Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

author=GreatRedSpirit
I think I ruled against rotations but not resizing and mirroring is kinda like rotating and fuck I wish I planned the rules out for this better so that 'edge cases' aren't the bulk of the contest. I don't think I even caught that you mirroed the battlers on your screen, maybe I started drinking too early tonight.

i'mma gonna blame liberty for this. Make 'em charasets like the dog!


That battle scene is event-legal I think because you could possibly see those battler sprites reversed during the special encounter "Back Attack", no? And the tanks would just be resized from their proper facing direction ripped from the CharSet sheet.

---

Btw, I resubmitted my gamepage with some more stuff after being denied at first (lol). If anyone is able to see the page before it's accepted (or if you read this post after it is), here is the link: http://rpgmaker.net/games/7661/

I'm using a tint throughout my game but I think RMN is making my screenshots look not quite right. There is some extra funky coloration going on besides the in-game tint, especially since they don't look the same online as they do locally in Paint.NET. (And I probably shouldn't be uploading these in 1080p resolution. That could be the problem perhaps.)
WHY ME?!?!?!





Also, shoobs, please resize those images they are huge! >.<;
You can see mirrored monster graphics and battlers but only for the instant the battle goes "SURPRISED" and then everybody starts facing the right way right away. Also they'd be backwards from the other monstersTakes are totally legit though.


Also I blamed you Liberty because I'm rude and need a scapegoat for not thinking the minimal edit ruling better before halfway through the event. A more clear cut no edits probably would've worked out a lot better!
So mean. That is not a good reason to be laying blame on me, good sir. Not a good reason at all! :<


;p
Hey guys! I'm new here, but not to RPG Maker. Truth is I never ventured past 2k3, so when I saw it on Steam, I got kind of excited.

It's been years since I've been a part of any RM community, but I recognize at least one member here.

Anyway, here's my gamepage for 2 Player Block Puzzle which I started yesterday. This is an idea I had years ago, but only just now decided to try. Has anyone else ever made a 2 player co-op rm2k3 game? I haven't looked hard, but I'm not aware of any. If not, I'm hoping to be the first!
pianotm
The TM is for Totally Magical.
32367
In the battle events window, how would you force a character to wait a turn while letting the other characters act normally?
You could inflict them with an unnamed condition that stops them for a turn.
Cap_H
DIGITAL IDENTITY CRISIS
6625
Wake up! My gamepage is up!

Thanks Liberty, that was hyper fast (I haven't finished my terrible edit for title screen while it was pending).
pianotm
The TM is for Totally Magical.
32367
author=Liberty
You could inflict them with an unnamed condition that stops them for a turn.

Yeah, it's just not working. I've got everything perfect, but I just can't get it to wait. It's not ignoring the condition, because it shows up for like half a second, but it's ignoring the turn requirement.

Edit: Absolutely does not work. I've made a jump command. In the course of trying to figure out to make the the character wait a turn mid-jump, I've managed to make it look pretty damned good. Oh, well. I guess it's just going to have to be a little different, but I am not spending any more time on it. I have got to move on, or I'll never finish.

Edit 2: Actually, you know what? I actually like this better than the FF style jump. I never really liked the way your character just disappeared off screen. I've compensated for that wait by giving my character an after sickness with a brief recovery time.
unity
You're magical to me.
12540
author=GreatRedSpirit
So contemplating if I should try again, got an idea at work, drafted up some thoughts, got home... and realized you can't mirror animations which ruins this plan too. Curse these edit limitations


(it was a pseudo-pokemon game where you were the legendary hero recruiting monsters to do your dirty work. I'd either have to mirror the monster graphics themselves or the battle animations I'd use to make them appear in battle)


I vote we allow mirroring graphics, as it will allow both you and turkey to proceed, and I don't see how having mirrored RTP graphics gives anyone an unfair graphical edge. It's still RTP and all ^_^
author=GreatRedSpirit
You can see mirrored monster graphics and battlers but only for the instant the battle goes "SURPRISED" and then everybody starts facing the right way right away. Also they'd be backwards from the other monstersTakes are totally legit though.


Also I blamed you Liberty because I'm rude and need a scapegoat for not thinking the minimal edit ruling better before halfway through the event. A more clear cut no edits probably would've worked out a lot better!


I meant the encounter type where heros are on the left and face the right!
Finished!

That was pretty fun. Things came out well in the end too, if a little basic.
author=pianotm
author=Liberty
You could inflict them with an unnamed condition that stops them for a turn.
Yeah, it's just not working. I've got everything perfect, but I just can't get it to wait. It's not ignoring the condition, because it shows up for like half a second, but it's ignoring the turn requirement.

Edit: Absolutely does not work. I've made a jump command. In the course of trying to figure out to make the the character wait a turn mid-jump, I've managed to make it look pretty damned good. Oh, well. I guess it's just going to have to be a little different, but I am not spending any more time on it. I have got to move on, or I'll never finish.

Edit 2: Actually, you know what? I actually like this better than the FF style jump. I never really liked the way your character just disappeared off screen. I've compensated for that wait by giving my character an after sickness with a brief recovery time.


By turn I mean about x turns. You need to calculate how many turns will occur before your characters next turn. That is, if everyone is on an even speed (basically) and you have three enemies and four heroes it'll be 6 turns before that hero can move again. Each 'turn' is based on when anyone can move, so 1 battle phase is turn*(ally+enemy).
author=Liberty
Also, shoobs, please resize those images they are huge! >.<;


Yeah I'll post new screenshots by the end. And I think the colors on those were actually correct since they look okay on mobile. But my desktop made them look wonky for some reason.
author=unity
author=GreatRedSpirit
So contemplating if I should try again, got an idea at work, drafted up some thoughts, got home... and realized you can't mirror animations which ruins this plan too. Curse these edit limitations


(it was a pseudo-pokemon game where you were the legendary hero recruiting monsters to do your dirty work. I'd either have to mirror the monster graphics themselves or the battle animations I'd use to make them appear in battle)
I vote we allow mirroring graphics, as it will allow both you and turkey to proceed, and I don't see how having mirrored RTP graphics gives anyone an unfair graphical edge. It's still RTP and all ^_^

Yeah, mirroring isn't a big deal I don't think.


So GRS caught me actually working on my game. Spent a whole hour on it!
Unity drives a hard argument so sure! Mirroring RTP graphics is fine then. One perspective can be that if resizing is allowed on the grounds to get one asset to fit another format (ex. charasets to facesets) then mirroring should be allowed through the same due to the side view battle system of 2k3.

now please return my dog he's innocent of this
unity
You're magical to me.
12540
Yaaay! And here's your doggy. XD

author=Pizza
Finished!

That was pretty fun. Things came out well in the end too, if a little basic.

Wow, that was quick! Congratulations ^_^
So, we're at the halfway point of our journey everybody. Is everyone's project coming according to plan? Some have already finished from what I see. Hehehe.

Looking forward to the end results of this! 8D

As for me, I'm mapping my final dungeon and hoping to finish it so I can finally get the database worked on!
unity
You're magical to me.
12540
I'm coming along. I did notice something odd. One of the 2k3 music tracks I'm using doesn't loop at the end. Is that a common thing?
I'm about ready to get started again!

author=unity
I'm coming along. I did notice something odd. One of the 2k3 music tracks I'm using doesn't loop at the end. Is that a common thing?


No, there's only one I've noticed that doesn't loop at all (2003Adventurers I think?) but the rest should be fine. I've been listening to the RTP while brainstorming and that's the only one I noticed that quit playing.