Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

author=GreatRedSpirit
Instantenous fadeout -> Cut In fadein works fine for me. Just an instant change and no flashing black.

e: grammar


Oh thanks, I got it to work, but I can only see the Instant fadeout under the default system menu options.
It is what it says on the can - instant. Use cut in for show. Works perfect.

The best way to do it is to use Instantaneous as your default out and Cut in as your default in.

Then, if you want it to change, use custom fade in/outs with your teleport events. Easy~

(That said, you can get some pretty funky combinations with Instant out and something else as in!)
@Kentona - I don't think a complex RPG is the route to go for this contest. There just isn't enough time to plan out an epic length RPG. Simultaneously I'm curious to see how badly you could mangle the story of Avatar - The Last Airbender if you only had a week to build the game.

Or are you planning on basing your game around one of the past avatars? Or would your game be built around original characters, but centered in the world of The Last Airbender.

author=Liberty
My game is... currently very weird.


@Libery - Weird in what way? Like going on a magic school bus trip to fix a tooth ache kind of weird? Or is it even weirder then that idea?
One other random thing: does anyone know what the 'Step Frame Fix' character animation does exactly? That also looks new.
@shoobs: It probably allows you to have a frame of animation not move when talked to - so for poses and the like. A lot like Direction Fix but with frames instead.

@sacred: Like... I'm making this up as I go along and don't expect anything too deep and yet there's some deep stuff in this but you'll never be able to guess what comes next because while there's a small thread through the story the whole thing is completely random in places and I've no idea where this shit is headed but it's going to be a ride and a half. Oh, and things that seem like bugs aren't necessarily bugs. XD
CashmereCat
Self-proclaimed Puzzle Snob
11638
@Lobo I'm pretty sure he's kidding when he says he wants to make an epic RPG. I mean he knows what it takes - he's made one.

But yeah, I'm pretty sure that map was just an excuse to call a town Watermelon.
pianotm
The TM is for Totally Magical.
32347
author=CashmereCat
@Lobo I'm pretty sure he's kidding when he says he wants to make an epic RPG. I mean he knows what it takes - he's made one.

But yeah, I'm pretty sure that map was just an excuse to call a town Watermelon.


That is absolutely no excuse whatever to exclude Honeydew or Cantaloupe from the map.

author=thesacredlobo
author=Liberty
My game is... currently very weird.
@Libery - Weird in what way? Like going on a magic school bus trip to fix a tooth ache kind of weird? Or is it even weirder then that idea?


It can't be as weird as the bad fanfic crossover generator offering of Breaking Bad and Magic Schoolbus, that I fully intend to write, by the way.
Team LOVE or MONEY's game page is pending.

Still waiting on a few things in order to update the team and info, and hopefully we'll have a download before the end of the event!
author=pianotm
author=thesacredlobo
author=Liberty
My game is... currently very weird.
@Libery - Weird in what way? Like going on a magic school bus trip to fix a tooth ache kind of weird? Or is it even weirder then that idea?


It can't be as weird as the bad fanfic crossover generator offering of Breaking Bad and Magic Schoolbus, that I fully intend to write, by the way.


You let me know when the game's out. ;p
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Avee
Team LOVE or MONEY's game page is pending.

Still waiting on a few things in order to update the team and info, and hopefully we'll have a download before the end of the event!


Who's on your team? Is it a solo team or have you hired IRL or offsite friends?
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
My game is going to be pretty weird, and pretty absurd. just a warning.
@CashmereCat
I requested help with the writing since the game will feature a lot of randomly chosen lines. There's still room for new helpers if anyone is interested :)
Ratty524
The 524 is for 524 Stone Crabs
12986
I just finished programming/eventing all of the database troops.

Now I need to finish the enemy stats...

And finish the maps...

And finish the puzzle/shop-oriented/cutscene events I have planned.

I don't even know if I can do it, guys!
pianotm
The TM is for Totally Magical.
32347
author=Ratty524
I just finished programming/eventing all of the database troops.

Now I need to finish the enemy stats...

And finish the maps...

And finish the puzzle/shop-oriented/cutscene events I have planned.

I don't even know if I can do it, guys!


After I wasted a whole day figuring out two skills, I decided to just make the game from start to finish. Map, story, and event the absolute, necessary parts of the game. The details could come after I was done doing that. I'm making good progress.
You know, that's how I usually do my gammak but it doesn't work out so well for me. Well, apart from this time but that's mainly because I have no set goal in mind and no idea where I'm headed with this thing. Just going with the flow. What I end up with will either be a mess of confusion or just something weird. Either way, it'll be complete. XD
Hurrah, after being denied twice because I was failing to write a whole paragraph about this pretty minimalist game of mine, my gamepage was accepted last night!

Starcrossed
A little late asking, and my memory is fuzzy if it was asked or not. But are we allowed to have the Battle Charsets put in a battle animation sheet?
so after two nights in a row being unable to work on this, and with Sunday being Mother's Day, the likelyhood of me getting anything out the door in time has dropped to nearly nil.
author=kentona
so after two nights in a row being unable to work on this, and with Sunday being Mother's Day, the likelyhood of me getting anything out the door in time has dropped to nearly nil.

Have Mom join your team. That'd be a great bonding experience!

author=jman
A little late asking, and my memory is fuzzy if it was asked or not. But are we allowed to have the Battle Charsets put in a battle animation sheet?

Should be. As long as you don't edit any of the sprites.
Just saying that I have no time this week and the constraints instead of boosting my creativity, shallowed it so I don't really feel like doing this at all despite being something I'd normally find so engaging. It happens, I guess I'm just not in the mood. (I wanna do artzzz ;-;)

I'm still going to play, tho. Lots of cool gams being submitted!