Description

Check out the Pokemon RMN Version Database (Courtesy of Fomar) here:
http://rpgmakeronline.org/rmnmon/index.php



Welcome to Pokémon RMN Version Create-a-Pokémon Project! In this collaborative event, we, as a community, design our own roster of Pokémon to be featured in our very own, community-themed fan-game: Pokémon RMN Version!

The idea is that we, the RMN userbase, create and submit concept art for a fictional “Pokémon” (or “fakemon” as other people call it), and give out statistical information about the creation, so that by the time the event ends, every submission will be ready to implement into the game’s project!

There are no barriers to entry. Even if you aren’t the best artist, or Pokémon isn’t totally your thing, I highly encourage you to join in on a fun, creative event!

The engine that will be used to create this game is RPG Maker XP, with the Pokémon Essentials starter kit to make this project really feel like the games you played on the handhelds!



You are a spry, ambitious teenager who recently received your official Pokémon Trainer’s License, as well the son (or daughter) of Stathios, one of the most accomplished trainers in the world. Your father was offered the position of as Gym Leader in Misao City, one of the major landmarks of the exotic Ahremin region.

The Ahremin region consists of a series of islands located far away from other regions in the Pokémon World. Thus, the region’s most notable feature is that it is filled with many species of strange and unique Pokémon not found in the rest of the world, and to accommodate to your father’s new job, you and your family are moving in!

With a new roof over your head and a new air to breath, you are eager to take your first steps into becoming a Pokemon Master in honor of your father and mentor, Stathios. How will you make your mark on this strange new world? Do you have what it takes to become the Ahremin region’s champion?



  • (UPDATE: as of 12/7/2013): The Final List has been completed. Thank you for your participation!

  • Please submit your entry in a .ZIP folder, including a text file of everything listed in the submission form below, plus an image and/or sprite of your Pokémon. Color images are preferred. If you want to submit a sprite to be directly inputted into the game, please make sure the image size 160 x 160. Another thing to factor is that the game's default graphics has it's graphics blown up two times, so when making a sprite, work in a 80 x 80 field, then enlarge the image. The game will be in Ruby/Sapphire style, so try to make your sprites match. Please include both a front-view and a back-view sprite (just like in the games). Also note that submitting an in-game sprite is completely optional, as I (Ratty524) will primarily handle their creation.

  • The central idea of this event is to create our OWN region of Pokémon. Thus, I am not allowing submissions that are Evolutions or pre-evolutions of official Pokémon from the current games. Similarly, I prefer that the Pokémon you submit be for this project and this project alone, unless you have an old concept from an abandoned game.


  • While we ARE creating our own fan-made Pokémon, we ARE NOT creating new moves/mechanics/abilities/etc. The reason for this is because for every non-canon data you submit with your design, I have to make it work with Pokémon Essentials. While a powerful script engine that replicates Pokémon’s system very well, Pokémon Essentials has MANY limitations. Not all moves used in the official games work properly in this script engine, for instance. Because the work involved is extremely tedious and not guaranteed to work, we are sticking to what is already available. Only exception to this rule is that I'm allowing you to put ONE "unique" move on a pokemon, but you must describe that move in your submission form. Keep in mind, I can see abuse of this when I see it, so don't put a signature move on every single one of your submissions. See the reference section for a list of all moves that are available in Essentials, plus new moves created for this event to accommodate the newly introduced Fairy type.


  • I am going for 150 Pokémon total, including evolutions and the special slots described below. No more than that. 150 is the standard for most of the games, and defining Pokémon through the Essentials engine is a hefty task on its own, so after the 150 mark is reached, no more submissions will be accepted.

  • Pokémon submissions may be rejected based the current distribution of Pokemon types and evolutions. That is, if the submission list seems to lacking in particular types (like not enough Electrics or Fairies, for instance) I may ask you to change your submission's type or try something else altogether.


  • Lastly, only quality submissions will be accepted into the final game. By “quality” I mean they follow the Submission Form below, your Pokémon design is interesting and can fit with the world, and your concept as a whole is well-balanced and reasonable. Again, you DON’T have to be a good artist for this event! All you need is a good idea, and if there are any problems, I will be continuously providing feedback on how to improve your submission.




Fields marked with an (*) are required. The rest are optional.
(*)Name: (Only requirement is that the name must not be bigger than 10 characters, as that’s the limit for all species in Essentials)

(*)Type: (Either Normal, Fighting, Rock, Ghost, Steel, Bug, Fire, Water, Grass, Electric, Flying, Poison, Psychic, Dark, Ice, Dragon, Ground, or Fairy. No fan-made types allowed. All submissions shouldn’t have more than two types on a single species. )

(*)Base Stats: (The stats your Pokemon species from HP to Special Defense. The numbers for each field can be anywhere between 0-255, but I really don’t want to see Pokemon with either the highest or the lowest number possible unless you have a good excuse. To give some perspective, stats lower than 80 are considered low, 80-100 is roughly average by fully-evolved pokemon standards, 100 – 139 is exceptional, and beyond that is godly. Try to give your pokemon statistical weaknesses as well as strengths. See the reference section to find examples)
HP:
Attack (atk):
Defense(def):
Speed(spe):
Special Attack(satk):
Special Defense(sdef):

(*)Moves by Level: (These are moves that your pokemon learns as it levels up. Specify the move and the level it learns it at (ex: TACKLE, lv1). Like the “Types” field, you cannot add new moves, but you CAN have ONE signature move provided that you give an explanation for it, and it is something that is compatible with Essentials. Make sure to create a sense of progression with these moves, as well. I don't want to see high-power moves like Hydropump come before a move like Water Gun. In addition, aside from the Fairy-type moves posted in the reference section, I am banning all Gen 6 moves, because Essentials doesn't support them yet.)

(*)Manual Moves: (These are moves that aren’t acquired through level-up, namely the TM, HM, and Tutor moves in-game. You can choose anything from the TM/HM/TUTOR LIST in the reference section.)

(*)Egg Group: (Information needed to know about the Pokemon’s breeding capabilities. You can have a max of two per species. Again, no new ones. See the reference section for more information about breeding types)

(*)Abilities: (Max of 2. Again, no new abilities, especially because implementing them into the game is much more difficult compared to moves or types. The list of working abilities for this engine can be found in the reference section. Similar to the ban on Gen 6 moves, I'm also putting a ban on Gen 6 abilities here as well.)

(*)Species: (What your pokemon is. For example, Pikachu is a “Mouse Pokemon”)

(*)Dex Entry: (Describe your Pokemon! Keep it a short paragraph around 2-3 sentences, as Essentials does have a character limit when displaying descriptions in the Pokedex)

(*)Habitat: (Either “ grasslands”,” treetops”, “caves”, “water”, “ buildings” or “unknown” – This is information mainly dictates where your pokemon appears in the game. For instance, stating your pokemon’s habitat is “water” means that the player will find it by fishing or using Surf. The “unknown” category should be used mainly for evolutions which don’t appear in the wild or legendary pokemon)

Evolution: (Only required if you want your Pokemon to have an evolution. Also needs to show its method of evolution, like “Sunflora, by Sunstone” or “Raticate at level 20.” Only evolution method I am banning is Trading, because only in-game trades work with Essentials. Refer to the reference section to see which evolution methods are available)

Alternate Form(s): (Only if you want to get your pokemon an alternate form. Talk to me to find out what's possible. Try to keep alternate forms of pokemon novel in a sort of way, which is why this field is optional)

Held Item: (Some pokemon in the games hold items in the wild.Specify what it is here if you want. Currently with Essentials, no items from Gen 6 (Pokemon X/Y) are implemented.)

Gender Rate:(Either “Always Male”, ”Always Female”, 1/8th Female, 25% Female, 50% Female, 75% Female, or Genderless. If you don’t specify this, I’ll generally assume your Pokemon is “50% Female”)

Height and Weight: (If you want to go into more specifics, but I won’t bug you about this so much)

Cry: (A sound effect of your pokemon, or a description as how you want your pokemon to sound. Again, this field is for the super-committed who don’t mind going through the trouble of creating a cry for me to use, and is not a requirement)




These are slots for Pokémon designed to serve a specific purpose in the game, such as the token Legendary or fossil Pokémon. What makes these special is that only one person is in charge of them, and from the moment this event is posted, they are up for grabs. First-come, first-serve! When submitting your entry, please indicate somewhere that this is part of these special slots.

Here are the instructions for each slot:

EARLY ROUTE:(TAKEN BY: JayjeAthravein)
  • Consists of five pokemon total: consisting of a pokemon that has one stage of evolution (Like Rattata) and another that has two stages (Like Pidgey). These pokemon should be designed specifically to appear in the early/first stages of the game. They should not pose too big of a threat to the starter pokemon (as in having a move that is super-effective to either grass, water, or fire). Also, their early forms should have slightly lower base stats compared to the starters (BST averages around 215 to 255 for these types of mons). Otherwise, you don’t need to make them rodent or bird themed if you don’t want to, just try to keep their inner mechanics from being over-whelming for beginning players.


FOSSIL: (TAKEN BY: Nerdybastard)
  • These are four pokemon, as in two pokemon and their evolutions, that are obtained by reviving a fossil item. Only requirement is to stick with a theme for these. For example, if you want a pokemon based on an animal from the Permian period of earth’s history, both pokemon should be something from that period.


LEGENDARIES:(TAKEN BY: seiromen)
  • The big cheeses of the game. The reason this is a separate slot in particular is because in the official titles, the legendaries often dictate the progression of the main storyline, or the underlying theme of the game. Kyogre and Groudon, for example, fit into the struggle between Team Aqua and Magma in their battle to create a world filled with one element. These shouldn’t be more than two Pokémon, and they should have REALLY good stats, but don’t go overboard!


STARTERS: (TAKEN BY: Ratty524)
  • I’ll mainly be in charge of the starters for this event, but of course, just because it’s a judge submission, doesn’t mean you can’t give feedback!





001 - Toribush (Grass) by Ratty524

002 - Javelbush (Grass) by Ratty524

003 - Joubush (Grass/Steel) by Ratty524

004 - Flaregon (Fire) by Ratty524

005 - Seargon (Fire) by Ratty524

006 - Dragablo (Fire/Dark) by Ratty524

007 - Fairimp (Water) by Ratty524

008 - Siremp (Water) by Ratty524

009 - Serempity (Water/Fairy) by Ratty524

010 - Atmana (Psychic) by JayjeAthravien

011 - Hydroka (Psychic/Water) by JayjeAthravien

012 - Flamesoul (Psychic/Fire) by JayjeAthravien

013 - Junipervan (Psychic/Grass) by JayjeAthravien

014 - Lectrei (Psychic/Electric) by JayjeAthravien

015 - Gustling (Normal/Flying) by Jparker1984

016 - Swantweet (Normal/Flying) by Jparker1984

017 - Miceberg (Ground/Ice) by mordenglory

018 - Volice (Ground/Ice) by mordenglory

019 - Curvri (Normal/Electric) by matthewac95

020 - Curveat (Normal/Electric) by matthewac95

021 - Basherp (Water/Normal) by Zezuio

022 - Bassacre (Water/Normal) by Zezuio

023 - Quober (Water/Bug) by seacliff

024 - Quodash (Water/Bug) by seacliff

025 - Zapasp (Poison/Electric) by JayjeAthravien

026 - Venohm (Poison/Electric) by JayjeAthravien

027 - Mycelite (Grass/Electric) by Ratty524

028 - Alampita (Grass/Electric) by Ratty524

029 - Sespirit (F) (Fairy/Water) by Fomar

030 - Sespirita (Fairy/Water) by Fomar

031 - Darspirta (Fairy/Dark) by Fomar

032 - Sespirit (M) (Fairy/Water) by Fomar

033 - Sespirito (Fairy/Water) by Fomar

034 - Claspirito (Fairy/Steel) by Fomar

035 - Phim (Fairy) by matthewac95

036 - Meryphim (Fairy) by matthewac95

037 - Marubim (Fairy/Fighting) by matthewac95

038 - Chibiwawa (Normal) by Byah

039 - Chi-Nun (Psychic) by Ratty524

040 - Chi-Yim (Psychic/Fighting) by Ratty524

041 - Digloch (Ground) by Bart_Sol

042 - Excaloch (Ground/Rock) by Bart_Sol

043 - Tomamer (Grass) by Jparker1984

044 - Tomamight (Grass) by Jparker1984

045 - Flauret (Grass) by Miracle

046 - Flaurum (Grass/Fire) by Miracle

047 - Skrewpent (Steel) by Blobofgoo

048 - Seradder (Steel/Dark) by Blobofgoo

049 - Demine (Steel/Dark) by Miracle

050 - Diablode (Steel/Dark) by Miracle

051 - Eelinkk (Electric) by seiromem

052 - Zaorrior (Electric/Fighting) by seiromem

053 - Limbatent (Electric/Fighting) by seiromem

054 - Pozitron (Dark/Normal) by Desmo360

055 - Bulvine (Grass/Poison) by mordenglory

056 - Biseed (Grass/Poison) by mordenglory

057 - Catlyx (Grass/Poison) by mordenglory

058 - Troxin (Grass/Poison) by mordenglory

059 - Zhilong (Dragon/Fire) by Zeuzio

060 - Codjestic (Water) by mordenglory

061 - Lushung (Water) by mordenglory

062 - Nasorsal (Water/Ground) by mordenglory

063 - Heatha (Psychic) by jin69

064 - Heaterain (Psychic/Fairy) by jin69

065 - Heaven (Psychic/Fairy) by jin69

066 - Afropup (Grass) by Nerdybastard

067 - Afrarunt (Grass/Fighting) by Nerdybastard

068 - Funkound (Grass/Fighting) by Nerdybastard

069 - Fuzard (Poison/Dragon) by Blobofgoo

070 - Echeel (Steel) by iddalai

071 - Ascape (Ghost/Dark) by seiromem

072 - Irritomen (Ghost/Dark) by seiromem

073 - Tikny (Dark) by iddalai

074 - Tikurai (Dark/Fying) by iddalai

075 - Joban (Normal) by Link_2112 and matthewac95

076 - Kelaylee (Normal) by Link_2112 and matthewac95

077 - Shredax (Electric) by Link_2112 and matthewac95

078 - Plugla (Electric) by michadude9

079 - Totemvolt (Electric) by michadude9

080 - Inkling (Psychic/Dark) by halibabica

081 - Loblotomy (Psychic/Dark) by halibabica

082 - Bologoo (Dragon) by jin69

083 - Beluga (Dragon/Flying) by jin69

084 - Bomara (Dragon/Dark) by jin69

085 - Boganna (Dragon/Dark) by jin69

086 - Trunklift (Steel) by Zezuio

087 - Libraphant (Steel) by Zezuio

088 - Pyramystic (Psychic/Ground) by michadude9

089 - Levitomb (Psychic/Ground) by michadude9

090 - Caltrap (Ground) by seiromem

091 - Tricalp (Ground) by seiromem

092 - Akashic (Flying/Psychic) by mordenglory

093 - Anpsi (Flying/Psychic) by mordenglory

094 - Atavism (Flying/Psychic) by mordenglory

095 - Bundulate (Fairy/Dark) by Faenon

096 - Hyppy (Psychic) by kentona

097 - Hypster (Psychic) by kentona

098 - Crabang (Water) by Ratty524

099 - Crabammer (Water) by Ratty524

100 - Borc (Fire/Flying) by matthewac95

101 - Borabol (Fire/Flying) by matthewac95

102 - Gnomkin (Ground) by StarBlazor

103 - Dwarkin (Ground) by StarBlazor

104 - Chellrit (Water/Ghost) by StarBlazor

105 - Torgheist (Water/Ghost) by StarBlazor

106 - Tornment (Steel/Ghost) by michadude9

107 - Ellefan (Ghost/Fairy) by orochii

108 - Acaricide (Bug/Dark) by mordenglory

109 - Acylurea (Bug/Dark) by mordenglory

110 - Acarphogus (Bug/Dark) by mordenglory

111 - Meterain (Ground/Rock) by jin69

112 - Meterstorm (Ground/Psychic) by jin69

113 - Maelstorm (Water/Psychic) by jin69

114 - Spiritatue (Ghost/Rock) by ShadowPrince89

115 - Megamouth (Water/Poison) by jin69

116 - Moryo (Poison) by jin69

117 - Myobu (Poison) by jin69

118 - Mantennae (Water) by matthewac95

119 - Littlefoot (Normal) by jin69

120 - Bigfoot (Normal) by jin69

121 - Nachash (Dragon) by mordenglory

122 - Ddraig (Dragon/Fighting) by mordenglory

123 - Spitfire (Fire/Fighting) by jin69

124 - Tonequus (Electric) by jin69

125 - Equistro (Electric/Flying) by jin69

126 - Ephemin (Ghost) by Bart_Sol

127 - Ephemeron (Ghost/Dragon) by Bart_Sol

128 - Astragon (Ghost/Dragon) by Bart_Sol

129 - Mosrock (Rock/Grass) by Zeuzio

130 - Vegetrol (Rock/Grass) by Zeuzio

131 - Plantossus (Rock/Grass) by Zeuzio

132 - Dirangers (Normal) by jin69

133 - Batnic (Ice) by seiromem

134 - Raicicle (Ice/Dragon) by seiromem

135 - Gyisab (Rock/Ice) by seiromem

136 - Ysuta (Rock/Ice) by seiromem

137 - Muspyg (Rock/Ice) by seiromem

138 - Bitron (Normal) by Nerdybastard

139 - Superbtron (Normal) by Nerdybastard

140 - Leninja (Grass) by jin69

141 - Killerbeat (Water) by kentona

142 - Vulkanylos (Fire) by giaks

143 - Pupictya (Fire/Bug) by seiromem

144 - Demidictya (Fire/Bug) by seiromem

145 - Ripodictya (Fire/Bug) by seiromem

146 - Byakestial (Electric/Steel) by masterofmayhem

147 - Suzaestial (Fire/Flying) by masterofmayhem

148 - Genbestial (Water/Ground) by masterofmayhem

149 - Atardis (Steel) - by seiromem

150 - Carvora (Bug/Rock) - by seiromem

151 - Antipode (Fire/Ice) - by jin69



  • Make your Pokemon look interesting- I’ll reiterate that it’s the idea that counts for this event, not the artistic quality. I’ll only worry about making the art style fit once I put this game together. To give an example, say you wanted to make a Pokemon based on a light bulb. A submission that looks like a regular light bulb with a smily face would not be accepted. However, a Pokemon that has that lightbulb as part of a tail, or is some alien creature that has a head shaped as a light bulb will be approved, because those actually use the concept of a “Lightbulb Pokemon” in a creative way. In addition, try not to make your submissions look too much like edits of existing Pokemon.


  • Make sense with your submissions – I’m not necessarily saying your pokemon’s appearance should make sense, that’ll be Farfetch’d (AIN’T I A RIOT!?). What I am saying is that their stats, movepools, abilities and whatnot should reflect the Pokemon. If your Pokemon is a flower, for instance, giving it moves like Flamethrower or Draco Meteor would look horribly out of place. Similarly, giving 255 base defense on a Pokemon made of glass also looks off, or giving a Flying-type Pokemon Levitate as its ability, and so on. Doing research on the Pokemon of the official games really helps here, which is why the reference section exists.


  • Make sure every required field in the Submission Form is properly filled out – I know I’m asking a lot, here, but the required fields are required for a reason. The way Pokemon Essentials works is that it stores various game data information through notepads, including Pokemon. I can’t just input the name of a species and have it magically work. Also, say you wanted your submission to be a relatively powerful Pokemon. Without information on stats/movepools, I will be forced to make things up, to which the results of the final game has a chance of disappointing you. Trust me on this, filling out the fields properly will make things easy for BOTH of us!





http://bulbapedia.bulbagarden.net/wiki/Main_Page
A pokemon wiki filled with tons of information regarding just about anything from the games so far. A good site to go to for research.

http://orderofthehammer.com/pokemon-type-chart.htm
A type chart that shows what's effective against what.

http://pokemonessentials.wikia.com/wiki/Function_codes
List of Function Codes for the moves in Pokemon Essentials. The codes themselves are not important, but this should show you what moves will work with the scripts and what won’t work. Remember that all moves on this list highlighted in red are those that don’t work with the current version of Essentials, and I don’t want to see them on your submissions!

http://pokemonessentials.wikia.com/wiki/Ability_effects
List of ability effects in Pokemon Essentials. Just like the function code list, abilities marked red are those that don’t work. Only the blue and grays are allowed, folks.

http://bulbapedia.bulbagarden.net/wiki/Egg_group
Article that describes Egg Groups and shows what available egg groups are there for your selection.

http://pokemonessentials.wikia.com/wiki/Evolution#Evolution_methods
Describes how evolution works with Essentials, and lists the default evolution methods you are allowed to use.

http://www.spriters-resource.com/game_boy_advance/pokers/sheet/8158/
If you want to try your hand at making Gen 3 style sprites, here is a sheet of battlers you can refer to!

LIST OF FAIRY TYPE MOVES AVAILABLE:
Baby-Doll Eyes
Dazzling Gleam
Disarming Voice
Draining Kiss
Fairy Wind
Moonblast
Play Rough


LIST OF TM/HM/TUTOR MOVES AVAILABLE:
------------TM:
Hone Claws
Dragon Claw
Psyshock
Calm Mind
Roar
Toxic
Hail
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solar Beam
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Psychic
Shadowball
Brick Break
Double Team
Reflect
Sludgewave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Façade
Flame Charge
Rest
Attract
Thief
Low Sweep
Tri-Attack
Echoed Voice
Overheat
Seismic Toss
Focus Blast
Energy Ball
False Swipe
Scald
Fling
Charge Beam
Dynamic Punch
Incinerate
Detect
Will-o-Wisp
Acrobatics
Embargo
Explosion
Shadow Claw
Secret Power
Giga Impact
Rock Polish
Flash
Stone Edge
Volt Switch
Thunder Wave
Gyro Ball
Swords Dance
Struggle Bug
Psych Up
Bulldoze
Frost Breath
Rock Slide
X-Scissor
Dragon Tail
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Pluck
U-turn
Substitute
Flash Cannon
Wild Charge
Dive
Snarl
------------HMs:
Cut
Fly
Surf
Strength
Waterfall
Rock Smash
------------Move Tutor:
Air Cutter
Ancient Power
Aqua Tail
Bind
Blast Burn
Block
Bounce
Bug Bite
Covet
Dark Pulse
Draco Meteor
Dragon Pulse
Drain Punch
Drill Run
Dual Chop
Earth Power
Electroweb
Endeavor
Fire Punch
Frenzy Plant
Fury Cutter
Gastro Acid
Giga Drain
Gravity
Gunk Shot
Headbutt
Heal Bell
Heatwave
Helping Hand
Hydro Cannon
Hyper Voice
Ice Punch
Icy Wind
Iron Defense
Iron Head
Iron Tail
Knock Off
Low Kick
Magic Coat
Magic Room
Magnet Rise
Mud-Slap
Outrage
Pain Split
Recycle
Role Play
Roost
Rollout
Seed Bomb
Signal Beam
Skill Swap
Sky Attack
Sleep Talk
Snatch
Snore
Spite
Stealth Rock
String Shot
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunderpunch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Dazzling Gleam



Get your creative juices flowing and HAVE FUN!

Details

  • 11/02/2013 12:00 AM
  • 12/07/2013 12:00 AM
  • Ratty524

Registration

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Participants Entries
Dudesoft
kentona
Enker
jin69
halibabica
Happy
Liberty
edchuy
Jparker1984
Yellow Magic
Desmo360
Zeuzio
Fomar0153
Ratty524
Ramza
orochii
jomarcentermjm
TheNecromancer
JayjeAthravein
Miracle
Faenon
Bart_Sol
pyrodoom
Muninn
Seiromem
masterofmayhem
Gourd_Clae
giaks
Byah
Blobofgoo
micahdude9
iddalai
wildwes
seacliff217
Choco-ElliotWyvern
mordenglory
andreea7214
matthewac95
Bloch
Blydden
Mowz
Sinople
blackneko98
yznii
Epicboxen
Nerdybastard
StarBlazor
ShadowPrince89
Harmonixer3500
momo660055
vcvcvc12
andre2200
SojiroSeta
itzcrazy
supersolo
melvinmacalino
theboss77
Entry Status Key
  • - Pending
  • - Validating
  • - Accepted
  • - Rejected

Posts

Pokemon the Series : RMN Edition



Coming soon!!
Ratty524
The 524 is for 524 Stone Crabs
12986

Jesus.

It's also funny because it looks as if a Metroid sucking her brains out or something.
Ratty524
The 524 is for 524 Stone Crabs
12986
Hate to double-post but I did a thing today.



The Afropup line brings the funk, the whole funk, and nothing BUT the funk.

holy... Those sprites are nothing short of mind-blowing. Love the poses you chose, and I'm stunned at how well you textured the 'fro. Great technique! Now you we just need to sprite Hippy and we can open a disco club

also I'm sure nobody cares about these compared to Ratty's sprites but I redid Flaurum's icon... what a difference O_o;
Cute~<3

Damn, this is shaping up wonderfully! ^.^
author=Miracle
Pokemon the Series : RMN Edition



Coming soon!!


Where can I watch it!?

Who caught Sespirita?
Looking great. Random, but has anyone played Shovel Knight? It's a freaking amazing game!
Seiromem
I would have more makerscore If I did things.
6375
Aw, C'mon! Why'd you have to make shiny Funkound change to gold? The autumn look his pre-evo shinies have are so much better =l

I kinda dislike gold for a shiny pokemon color in general.
author=seiromem
I kinda dislike gold for a shiny pokemon color in general.
but gold is a shiny color
Seiromem
I would have more makerscore If I did things.
6375
Sooooooo.


About them thursdees staytus reports.
author=Ratty524
Jesus.

It's also funny because it looks as if a Metroid sucking her brains out or something.


Holy hell, is that my Tomamer?
Ratty524
The 524 is for 524 Stone Crabs
12986
@seriomem: The gold color was to make it more fabulous, and as far as status reports go... Eh... Read on.

@jparker: Indeed it is! Have you checked out the wiki?

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So right now, I'm in a bit of an iffy spot right now. I'm doing a lot of work for a character design position I have, in addition to volunteer work for a documentary that uses animation. Both are taking up a lot of time out of my day, so much that not only the time I can legitimately dedicate to this project is thinning, but to be honest, the last thing I want to do on a long weekday after work is even more work, even with game-making.

That's enough about the problem, however, for this update is to propose a solution: I'm going to ask you guys to help out! If anyone is good at making Gen 3-styled sprites or icons, that would help with our pace, but what I REALLY need right now consists of the following:

DUNGEON MAPS
There are five main areas that I would like to have completed. There are other maps that I still need to make as well, but I got those covered, and I think dungeon design will really open up the creativity of this community.

Before I tell you the specific areas I need, I'm going to run by you some specs that you need to take into consideration when mapping for this project:

1) In case you've been out of the loop, this project is done in RMXP
- So I don't want RMVX, RMVXAce, or 2k map files, since I can't work with them. :P

2) Pokemon Essentials resizes RMXP's default resolution from 640x480 to 512x384
- This was done by the script's creator to mimic the Nintendo DS' screen resolution, in case you are wondering why this is exists. Just keep it in mind when determining how much the player sees on a map. Speaking of which...

3) I generally map using a 2x2 grid, mimicking how early Pokemon games were mapped. During playtesting, the player sees roughly three 2x2 squares from top to bottom at his position, and 4 squares across
- This is important. Another way PE edits RMXP is that map scrolling doesn't stop at the very edge of the map in the editor, and any empty void you put beyond your boundries appears like a pitch black cut-off during playthrough. This explains some of the unused, filled spaces that I have in my example maps shown below. In game, those maps will only show more of the scenery, as oppose to black voids.

4) Map connections are supported
- In other words, the ability to map multiple maps that "connect" to each other able to seamlessly scroll through each other, without the use of countless transfer events. Considering these are dungeon maps, you probably won't need this, but if you have a puzzle idea that would work with this feature, then feel free to submit multiple maps that support this feature.


With that out of the way, here are the areas I'd like you guys to complete. I've already put together tilesets for each of these areas for you to use, but if you feel like using some of your own graphics, go ahead!

Autotiles:
http://i78.photobucket.com/albums/j114/ratty165/Sea.png ~ Sea Autotile
http://rpgmaker.net/media/content/users/4622/locker/Still_water.png ~ Still Water
http://rpgmaker.net/media/content/users/4622/locker/Waterfall_crest.png ~ Crest or top of a waterfall
http://rpgmaker.net/media/content/users/4622/locker/Waterfall.png ~ Mid part of a waterfall
http://rpgmaker.net/media/content/users/4622/locker/Waterfall_bottom.png ~ Bottom part of a waterfall


Bitwroar Ruins 3F to Shrine- Taken by seiromem
Tileset:
http://i78.photobucket.com/albums/j114/ratty165/Ruinsinterior.png

Description:
The underground remains of the ancient city of Ghaiming Worhl, home to the now-deceased Bitwroar people. Ruined temples and tombs lie embedded in rock. It's said that the spirits of these ancient inhabitants still remain within these cavern networks.

There is a first "section" to this dungeon that I have already mapped, the other section is what I am asking for. All I request is that whatever challenge or maze you come up with should lead towards a "shrine" or special room of your design. This room is going to be where the player will encounter the legendary Pokemon Atardis, accessible near the end of the game as part of an overall plot where the player needs to capture it in order to save the world n' stuff.

http://i78.photobucket.com/albums/j114/ratty165/PokeRMN_BitwroarRuins1.png
http://i78.photobucket.com/albums/j114/ratty165/PokeRMN_BitwroarRuins2.png
Above are links to some of the maps I already have for this dungeon, to give you an idea for the kind of theme and environment it has. This new part of the dungeon would ideally start from the topmost ladder shown in the first image (past the lake the player needs to surf on), but I'm flexible. Another thing, don't feel like you need to sprinkle pots everywhere like I did wit the second map. It was done there for event encounters.

Mosrock Cave- Taken by iddalai
Tileset (Also used for Mt. Cavora):
http://rpgmaker.net/media/content/users/4622/locker/Caves.png

Description:
The cavern that the player has to traverse through to reach the last city in the game: Misao City. It's a dank, wet cavern filled with algae growth and most notably the home to a species of Pokemon called Mosrock.

http://i78.photobucket.com/albums/j114/ratty165/PokeRMN_MosrockCave.png
The link above is what I started with. The bottommost entrance is where the player would start in the cave, and above that is the exit. A boulder which is moved by Strength would fill that hole in the middle, allowing the player to easily backtrack through the cave without having to go through everything again. The part between these two areas is what's missing.

Mt. Carvora Upper Level(s)- Taken by matthewac
Tileset: (same as above)

Description:
This cavern is the first the player will experience in the massive network of Mt. Carvora, the Ahremin Region's inactive volcano. It's an ice cave filled with frozen floors and the likes, and home to many Ice-type Pokemon.

There should be a path that leads towards the second level of the dungeon, which changes its environmental theme, and there should also be a path leading towards a room where a legendary Pokemon encounter will take place. Otherwise, have at it.

Mt. Carvora Lower Level(s)- Taken by matthewac
Tileset: (same as above)

Description:
After following a long tunnel beyond the base of the volcano, the player now enters a scorching pathway filled with magma. A contrast to the upper level of the cave, this has a theme of fire as oppose to ice.

The cave's endpoint should lead towards a room where a legendary/event encounter would take place, which is Carvora in this instance.

The Ultimate Warp Zone
Tileset: http://i78.photobucket.com/albums/j114/ratty165/UltimateWarpZone.png

Description:
Based on the same area from Super RMN Bros., itself being a reference to Captain N, the Ultimate Warp Zone is vast labyrinth that stretches through more than half of the region. It is a mechanized area filled with traps, warp pipes, and other strange oddities, even with its Pokemon. The warp pipes in this maze also seem to connect to various places within the Ahremin Region.

As far as how many warp pipes are included in this dungeon, try to at least go for two. One would lead to an event encounter with one of our legendary Pokemon, and everything else would have potential use to accessing secret areas sprinkled throughout the region. I also made switch blocks in the tileset, similar to Super Mario World, that would sort of revolve around a puzzle to activate them, but if you have a different idea for this dungeon, then go for it.

This area is also home to the secret base of the primary antagonist of the game, so it should be included somewhere.

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If any of you are interested, say so and I'll edit this post to put you on a list. You don't need to bother with events or tileset passability, but you should communicate your central idea to me somehow, even marking spots where you want trainer events or whatnot will suffice. Once you are done, send me the map file through PM.

With that aside, I'll also share some tips for mapping for this project:

> Make good use of the space you have. Don't make paths and areas too open and bland. Keep in mind the screen resolution I stated above. Typically, if you are making a path in a dungeon, that path doesn't need to be wider than four tiles for it to work.

> Allow spots and non-linear paths for enemy trainers (if you plan on any) or places the player can explore. Part of Pokemon is exploration! Don't be too shy about including spots where a potential item ball can go, for instance, and really think about your tile placement.

> Consider the possibility of the player travelling through your dungeon a second time. What can you do to make that second trip feel less like a repeated chore?

Good luck and have fun!

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ATTACK ANIMATIONS
This is something I'm generally not focusing on at the moment due to being nothing but flare for the actual game anyway, but if anyone is interested, it'll still be a great help in pushing this game towards completion if I had some attack animations!

http://pokemonessentials.wikia.com/wiki/Attack_animations
The link above details the specifications of Pokemon Essentials' animation editor. You can use either RMXP's default editor or this one to make animations, they both work in a similar fashion, but PE's animation editor allows for things like cries, and you can create animation for the battler graphics in addition to the attacks. It also comes with a user-friendly exporter which allows you to easily share your attack animation with the data/music and everything, so I highly recommend this.

For now, I'd like to gauge who is interested in tackling this as right now, I don't have the full details ready quite yet. I'll update you on what moves need animations/need fixed animations, in addition to putting together a nifty gen 3-styled animation pack soon.


Thanks for everyone's support so far. Let's get this beast done!
Seiromem
I would have more makerscore If I did things.
6375
BITWROAR RUINS 3F IS MINE!

Anyways, this is an interesting thing!
Sorry you're so busy, least we can help you make some things!
Also, a documentary? Of what?
halibabica
RMN's Official Reviewmonger
16948
I think my trainer character should appear in the Ultimate Warp Zone out of principle.
my trainer doesnt know what he's doing right? but is all oldschool and so spent hours grinding his unevolved starters to high levels, right?
Sorry to hear that you're so busy!! I really wish I could help with mapping and stuff but unfortunately I have no experience with XP, and more importantly, I don't have XP. I could probably help with making a few tiles or something if anybody needed that for their map.

*sigh* I guess I should get back to spriting pokemon
masterofmayhem
I can defiantly see where you’re coming from
2610
AH mapping! The one thing I'm good at and I don't have a copy of XP that works! otherwise I would totally help.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=seiromem
BITWROAR RUINS 3F IS MINE!

Anyways, this is an interesting thing!
Sorry you're so busy, least we can help you make some things!
Also, a documentary? Of what?
> Thanks! You've been added.

> https://www.kickstarter.com/projects/upa-documenary/the-boing-heard-round-the-world/posts

author=halibabica
I think my trainer character should appear in the Ultimate Warp Zone out of principle.
I definitely planned on having a reference. The state of The Ultimate Warp Zone would be in ruins, as a "mysterious man named Eli" destroyed it, claiming he was "saving humanity" by doing so. Pretty much a reference to what happened with Super RMN All-Stars and how generally terrible the UWZ was. :P

author=kentona
my trainer doesnt know what he's doing right? but is all oldschool and so spent hours grinding his unevolved starters to high levels, right?
If that's what you want, then let it be done. I thought it would be fitting to make you the region's champion, though, so maybe you could include a few stronger Pokemon like your Killerbeat, for instance? It would also allow the difficulty to scale a bit better after beating the E4, though the high levels might make up for it.

Speaking of which, I keep forgetting to ask the staff here whether they want to be represented in this game as the E4. I have GRS, Liberty, and Solitayre, and Deckiller on my mind atm.
Words can't explain the conflicting emotions I'm feeling right now