Description

This is a short collaborative event project wherein we create Ghost House levels in SMBX. I will then judge and critique the levels, and after a period in which we all work together refining the levels, I will compile the best levels into a game called Mario's Mansion.

Timelines
Initial Level Submission Period: October 4th - October 18th
People are free to sign-up and submit new levels for a 2 week period.

Level Refinement and Rejection Period: October 19th - October 26th
I (and any other volunteers) will play the submitted levels and make judgments and refinement suggestions (and rejections) over a 1 week period. We will collaborate together to make some decent levels! No new level submissions allowed during this time.

Compilation Period: October 27th - October 30th
I will take the final version of the levels and compile them into a single game.

Release Date: October 31st
Obviously.

Submission Rules
  • You must use SMBX v1.3 (the download link is in the Engines page if you don't have it already)
  • There is no limit to the number of levels you can submit. (But only the best levels will make it to the final game)
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.
  • If your level has a boss, let me know.
  • Most important rule: Have fun!


Level Rules
  • We can't all use the Ghost House music for our levels. Please, try using a different music track. (You can include MP3s with your submission)
  • The theme is Ghost House levels (if you don't know what that means, then play some Super Mario World and then come back). However, other spooky settings will be acceptable (assuming they meet the quality standards)
  • Traditionally, the end of the level in a Ghost House is the SMW moving bar. But feel free to use different level endings if appropriate for your level.
  • If you want to include secret exits, feel free! (But again let me know if you do this so that I can account for it when I compile the final game. Also, include a text file explaining how to get it)
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)


Refinement Period (Level Quality)
  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and level endings must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.



Details

  • 10/04/2011 04:52 PM
  • 10/19/2011 11:59 PM
  • kentona

Registration

You must be logged in to sign up for Mario's Mansion.

Posts

Decky
I'm a dog pirate
19645
My level needs the ghost house music. Oh well!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Enough levels have other music that I think it should be fine. I think of the five or six I played, only one used the ghost house music.
Decky
I'm a dog pirate
19645
So yeah, tell me what you think guys :D
Terrifiying Treehouse is a brilliant Ghost Level, I like the use of the Hoopsters (Now Turantulas) Acting as a difficult obstacle as you climb up in this almost vine infested ghost house... I cannot complain in any way possible except that you only made one...
Cause rather frankly, your levels are the best
Two would have certainly been brilliant...
Oh and Davenport, I think you took the Pumpkin Plant that small bit too far...
I'm really having problems playing other peoples levels. Almost all of them are getting a Run time error.
Does anybody else have this problem.
I'm using Windows 7 Might that be the problem?
author=apa649
I'm really having problems playing other peoples levels. Almost all of them are getting a Run time error.
Does anybody else have this problem.
I'm using Windows 7 Might that be the problem?
I ran them in Windows Vista just fine.

Have you tried things like running SMBX as an administrator?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I test them in the level editor. Are you trying to load them as worlds in the game as though they were finished products? Because they're not finished products, there's no world, and so that won't work.
author=LockeZ
I test them in the level editor. Are you trying to load them as worlds in the game as though they were finished products? Because they're not finished products, there's no world, and so that won't work.
That wouldn't give a run time error - they just wouldn't show up in the list of games and thus be inaccessible.
I'm running them on the level editor,
I have tried running smbx as an adminstrator.
I also tried to run SMBX on windows XP service pack 3 compatibatility mode.
(Did that come out any good?)
Anyways I thik it has something to do with the custom graphics and functions since levels without em so far have worked perfectly, and some with custom graphics have worked too.
I'm going to try to get this fixed.
The RTE I'm getting mainly is: "Run-time error '13': Type mismatch"
I have no idea what that means.

Decky
I'm a dog pirate
19645
author=jackalotrun
Terrifiying Treehouse is a brilliant Ghost Level, I like the use of the Hoopsters (Now Turantulas) Acting as a difficult obstacle as you climb up in this almost vine infested ghost house... I cannot complain in any way possible except that you only made one...


Thanks for all the feedback! I used some of the graphics that we put together for Super Doki Doki World's Dark Forest level, which will be in the next demo :D
Decky
I'm a dog pirate
19645
author=jackalotrun
Terrifiying Treehouse is a brilliant Ghost Level, I like the use of the Hoopsters (Now Turantulas) Acting as a difficult obstacle as you climb up in this almost vine infested ghost house... I cannot complain in any way possible except that you only made one...


Thanks for all the feedback! I used some of the graphics that we put together for Super Doki Doki World's Dark Forest level, which will be in the next demo :D
I'm positive it is either because of the graphics or the custom npc, cause I took one of the levels that didnt work, out of its folder so that it cant draw any custom graphics and after that it worked fine only problem is now I have no custom music / graphics...
Decky
I'm a dog pirate
19645
author=apa649
I'm positive it is either because of the graphics or the custom npc, cause I took one of the levels that didnt work, out of its folder so that it cant draw any custom graphics and after that it worked fine only problem is now I have no custom music / graphics...


The level should have its own folder with all the custom graphics, named the same as the level itself. Or, you could just copy and paste the whole level folder into the worlds folder. As long as the level and graphics are in it, you should be fine.
Decky
I'm a dog pirate
19645
BTW guys, Kentona made the spider and special vine graphics. WITH HIS OWN HANDS!
that's right. I am now a certified spriter.
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
I was really thinking about not bothering to finish this level because it didn't turn out the way I wanted.

edit: I'm unable to submit or I'm not doing it right. Either way here you go: http://rpgmaker.net/users/arcan/locker/Arcan_Ghost_House.lvl
yeah, the deadline passed, so the submission function is automatically disabled. But I'll accept your level anyway!

Next up is playing all the levels and giving feedback. Anyone (and everyone) is encouraged to do this! But keep this in mind: I intended this short community project to be rather non-rigorous. By that I mean, if there are some exceedingly short levels or very easy levels or some very difficult or byzantine levels, that's okay! I hope to have such crazy variety in the game! (it's part of the charm)

The play & review process is intended to iron out the kinks of the initial submissions - not overhaul them wholesale.

At least, that's how I feel about this little community event.