage. For another thing, the stage itself is like 25 kinds of glitchy. And for another thing, if you play it the way it seems like it's "supposed" to be played (standing on what appears to be a moving platform and avoiding all the obstacles and enemies until it gets to the end) you will enter a no-win state.