Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

author=Darken
author=pianotm
author=Ilan14
Question!

Can we use the 1.2 version of Tsukuru 2003 RTP?
Umm...well, the rules say that RPG Tsukuru 2003 is permitted. What do you mean by 1.2 version of RTP? The RTP that comes with Tsukuru is the same thing as the English version. That's all the rules say you can use. Alterations, rips and original art is a no-no.
1.2 sounds like it could be some unoffical one like the 1.32 RTP don miguel made back in the day which is filled with rips.


Can't wait for all these new RM2k3 games to star our favorite RPG hero, Goku!
Oh hey, my tutorial is listed :) Neat.

Is this 1 person per team? I'd probably participate if I was part of a team.
Oh I see it now. Anybody want me on their team?
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
Time to prove my worthiness, or make an ass of myself trying. XD

Good luck everyone!
this is how my game is looking like

author=JosephSeraph
this is how my game is looking like



Shiiiiiii......
author=JosephSeraph
this is how my game is looking like



ecellent use of RPT
Is this a good place to ask why Severus Snape is on the cover art for this engine?

Anyway, this looks good! I'll try to write a review or two, and maybe even download the trial for a spin when that comes out.
Cap_H
DIGITAL IDENTITY CRISIS
6625
author=JosephSeraph
this is how my game is looking like



Nicee.

I like the limitations. They can help me end up doing something.
'k, finally found where I'd backed it up to, and Holy shit I have not touched this in forever...

A piddly 9 days to make a game, apparently less if you want it to get through submissions queue on time? Damn, it'll probably take me half that just to look through the help file and RTP stuffs. I'll consider it proof of a higher being if I manage to make anything better than a 10 minute unplayable abomination against love and nature.

But I guess that's kinda the point of these events?
author=turkeyDawg
'k, finally found where I'd backed it up to, and Holy shit I have not touched this in forever...

A piddly 9 days to make a game, apparently less if you want it to get through submissions queue on time? Damn, it'll probably take me half that just to look through the help file and RTP stuffs. I'll consider it proof of a higher being if I manage to make anything better than a 10 minute unplayable abomination against love and nature.

But I guess that's kinda the point of these events?

I'm on the submission queue so just make sure you put the game page up and refer to the event in the description some way and it'll go through as long as it hits the points (as per usual).

If anyone needs to double-check the submission queue rules, we have a topic over here with a lot of helpful info: http://rpgmaker.net/forums/topics/5673/
I was actually really mulling this over for a while when I first heard about this event and was thisssss close to entering this thing and see what I could do in 10 days or so – and I even had a really good idea of what I could do too! But since this idea of mine requires a little editing of the charsets and maybe the battlesets too to pull this off, sadly, I can’t do this, as it’s against the rules. Yeah, I could probably do something else instead, but I really wanted to do the original idea that I thought of for a game for this. (Nuts.)

- But I’ll definitely write a review for one of the finished entries, that I can guarantee you. It’s just…as much as I would love to participate in this and in not just the reviewer / feedback group like usual, I should really try to buckle down and finish *cough* *cough* Monopolo *COUGH* and push on through to get that done and just keep my primary focus on that in regards to game making for the time.

But good luck to everybody that’s entering this thing! It’s nice to see a 2k3 game making event again, just like old times. I’m even digging the sweet CSS and the cool looking achievements badges for this! Good job, you guys.
author=Addit
I’m even digging the sweet CSS and the cool looking achievements badges for this! Good job, you guys.


They literally snatched the background from Hero's Realm lol
Are we allowed to edit the tilesets to basically overlay onto other sprites in the sprite sheet? For example, to mix upper layer tiles with lower layer tiles without creating a transparent background? If no, that's cool, I still have another idea in mind for what I want ;)
author=Liberty
I'm on the submission queue so just make sure you put the game page up and refer to the event in the description some way and it'll go through as long as it hits the points (as per usual).

If anyone needs to double-check the submission queue rules, we have a topic over here with a lot of helpful info: http://rpgmaker.net/forums/topics/5673/
Okay, good to know.

One more question about "custom resources", though:
Only the following non-RTP assets are allowed:

Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.


No other edits or custom assets are allowed.
So we can copy one kind of resource and paste it into another is okay, but is resizing/rotating the sprite while doing this okay? I don't know if I'll actually need/want to, but I figured I'd ask now just in case.
pianotm
The TM is for Totally Magical.
32367
Okay, I've converted a couple of my RTP tilesets into charsets so that I can mix and match without having to mix up my regular tilesets. Can I use those? They're standard RTP, just in a charset instead of a tileset, and a few colors may be off slightly.
Well, this could be interesting. At the very least I'll have a few more games I can try to fit into my schedule.
I dont really understand.
Can some one explain for me?
CashmereCat
Self-proclaimed Puzzle Snob
11638
Ellis, make a game using 2k3 and only using the RTP included with the engine. Cheers!

Edit: Within 10 days.
Actually one more question in regards to the character sets and the battle character sets. Are we allowed to make alternate poses for them? Like if they're dead or doing a cool attack or something?
SunflowerGames
The most beautiful user on RMN!
13323

5 MS just to sign up and 20 extra MS to write a review.
That's enough incentive for me to do something for this.