Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

There, I finally got the game page up. Now I just gotta make tracks and finish this thing. X_X;

Just gotta wait for the thing to accept my game, but it's only four days for it to be accepted. Nothing can go wrong from that........ right???
Soooo War Runner might be a bit too long of a game for this event. As such I've debunked it for a shorter, more compact game that I know will be completed in time (and will work on War Runner if I finish this one early). Because fuck me, that's why. >.<;;;
unity
You're magical to me.
12540
author=Liberty
Soooo War Runner might be a bit too long of a game for this event. As such I've debunked it for a shorter, more compact game that I know will be completed in time (and will work on War Runner if I finish this one early). Because fuck me, that's why. >.<;;;


You can do it, Liberty! :D

What may be a dumb question: The Create Transfer Event function makes an event with Hide Screen: Default, Transfer Player, and then Show Screen: Default. How is this different than just transfering, as doesn't the engine already hide and show the screen in the default method when transfering?
Considering I haven't released anything for ages and my makerscore has similarly stagnated If I make a game profile and get it approved I will consider my contribution to this event a total success!












author=unity
You can do it, Liberty! :D

What may be a dumb question: The Create Transfer Event function makes an event with Hide Screen: Default, Transfer Player, and then Show Screen: Default. How is this different than just transfering, as doesn't the engine already hide and show the screen in the default method when transfering?

It lets you do anything extra while the screen is black. Show pictures, start weather effects, apply a tint, etc. . A simple transfer fade in/out won't because there's no time when the screen is faded out to do anything and it won't apply until the screen has faded in which is quite jarring.
Yup, I tend to use it for things like adding party members, setting up event placement, pictures, tints and the like. It's super useful. It also allows a ton of options for transitions~
Ratty524
The 524 is for 524 Stone Crabs
12986
Game page for Sellsword is up. I hope that's progress!

Geez, it's already Wednesday, isn't it? The people who got right on it at the first date were smart (though I didn't even know about this event until a day later).
unity
You're magical to me.
12540
author=Liberty
Yup, I tend to use it for things like adding party members, setting up event placement, pictures, tints and the like. It's super useful. It also allows a ton of options for transitions~


Yeah, I've been using it for that, too, I was just confused why it came automatically with the transition creator. Sounds like it just saves time if you want to throw something else in there, though.

author=Ratty524
Game page for Sellsword is up. I hope that's progress!

Geez, it's already Wednesday, isn't it? The people who got right on it at the first date were smart (though I didn't even know about this event until a day later).


Your game looks fun ^_^ Yeah, I couldn't start right away myself just because it took me a little bit to come up with a game idea, myself.
Oh, totally forgot, I also got my profile (click here) up! Mapping with RTP is more fun that I remembered it to be, although I wish we could use the 2k-RTP, because that's so much prettier.
Pro tip for 2k3 mapping: Double-right mouse click will change layers. No more clicking the layer buttons back and forth. Thank me later~ ;p
Woo! And now my game is up and ready to be shunned by the public! :D

SHUN ME!!!
jeez look at you young whippersnappers go
I'm not that young. :P I'm more middle-aged. But this middle-aged man still got some fire left!! ... I guess.
I'm pretty sure based on where I'm at (I made my battler animation assets last night after the hockey game and have an excel on a top level view of the game) my 'mapping' is going to be more 'use the 2k3 dungeon generator' so I have a chance at finishing something.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=Liberty
Pro tip for 2k3 mapping: Double-right mouse click will change layers. No more clicking the layer buttons back and forth. Thank me later~ ;p

^ Good tip indeed. Makes shifting between layers so much easier. Do the later rpg makers have this feature or similar?
I just give it a name and a new project to my game, I hope to finish it before deadline. Chanllenge accepted!
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
author=kentona
jeez look at you young whippersnappers go
Young man, please.
I've had to ditch my idea in favor of a shorter plan, too... Just too much story attached to my original idea.
author=Cecil_Beoulve
I've had to ditch my idea in favor of a shorter plan, too... Just too much story attached to my original idea.


I think what I did helped with that. I planned a theme or kind of narrative I wanted to present and then built up from that. Having a game with no dialogue windows also helps with that ;)
Cap_H
DIGITAL IDENTITY CRISIS
6625
I have no idea, what to do with my game, right now. It's not too ambitious, It's just in me...
pianotm
The TM is for Totally Magical.
32388
Mine is ambitious, but I'm confident that if I ignore everything except the main story and game, I'll be done with plenty of time to add fun stuff.