Description

M.O.G. "My Own Game" Multipart Event - Game Creation


In this event we will attempt create a game using resources generated during the previous MOG events.

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the GAME. The graphics event focused on tilesets, charsets, and battlers and the like, and the music event focused on soundtracks and sound effects. This is the final event of the MOG creation series, wherein we create a game but only using resources created in the previous two events (+ general public resources or resources you create yourself or RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The MOG Music and MOG Graphics events are still running, but they wrap up later this month, so if you have any special requests or gaps that need filling, now is the time to ask! Or encourage people there who have started something to finish their work. (Knowing that someone wants to use your stuff is great motivation).

If you use resources by someone else in the MOG Graphics and/or Music events, please include them in your gameprofile's 'Developers' as Other (and specify what you used)

Like, if you used Ratty524's awesome battlers, do:

Other (Battlers) - Ratty524

The bonus makerscore for resource creators is part of the event, so if you would be so kind as to included them in your gameprofile, it would be much appreciated!








This event is asking you to make a game, or make a demo/prototype. As such, you will need to have a gameprofile accepted by RMN (and subject to RMN's submission rules), to participate. Once ready, you will have to submit your game's download to this event (using the Submit button in the upper right). Multiple games are welcome (if you are so inclined)!

THIS IS NOT A COMPETITION


We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Full game
-Demo/Prototype game
-A gameprofile will good mapping examples

By that last one, what I mean is you've started work on a game using the MOG resources, but didn't generate anything playable yet.

Works submitted to this event are expected to be free to play.

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a game for any genre of your choice.



It is my sincere hope that those of us here who are energetic game developers might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!

Details

  • 11/06/2014 12:00 AM
  • 01/01/2015 11:59 PM
  • Any
  • kentona

Achievements

Registration

You must be logged in to sign up for M.O.G. Creation.

Teams Members Entry
*wags*
Accelerated World
No promises. Only hopes and dreams. :D
Got too crazy. Still, Nobody joined me.
Save the Elemelons, Save the World
I'm not even done the projects that was already finished and worked on the last month
Lacrima
rs
#getrekt
I'm so not likely to submit anything.
-------------------------
andertandar
Hark! It's a sassy Lark!
Someoneman
landas1's Team
Epic Guys
BakaRangers!
the realm of darthon
LudwigKrauser's Team
test
Claws and Effect
Broken Goddess Complex
Egg Team
The Zombi3's
superultraman

Posts

NeverSilent
Got any Dexreth amulets?
6280
@Ratty524:
A puzzle game in which you can use enemies as objects to solve the puzzles? And it looks that cool to boot? As soon as your gamepage is up, you've got another subscriber!

So much great stuff is emerging from these events. Good luck to all participants!
Definitely; ended up building my game around yuna and Joseph's stuff (at least graphically) since they resonated so well with me.
I like how almost all of us are using JosephSeraph's character sprite as the main character. I'll have to edit mine a tad to my liking..
I have nothing special to show just yet.

So far, everything I've done (just the prologue, the battle system sans equipment, and I've started on the world map(s) ) is in RTP graphics.

See, the gimmick of my game is this: As the game progresses, it goes from RTP graphics to Ketona's retro set to Ratty's black and white set. :P

Since I don't have all that much time to Gam Mak before the end of the event, I'm going to have to keep the dungeons short and sweet, which is fine by me. I'm more in this for the story than the combat engine this time (although I think I've got a pretty decent one going.)
Time to fire up this bad boy.





Hello 1994. XD It is deliberately retro.
Commandor Random, on duty.
author=WolfCoder
I like how almost all of us are using JosephSeraph's character sprite as the main character. I'll have to edit mine a tad to my liking..

LOL I haven't noticed it, it makes me so happy! *u*

There's something definitely special in seeing people breathing life in your sprites *--*

If you guys need more stuff, ask away! <3

EDIT: As such, I should also use someone else's graphics for my MOG Creation entry. Hm. I think I already have in mind what I'll do. Ha

EDIT2: LOL just noticed the 150 makerscore-leap from the event HAHAH <3 <3 <3 <3 <3
;_; I'm just realizing that even though Mapping is the part of the game I find most tedious, my game is going to require a TON of mapping. I can't even recycle the SINGLE town's graphics nor the world map's graphics, and that they all need to be incredibly similar to one another, even though they're all going to have different tilesets and aesthetics!

...What the hell did I get myself into?! :o
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=Aegix_Drakan
;_; I'm just realizing that even though Mapping is the part of the game I find most tedious, my game is going to require a TON of mapping. I can't even recycle the SINGLE town's graphics nor the world map's graphics, and that they all need to be incredibly similar to one another, even though they're all going to have different tilesets and aesthetics!

...What the hell did I get myself into?! :o
Well, if restaffs count as "publicly available materials" you might be able to stretch it a bit.
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=yuna21
Time to fire up this bad boy.





Hello 1994. XD It is deliberately retro.
typo there :p
Your guys' stuff look cool 8D

I'm using Kentona's AWESOME tileset. Omg it's so practical <3




to boot i'm making some oldschool portraits and chars to go with it!
Seems like RPG20XX is good to go start on this event. Time to kick the tires.
SunflowerGames
The most beautiful user on RMN!
13323

Made some more stuff, but doubt I can ever have enough to make a game any time soon.

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=kory_toombs
Made some more stuff, but doubt I can ever have enough to make a game any time soon.

why not mix it with other people's submissions then?
author=JosephSeraph
Your guys' stuff look cool 8D

I'm using Kentona's AWESOME tileset. Omg it's so practical <3

<333


Now I feel bad for not finishing my tileset in a timely fashion. Also, remember to NOT use the solid colored tiles from the B layer! Those are just 32x32 pixel placeholders.
;) I do hope you get the dungeon tiles (or at least, some kind of cave wall tiles) done by the time I get to making the second dungeon of my game, Kentona. I suppose I'll use placeholders for the walls in the meantime instead.

...Also, implementing my equipment system is turning into a pain in the butt.

Basically, all equipment (Falling under either Offense or Defense) is supposed to be unique, whether you buy it or find it, or get it as an item drop from combat. Implementing that as a drop is kind of stupid, and it gets even more stupid if I want to make it where some equipment can be either bought or gotten as a drop...Not to mention this means that equipment being bought in the shop will either have to be a separate menu, or I'll have to find some other workaround. ;_;

Ugh...I might need to reconsider this system a little. x_x
this is probably not the brightest idea for a town:



(it obviously loops)

I actually wrapped up some dungeon walls... but dungeons look boring and bland as hell, 'cause it's just walls and floor and walls and floor hahahahah
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Wolfie is having second thoughts about having me onthe team aswe seem to be gongin different directions.. :(
Now I am an incredibly lazy person so I just have to ask. Has anyone made a zip file of something that contains every single MOG resource? So I don't have to download them individually :)