Description

M.O.G. "My Own Game" Multipart Event - Graphics Creation


In this event we will attempt create a graphics pack for a game. No prior experience is expected!

The intent is to get people out of their comfort zones and attempt the different aspects of game creation. The M.O.G. initiative be a 3-part event, with each event focusing on a different aspect - soundtrack, graphics, and game creation. This event will focus on the graphics - tilesets, charsets, facesets, battlers, battlebacks, animations, and so on. The music event will be running in parallel and will focus on soundtracks and sound effects. The final event will be game creation, wherein we create a game but only using resources created in the previous two events (+ general public resources, like RTP, to fill gaps)!

This is a pretty ambitious undertaking, but it sounds pretty satisfying, too!

The more forward-thinking among you might even plan a game now, and then build your resources around that idea, and make your OWN game with your OWN resources.



Submit either individual graphic resources, or partial or complete graphic packages. Share them in posts on the event profile and upload them to the official event page. Feel free to also submit them as a Resource to RMN's resource section (they are still subject to RMN's quality guidelines).

Your spriting CAN BE ASS. Your works could be filled with photoshop effects. But as long as they are YOURS they will still be accepted to the event!

THIS IS NOT A COMPETITION


For a graphics pack, what resources would you expect to make? For a fantasy setting, perhaps:

-Tilesets
-Charsets
-Facesets
-Icons
-Battlers
-Animations
-Battle backgrounds
-Window Skin

...and these are a little specific for particular games but still common:
-Title screen
-Game Over screen
-Parallax backgrounds
...and things like cutscenes, FMVs, menu systems, etc..

Your graphics pack should be comprehensive enough to supply most of a game's core art assets, in my opinion.

Legacy Works
You are free to submit custom legacy works of yours to this event. They are still subject to the "Free" caveats below.



We are doing this for the betterment of our game development skills. Familiarization with other aspects of game development, even if we never develop the expertise to be proficient in it, is still very valuable. That being said, I will be giving out achievements for:

-Complete Graphic Pack
-Individual Graphic Resources

...this includes achievements for the individual itemsets within a graphic pack (so, if you submitted a pack with charsets, facesets, tilesets, and battlers, you'd get 5 achievements in the end - 4 for the itemsets and 1 for the graphic pack).

-Legacy Works

...a single Legacy achievement will be given out if you submit any number of legacy works.



Works submitted to this event are expected to be public domain. You can place restrictions on their use on a per works basis (but please specify this in the upload and in a post on the event page). They can be share-alike, or creative commons, or free to use with credit to the author, or GPL, or free to use for non-commercial games, or just completely free, or something along those lines. Just make sure it is clear (and free)!

While the event is very RPG-centric (hey, we are RPG Maker Network afterall!), feel free to create a graphics pack or graphic resource for any genre of your choice.



It is my sincere hope that those of us here who are qualified sprites and artists might share with us their expertise and learning. Either by helping out individuals in the comments section, offering advice, or posting links to useful resources, or even as far as writing tutorials of their own.

Members who take it upon themselves to be super-helpful in this event will receive a special achievement!



When you guys share good links to tutorials, resources, graphics programs, or the like, I will update this section.

despanrs pixel tut's :)
http://rpgmaker.net/forums/topics/9908/
so hey i am working on a massive multi-part pixel art tutorial. i've written a lot of little tutorials and stuff in the past (unfortunately most of them are long lost). the goal here is to cover a shitload of topics, from the most basic to some pretty advanced stuff later on—as well as lots of smaller instructional lessons along the way.

Creating Pixel Art
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
This tutorial is designed to explain what pixel art is, what pixel art isn't, how to get started making pixel art and how to make your pixel art better.

So You Want To Be A Pixel Artist
http://gas13.ru/v3/tutorials/sywtbapa_almighty_grass_tile.php
11 part series on pixel art for games

Creative Commons licenses
<Sailerius> I would suggest you only allow Creative Commons licenses. There's one to cover about every use case: http://creativecommons.org/licenses/

2D Will Never Die
This place has a few interesting tutorials and such. Probably the most interesting (at least to me) are the ones centered around using drawings as a base for pixel art, which make clever use of the Threshold and Index Color Mode in a way that I'd been trying to figure out on my own for a while.

Helpful Tutorial
Also I found this tutorial useful when I was first learning how to make pixel art and I thought it might be helpful for others.
http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial

Paint.NET
http://www.getpaint.net/
I also highly recommend using paint.net for spriting, chipsets ect.
It's simpler and easier to navigate than photoshop, but is more advanced and has more features than ms paint. Also the recolor tool makes it super easy to change the color of your stuff.

Graphics Gale or Pyxel Edit
I also recommend Graphics Gale or Pyxel Edit since they're more game oriented! Both have free versions that shouldn't get in the way of your game making creation. Especially since IIRC remember Paint.net has Grid issues.

Basics for RM
Ace Basics:

Face Set = 384x192 with each face being 96x96.

Sprite Set = 384x256 with each sprite being 32x32.

B,C,D,E Tile Set sheets = 512x512 with each tile being 32x32.

Anyway here's the chipset template for RMK2000 and 2003

and here's the templates + info on using it for Ace and XP.

RM2k3 templates taken from Kentona!

Charset




Battle


Battlechar


Battleweapon


Chipset


Faceset


System


System2



Anatomy of an Autotile for RMVXA
For those drawing backgrounds:
Carapace is a great tool that allows you to freely create perspective grids, then paste them in your favorite graphics editor! ^^ ~

Tutorials and Techniques
Manga/Anime Creation
Ocean's Dream Tileset Tutorial

Details

  • 08/15/2014 12:00 AM
  • 12/02/2014 05:59 PM
  • kentona

Achievements

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Posts

author=yuna21
Hell yes. I'm in for graphics. :D

I love em too!
Update on fairy forest tilesets, they actually came out ok!! :'''D



(mixed with the swampy RTP tiles here)

Just gonna add some shadow under the blue grass tiles and maybe nudge everything else closer to blue it'll be good to go, I think. Thanks again for the advice Kylaila and Ebeth!! Kylaila, your tips on making a pattern that repeats seamlessly really helped especially. >w<)b
Welp, I submitted part of my resource pack.


Should be able to create something like the above with it. ( minus the water autotile >< ) Still busy with it.
I've mentioned this before but your graphics are awesome, Yuna!
Good luck with the autotile, water seems like tricky stuff ):
Yeah, water is annoying. Since mine isn't important, I really didn't bother to work it out to something good. Good luck!

Also, accha, that looks really nice :) Good job!

Edit: Updated my stuff with the tile fixes and added the charset.
Is it ok to start working on the game now? Or should we wait until the next part of the event? Will there be any restrictions or guidelines?
sinn
the original sinn
1092
I am suddenly wondering is it possible to put in animated graphics in RPGMAKER?

Something like Super robot wars?
It's possible. The Featured Game Romancing Walker does it as well.
sinn
the original sinn
1092
author=Archeia_Nessiah
It's possible. The Featured Game Romancing Walker does it as well.


I was about to try it. Looks like RMN 2003 to me. Wasn't sure. Did you work on it?
It doesn't really matter what version of RM it is. If it can be done in rm2k3, you sure as hell can do it in later makers. :)

RPG maker has a battle animation tab. That's what Romancing Walker did.
If you don't want to go that route, the later makers from XP+++ allows you to use pictures. It doesn't really matter since you can script it as well.
Oh, this stuff looks good, geez!
In particular, I'm dying to see @kyalia 's stuff in a screenshot. *w*

I think I'll be making a retro tileset for rmvxa. :I
Ungh, I started and quitted so many different stuff in a month, i'm amazed at my own incapability e_e



Waa your tileset looks beautiful!! Great textures and a pretty color palette too! (*´▽`*)
I really like how round your corners are, it feels very organic.


I am just trying to build a simple charset template that I can use to make my characters. I was testing to see if the step animation worked.

I am doing a simple 2-step animation (a la old Dragon Warrior/FF games). I do the spritework in 16x16 cells then blow up 2x. I think this will work.

My plan is to have characters with a black outline and tiles will no hard outlines. We'll see how it goes...

E:

more like this
Interesting event. Am I allowed to only submit RTP faceset redraw? Or I have to submit my original characters?
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
author=Theodoric
Interesting event. Am I allowed to only submit RTP faceset redraw? Or I have to submit my original characters?
The focus is on original work, so RTP redraws are likely best avoided. For that matter, at least part of the idea of MOG is to get out of our comfort zones, which by logical extension suggests it'd be most productive to work in our weakest areas, not what we're good at, thugh that is of course up to the individual.
Darn, I should get something done soon >.<
My 'MOG Entry' folder has been empty for a month...

I'm thinking of making a set with heavy gameboy tones (four-step ramps and such).
It's going to look somewhat like pokemon yellow, except less 'pokemon-y'
I-It can be ass, right?

Edit: I actually made stuff!
But I'm having a hard time with the water autotiles, so showing off might have to wait :3
sinn
the original sinn
1092
Making a small game as a limit seems like the feasible choice...
We can then tell stories with it too!
thanks @accha! Some more progress:

and that template looks schweet, @kentona *w*
BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
time to use some of that stuff i learned during the sprite quilt ...
I need help with these darned autotiles >.<

Here's what I did so far. Note the portions I encircled.


Here's the fences, as I made them in pdn. (blown up version)


What should I do to fix this?

Ps. I did not make the sprite. It's simply Eric Posterized, B&W'd, and treated with max Contrast. I'll make my own soon enough, though...