Description

So last month RPG Maker MZ, the latest in the RPG Maker series, was released! With a bunch of quality of life upgrades, better ability to run on potatoes and a whole new way of dealing with animations (and plugins, too) - well it's a pretty decent upgrade!


So, we're gonna celebrate the next footstep in the beloved series by having a small event to check it out. The idea behind this event is to play with the engine and see what it can do in comparison to other RM engines, at the base level. Basically, you can do testing, figure out eventing and just mess around with what's there. Get a feel for the engine and how it is to make stuff in, how it stacks up against other RM engines or how RM engines feel to gammak in.

Thankfully, this time they released it with a trial version! Extra fun for those who don't have the cashola to buy. ;p


Rules
- Make a small game (at least 5 minutes gameplay) over the course of a week.
- Can only use RPG Maker MZ (bought or trial is fine)
- NO PLUGINS! We're going old-school! (holy shit)
- RTP only! (I know. I'm sorry ;.; )
- Gammak start Midnight of Friday 18th/Saturday 19th.
- Gammak end Midnight of Sunday 27th/Monday 28th.


Make sure to check your hourly offset in Settings so that the timer on the side of this page shows the start and end times in your timezone!



Submit
To sign up, add your name to the list below.
When you're done hit Submit in the top-right corner of this page (just above the logo).



This is a challenge and get-to-know-you event! Oh... AND A COMPETITION!
What does that mean? It means you are challenged to make something short and sweet using ONLY the base components of the engine. Eventing and RTP. No plugins, no custom art (bar UIs for evented menus, for example), no parallaxing. Use the engine as it stands, without additions, to create a game.

Thus the reason why it's a shorter event. So people can just dive in, mess about a bit and get to know/understand the engine whilst making something simple (if they're new to RPG Maker) or challenge themselves with the restrictions of events/RTP only (for those who are used to the engine).

COMPETITION
Thanks to Ocean and his generosity this is now a Competition. The prize? A full version of RPG MAKER MZ! I (liberty) will be the judge, you will be the jury and there's no need for an executioner!

After the event ends, there will be a week to play the games and you can vote on which game you thought was the best of the bunch. I will then judge from the top 3 games that you, the jury, have picked and choose the overall winner!


STREAMS


- Tomorrow's Child by pianotm
- An Essay in Insipidity II by CarlosDavilla
- Attack of the MZ RTP by seacliff217
- Awakening The Past by TsunamiJurai
- The Legend of Solstice by SoulRain



- Caudecus Anomaly by coelocanth
- Deadly Mist, Dense Minds by Make_it_MagiK
- Fragment by Puddor
- From the Light by Gurkengelee
- MZN BCN by Avee



- Heaven's Game MZ by Marrend
- Luke Daimont: Absolute Mayhem by Beregon
- Math Reider by Delsin7
- Traditional Rear Plug by Mirak
- Project 4 by Deckiller
- The Game with No Name by JustAShyDoge


FAQs

Can we use custom art such as pictures?
Only if they're RTP edits (for example, editing the window skin for UI purposes or facesets for portraits, etc)

What about DLCs that were released with the engine? The 60+ plugins and extra DLC files?
Nope! Only what is in the engine when you crack it open on a new project (bar, again, UI pictures).

Generator faces/sprites okay?
Yes.

RTP edits?
Self-edits are allowed but they must be based on the RTP and not be custom stuff.


What about scriptlets?
You can use scriptlets to call stuff - like a shortcut to commands, but not to add/remove stuff.



Where can I get the engine and how much does it cost?
You can buy the engine either on Steam or on RPGMakerWeb, however, there is also a free trial that lets you use the engine unrestricted for 20 days. If you don't know whether you want to buy it yet, get the trial instead.


Details

  • 09/19/2020 12:00 AM
  • 09/28/2020 02:00 AM
  • 10/10/2020 12:00 AM

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Posts

Puddor
if squallbutts was a misao category i'd win every damn year
5702
author=pianotm
Apparently the fail state for the rock puzzle fades to eternal black. Success should work fine, though.

Edit: I have fixed it. You know, I don't understand why after 25 years, Enterbrain is miserably incapable of making fadeout/in work in anything but transfers. That was the problem. I literally have on a single event page.

Put the wrong boulder on a switch.
Character yells at you for putting the wrong one on the switch.
Fadeout
Use set event location to reset boulder positions.
Fadein.

There are no page changes. This is all in the same conditional branch. But it won't call the fadein. I had to switch to tints.


Fade in is an absolute pain in the ass, I ran into some trouble with the way my skill tree system works-- it absolutely refused to fade back in once you returned to the main map. I checked every single switch and common event and, nada. I had to make an entirely separate common event that checked if you were on a skill map or not, and if you weren't and the switch for skill map was on it'd fade in the screen and turn it off again.

I'm sure it's a logic error on my part somewhere, but for once I was really thorough and commented pretty much everything...so the fact I couldn't find the reason was mind boggling. -shakes fist-
I got a bug to report for AEoI2: When I inspected a bed, an empty dialog box came up and the game froze.
I just noticed that disabling Save Access also disabled the autosave. That's not how I imagine it would work. I uploaded an updated version that should work onto the gamepage. It is exactly the same as the entry for this event otherwise. Sorry for the inconvenience.

Edit: Since there is no GameOver Screen in "From the Light", the Autosave function is really just for convencience if you do not have the time to play through the game in one sitting.
Marrend
Guardian of the Description Thread
21781
I'm now up to four games and I might be able to squeeze one more in today. Though, if I were to pick my favorite of what I've played so far, I think it would be Puddor's Fragments. Though, seacliff's Attack of the MZ RTP certainly had it's moments of humor.
Currently playing Fragments and I must say Marrend is right, the game is fantastic. I found a reproducable bug though: *edit* Never mind me, I am an idiot.
There might be a bug in Caudecus: When I need to call someone (I don't remember their name), they never answer.
Marrend
Guardian of the Description Thread
21781
Well, I wanted to do all my responses in one big post, but, here's what I got so far.

Deckiller - Project 4

I chose the Sorcerer class. Which should make the Silent Pendant more useful, but, I'm not so sure. Like, the MuteGnomes silence me, but, I can still cast spells?

Boss fight was a little dicey, and I died the first time. Small Vials proved their worth, though.

I feel there is some kind of meta-narrative here. Possibly about expectations in games? I mean, yes, you did murder a number of goblins and gnomes living here. However, it's not like you're here, doing this by choice, necessarily speaking. You were summoned into this world to defeat some great evil, and this was supposed to be some kind of stepping stone for your journey. Or, perhaps I'm reading too much into it.

Final play-time was 34 minutes, 6 seconds.


Puddor - Fragment

I kinda wish there was a way to swap characters in the skill-learning screen.

There's a few unnamed/unlabeled skills that remain locked out even after the prerequisites skills are learned. There's even a few skills on the top of Aribert's tree that can be purchased indefinitely. The latter is probably a bug, but, the others I feel more inclined to say they are for a "full" version of the game?

A Reid from another dimension, and a "goddess" that promises redemption in "this" dimension from a mistake made in the "other" dimension. It's a little complex, sometimes, but, I get it.

Final play-time 1 hour, 14 minutes, 19 seconds.


Marrend - Heaven's Gate MZ

Avee - MZN' BCN

Here, I thought deciphering the Vowelless Knights in World of Xeen was bad! This is, like, 10 times worse!

The opponents in this game definitely have puzzle elements to them, and I just cannot figure out JZZ TNK.

Okay, figured out JZZ TNK. I needed the speed buff to get more turns and let the "RMN" equipment perform it's HP regen more often, as my turns come up faster.

I appreciate the "New Game Plus" feature that includes the vowels, even if the actual lines don't change. Though, I have to find it cute that, yes, "RAMEN" becomes "RMN" after the vowels are removed.

Final play-time 31 minutes, 23 seconds.


seacliff217 - Attack of the MZ RTP

Blast can be used outside of battle?

Actually, I think some of these other TP-costed skills can be used out of battle? Heal may be one thing, even if it's not entirely necessary with how often vending machines/rest points occur.

RAPLH!?

Awww, nobody recognizes Ralph? It's okay. You've still had plenty of incarnations. Maybe not as much as, say, Alex. Or Zack. But, hey, you're still a default RTP Hero!

I find the last scene where Ired mentions how there might have been alternates of themselves elsewhere. Especially considering that "Reid" and "Ired" are effectively the same person in different setting flavors, and their names are anagrams to each other. As are "Priscilla" and "Splicarali".

Final play-time 39 minutes, 2 seconds.


Gurkenglee - From the Light

Prism seem to have a message box of "No effect", yet do, in fact, restore health. I'm not 100% sure how this item is implemented, but, it certainly feels off.

Okay, I think Prism calls a Common Event. The fact that I can use one, and it returns to the map is a prety clear indication.

Don't tell me I just lost all my money from this respawn. Of course I did. The game has no save options whatsoever. So, since I quit the game, I have to start over? From the beginning? Welp.

Aaaaaaaaand, I died again. I didn't even level up this time. Great. If I could at least save at the statue, maybe I could manage, but, this? I dunno. I'll give it one more try!

Well, I got to at least level 3. I don't think I can do this game in one sitting, though.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Admittedly I had initially planned for you to be able to switch between them. But I ended up spending an entire day of dev time ironing out errors with just getting in and out of the menu that I decided to scrap it.

The nodes that don't unlock are dummies for the sake of presentation. Same goes for the Aribert top nodes that I forgot to fix...heh.

I'm planning to release a QoL update with plugins and upgraded battles, so I'll add the party member switching in the skill tree menu and access from the main menu as well.
Hey Marrend,

thanks for playing. As I said I accidentily disabled the autosave option with the starting event "Disabling Save Access". I was under the impression that this would only disable the point in the menu but apparantly not. So if Liberty is ok with it, you might try the version from the Gamepage, which has working autosave.

Also if you die not all is lost! You can recover all your light from the point where you died.

Also the Prism is indeed calling a common event. Since it has no other effect RPG maker gives out the "has no effect" message. I found no way to fix that.



pianotm
The TM is for Totally Magical.
32367
I messed up a stair transfer in the final dungeon. I'll fix it tomorrow.
CarlosDavilla
A tired, eternal fool. carlosdavilla.info
1855
author=Avee
I got a bug to report for AEoI2: When I inspected a bed, an empty dialog box came up and the game froze.

Thank you for your report, Avee.
I've already fixed this issue among many others. They should work fine in the new version now.

The reason for this is because the game won't load the textbox properly if you somehow change the name of a face image and not reselect the image with the new name again in the event editor. The event still thinks the image is using the old name, and because of that, won't load anything, making the game freeze.

Also, my gamepage hasn't been approved yet. What a bummer.
Marrend
Guardian of the Description Thread
21781
@Gurkenglee:

The System 2 tab had a place where there was a set of checkboxes for what menu commands exist, and "Save" was definitely there. So, you could have disabled saving from the main menu that way. However, yeah, the "Disable Save" event-command also disabling autosaves is definitely weird!

The whole "return to where you died to re-obtain your stuff" was not a thing I liked about Dark Souls, but, I can kinda see where you're coming from there.

As for Prisms calling a Common Event, I guess I just question why that was. What does it do that it needs to call a Common Event that can't be done within item effects, or damage formula? Like, restoring HP to full can be either be through the damage formula (Type: HP Recover; Damage formula: a.mhp), or an item effect (Recover HP: 100%)?

*Edit:
author=CarlosDavilla
Also, my gamepage hasn't been approved yet. What a bummer.

Neither has Deckiller's! So, you're in good company.
Hey Marrend,

yeah that is what I did now. Disabling Save from System2 and removing the Disable Save event command. So autosave is functioning. I really wanted to try a Dark Soulish like game in RPG Maker, so yeah the "reclaim your body" thing might feel a bit off. But I had a real challenge to program it with common events.

For the Prism I wanted it to fulfill several things:

Restore HP
Deplete itself but be restored at a statue
Being upgradeable

So for example if you find a yellow prism shard and combine it at a statue your heal becomes stronger. If you find a green prism shard using the prism now also cleans poison. A white prism shard extends your Prism usage by 3 each. Having a common event allows me to have a If-Condition checking for which prisms shards you already have combined and then activating the appropriate effect.

What I also could have done is to make several different "Prism" items in the database for each of the possible combinations you may acquire. But that sounded way more complicated to implement. Also I would have to keep track on all the things in the common event anyway, to know which Prism to give to the player and restore at the statue.
Marrend
Guardian of the Description Thread
21781
I dunno if having a Conditional Branch on using a Prism would be the way I'd do it. A Conditional Branch when replenishing the Prism, I can see. With each version having it's own item slot. Though, doing it that way, you'd have to deplete all versions of Prism, then give replenish one the player actually has access to. I dunno. I'm just thinking out loud on this.

Anyway, more games today! I can only do a report on Caudecus Anomaly so far, but, I'm going through Tomorrow's Child at the moment.


*Edit: Hahaha, I totally did not see your last comment, Gurkengelee!
JustAShyDoge
Still a dumb and shy doggo
9731
So I decided to play around with web browser deployment.

Here's the link if people prefer to not download and play on a browser.
Itch.Io

Also fixed some stuff because well...yeah >.>
(I don't see why I shouldn't fix bugs after event, am I right?!)
author=Marrend
Blast can be used outside of battle?

Actually, I think some of these other TP-costed skills can be used out of battle? Heal may be one thing, even if it's not entirely necessary with how often vending machines/rest points occur.

That's an big Ooops on my part. But out of all the potential bugs that could have occurred... I'm okay with this one.

I got to get around to playing the other games as well.
pianotm
The TM is for Totally Magical.
32367
MARREND
MARREND
MARREND
MARREND
MARREND
I've reported game breaking glitches to my game in this thread! Please stop playing this version! I am uploading a fixed version to my gamepage, now!

EDIT:
New Download
https://rpgmaker.net/games/11747/downloads/11515/
Marrend
Guardian of the Description Thread
21781
piano, I saw your post earlier, and was perfectly aware of the staircase bug. For what it's worth, my notes about your game...


I can appreciate the Monty Python and the Holy Grail reference. I do not, however, appreciate getting into an encounters within five steps of each other when trying to solve the boulder-pushing puzzles.

Is there some way to tell which boulder goes on which switch before you actually make an attempt? I think there might be a pattern to it. Like, the rock boulder was the north switch, and the spiked boulder went on the east switch. So, I'm willing to bet that the iron boulder goes on the south switch. However, it was certainly a case of trial-and-error for those first two switches!

Appreciate the Dungeon skip at Vorel's Tree! Actually, it looks like there's fast travel within the major points within this dungeon?

I think I just found the broken stairs that piano mentioned. Well, let's just see how far I can get without using them.

Just found the Encounter Drop in Mulchester. Not sure how long that effect lasts, but, sounds immensely useful with how sometimes the encounter rate is just too damn high for it's own good. I might want, like, ten of these!

I think I've been everywhere I could, but, I can't seem to move the game-state forward? This game was pretty interesting! I'll have to remember to get the fixed version later.


...are as thus. As for the other games I've played today, why not?

coelocanth - Caudecus Anomaly

The cross-talk between these two characters are fine, but, having it during fights feels a little weird?

This teleport puzzle is annoying as hell. I guess I kinda understand why it's implemented the way it is, but, holy hell, I'm getting stuck way too easily, and resetting from the beginning is just... DAAAARGH!

This is when I want to have an F12 reset. Or a way to load a game from the main menu. Darigaaz, I hate this.

Goddamn it! I forgot to disable the switch, and I can't progress in this puzzle. This is, like, my thrid attempt at this too. I think I was close this time, but, holy hell, resetting the puzzle in it's entirety is getting on my nerves, and loading a game-file to take back a few moves is just as annoying!

I dunno. I just... can't do this game anymore. Sorry ;_;


Mirak - Mirak's MZ Trial Project

I'm not sure I 100% understand what's going on, or what these people are even saying. Outside of Mirak plugging his own site at the end. I mean, I guess it was funny? In it's own way?


Make_it_MagiK - Deadly Mist, Dense Minds

This game plays more like an extended cut-scene interspersed with short moments of player control. Still, the story is interesting, and it made me curious to see what's going on behind the scenes. Though, I would suggest more moments of player control. If this is the style of gameplay the full release is looking to do, I would heartily suggest at least putting in a save-prompt after a scene.


TsunamiJurai - Awakening the Past

Well, what there is of the story is okay. Wouldn't mind seeing more of it. If the dev is considering making more. I don't necessarily remember any posts from the dev either way on this particular point.


Soulrain - eventgame

Can I just... not do the DDR? Of course not. I can't seem to proceed, so...

I don't think I did okay at all, but, whatever.

Am I supposed to get all the "blooper" endings? I cannot see a way forward at all. Maybe there isn't one?

I wasn't entirely expecting the house that falls on you would actually stay around.

This puzzle in the Ice Tower is a little awkward. I mean, fine, make NPCs that block your way. Having that Message Box show up whenever you happen to run into one is just plain annoying.

There is a point to self-depreciating humor. The "platforming" section does it's best. I mean, you're right, I didn't care for the DDR, obviously. However, this attempt just came off as not funny? I dunno.

Boat mini-game is a little broken. Like, I ran into a boulder first thing, and the game freezes up. I half-suspect you knew this, though.

Huh. Not all boulder events are broken. Still, this feels like it's Battletoads for the NES all over again.

I'm incredibly bad at this mini-game. The timing can be a little weird too. If I'm too early, I bump into a rock/boulder, but, too late, well, I generally end up bumping into a different one!

author=Marrend
Make_it_MagiK - Deadly Mist, Dense Minds

This game plays more like an extended cut-scene interspersed with short moments of player control. Still, the story is interesting, and it made me curious to see what's going on behind the scenes. Though, I would suggest more moments of player control. If this is the style of gameplay the full release is looking to do, I would heartily suggest at least putting in a save-prompt after a scene.



Hey Marrend! Thanks for playing my game and letting me know your thoughts about it! No, the gameplay is nooooowhere close to this one. I had to leave out TONS of things, because I had no time left! I had some battles in mind, even a little crafting system and a BONUS ROOM with extra background stories. Now that the event is over, I can work on the game in peace, and put some more gameplay in it. I hope you will then play it again and let me know what you thing about it! Thanks again!
Since I am not sure if I get around to play all of the games, I want to follow in Marrend's steps and give my impression of the games I have played thus far:

Deckkiller - Project 4
This game is very good when you consider that Deckkiller only had 10 hours to work on it. For me 10 hours is barely enough to make the first (terribly looking) map and create a class to put on it. But on the other hand the lack of time really shows. The game is basically a fixed chain of battles, with some random battles towards the end. The game is perfectly balanced in so far, that none of the battles provide you with a real challenge. I chose the juggernaut class, which meant only Veterans and Blind Gnomes could even hurt me. I kept spamming enter during the combats. Only in the final encounter I used potions whenever I dropped to a critical amount of health.


Puddor - Fragment
This game is amazing for the short while it lasts. Puddor managed to put in a whole animated skill tree with only the RTP, no Plugins and within a week of development. The story is nice and I like that the final encounter and story twist is somewhat foreshadows by Ariberts “Purge” skill, which does not remove bleeding. 100% counter attack, while essential for the story, makes most combat trivial. I had it in “From the Light” too for the parry stance, but reduced it to 50%. If it wouldn’t counter magic attacks it would be fine, but with RPG Maker default, 100% is basically a I-Win-Button. Graphics are really nice too!


Marrend - Heavens Gate
I noticed that the chests do respawn. So I skipped the grind and just looted the GP chests and bought all the equipment available at each stage. Thus the game consisted basically of 4 boss battles. The first one was difficult, the second one easy, the third one I actually died twice to and the last one is a total push over.
Mapping was ok, it’s a post-apocalyptic wasteland after all. The boss battles are a bit bland. Also while the character was supposed to be a mercenary equipped with a gun, I ended up slinging spells all day. This could probably have been handled better. Story was … there I guess. The reveal at the end didn’t really make sense to me, but maybe that is just me being dumb. I did not try NG+ but I found it to be a nice touch that the option exist.


Avee - MZN_BCN
Yeah. Well. I have no clue what this game is about. I didn’t understand any text. Maybe for a native speaker all the text without vowels might be comprehensible. For me at least it wasn’t. I ended up getting killed by HRRR DRR several times. I tried several items but yeah I could not beat the thing. So that’s it. Yeah.


seacliff217 - Attack of the MZ RPG
An incredibly polished game. I really liked the combat system. Overheating weapons put a nice touch on things. But since the characters could use Espers on the down time it wasn’t that much of a strategic choice. Nevertheless I found all fights to be challenging but doable. Had to restart the final boss two times though. The story was fun, and while a bit on the meme side, it really fitted the theme of the event. Currently my favorite for the best game.


coelocanth - Caudecus Anomaly
Another highly polished game that was a lot of fun. The sibling interaction was really nice to see, even though it was mainly fluff information that the player has no way of doing something with it. The fights were nice, and the puzzle was awesome. I managed to kill all the patients, because I couldn't be bothered to read a medical journal.