Description

M.O.G. "My Own Game" Multipart Event - Graphics Creation


In this event we will attempt create a graphics pack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the graphics - tilesets, charsets, facesets, battlers, battlebacks, animations, and so on. The music event will be running in parallel and will focus on soundtracks and sound effects. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual graphic resources, or partial or complete graphic packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your spriting CAN BE ASS. Your works could be filled with photoshop effects. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION


For a graphics pack, what resources would you expect to make? For a fantasy setting, perhaps:

-Tilesets
-Charsets
-Facesets
-Icons
-Battlers
-Animations
-Battle backgrounds
-Window Skin

...and these are a little specific for particular games but still common:
-Title screen
-Game Over screen
-Parallax backgrounds
...and things like cutscenes, FMVs, menu systems, etc..

Your graphics pack should be comprehensive enough to supply most of a game's core art assets, in my opinion.

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Graphic Pack
-Individual Graphic Resources

...this includes achievements for the individual itemsets within a graphic pack (so, if you submitted a pack with charsets, facesets, tilesets, and battlers, you'd get 5 achievements in the end - 4 for the itemsets and 1 for the graphic pack).

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a graphics pack or graphic resource for any genre of your choice.



It is my sincere hope that those of us here who are qualified sprites and artists might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, graphics programs, or the like, I will update this section.

despanrs pixel tut's :)
http://rpgmaker.net/forums/topics/9908/
so hey i am working on a massive multi-part pixel art tutorial. i've written a lot of little tutorials and stuff in the past (unfortunately most of them are long lost). the goal here is to cover a shitload of topics, from the most basic to some pretty advanced stuff later on—as well as lots of smaller instructional lessons along the way.

Creating Pixel Art
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
This tutorial is designed to explain what pixel art is, what pixel art isn't, how to get started making pixel art and how to make your pixel art better.

So You Want To Be A Pixel Artist
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
11 part series on pixel art for games

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

2D Will Never Die
This place has a few interesting tutorials and such. Probably the most interesting (at least to me) are the ones centered around using drawings as a base for pixel art, which make clever use of the Threshold and Index Color Mode in a way that I'd been trying to figure out on my own for a while.

Helpful Tutorial
Also I found this tutorial useful when I was first learning how to make pixel art and I thought it might be helpful for others.
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

Paint.NET
http://www.getpaint.net/
I also highly recommend using paint.net for spriting, chipsets ect.
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.

Graphics Gale or Pyxel Edit
I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.

Basics for RM
Ace Basics:

Face Set = 384x192 with each face being 96x96.

Sprite Set = 384x256 with each sprite being 32x32.

B,C,D,E Tile Set sheets = 512x512 with each tile being 32x32.

Anyway here's the chipset template for RMK2000 and 2003

and here's the templates + info on using it for Ace and XP.

RM2k3 templates taken from Kentona!

Charset




Battle


Battlechar


Battleweapon


Chipset


Faceset


System


System2



Anatomy of an Autotile for RMVXA
For those drawing backgrounds:
Carapace is a great tool that allows you to freely create perspective grids, then paste them in your favorite graphics editor! ^^ ~

Tutorials and Techniques
Manga/Anime Creation
Ocean's Dream Tileset Tutorial

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

Achievements

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Posts

Ebeth
always up for cute art and spicy gay romance
4390
author=Kylaila
Woohoo :) Thank you guys.
I reworked the man as well, but I'm not quite sure whether I can keep the armor like that .. it's kinda iffy to work with.
I think it could be worse, though.


Woah he looks a lot better! Keep it up!

author=SnowOwl
Got me started on some battlers.

How?...
Those are beautiful! ( well the monster's are horrifying but your pixeling's incredible... It's so smooth.)
Here is a preview of my crypt tileset for RMVXA.

@SnowOwl, those are some wonderfully grotesque monsters. Were they 3d Rendered and painted over? Or just straight up drawn?

author=Ebeth
How?...
Those are beautiful! ( well the monster's are horrifying but your pixeling's incredible... It's so smooth.)


Pst, that's not pixel art ;P
If you are still confused what Pixel Art is, here's a rough guideline.
Each individual pixel should have been worked over by your hand.

This means no filters, anti-aliased brushes, gradient fills, blend mode overlays, automated colour indexing, Frankenstein pixels, compression artefacts, etc.

It must not exceed 64 palette colours. Gameplay mock-ups must not exceed 256 palette colours. Submissions approaching these limits will be scrutinised for purity.
SunflowerGames
The most beautiful user on RMN!
13323

New Plan = steal SnowOwl's battlers for sideview RPG :)

Seriously you should think about making a real pack and selling it
to the people who sell the packs.
Yeah, those are simply amazing. So much style and atmosphere are in them, too.

Finished two more characters, only 4 more for the set!
author=Archeia_Nessiah
@SnowOwl, those are some wonderfully grotesque monsters. Were they 3d Rendered and painted over? Or just straight up drawn?
Drawn with the friendly help of some animals/people as guidelines for anatomy.



Glad everyone likes them, hopefully someone will use them, too.
I'm sure someone will find use for them. They're perfect for all kinds of darker, creepy or horror-inspired games. And you know there are plenty of them out there.

A small question regarding the running animation, though. It's hard to make out when playing a game, but what is the sequence? Are the two sidesteps repeated after another and change to the middle neutral one when idle?

Want to make a little critter jump, so I'd need to have mid-air, neutral, neutral/landing?
It'd be lovely if someone could help me out!
If you're talking default RM, (bar XP) then it's one leg forward/other back, standing (both legs middle), other leg forward/other back.

so...
/\
||
/\
Okay, so both sides gotta be midair. Thank you kindly!
Ebeth
always up for cute art and spicy gay romance
4390
author=Archeia_Nessiah
Pst, that's not pixel art ;P
If you are still confused what Pixel Art is, here's a rough guideline.
Each individual pixel should have been worked over by your hand.

This means no filters, anti-aliased brushes, gradient fills, blend mode overlays, automated colour indexing, Frankenstein pixels, compression artifacts, etc.

It must not exceed 64 palette colours. Gameplay mock-ups must not exceed 256 palette colours. Submissions approaching these limits will be scrutinised for purity.


Oh okay that makes sense, I feel pretty silly now. Thanks for the explanation :)

Regardless it's still gorgeous work!
Charset done. One edited.



And now that characters go smoothly, let's move on to something else...
On to the faceset it is.


Stuff so far:

Theme is sci-fi, inspired by the classic Phantasy Star games.


115 colours so far. Probably a bit too much. ><


Very simple iconset.


And I'm done for now with monsters. 10 of them should be enough for "core assets"? Maybe I'll add more later if I get bored with the other stuff (because this was loads of fun).
Looks great, yuna!
The icons look really good, too. They're simple but fit perfectly. What is the icon on the right of the second row supposed to be, though? Looks a little bit like TNT

And more quality monster from SnowOwl
Although I do find the rat-monster a little simplisticly shaded, at least the arms.

Finished my faceset



On to the tileset it is! Some more polishing can be done afterwards.
This is all so beautiful!
Congrats, guys

Also, Kyalia, I recommend you being more organized with your faceset :3
Hah, thanks!
Another question for the round .. what would you consider the most important items and areas for a chipset? I'm doing more forest-themed stuff at the moment
@Kylaila
Well depends on what type of game you're making. For a classic RPG I guess it would be a forest, castle, cave, maybe a ice cave and lava cave. Stuff you see in 99% of classic RPGs basically.

Started on Battle BGs


@SnowOwl: Those battlebacks look real neat. I really like your style. =)


Testing, testing. I'm never going to get this done...