Description

The dead armies of games forgotten lurk in the dark, waiting for unsuspecting developers to lose their way on the path to their current games and stop in their tracks to think of days gone by.

It's time to dig them up from their early graves and release them on the world come this Hallowe'en.

Yup, it's that time of year again! Combining Release Something and the annual Halloween event, we task you with taking an old, abandonned game, shining it up and letting it run free in the fields of 2019.


Rules
- Start on October 1st
- Finish by October 30th
- Game MUST be abandoned. In this case, not worked on for at least a few months or put aside whilst you worked on something else. It can be game ideas that you threw away and didn't get far into creation, too.
- There needs to be a decent chunk of work done on it over the course of the month.
- Any engine, any resources, etc
- Must have a game page made and accepted to the site BEFORE the end date.

To Submit:
- You need a gamepage that has been accepted to the site (either newly made or an older one from the initial creation of the game)
- Sign up to this page as a participant.
- Click the Submit button at the top-right of the page.
- Upload the game to your gamepage.
- Choose the proper download for the game from the drop-down list and hit Submit.


Badges
- A badge for those who release a full game - 60 MS
- A badge for those who release a demo - 30 MS
- A badge for those who take part in at least one of the prompts that will put up over the course of the month to showcase progress made - 10 MS

Details

  • 10/01/2019 01:00 AM
  • 10/30/2019 11:59 PM

Achievements

Registration

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Posts

Phew, got some paid plugins to help some stuff. (mostly got em because belated birthday money and because they were on sale, will def use em more later tho)
Got em installed and working, tweaked some stuff, made a new title screen with effects that don't show up on screenshot, and now gonna continue work on events.
author=Mirak
Lol.

?

anyhow um *panics, kind of* I think this title screen I designed is pretty cool.

also I can legally use it. yayyyyyyy. sorry if that image is like huge, that was just the default resolution of RMMV in auto-play, I forget how big that is.

does that fit a prompt or no such luck? I thought I saw a pretty vaguoo one but... where are we? where am I?

Does anyone realize how utterly terrifying Rico Rodriguez would be if he were real and physics "applied" to him in every way the way they do in the video games?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
Max McGee
with sorrow down past the fence
9159
Okay, it's been over a week, no signatures, no petition, no Backstage 2, feelings aren't hurt, got other stuff to do, everyone have fun releasing the dead!
More useful UI working, including switching between aiming and normal mode. The button is just a block of text still though, I've mostly been focusing on the aiming itself since that's the most complex part. A lot of that video is just me showing that you can hit cancel or right-click to get out of aiming. Also the turn correctly ends when you complete the attack.

No animations for the actual attack yet, though.

I'm currently working on Lya's movement system. It now uses velocity and acceleration instead of static / full speed. By making the acceleration tile dependent, Lya is much more difficult to control while moving on ice. Here is a test version where you can feel the difference by dodging arrows on ice or on grass.
I also made the collision detection such that Lya is now able to move close to tiles that create partial move obstruction. In the screen shot below, Lya's collision box (in yellow) is inside tiles that have partial obstruction (in red).
I wish I'd seen the badges earlier. Well it wouldn't have changed anything, but still. Beautiful.

Go y'all!
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9300
@stormcrow: It's the first time I'm doing anything like this so if you'd like to be my guinea pig voluntary test subject feel free to get fucked up and play the game. See where it takes you.
Raiblu is actually a highly modified raichu/azumaril fusion. His old sprite did use actual pokemon sprites but his design kinda morphed over time and I gave him new sprites to match that (new design choices included giving him a neck, which neither base pokemon seems to have).

Here's his really ancient sprite from way back when I first started doing pokemon sprite splices.
update: I have come up with cool dialogue, character concepts and battle concepts and successfully scrolled through twitter instead of implementing them (or anything else I was supposed to be doing) My current plan is to continue procrastinating then complete a fully polished 268-hour epic in the 5-hour span before the event ends.

I'll be taking my check-in badge now, Libby~<3
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
@ESBY Huh, cool. Though his sprite could use some work. I'm not trying to be mean or anything, but that character design is very much in uncanny valley territory. Maybe you could take inspiration from the Pokemon Crystal Raichu sprite for a new version?
ESBY
extreme disappointment
1238
it's called raiblu

a raichu that's blue
KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
@StormCrow
I was the one that "finished." I didn't actually finish my game, I just released a 10 minute long demo in case I didn't fully finish my game by the due date. I'll probably update the submission as this one is outdated. (old version, 0.1.4 is the current one. It's up on my game page.)

Edit: About @lavendersiren game, you guessed the first two (Kirby and Jigglypuff) but the third one is impossible to guess as it's an OC. (or it's some obscure anime mascot, I'm not quite sure lol.)


those flying bathtubs are pretty amazeballs. Not super interested in a game you spend playing as kirby (I think), jigglypuff (I think), and a blue rabbit I completely don't recognize, but I do really like the flying bathtubs.
Fixed up some more skill/states that escaped, got barrier skills working proper, changed up some bosses, some work on status screen stuff to fix up cut off words, now to finish up a playtest up to chapter 1~ and adjust enemies and stuff more.
<Custom Apply Effect>
user.addState(1);
user.removeState(34);
</Custom Apply Effect>
okay okay, I'll post something here.
Over the weekend, work held me up, but tonight I managed to get some solid progress! I am so glad that I've been able to repurpose some of the unused maps in this game.

Here's a battle screen showing off a ton of recent new content. the battle background, the flying bathtub enemy, and the slightly easier to read custom font. tho the non-bold version was cuter, I felt readability was more important. I still have the older version on hand if a compromise can be made later tho.

Tomorrow I plan on assembling the Giratina sidequest. Later on, populate the endgame town with interiors and more Drifloon. After that, the final dungeon. I sorta want to do a random dungeon generator dungeon to make it quick and easy, but at the same time I already did that in chapter 6. I really don't wanna get hung up on a ton of mapping in the second half, especially when I've got story stuff to cover still.
After that, Dialga encounter+cutscene, wrap-up cutscene+kirby's apology, and then the ending montage.
I better be able to get this thing done. >_>
my god wait someone is done already stop it you people are too fast

Fomar I like the looks of that for the MOST part but I feel like aesthetically the RTP animations are not doing you any favors, especially at that scale/resolution (if nothing else, I'd make them much smaller).

@MIRAK: WILL YOUR GAME MAKE ME TRIP OUT IF I PLAY IT WHILE STONED?

minievent checkin forthcoming
That's alright as you can see I haven't been productive anyways. I've actually been deep cleaning and reorganizing my house.
pianotm
The TM is for Totally Magical.
32378
Arcmagik
All the work that I've done...

It's an empty image, yes.




I'm sorry, I was going to do Queen of Cups, but this wasn't supposed to be a team event. Then when Libby changed it, I was already so deep into what I was doing, I just kind of forgot that I had intended to do that.
All the work that I've done...



It's an empty image, yes.