Description

This has been a big year for the RPG Maker series, with the release of RPG Maker 2000 and RPG Maker 2003, as well as the news of RPG Maker MV coming in the future! As such, we've held a fair amount of RM-only events. But what about the other engines out there? There's a lot of them and with the recent Humble Bundle packs and new releases, they haven't seen much time in the spotlight in the site.

Thus, this time we're going to even the score - No RPG Maker event is a go!



Make a game during the month of October in an engine that is not part of the RPG Maker series.



- Make and release a project with-in the month of October, 2015.
- Only non-RM engines are allowed.
- No teams. (Though you can get people to help you, there's only a single prize and divvying it up would be quite difficult.)
- Only one per person.
- RM-clone engines are not allowed. It's a challenge people! Embrace it!
- You may release a demo or full game, but you an only win first prize with a full game. (Other prizes can be won with demos, though.)
- Games must have at least 10-20 minutes of game time.
- You cannot use an old game as a base, though you can certainly remake a game in a different engine. And pre-made resources are fine.
- Rips, edits, RTP and custom are all good.


All games must be submitted to the event page by the 31st of October, 11:59 GMT.

You may start brainstorming but nothing else until the 1st of October.

There will be NO extensions so plan your time wisely and make prayers to the Gods of Fate.




The First Place prize will be a 3D printed coin with the RMN logo on one side and your username on the other. The winner will also receive a badge and 80MS. Only a full game can win this prize.

2nd Place will receive a badge and 60MS.

3rd Place will receive a badge and 40MS.

All others will receive a badge and 25MS.



Placings will be picked by vote, but only votes by those who have been on the site before the competition started will count, so calling on tumblr or reddit to swing you to win won't work.


For those who don't recall (or know) we do have an engines page in case you've no idea where to start. You can also start checking out the different engines right away. Dive on in!


To sumbit:
Create a game page for your game, abiding by the rules of the site. It is highly recommended that you do this at least a few days before the end of the event!

Upload your game to the gamepage and then click the Submit button at the top of this page. From there you can choose the download you mean to submit.

This must all be done before the end date of the competition.



FAQ

Is RPG Toolkit taken as a clone engine?
I'm gonna go with yes and say 'Go challenge yourself, mate'. There's a lot of engines out there. We have a huge list of them on the engines page and a bunch of them are free.

Does it have to cooperate with Windows 7?
Make it compatible with at least Windows XP and 7. If people can't play your game they can't vote for it after all. Also, yes, PC Master race.

Will there be any theme or more guidelines given?
There might be additions to the guidelines depending on questions asked, though that will be more clarification. No theme.

So I can start working on ma gam right now?
Is it October yet? The start and end dates are shown in the top-right corner of the page, under the submit and management buttons. You can mess around to get used to an engine, but no actually making a start on your game. Brainstorming is fine, though. No concrete work!


Details

  • 10/01/2015 12:00 AM
  • 10/31/2015 11:59 PM

Achievements

Registration

You must be logged in to sign up for No-RM Event.

Posts

They are allowed. The only restriction is that they should not be rm or rm clone.
Hi,

Anybody wants to do the project in Renpy?
slash
APATHY IS FOR COWARDS
4158
I may have to bail out of this event, I'm becoming very aware of how busy I'm going to be this month >__>
SunflowerGames
The most beautiful user on RMN!
13323

author=tanix
Hi,

Anybody wants to do the project in Renpy?

This is not a team event.
You need to go Hon Solo on this one.

I think about 50% of the people on here are doing Renpy, including me.
mjshi
Jack of Most Trades
6414
Does the 10-20 minutes include branching paths?
Just make one minute of game play and have the game loop ten times. Problem solved.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Are you guys gonna actually count the minutes when you're playing? Considering there's no real judging system other than "everyone votes".

I know i probably won't. Too much trouble.

In any case i finished the logo, title screen, tutorial, the first cutscene and the first level. I already hate my game from how much i've been playing it. All in all i think there's like 3 minutes of gameplay since the level is short. I might expand the level so much it takes fifteen minutes to finish it and then half ass the rest (Not really haha).

Anyone knows where to get reliable beta testers?
pianotm
The TM is for Totally Magical.
32347
author=FlyingJester
Just make one minute of game play and have the game loop ten times. Problem solved.


^^^This.
Make an idle increment/clicker game!
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
By the way i don't see Twine listed in the engine page and i think that's a bit sad since twine is such a creative tool for making text adventure games that can be pretty powerful if you make it out to be.
slash
APATHY IS FOR COWARDS
4158
author=GreatRedSpirit
Make an idle increment/clicker game!


Hahaha. Honestly, I would love to play around with an idle game. There's a lot of room for weird ideas there.
Cap_H
DIGITAL IDENTITY CRISIS
6625
author=Mirak
Anyone knows where to get reliable beta testers?


Man, you're fast.
I spent these two days coming up with a proper name. I can't decide between Top Ace and Stars Keep Calling My name.
Also, I plaid some shmups and feel pretty uncertain about my ability to finish anything hard enuf with more than one level.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Cap_H
Stars Keep Calling My name.


I like this one!
nhubi
Liberté, égalité, fraternité
11099
author=Mirak
By the way i don't see Twine listed in the engine page and i think that's a bit sad since twine is such a creative tool for making text adventure games that can be pretty powerful if you make it out to be.


Send a PM to Kentona and ask him to add it. He either will, or tell you why he won't.
The source for my custom TBS engine is up on GitHub.

It can load tilesets and specially prepared maps. But you've got to start somewhere, right?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
author=Cap_H
Man, you're fast.
I have a talent for starting fast and then hyperventilating and avoiding work when the inevitable bugs or criticism for the game start to pile up.
author=slash
Hahaha. Honestly, I would love to play around with an idle game. There's a lot of room for weird ideas there.


I started one not too long ago to help improve my javascript skills and learn related technologies (jQuery and typescript so far) due to shifting demands at work and funtimes. I played a few for 'research' and whatnot and enjoyed Sharkgame and A Dark Room, it's a mix of economies, more interactivity than using an autoclicker clicking, and other elements that elevate the games beyond Cookie Clicker and its clones. I've scribbled some ideas down of my own (including a failure->prestige state, not sure how it'll work in the 'idle incrementor' genre though) so we'll see if anything comes from it.
pianotm
The TM is for Totally Magical.
32347
I give up on Unity. If I didn't have a one month time limit, sure, I'd take my time and figure this out. I've found that it's easy to use, but there are little things that aren't explained that I just don't know.

I'm having an easier time with Unreal 4, so I'll see how that works.
GRS> I also played a dark room a while back and I agree that it's a really well-made game. Simple, but fun. Sharkgame was quite fun too, though I kinda broke the economy by amassing shrimps and trading off algae for sponge (to make moar shrimps). After a while, I had a +5b for the algae. Trading my algae for the other resources made me a rich shark. A very rich shark indeed