Description

The dead armies of games forgotten lurk in the dark, waiting for unsuspecting developers to lose their way on the path to their current games and stop in their tracks to think of days gone by.

It's time to dig them up from their early graves and release them on the world come this Hallowe'en.

Yup, it's that time of year again! Combining Release Something and the annual Halloween event, we task you with taking an old, abandonned game, shining it up and letting it run free in the fields of 2019.


Rules
- Start on October 1st
- Finish by October 30th
- Game MUST be abandoned. In this case, not worked on for at least a few months or put aside whilst you worked on something else. It can be game ideas that you threw away and didn't get far into creation, too.
- There needs to be a decent chunk of work done on it over the course of the month.
- Any engine, any resources, etc
- Must have a game page made and accepted to the site BEFORE the end date.

To Submit:
- You need a gamepage that has been accepted to the site (either newly made or an older one from the initial creation of the game)
- Sign up to this page as a participant.
- Click the Submit button at the top-right of the page.
- Upload the game to your gamepage.
- Choose the proper download for the game from the drop-down list and hit Submit.


Badges
- A badge for those who release a full game - 60 MS
- A badge for those who release a demo - 30 MS
- A badge for those who take part in at least one of the prompts that will put up over the course of the month to showcase progress made - 10 MS

Details

  • 10/01/2019 01:00 AM
  • 10/30/2019 11:59 PM

Achievements

Registration

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Posts

Formally requesting a 6-12 hour extension due to technical difficulties getting my demo hosted (on this site, or elsewhere). Plz. Plz be nice to me. I have spent like my whole day trying to upload this stupid demo so I could submit it and I am approaching "crying from frustration" levels of annoyance with the whole thing.
PM me when yoiu're ready to upload
Will we receive all the badges we meet the requirements like <showcase progress> + <release demo> ?
OzzyTheOne
Future Ruler of Gam Mak
4676
Is that 14 revived projects with Stormcrow's included? Neat! That's a good number! Congrats on everyoen that made it!
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey Libby, are you going to do a stream? I really enjoyed the one you did for the 333 event. Can you please tell me a date and time so I can prepare? Last time the stream was at 12:00 and I was at school. I was only able to watch due to being ahead in class and the teacher being really nice, so she allowed me to go on my phone and watch. Wasn't that pleased with your constant swearing, but I guess that comes with the territory. xD
Apparently she's planning on playing the games during a 24-hour charity stream event on the 16th/17th, from what I've heard.
Okay, so I am considering playing the games during the 24-hour charity stream, however if you guys want a stream before then, shout loud enough and I'll see it done. Just figured this would be cool too.


And yes, stormcrow's will count.
Which one is StormCrow's game anyway? To add it my to-play list.
pianotm
The TM is for Totally Magical.
32347
Okay, I like the idea of you streaming the game on your extra life stream, but giving it a lot of thought, I'll have to throw my vote into vetoing that. My reasoning is that it's a 24-hour stream, and that probably won't work so well with everyone's schedules since there's no real set time you would be streaming our games specifically. If perhaps, you actually scheduled a specific time during the stream you'd be playing our games and let us know prior, that would probably work.
I'd be fine with my game being played during the 24 hour stream, if only because my game is multiple hours long (apparently longer than five hours, possibly eight. Kinda hard to tell since 2k3 doesn't track play time.) and probably best suited for drop-in viewing.

As long as its recorded it's cool.
I'd just be grateful to see the game played, hear a player's live thoughts and reactions. Treat it almost as a usability test.

When, where, how, and even if they decide to stream it is up to them. They're doing me a favour, I don't get to dictate terms. We're not owed an audience.

I think some of us need to be careful. Telling someone to organise their stream around your schedule feels a bit entitled to me. Besides, even if you miss the stream, there's an archive you can watch back at any time.
Oh ye, same as Lavy I think as my game is also rather long. Either way is fine tho, really.
It's fine, Sam. I'd give a date and time for a normal stream of only these games, and I would have given a basic date/time for the 24 hour stream when the games start because I like the devs being there to watch if possible. X3

I would likely start the stream with the RM games, so Saturday the 16th 10am AEST which is about... Friday the 15th, 11pm GMT (site time).
author=Sam
I'd just be grateful to see the game played, hear a player's live thoughts and reactions. Treat it almost as a usability test.

When, where, how, and even if they decide to stream it is up to them. They're doing me a favour, I don't get to dictate terms. We're not owed an audience.

I think some of us need to be careful. Telling someone to organise their stream around your schedule feels a bit entitled to me. Besides, even if you miss the stream, there's an archive you can watch back at any time.

I think exactly the same. As long as there is a recorded video to watch later, I'll be happy watching you play.

Liberty, that "I can pop myself" while playing Red Balloon of Happiness was priceless !
Glad you enjoyed.

And yeah, for those who don't have time to catch the stream, I'll highlight each game to be it's own video some time after I recover. >.<)b
Oops, seems that I missed a file when re-adding the plugin stuff after doing the remove uneeded files from package. Basically just a music file that olivia's victory screen calls. Kinda important. Added below and as a seperate download in game thing, since its not worth uploading a whole version for one file.

https://rpgmaker.net/media/content/users/67189/locker/Ship3.ogg

F. Wheel also found that the doodads folder was missing. https://rpgmaker.net/games/11315/downloads/10968/
Unzip into the img folder. ;-; Why mv y?
Fair warning for when my games get streamed (so nervous):

There is about 45 seconds of copyrighted music at the start of the Firing Range and 15-30 seconds of copyrighted music when the CalFree Resistance shows up.

I really really really really really really really really really really really really really really really really (I typed all of those, not C + P) don't think anyone with any stake in those copyright laws will both somehow notice and remotely care. Both artists heard are well known for (read: synonymous with) being anti-authoritarian, anti-establishment, anarchist, and punk to the point where their labels follow their lead on this type of stuff, not the other way around. So basically, copyright holders being aware of stream has worse odds than my winning the lottery and being struck by lightning on the same day, and their actual caring to bully your channel over it with a DMCA strike is something I'd bet my right foot won't happen.

But still, wanted to be *considerate* since it is being streamed.

Now to unfuck my page CSS cuz GODDAMN.
pianotm
The TM is for Totally Magical.
32347
Mine's a Final Fantasy fangame. There's copyrighted music...EVERYWHERE. Except the fan music I made.
;-; MV borked and there is another music file missing from my thing. https://rpgmaker.net/games/11315/downloads/10975/ Add it to the bgm folder.

---Screw the rules, but not really, I decided to just add a new version
https://rpgmaker.net/games/11315/downloads/
It's in 2 parts since I want to make sure all the files are there. Tested several times, added some skills, tweaked shop prices, added some new sounds, and fixed some errors on stuff that worked before. Blargl.
pianotm
The TM is for Totally Magical.
32347
I just wanted to note that I have uploaded an improved version of the demo for Final Fantasy: World's Edge, if Libby would prefer to play that for the event stream instead of the event version of the game. It seems the fights are too easy and the encounters are too high in the earlier versions.

https://rpgmaker.net/games/11278/downloads/10986/