Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

author=thesacredlobo
author=Liberty
God, you guys are creative. If you put as much time into creating your game as you do finding ways around the RTP-only rule, I'm looking forward to seeing what you come up with. XD
I suppose they are. On the other hand if I was willing to put time and energy into entering this contest would just rely on the default settings of the engine as much as possible. Though, it probably doesn't help that I haven't utilized a RPG Maker program in years despite picking up a copy of RPG Maker VX Ace through the Second Saturday of every month contest.

Though, any of their projects would have to be more creative then "The Frog Prince" a cheaply animated knock off created to cash in on Disney's "The Princess and the Frog".

... The Frog Prince is a very old tale. More likely it's based on that. Just like the Disney movie is.
Oh, I'm sure its based on that tale, but the timing of the release was meant to cash in on the Disney version. I've heard more then a few people complain about renting the wrong movie based on not paying attention to the title or the box in the past.

A good example of this is flipping around and looking at some of the entries on IMDB for "The True Story of Puss N' Boots" which stars the voice acting talents of William Shatner.

"Claims that this is trying to cash in on the Shrek movie may be true, we thought that was what we were renting."

- sd-106
Oops. I hit submit twice. Well, hopefully someone will just delete this post.
Welp, my gamepage was denied because I haven't put in enough effort for the maps just yet (I included the 3 screenshots though). Also, I needed more explanation of the game. However, I am attempting to make a game without using the regular dialogue message window ("Show Message/Text" command), so it's kinda hard to write a full background of what the game is about because discovering that is part of the game.

Any tips on that? (The mapping stuff I can resolve easily. I just need to finish planning everything out first, and I just wanted a gamepage up to work from.)
Maybe use this:
author=Shoobinator
I am attempting to make a game without using the regular dialogue message window ("Show Message/Text" command), so it's kinda hard to write a full background of what the game is about because discovering that is part of the game.
as a part of your game description somehow? (It is a pretty unusual/noteworthy feature of the game.)
If the game has characters with a background, focus on them in the description. For example: Jenny was always a promising young girl. Even her teachers said so. So promising. So, so promising. But then, why is she now missing? Where has she gone and why? Who can say? Is a person's potential really all that matters or blah blah blah.

Or focus on what will happen in the game. "In <name of game> you will find your mind challenged as you battle through hordes of the undead and solve puzzles most bizzare. Are you smart enough to find your way through? Are you strong enough to get past the horrors that await you? Can you figure out the truth of what hides in the shadows within your own mind?"

I mean, just because there's not dialogue doesn't mean there's not some kind of story there. Veek had a story and the only writing in it was on a school board and some signs. The rest of it was just bird people interacting via movement and sound effects (great game btw, people should check it out).


As for the images, it was more the fact that a title screen is not counted as part of the required three images. You should post images that look interesting and will make players want to try out your game, not boring shots of menus that everyone and their mother has seen before. Something that will make people say "Oh, I might give that a try."
Honestly, though, as long as the three initial images shown (you can post more than three) are/have:
- not title/game over/sample maps/concept art
- decent mapping
- not just the same shot over and over again
... it'll get through. Here, check this thread for more ideas: http://rpgmaker.net/forums/topics/5673/
author=Healy
Maybe use this:
author=Shoobinator
I am attempting to make a game without using the regular dialogue message window ("Show Message/Text" command), so it's kinda hard to write a full background of what the game is about because discovering that is part of the game.

as a part of your game description somehow? (It is a pretty unusual/noteworthy feature of the game.)


That was in my "feature list" (if you want to call it that) that I posted on my gamepage. But honestly, I submitted what I thought would be the bare minimum to be accepted for now. So I'll just update once I've gotten some more work done on it.
author=Liberty
God, you guys are creative. If you put as much time into creating your game as you do finding ways around the RTP-only rule, I'm looking forward to seeing what you come up with. XD


no we're just rebels fyiwdwytm

the moment the struggle is overtaken we'll go back to being over reliant on unique snowflake aesthetics wahhhh wheres my rudra waahhhh wheres my everything
Fun discovery!


I thought 2k3 elements were multiplicative and designed accordingly


spoilers



they aren't
Tau
RMN sex symbol
3293
So if I'm understanding this event correctly, I can or cant use edited RTP? Also music wise anything goes? Is the 2k RTP all good to use?
author=GreatRedSpirit
Fun discovery!


I thought 2k3 elements were multiplicative and designed accordingly


spoilers



they aren't

Oh, no! That sounds... bad? I dunno, I'm not good at math. At least you didn't waste too much time figuring this out, though!
CashmereCat
Self-proclaimed Puzzle Snob
11638
What is my game? A miserable little pile of badly mapped RTP.
author=Tau
So if I'm understanding this event correctly, I can or cant use edited RTP? Also music wise anything goes? Is the 2k RTP all good to use?
Can't.
No, only 2k3 RTP.
No, only 2k3 RTP.



E: Even I have a resource question, though. XD

Basically, say I take the tile of the vase of flowers. Can I move that around in it's square - that is, realigning it? Also, could I realign it on the chipset, say by moving it up 8 pixels, making it take up two tiles instead of one? Note that I'm not altering how it looks in any way, just the alignment of it in the tileset. That's permissible, correct?
Cap_H
DIGITAL IDENTITY CRISIS
6625
This was lot of same questions revolving.

I will have close to none time to finish this, I have some funky ideas, tho. Probably something with teenagers and high school and about one battle and one puzzle.
So, it's been a day or two, how's everyone's projects coming along? :3

Me, my goal is to map EVERYTHING, and hopefully have it all done before my two days off, so I can use those two days to do all the eventing.
author=J-Man
So, it's been a day or two, how's everyone's projects coming along? :3

Me, my goal is to map EVERYTHING, and hopefully have it all done before my two days off, so I can use those two days to do all the eventing.


I'm tackling things the same way. Closing in on the half way point for maps now, then I'll set up the enemies/items/chests and shit, and then pass through with the cutscenes at the end.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I created all the character classes (9) with the status, exp levels, etc.

Made the party creation screen where you choose the characters, their sex, the name and allocate bonus points to their base statistics (which are always a bit randomized).

Planned the ammount of equipments and their respective parameters.

Made the attributes and status conditions.

Changed the "strings".

Started mapping the village hub.

***********

What do you guys think about the random dungeon generator?
For the type of game I'm doing it makes sense.
I'm writing the entire script by tonight perhaps. I'm still doing a lot of bug fixing for my unrelated main project so balancing those out is swell.
Next time 2k3 comes out for the first time it's gonna be no edits for the lot of you and you'll have to use the 2k3 faces or nothing next time



author=Liberty
E: Even I have a resource question, though. XD

Basically, say I take the tile of the vase of flowers. Can I move that around in it's square - that is, realigning it? Also, could I realign it on the chipset, say by moving it up 8 pixels, making it take up two tiles instead of one? Note that I'm not altering how it looks in any way, just the alignment of it in the tileset. That's permissible, correct?


I think this is the line of getting into edits and not rearranging content, but at the same time you could 'rearrange' the flower pot into a charaset that's just shifted upwards which is fine.


author=Healy
Oh, no! That sounds... bad? I dunno, I'm not good at math. At least you didn't waste too much time figuring this out, though!


It's mostly a case that all the skills and enemy actions I set up don't work at all and I'd have to go back and fix a pile of them after rearranging the elements so everything can still kinda work as initially planned



but much more likely is I'll just drop out because the wind is gone from my sails completely from that
I've done the database, the initial dungeon, the first town and the world map.

Tonight I'm going to do some story sketching and tomorrow I'm going to finish implementing the battle system.

author=iddalai
What do you guys think about the random dungeon generator?
For the type of game I'm doing it makes sense.


I think that sounds like a good idea if you can pull it off. It would certainly help you increase the play time of your game without having the do each map manually.