Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

Yes, what about light overlays, can it be used?
Tints will be your best friends

author=J-Man
Actually one more question in regards to the character sets and the battle character sets. Are we allowed to make alternate poses for them? Like if they're dead or doing a cool attack or something?

I wanted to do that too but i assume no.
Well, if Yanfly's simple characters in battle look good, it must look good on 2k3 too.
B-But, I want Zack to release the beast. T_T
author=J-Man
Actually one more question in regards to the character sets and the battle character sets. Are we allowed to make alternate poses for them? Like if they're dead or doing a cool attack or something?

nope, the only poses are the walking/standing ones. GIT GUD M8
Yellow Magic
Could I BE any more Chandler Bing from Friends (TM)?
3229
Dang, actually have to sit this one out because I need to brush up on my programming skills for job interviews. Why couldn't 2k3 use scripting :(
Profound sadness... D:

Oh well, I guess I'll have to adjust.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
Let's see if I'm able to release a finished game... that would be a first!

author=Event page...?
RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry has released an official English version of RPG Maker 2003.


What about Archeia_Nessiah?

author=Liberty
What kind of game is everyone thinking about making?


I'm thinking about a "quick" class system game where you pick your party at the start (like Final Fantasy or Dragon Quest III) and mix classes along the way.

Probably with something resembling random dungeons and treasure chests.

Seriously. I'm mad.

...
Archeia is included in Degica. XD
Though I do think she deserves a special mention, but hey
Also I made a pixel movement system with pixel collision and I'm building an ABS, i'm so happy the smooth camera slide system is working properly, and I got the ring menu for items working

not

haha
*inhales*....

Okay, final of final questions, then everything will be clear and I can continue working on this thing...

Can I at least use the battle character sets and make them into monster sets. Like just a simple copy one pose on the battle character and paste it into the monster set file. It's technically using the default stuff. Right? :D
author=the event
Only the following non-RTP assets are allowed:

Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.


this means yes you can :3
Okaygoodnowi'mgoingtoworkonsomethingnow!
Yeah, the restrictions on edited / original material is tight. This way everybody has the same tools, having piles of 2k3 edits or related assets tucked away won't give an edge. There's no poses beside walking, no putting Alex's head on Zach's body, or anything like that (beyond an edit of the existing title screens). The asset gathering and creation has largely been axed for this. Use tints instead of lighting overlays! Have Zach spin and flash when it's time to unleash the beast!
Oh yeah! It's totally fair! I have no problem with it. There is only like the one odd things or two I just needed clarification on. I have no issue using the stock stuff at all.

Oh yeah, it's okay if we make our own battle animations too? (Not importing just adding a few new animations to the mix.) If not, I can adjust on that too.
The graphics of animations have to be from the 2k3 RTP. You can create new animations if you want but their GFX and SFX have to be from the 2k3 RTP. Making a new animation where you summon Alex to cut a monster is fine, making the FF6 Fire 2 animation is not.
Okay. That's good.

Personally the 2k/2k3 animations are my favorite of the whole bunch of makers over the last ten years anyway. Just a lot more variety to work with in comparison. Hehe, now that 2k3 is legit, I'll use those animation sheets in VX Ace. :3
GRS, you mentioning the flashes harkens me back to a racing mini game I had in a rm2k game where you could grab a "star" >_> and temporarily ignore the hazards. It called an event that'd randomly select a color to flash your hero, and then flash them black 3-5 times when it was wearing off.

Ah, good times. But now that gives me an idea...
Sorry missed a few questions.

author=Shoobinator
Are we allowed to edit the tilesets to basically overlay onto other sprites in the sprite sheet? For example, to mix upper layer tiles with lower layer tiles without creating a transparent background? If no, that's cool, I still have another idea in mind for what I want ;)

I'm gonna rule out overlapping sprites as that's getting into "well I'll just overlap Alex's head over Zack's" territory.



author=turkeyDawg
author=Liberty
I'm on the submission queue so just make sure you put the game page up and refer to the event in the description some way and it'll go through as long as it hits the points (as per usual).

If anyone needs to double-check the submission queue rules, we have a topic over here with a lot of helpful info: http://rpgmaker.net/forums/topics/5673/
Okay, good to know.

One more question about "custom resources", though:
Only the following non-RTP assets are allowed:

Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.


No other edits or custom assets are allowed.
So we can copy one kind of resource and paste it into another is okay, but is resizing/rotating the sprite while doing this okay? I don't know if I'll actually need/want to, but I figured I'd ask now just in case.

I'm... not sure about this? My gut is nay to rotating, aye to resizing if it's to fit it for other resources, like charasets for facesets or battle backdrops for panoramas.


author=pianotm
Okay, I've converted a couple of my RTP tilesets into charsets so that I can mix and match without having to mix up my regular tilesets. Can I use those? They're standard RTP, just in a charset instead of a tileset, and a few colors may be off slightly.

Tilesets into charasets are fine but I don't know how you're losing color. Convert the charaset to a 24-bit image (something like Paint.net might be needed), put in your tilesets, change the background to a color not used by any of the tilesets, save as an 8-bit/indexed PNG, and import into RM2k3 through the resources dialog so you can set the transparent color correctly. Pasting the tilesets into a non-indexed image means your paint program isn't trying to fit the pasted image into its current palette of colors and then saving it to 8-bit/indexed so 2k3 can use it.
pianotm
The TM is for Totally Magical.
32367
Oh, yeah, I know that. It's just that I forget from time to time, and when I notice it, I'll go ahead and make the switch and redo copy paste to correct the colors, but the difference in some cases is slight enough that I may have missed a few tiles whose color is off. That's all I'm saying.
author=GreatRedSpirit
author=Shoobinator
Are we allowed to edit the tilesets to basically overlay onto other sprites in the sprite sheet? For example, to mix upper layer tiles with lower layer tiles without creating a transparent background? If no, that's cool, I still have another idea in mind for what I want ;)


I'm gonna rule out overlapping sprites as that's getting into "well I'll just overlap Alex's head over Zack's" territory.


Yeah, I'm just gonna put a bunch of tiles into CharSets.
Seiromem
I would have more makerscore If I did things.
6375
On second thought I might try to churn out a quick one, no battles or anything though.