Description


RPG Maker 2003 is back and out of retirement! Degica by order of KADOKAWA GAMES/Enterbrain and with the cooperation of Cherry and Archeia_Nessiah has released an official English version of RPG Maker 2003. To celebrate we're having a Golden Week of RPG Maker 2003 and everybody's invited! Veterans, dust off your copy of RM2k3 and reach into the depths of forgotten memories and show you still have your skills. Newbies to RM2k3, try out a new RPG Maker engine, experience one of the tools that brought RPG Maker to fame in the English communities, and show those oldbies up with your spunk and RPG dev skills!



Your quest is to make a game in RPG Maker 2003 in a week and a weekend! Form a party or take it solo in any version of RPG Maker 2003 and tell your story. Our judges - Liberty, GRS and unity - will decide which game is the best and who will become the Heros of A Golden Week of RPG Maker 2003!



RPG Maker 2003 aka RM2k3 is a modified version of RPG Maker 2000 aka RM2k released in 2002 only in Japan. RM2k itself was released in 2000 also only in Japan but was translated into English by Don Miguel. RM2k's ease of use, quality included graphic and audio assets, and number of features for creating RPGs made it an instant hit and a community around RM2k formed.

When RM2k3 came out a few years later it was quickly translated to English by RPGAdvocate and it became a community favorite for its side view battle system and ATB turn system similar to the one used by the SNES Final Fantasy games. Many classic and revered games like Hero's Realm, Alter A.I.L.A Genesis, Leo & Leah: A Love Story, and Phantom Legacy were made using RM2k3. Over time users moved on, some from constraints of the engine and others a desire to use the newer and more robust RPG Makers, and RM2k3's usage has waned. Some enterprising hackers like Cherry worked on hacking the RM2k3 executable itself to make it more extensible called DynRPG. Others like WolfCoder have been working on their own RPG Maker inspired by RM2k and RM2k3. Others yet have also made their own player for RM2k and RM2k3 games called Easy RPG. RM2k3 may have been hurting but it certainly wasn't out and there was still a lot of interest in using it.

In April 2015 an official translation of RPG Maker 2003 was finally released, and celebrating that is what this event is all about. To differentiate the new official RPG Maker 2003 is called RPG Maker 2003 on RMN's engines list with new icons. The fan translated version of RPG Maker 2003 is called RPG Tsukuru 2003 with the classic icons.



Here are the official rules of the event:

  • Your game must be made in RPG Maker 2003, the trial for RPG Maker 2003, or RPG Tsukuru 2003 (the fan translation of RM2k3). No other engine will be accepted.

  • Your game must be complete. This may be a celebration of an old favorite tool but we won't accept the trend of never finishing a game for this event!

  • Your game must be submitted by the end of of May 10th. Check the time the event ends on the right and make sure your timezone in your account settings is correct.

  • Your game can only use the RM2k3 RTP. What you get with the editor is what's allowed! The RPG Maker 2k RTP is not allowed except what's already part of the 2k3 RTP, such as sounds or music. This means no rips or other assets from other games, resource packs, or RTPs. You can download the 2k3 RTP here.

  • No DynRPG or similar patches are allowed.




Only the following non-RTP assets are allowed:
  • Splicing and rearranging existing RTP graphics. For example you can make a new tileset out of existing tilesets or create a faceset out of battler graphics.

  • A custom title screen for your game. Your title screen must use an RTP title screen as a base and recognizable as such.

No other edits or custom assets are allowed.



To submit your game to the contest:
  • Create a new gameprofile (by going to Submissions > Submit Game). The game must go through RMN's standard game approval process. (Get your gameprofile submitted early so that you aren't at the mercy of the whims of the Submission Manager!)

  • After the gameprofile is approved, upload the game to the Downloads section of your gameprofile.

  • Come back to this event and submit the download for judging! There is a Submit button in the upper right of the event page.





We have five achievements participants can earn:
  • Friend of 2k3: Everybody who participates during Golden Week earns this. No game submission needed! Take part in the discussion, give feedback, and cheer others on! Just like a good NPC!

  • Player of 2k3: Everybody who plays a game created for this event and reviews it (either through an official review or Let's Play video) is dubbed a Player of 2k3. This award will be available until the end of May 2015.

  • Party Member of 2k3: All teams that submit a game that abides by the above rules earn this achievement. These devs were not content to repeat their one line ad infinitum and found their way to the Hero's side to fight evil!

  • Villain of 2k3: What's a quest without a villain? The team whose game is judged to be second only to the Hero's own will earn this achievement. Foiled again!

  • Hero of 2k3: Only the best game will earn this achievement! Whichever team's game is judged to be the best will become the Hero of A Golden Week of RPG Maker 2003!



We have additional prizes beyond the above achievements. The Hero and Villain teams both get one game gifted to them on Steam. All teams that submitted a game get a ticket in a raffle to win an official copy of RPG Maker 2003 on Steam!

Only one game or copy of RM2k3 awarded per prize; the winning team is responsible for receiving and distributing their prize. The Hero team gets dibs on the Steam game award over the Villain team.



There are many resources available for learning RM2k3 and tips and tricks on using it. You can check the RPG Tsukuru 2003 engine page for a collection of tutorials and articles users have written over the years. Some articles that are recommended reading are:



If you're looking for more specific advice feel free to ask questions on the event page or post a new topic on the Help Me! forums. We have many RM2k3 veterans here that would be happy to help.



Details

Achievements

Registration

You must be logged in to sign up for A Golden Week of RPG Maker 2003.

Teams Members Entry
Gimme dat shiz ;p
KING OF VAPORWARE RETURNS
Why the hell not?
McBacon's right eye
RTP Luv
J-Team (I'll try and get something finished in 10 days.)
Longtime procrastinator trying to finish a full mini-game in a week! :D
Cernus
r m 2 k 3 b o y z
No Self Switches I'm Going to Cry
My body is ready
A very silly entry
Zombies ate my videogames
LOVE or MONEY?!
Co-op block pushing!
GoldenGuard GO!GO!GO!
the old dog squad
Good morning, you have amnesia!
jk i'm using 2k3
Babby's first RMN event
Loyalty Pays Off
CHALLENGE ACCEPTED!
Not In The Slightest
*Smash announcer* BABBY!
Count me in!... Now. How do you use this thing.
Strong Opinions on ATB
aight lets do this
Project Starcrossed
It's time to shine (light flickers)
Because Pizza
hi i ned 9 more teamates join plz
I dont have time but I'm doing this anyway
Pom Gets 2k3
Team Review Something
Gam mak tyme!
I've got too much going on right now but whatever
Why do I keep signing up for these?
YOGURT
Butterball Babe
'Cuz Nostalgia, That's Why!
A New Game of Thrones

Posts

Always the faster one. Always. If you need precision, you can slow down.
You know which option you'll be using more.
One of the many reasons I like 2k3 games is because you don't have to hold down the dash button.

(although having an option for that is always welcome)
Diagonal movement feels ackward using only four arrow keys.
At least for slower character speeds.
Oh, it's not diagonal. Nothing that fancy. Just controls for the second player.
But I put in the option to choose between the two since it was easy enough. The faster option is precise most of the time, but if you press it too long it detects it as holding it down and moves 2 spaces.
I prefer diagonal with four than with eight. Feels like I need more fingers when instead I can just hold down two keys and viola, diagonal. Easy.
Eh, I spent too much time getting distracted, being indecisive, being a 2k3 nub, and probably taking things more seriously than I should, so I'm definitely not finishing anything for this now. Working on this has put me more in a mood to get back to my regular projects anyways.
Well, the rest of you guys have fun with your gam makkin and such!
My gamepage is up, gonna post a fallback version while I polish the game just a bit more

Cave Adventure R
I wish I'd have heard of this sooner.

I can't make a game in 2 days.

Oh well. Maybe next event. :)
If you can't make a game in 2 days, I look forward to seeing how many turn up for the 8 hour gammak coming next month...
author=Liberty
If you can't make a game in 2 days, I look forward to seeing how many turn up for the 8 hour gammak coming next month...


Wait WAT?
author=Liberty
If you can't make a game in 2 days, I look forward to seeing how many turn up for the 8 hour gammak coming next month...


This jam taught me how much I like jamming, so BRING IT ON
^.^~
You'll just have to wait to see...
Fallback Version

It needs polishing but at least the main story is complete, don't play it unless you want to give feedback, I will upload a better version for the final day of the event
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Liberty
If you can't make a game in 2 days, I look forward to seeing how many turn up for the 8 hour gammak coming next month...

Yay I love games made in a really short time span ;)

Edit: Or rather just the idea of it ;)
slash
APATHY IS FOR COWARDS
4158
Yesss, an 8 hour jam sounds like my kinda deal >:D
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
The fact is, my heart just wasn't in this one, and it shows. My apologies go out to all the brave souls who bothered or will end up playing my entry (not gonna delete it since I'm still entitled to that makerscore). Final version will be up in a lil while.
author=Zeigfried_McBacon
The fact is, my heart just wasn't in this one, and it shows. My apologies go out to all the brave souls who bothered or will end up playing my entry (not gonna delete it since I'm still entitled to that makerscore). Final version will be up in a lil while.


Come on, there is time left, at least polish it just a bit more

(I just hate seeing projects fail)
There's still 2 days left guys. That's 48 hours. More than enough time to clutch something and add some spit-shine to something.
I'm implementing the bulk of my game this weekend. Although much of it is planned out. Then again I do have quite a few more puzzles to create.

author=turkeyDawg
Working on this has put me more in a mood to get back to my regular projects anyways.


I'm feeling the same way about mine! :)
I've just changed the title of my project to "A Traitor's Hold". I've had to be quite brutal with the content I've had to leave out. I've got the intro, finale and battle system all sorted. It's just that big, middle bit of the game that I need to do :P.

How is everyone else getting along? Has anyone else found that they've had to leave ideas on the cutting room floor?

You've actually released something Zeigfried_McBacon, which is more than me. I hope you are able to finish.