Description

Check out the Pokemon RMN Version Database (Courtesy of Fomar) here:
http://rpgmakeronline.org/rmnmon/index.php



Welcome to Pokémon RMN Version Create-a-Pokémon Project! In this collaborative event, we, as a community, design our own roster of Pokémon to be featured in our very own, community-themed fan-game: Pokémon RMN Version!

The idea is that we, the RMN userbase, create and submit concept art for a fictional “Pokémon” (or “fakemon” as other people call it), and give out statistical information about the creation, so that by the time the event ends, every submission will be ready to implement into the game’s project!

There are no barriers to entry. Even if you aren’t the best artist, or Pokémon isn’t totally your thing, I highly encourage you to join in on a fun, creative event!

The engine that will be used to create this game is RPG Maker XP, with the Pokémon Essentials starter kit to make this project really feel like the games you played on the handhelds!



You are a spry, ambitious teenager who recently received your official Pokémon Trainer’s License, as well the son (or daughter) of Stathios, one of the most accomplished trainers in the world. Your father was offered the position of as Gym Leader in Misao City, one of the major landmarks of the exotic Ahremin region.

The Ahremin region consists of a series of islands located far away from other regions in the Pokémon World. Thus, the region’s most notable feature is that it is filled with many species of strange and unique Pokémon not found in the rest of the world, and to accommodate to your father’s new job, you and your family are moving in!

With a new roof over your head and a new air to breath, you are eager to take your first steps into becoming a Pokemon Master in honor of your father and mentor, Stathios. How will you make your mark on this strange new world? Do you have what it takes to become the Ahremin region’s champion?



  • (UPDATE: as of 12/7/2013): The Final List has been completed. Thank you for your participation!

  • Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred. If you want to submit a sprite to be directly inputted into the game, please make sure the image size 160 x 160. Another thing to factor is that the game's default graphics has it's graphics blown up two times, so when making a sprite, work in a 80 x 80 field, then enlarge the image. The game will be in Ruby/Sapphire style, so try to make your sprites match. Please include both a front-view and a back-view sprite (just like in the games). Also note that submitting an in-game sprite is completely optional, as I (Ratty524) will primarily handle their creation.

  • The central idea of this event is to create our OWN region of Pokémon. Thus, I am not allowing submissions that are Evolutions or pre-evolutions of official Pokémon from the current games. Similarly, I prefer that the Pokémon you submit be for this project and this project alone, unless you have an old concept from an abandoned game.


  • While we ARE creating our own fan-made Pokémon, we ARE NOT creating new moves/mechanics/abilities/etc. The reason for this is because for every non-canon data you submit with your design, I have to make it work with Pokémon Essentials. While a powerful script engine that replicates Pokémon’s system very well, Pokémon Essentials has MANY limitations. Not all moves used in the official games work properly in this script engine, for instance. Because the work involved is extremely tedious and not guaranteed to work, we are sticking to what is already available. Only exception to this rule is that I'm allowing you to put ONE "unique" move on a pokemon, but you must describe that move in your submission form. Keep in mind, I can see abuse of this when I see it, so don't put a signature move on every single one of your submissions. See the reference section for a list of all moves that are available in Essentials, plus new moves created for this event to accommodate the newly introduced Fairy type.


  • I am going for 150 Pokémon total, including evolutions and the special slots described below. No more than that. 150 is the standard for most of the games, and defining Pokémon through the Essentials engine is a hefty task on its own, so after the 150 mark is reached, no more submissions will be accepted.

  • Pokémon submissions may be rejected based the current distribution of Pokemon types and evolutions. That is, if the submission list seems to lacking in particular types (like not enough Electrics or Fairies, for instance) I may ask you to change your submission's type or try something else altogether.


  • Lastly, only quality submissions will be accepted into the final game. By “quality” I mean they follow the Submission Form below, your Pokémon design is interesting and can fit with the world, and your concept as a whole is well-balanced and reasonable. Again, you DON’T have to be a good artist for this event! All you need is a good idea, and if there are any problems, I will be continuously providing feedback on how to improve your submission.




Fields marked with an (*) are required. The rest are optional.
(*)Name: (Only requirement is that the name must not be bigger than 10 characters, as that’s the limit for all species in Essentials)

(*)Type: (Either Normal, Fighting, Rock, Ghost, Steel, Bug, Fire, Water, Grass, Electric, Flying, Poison, Psychic, Dark, Ice, Dragon, Ground, or Fairy. No fan-made types allowed. All submissions shouldn’t have more than two types on a single species. )

(*)Base Stats: (The stats your Pokemon species from HP to Special Defense. The numbers for each field can be anywhere between 0-255, but I really don’t want to see Pokemon with either the highest or the lowest number possible unless you have a good excuse. To give some perspective, stats lower than 80 are considered low, 80-100 is roughly average by fully-evolved pokemon standards, 100 – 139 is exceptional, and beyond that is godly. Try to give your pokemon statistical weaknesses as well as strengths. See the reference section to find examples)
HP:
Attack (atk):
Defense(def):
Speed(spe):
Special Attack(satk):
Special Defense(sdef):

(*)Moves by Level: (These are moves that your pokemon learns as it levels up. Specify the move and the level it learns it at (ex: TACKLE, lv1). Like the “Types” field, you cannot add new moves, but you CAN have ONE signature move provided that you give an explanation for it, and it is something that is compatible with Essentials. Make sure to create a sense of progression with these moves, as well. I don't want to see high-power moves like Hydropump come before a move like Water Gun. In addition, aside from the Fairy-type moves posted in the reference section, I am banning all Gen 6 moves, because Essentials doesn't support them yet.)

(*)Manual Moves: (These are moves that aren’t acquired through level-up, namely the TM, HM, and Tutor moves in-game. You can choose anything from the TM/HM/TUTOR LIST in the reference section.)

(*)Egg Group: (Information needed to know about the Pokemon’s breeding capabilities. You can have a max of two per species. Again, no new ones. See the reference section for more information about breeding types)

(*)Abilities: (Max of 2. Again, no new abilities, especially because implementing them into the game is much more difficult compared to moves or types. The list of working abilities for this engine can be found in the reference section. Similar to the ban on Gen 6 moves, I'm also putting a ban on Gen 6 abilities here as well.)

(*)Species: (What your pokemon is. For example, Pikachu is a “Mouse Pokemon”)

(*)Dex Entry: (Describe your Pokemon! Keep it a short paragraph around 2-3 sentences, as Essentials does have a character limit when displaying descriptions in the Pokedex)

(*)Habitat: (Either “ grasslands”,” treetops”, “caves”, “water”, “ buildings” or “unknown” – This is information mainly dictates where your pokemon appears in the game. For instance, stating your pokemon’s habitat is “water” means that the player will find it by fishing or using Surf. The “unknown” category should be used mainly for evolutions which don’t appear in the wild or legendary pokemon)

Evolution: (Only required if you want your Pokemon to have an evolution. Also needs to show its method of evolution, like “Sunflora, by Sunstone” or “Raticate at level 20.” Only evolution method I am banning is Trading, because only in-game trades work with Essentials. Refer to the reference section to see which evolution methods are available)

Alternate Form(s): (Only if you want to get your pokemon an alternate form. Talk to me to find out what's possible. Try to keep alternate forms of pokemon novel in a sort of way, which is why this field is optional)

Held Item: (Some pokemon in the games hold items in the wild.Specify what it is here if you want. Currently with Essentials, no items from Gen 6 (Pokemon X/Y) are implemented.)

Gender Rate:(Either “Always Male”, ”Always Female”, 1/8th Female, 25% Female, 50% Female, 75% Female, or Genderless. If you don’t specify this, I’ll generally assume your Pokemon is “50% Female”)

Height and Weight: (If you want to go into more specifics, but I won’t bug you about this so much)

Cry: (A sound effect of your pokemon, or a description as how you want your pokemon to sound. Again, this field is for the super-committed who don’t mind going through the trouble of creating a cry for me to use, and is not a requirement)




These are slots for Pokémon designed to serve a specific purpose in the game, such as the token Legendary or fossil Pokémon. What makes these special is that only one person is in charge of them, and from the moment this event is posted, they are up for grabs. First-come, first-serve! When submitting your entry, please indicate somewhere that this is part of these special slots.

Here are the instructions for each slot:

EARLY ROUTE:(TAKEN BY: JayjeAthravein)
  • Consists of five pokemon total: consisting of a pokemon that has one stage of evolution (Like Rattata) and another that has two stages (Like Pidgey). These pokemon should be designed specifically to appear in the early/first stages of the game. They should not pose too big of a threat to the starter pokemon (as in having a move that is super-effective to either grass, water, or fire). Also, their early forms should have slightly lower base stats compared to the starters (BST averages around 215 to 255 for these types of mons). Otherwise, you don’t need to make them rodent or bird themed if you don’t want to, just try to keep their inner mechanics from being over-whelming for beginning players.


FOSSIL: (TAKEN BY: Nerdybastard)
  • These are four pokemon, as in two pokemon and their evolutions, that are obtained by reviving a fossil item. Only requirement is to stick with a theme for these. For example, if you want a pokemon based on an animal from the Permian period of earth’s history, both pokemon should be something from that period.


LEGENDARIES:(TAKEN BY: seiromen)
  • The big cheeses of the game. The reason this is a separate slot in particular is because in the official titles, the legendaries often dictate the progression of the main storyline, or the underlying theme of the game. Kyogre and Groudon, for example, fit into the struggle between Team Aqua and Magma in their battle to create a world filled with one element. These shouldn’t be more than two Pokémon, and they should have REALLY good stats, but don’t go overboard!


STARTERS: (TAKEN BY: Ratty524)
  • I’ll mainly be in charge of the starters for this event, but of course, just because it’s a judge submission, doesn’t mean you can’t give feedback!





001 - Toribush (Grass) by Ratty524

002 - Javelbush (Grass) by Ratty524

003 - Joubush (Grass/Steel) by Ratty524

004 - Flaregon (Fire) by Ratty524

005 - Seargon (Fire) by Ratty524

006 - Dragablo (Fire/Dark) by Ratty524

007 - Fairimp (Water) by Ratty524

008 - Siremp (Water) by Ratty524

009 - Serempity (Water/Fairy) by Ratty524

010 - Atmana (Psychic) by JayjeAthravien

011 - Hydroka (Psychic/Water) by JayjeAthravien

012 - Flamesoul (Psychic/Fire) by JayjeAthravien

013 - Junipervan (Psychic/Grass) by JayjeAthravien

014 - Lectrei (Psychic/Electric) by JayjeAthravien

015 - Gustling (Normal/Flying) by Jparker1984

016 - Swantweet (Normal/Flying) by Jparker1984

017 - Miceberg (Ground/Ice) by mordenglory

018 - Volice (Ground/Ice) by mordenglory

019 - Curvri (Normal/Electric) by matthewac95

020 - Curveat (Normal/Electric) by matthewac95

021 - Basherp (Water/Normal) by Zezuio

022 - Bassacre (Water/Normal) by Zezuio

023 - Quober (Water/Bug) by seacliff

024 - Quodash (Water/Bug) by seacliff

025 - Zapasp (Poison/Electric) by JayjeAthravien

026 - Venohm (Poison/Electric) by JayjeAthravien

027 - Mycelite (Grass/Electric) by Ratty524

028 - Alampita (Grass/Electric) by Ratty524

029 - Sespirit (F) (Fairy/Water) by Fomar

030 - Sespirita (Fairy/Water) by Fomar

031 - Darspirta (Fairy/Dark) by Fomar

032 - Sespirit (M) (Fairy/Water) by Fomar

033 - Sespirito (Fairy/Water) by Fomar

034 - Claspirito (Fairy/Steel) by Fomar

035 - Phim (Fairy) by matthewac95

036 - Meryphim (Fairy) by matthewac95

037 - Marubim (Fairy/Fighting) by matthewac95

038 - Chibiwawa (Normal) by Byah

039 - Chi-Nun (Psychic) by Ratty524

040 - Chi-Yim (Psychic/Fighting) by Ratty524

041 - Digloch (Ground) by Bart_Sol

042 - Excaloch (Ground/Rock) by Bart_Sol

043 - Tomamer (Grass) by Jparker1984

044 - Tomamight (Grass) by Jparker1984

045 - Flauret (Grass) by Miracle

046 - Flaurum (Grass/Fire) by Miracle

047 - Skrewpent (Steel) by Blobofgoo

048 - Seradder (Steel/Dark) by Blobofgoo

049 - Demine (Steel/Dark) by Miracle

050 - Diablode (Steel/Dark) by Miracle

051 - Eelinkk (Electric) by seiromem

052 - Zaorrior (Electric/Fighting) by seiromem

053 - Limbatent (Electric/Fighting) by seiromem

054 - Pozitron (Dark/Normal) by Desmo360

055 - Bulvine (Grass/Poison) by mordenglory

056 - Biseed (Grass/Poison) by mordenglory

057 - Catlyx (Grass/Poison) by mordenglory

058 - Troxin (Grass/Poison) by mordenglory

059 - Zhilong (Dragon/Fire) by Zeuzio

060 - Codjestic (Water) by mordenglory

061 - Lushung (Water) by mordenglory

062 - Nasorsal (Water/Ground) by mordenglory

063 - Heatha (Psychic) by jin69

064 - Heaterain (Psychic/Fairy) by jin69

065 - Heaven (Psychic/Fairy) by jin69

066 - Afropup (Grass) by Nerdybastard

067 - Afrarunt (Grass/Fighting) by Nerdybastard

068 - Funkound (Grass/Fighting) by Nerdybastard

069 - Fuzard (Poison/Dragon) by Blobofgoo

070 - Echeel (Steel) by iddalai

071 - Ascape (Ghost/Dark) by seiromem

072 - Irritomen (Ghost/Dark) by seiromem

073 - Tikny (Dark) by iddalai

074 - Tikurai (Dark/Fying) by iddalai

075 - Joban (Normal) by Link_2112 and matthewac95

076 - Kelaylee (Normal) by Link_2112 and matthewac95

077 - Shredax (Electric) by Link_2112 and matthewac95

078 - Plugla (Electric) by michadude9

079 - Totemvolt (Electric) by michadude9

080 - Inkling (Psychic/Dark) by halibabica

081 - Loblotomy (Psychic/Dark) by halibabica

082 - Bologoo (Dragon) by jin69

083 - Beluga (Dragon/Flying) by jin69

084 - Bomara (Dragon/Dark) by jin69

085 - Boganna (Dragon/Dark) by jin69

086 - Trunklift (Steel) by Zezuio

087 - Libraphant (Steel) by Zezuio

088 - Pyramystic (Psychic/Ground) by michadude9

089 - Levitomb (Psychic/Ground) by michadude9

090 - Caltrap (Ground) by seiromem

091 - Tricalp (Ground) by seiromem

092 - Akashic (Flying/Psychic) by mordenglory

093 - Anpsi (Flying/Psychic) by mordenglory

094 - Atavism (Flying/Psychic) by mordenglory

095 - Bundulate (Fairy/Dark) by Faenon

096 - Hyppy (Psychic) by kentona

097 - Hypster (Psychic) by kentona

098 - Crabang (Water) by Ratty524

099 - Crabammer (Water) by Ratty524

100 - Borc (Fire/Flying) by matthewac95

101 - Borabol (Fire/Flying) by matthewac95

102 - Gnomkin (Ground) by StarBlazor

103 - Dwarkin (Ground) by StarBlazor

104 - Chellrit (Water/Ghost) by StarBlazor

105 - Torgheist (Water/Ghost) by StarBlazor

106 - Tornment (Steel/Ghost) by michadude9

107 - Ellefan (Ghost/Fairy) by orochii

108 - Acaricide (Bug/Dark) by mordenglory

109 - Acylurea (Bug/Dark) by mordenglory

110 - Acarphogus (Bug/Dark) by mordenglory

111 - Meterain (Ground/Rock) by jin69

112 - Meterstorm (Ground/Psychic) by jin69

113 - Maelstorm (Water/Psychic) by jin69

114 - Spiritatue (Ghost/Rock) by ShadowPrince89

115 - Megamouth (Water/Poison) by jin69

116 - Moryo (Poison) by jin69

117 - Myobu (Poison) by jin69

118 - Mantennae (Water) by matthewac95

119 - Littlefoot (Normal) by jin69

120 - Bigfoot (Normal) by jin69

121 - Nachash (Dragon) by mordenglory

122 - Ddraig (Dragon/Fighting) by mordenglory

123 - Spitfire (Fire/Fighting) by jin69

124 - Tonequus (Electric) by jin69

125 - Equistro (Electric/Flying) by jin69

126 - Ephemin (Ghost) by Bart_Sol

127 - Ephemeron (Ghost/Dragon) by Bart_Sol

128 - Astragon (Ghost/Dragon) by Bart_Sol

129 - Mosrock (Rock/Grass) by Zeuzio

130 - Vegetrol (Rock/Grass) by Zeuzio

131 - Plantossus (Rock/Grass) by Zeuzio

132 - Dirangers (Normal) by jin69

133 - Batnic (Ice) by seiromem

134 - Raicicle (Ice/Dragon) by seiromem

135 - Gyisab (Rock/Ice) by seiromem

136 - Ysuta (Rock/Ice) by seiromem

137 - Muspyg (Rock/Ice) by seiromem

138 - Bitron (Normal) by Nerdybastard

139 - Superbtron (Normal) by Nerdybastard

140 - Leninja (Grass) by jin69

141 - Killerbeat (Water) by kentona

142 - Vulkanylos (Fire) by giaks

143 - Pupictya (Fire/Bug) by seiromem

144 - Demidictya (Fire/Bug) by seiromem

145 - Ripodictya (Fire/Bug) by seiromem

146 - Byakestial (Electric/Steel) by masterofmayhem

147 - Suzaestial (Fire/Flying) by masterofmayhem

148 - Genbestial (Water/Ground) by masterofmayhem

149 - Atardis (Steel) - by seiromem

150 - Carvora (Bug/Rock) - by seiromem

151 - Antipode (Fire/Ice) - by jin69



  • Make your Pokemon look interesting- I’ll reiterate that it’s the idea that counts for this event, not the artistic quality. I’ll only worry about making the art style fit once I put this game together. To give an example, say you wanted to make a Pokemon based on a light bulb. A submission that looks like a regular light bulb with a smily face would not be accepted. However, a Pokemon that has that lightbulb as part of a tail, or is some alien creature that has a head shaped as a light bulb will be approved, because those actually use the concept of a “Lightbulb Pokemon” in a creative way. In addition, try not to make your submissions look too much like edits of existing Pokemon.


  • Make sense with your submissions – I’m not necessarily saying your pokemon’s appearance should make sense, that’ll be Farfetch’d (AIN’T I A RIOT!?). What I am saying is that their stats, movepools, abilities and whatnot should reflect the Pokemon. If your Pokemon is a flower, for instance, giving it moves like Flamethrower or Draco Meteor would look horribly out of place. Similarly, giving 255 base defense on a Pokemon made of glass also looks off, or giving a Flying-type Pokemon Levitate as its ability, and so on. Doing research on the Pokemon of the official games really helps here, which is why the reference section exists.


  • Make sure every required field in the Submission Form is properly filled out – I know I’m asking a lot, here, but the required fields are required for a reason. The way Pokemon Essentials works is that it stores various game data information through notepads, including Pokemon. I can’t just input the name of a species and have it magically work. Also, say you wanted your submission to be a relatively powerful Pokemon. Without information on stats/movepools, I will be forced to make things up, to which the results of the final game has a chance of disappointing you. Trust me on this, filling out the fields properly will make things easy for BOTH of us!





http://bulbapedia.bulbagarden.net/wiki/Main_Page
A pokemon wiki filled with tons of information regarding just about anything from the games so far. A good site to go to for research.

http://orderofthehammer.com/pokemon-type-chart.htm
A type chart that shows what's effective against what.

http://pokemonessentials.wikia.com/wiki/Function_codes
List of Function Codes for the moves in Pokemon Essentials. The codes themselves are not important, but this should show you what moves will work with the scripts and what won’t work. Remember that all moves on this list highlighted in red are those that don’t work with the current version of Essentials, and I don’t want to see them on your submissions!

http://pokemonessentials.wikia.com/wiki/Ability_effects
List of ability effects in Pokemon Essentials. Just like the function code list, abilities marked red are those that don’t work. Only the blue and grays are allowed, folks.

http://bulbapedia.bulbagarden.net/wiki/Egg_group
Article that describes Egg Groups and shows what available egg groups are there for your selection.

http://pokemonessentials.wikia.com/wiki/Evolution#Evolution_methods
Describes how evolution works with Essentials, and lists the default evolution methods you are allowed to use.

http://www.spriters-resource.com/game_boy_advance/pokers/sheet/8158/
If you want to try your hand at making Gen 3 style sprites, here is a sheet of battlers you can refer to!

LIST OF FAIRY TYPE MOVES AVAILABLE:
Baby-Doll Eyes
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Wind
Moonblast
Play Rough


LIST OF TM/HM/TUTOR MOVES AVAILABLE:
------------TM:
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadowball
Brick Break
Double Team
Reflect
Sludgewave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Flame Charge
Rest
Attract
Thief
Low Sweep
Tri-Attack
Echoed Voice
Overheat
Seismic Toss
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Dynamic Punch
Incinerate
Detect
Will-o-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Secret Power
Giga Impact
Rock Polish
Flash
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Flash Cannon
Wild Charge
Dive
Snarl
------------HMs:
Cut
Fly
Surf
Strength
Waterfall
Rock Smash
------------Move Tutor:
Air Cutter
Ancient Power
Aqua Tail
Bind
Blast Burn
Block
Bounce
Bug Bite
Covet
Dark Pulse
Draco Meteor
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Frenzy Plant
Fury Cutter
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Headbutt
Heal Bell
Heatwave
Helping Hand
Hydro Cannon
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Magic Coat
Magic Room
Magnet Rise
Mud-Slap
Outrage
Pain Split
Recycle
Role Play
Roost
Rollout
Seed Bomb
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snatch
Snore
Spite
Stealth Rock
String Shot
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunderpunch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Dazzling Gleam



Get your creative juices flowing and HAVE FUN!

Details

  • 11/02/2013 12:00 AM
  • 12/07/2013 12:00 AM
  • Ratty524

Registration

You must be logged in to sign up for Pokémon RMN Version.

Participants Entries
Dudesoft
kentona
Enker
jin69
halibabica
Happy
Liberty
edchuy
Jparker1984
Yellow Magic
Desmo360
Zeuzio
Fomar0153
Ratty524
Ramza
orochii
jomarcentermjm
TheNecromancer
JayjeAthravein
Miracle
Faenon
Bart_Sol
pyrodoom
Muninn
Seiromem
masterofmayhem
Gourd_Clae
giaks
Byah
Blobofgoo
micahdude9
iddalai
wildwes
seacliff217
Choco-ElliotWyvern
mordenglory
andreea7214
matthewac95
Bloch
Blydden
Mowz
Sinople
blackneko98
yznii
Epicboxen
Nerdybastard
StarBlazor
ShadowPrince89
Harmonixer3500
momo660055
vcvcvc12
andre2200
SojiroSeta
itzcrazy
supersolo
melvinmacalino
theboss77
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Maybe this will finally compel me to learn about these "pokeymans" that I keep on hearing about!
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
Maybe this will finally compel me to learn about these "pokeymans" that I keep on hearing about!


When you get into competitive battling or starting your own fan game, you find that the games actually have a lot more depth than what you see on the surface. It's kind of awesome!

Anyway, with the opening of this event page, I declare all the special slots to be OPEN! To review, here are your choices:

EARLY ROUTE:
Consists of five pokemon total: consisting of a pokemon that has one stage of evolution (Like Rattata) and another that has two stages (Like Pidgey). These pokemon should be designed specifically to appear in the early/first stages of the game. They should not pose too big of a threat to the starter pokemon (as in having a move that is super-effective to either grass, water, or fire). Also, their early forms should have slightly lower base stats compared to the starters (BST averages around 215 to 255 for these types of mons). Otherwise, you don’t need to make them rodent or bird themed if you don’t want to, just try to keep their inner mechanics from being over-whelming for beginning players.


FOSSIL:
These are four pokemon, as in two pokemon and their evolutions, that are obtained by reviving a fossil item. Only requirement is to stick with a theme for these. For example, if you want a pokemon based on an animal from the Permian period of earth’s history, both pokemon should be something from that period.


LEGENDARIES:
The big cheeses of the game. The reason this is a separate slot in particular is because in the official titles, the legendaries often dictate the progression of the main storyline, or the underlying theme of the game. Kyogre and Groudon, for example, fit into the struggle between Team Aqua and Magma in their battle to create a world filled with one element. These shouldn’t be more than two Pokémon, and they should have REALLY good stats, but don’t go overboard!


To sign up for these slots, just post in this page! First-come, first-serve. Get 'em while they're hot!
This sounds really interesting! I'm gonna start working on a water Pokemon
Current thoughts are Poodle -> Afropoodle and some kind of sandworm with the shit eating grin of an axolotl. I am behind on all things pokeymans, the last I played was BW and I never beat it so I hope somebody didn't steal my great ideas and go back in time to beat me to the punch~
slash
APATHY IS FOR COWARDS
4158
any excuse to showcase my terrible art
Ratty524
The 524 is for 524 Stone Crabs
12986
author=GreatRedSpirit
Current thoughts are Poodle -> Afropoodle

WELP

But hey, I plan on having no official Pokemon in the game (though I am considering adding a few maybe post-game), so if you want to make a Poodle, I won't stop you!
welp the last game I played was Pokemon Yellow (and that was for about 12 mins). How many pokemon are there now, like 60? 70? ...75?

author=Ratty524
author=GreatRedSpirit
Current thoughts are Poodle -> Afropoodle
WELP


Gamefreak!


We'll see if I stick with afropoodle, Furfrou isn't exactly what I had in mind but I definitely don't want to have some clone of an existing pokemon.
Furfrou does look slick though


I shall have to crack my tablet out. Are fairy types allowed?
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
welp the last game I played was Pokemon Yellow (and that was for about 12 mins). How many pokemon are there now, like 60? 70? ...75
Try over 600.

author=Fomar0153
I shall have to crack my tablet out. Are fairy types allowed?
Yes they are,as stated in the submission form. Also, in the reference section is a list of Fairy-type moves that you can use, as during this event's creation I got them working in Essentials.


@GRS: Don't worry, I felt the same way when they revealed a Normal/Fire type Lion Pokemon for X/Y. At least my version was a starter! >:(
Is there going to be two editions of this? Like Aremen Blue and Welp Purple?
It's a pity that most real animals have already been used by the real games as baseline concepts. (Sometimes more than once.) Still, there are a lot of interesting type combinations that still don't exist. A fire/grass would be neat.

Can we make general suggestions rather than specific pokemon? I've always thought it would be neat if someone tried the "secondary types of evolved starters reverse the rock-paper-scissors" idea. Gen VI almost did that, but reinforced the pattern instead of reversing it.

And, I do wonder if legendaries are necessary at all? The first games didn't have any in the same way that later ones did. It might give the plot more freedom if the game didn't need to have a legendary-driven plot. It suppose it all depends on how much you want to imitate the games and how much you want to change the formula.
So how to I information for my pokemon?
author=macblo
So how to I information for my pokemon?

I mean "How do I add information for my pokemon".
When I to see better pokemon design by the community then what gamefreak already made. And compare them. I always say "Try to get a job at gamefreak :)" it really make the creator of that fan-made game happy. Good times.
author=macblo
author=macblo
So how to I information for my pokemon?
I mean "How do I add information for my pokemon".
If it's only been a few minutes you should edit your post instead of double posting.

And it says how to submit on this very page

Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred.

What about the size of the images? I think that should be specified so that people can make sprites that will plug right into the game.

Also, there should be some kind of protocol for listing what is made and what people plan on making. To avoid making the same thing or too many of the same type. Rather than waiting until after a person spends all kinds of time making it only to find that it won't be accepted.

I plan on making a Guitar pokemon. It will be Electric type :3
Here's my work so far:

That'd be the female one if we're allowed gender differences.

Also it would be the first in a 3 part evolutionary line.

Fairy/Water with the ability Levitate.

At least that is how I envision it.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=macblo
I mean "How do I add information for my pokemon".


author=the event page
Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred.

I can see already you haven't done this. Please include an image AND the submission form.

author=argh
It's a pity that most real animals have already been used by the real games as baseline concepts. (Sometimes more than once.) Still, there are a lot of interesting type combinations that still don't exist. A fire/grass would be neat.

I would not be bothered by this. Heck, the fact that Game Freak reuses some concepts means that you shouldn't care that much if there "is already a Pokemon based on a bird" or whatnot. Not only are there millions of different species alive on earth for you to draw inspiration from, not all Pokemon are simply based on animals, but on mythology (Like Misdrevous being based on sirens) or culture (Wobbuffet's existence is to make fun of a Japanese comedian). So, I don't think you should limit yourself too much. Obviously, though, unexplored type concepts would be neat!

author=argh
Can we make general suggestions rather than specific pokemon? I've always thought it would be neat if someone tried the "secondary types of evolved starters reverse the rock-paper-scissors" idea. Gen VI almost did that, but reinforced the pattern instead of reversing it.

No, because that defeats the point of this event. Like the community games already out there, such as Super RMN Bros or Befuddle Quest, I want to make something that the community can feel actively involved in. If everyone were made into just "idea people", then there would be no reason for this event.

author=argh
And, I do wonder if legendaries are necessary at all? The first games didn't have any in the same way that later ones did. It might give the plot more freedom if the game didn't need to have a legendary-driven plot. It suppose it all depends on how much you want to imitate the games and how much you want to change the formula.

I don't really want to break from the formula too much, because that formula separates a Pokemon game from most other turn-based RPGs out there. I also still want the final product to be recognizable as a Pokemon game, especially since I'm currently reluctant on including any Pokemon from the canon games, making it a complete "RMNmon" game.
author=Link_2112
What about the size of the images? I think that should be specified so that people can make sprites that will plug right into the game.

Also, there should be some kind of protocol for listing what is made and what people plan on making. To avoid making the same thing or too many of the same type. Rather than waiting until after a person spends all kinds of time making it only to find that it won't be accepted.

I plan on making a Guitar pokemon. It will be Electric type :3


You missed my post.

How are non-sprite images going to converted into the game? Will they be converted at all?