Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

author=GreatRedSpirit
Make a parallel process event that keeps track of the player's X/Y when they move. iirc there's an event command that can get what region or terrain ID the player is on. When the player moves onto Region X (or terrain ID or just a plain X/Y) you can teleport the player like it was a teleport event. That should help save teleport events at least.

WOW. That is really cool. I hadn't thought of that. RMXP's resource hogging parallel processes has made me very wary of using those, so I never considered them.

When the player teleports you can also move events to where the player is. Assume you have some huge map that has both a town exterior and interior on the same map. When the player teleports into the interior side of the map the same teleport event above could move an event into the interior of the map (I think you can do this at least, I haven't tried to implement it yet). Change a variable to indicate what building you're in and give the event you move a new page that makes it a different NPC, like a shopkeeper, when the variable is set. Instant reusable events at the cost of a huge mess of event code!

I'm about 90% sure the teleporting events works. You'll probably need to use FadeOut-FadeIn to cover their moving, though.

I thought variable-changes shop thing. There is a very good chance I'll end up doing that. All the shops in one map, and use teleports, event rearranging and variables to set up each shop depending on where you are.
author=Aegix_Drakan
author=GreatRedSpirit
Make a parallel process event that keeps track of the player's X/Y when they move. iirc there's an event command that can get what region or terrain ID the player is on. When the player moves onto Region X (or terrain ID or just a plain X/Y) you can teleport the player like it was a teleport event. That should help save teleport events at least.
WOW. That is really cool. I hadn't thought of that. RMXP's resource hogging parallel processes has made me very wary of using those, so I never considered them.

When the player teleports you can also move events to where the player is. Assume you have some huge map that has both a town exterior and interior on the same map. When the player teleports into the interior side of the map the same teleport event above could move an event into the interior of the map (I think you can do this at least, I haven't tried to implement it yet). Change a variable to indicate what building you're in and give the event you move a new page that makes it a different NPC, like a shopkeeper, when the variable is set. Instant reusable events at the cost of a huge mess of event code!

I'm about 90% sure the teleporting events works. You'll probably need to use FadeOut-FadeIn to cover their moving, though.

I thought variable-changes shop thing. There is a very good chance I'll end up doing that. All the shops in one map, and use teleports, event rearranging and variables to set up each shop depending on where you are.
Incidentally, this is what I was going to do - set up a parallel even to track player's X/Y and trigger actions based on their values. This region thing intrigues me, though.... I might be able to make use of that to simplify my logic...

Also, time to plumb the depths of my 2k3 event code to see what I can recreate in Ace Lite!

author=Craze
kentona
Team Neo Progress Update: Ace Lite installed.
Next up: coming up with game idea that works within the restraints of Lite.
HERO, WARRIOR, MAGE and CLERIC set off on an adventure through the DARK FOREST, the HARROWING TOMB and the ENDLESS MOUNTAIN in order to kill the FLAME PRINCE within!
I was thinking this, except it was BEEKEEPER, FACEPUNCHER, GUITAROMANCER and TECHNOVIKING.
Progress: play a little with VX Ace, create a party of 10 heroes, do a little of story, forget about the story a little bit and create maps!, DO MORE MAPS!, TRY TO DO SOME COOL MAPS!, what the fuck is my game about.... try to finish the maps, wonder about how I'm gonna make this work... see that it could be hell boring to play as well to do... dammit. Start another game...
author=GreatRedSpirit
author=kentona
Regions? Also, I am curious to hear what others have come up with for workarounds for the event limit.

I'm an old man now. I need things explained to me. and for someone to mush my food into a paste
Make a parallel process event that keeps track of the player's X/Y when they move.

Man that's doing it the hard way. You don't need to do this. Just make a careful planning on where you map your regions and you should be fine.

Here.


and Here.

Gibmaker
I hate RPG Maker because of what it has done to me
9274

What have I gotten into.
But aren't regions pretty much just there for setting up monster groups?

I didn't find any options anywhere to let me check regions in my events. >_> Nothing under variables, conditional branches...

What's the option under?

EDIT:
author=Gibmaker
What have I gotten into.

OHGODTHAT'SSCARY! *dives under the covers*
I showed my event code dawg :V
Craze
why would i heal when i could equip a morningstar
15170
h hh hhow do you have call common event working

YOU WITCH

EDIT: chaos told me it was from princess princess i understand now
I had a whole story and everything and suddenly, I realize my story isn't going to work. It's not particularly interesting.... Back to square 1.
author=Archeia_Nessiah
I showed my event code dawg :V

What? Where di-OOOOOHHHH.

I'm sorry, I honestly did not see the second spoiler tag. Thank you.

Also, WOW. Just...WOW. That's incredible.


Edit: ...Oh...My...Gosh. This is amazing. I can talk to these bones on the floor just by having the region set pretty much like yours was. Thank you so much for teaching me this.

...You're officially going under special thanks in the credits, smile.
Rhyme
Tear Harvester Rhyme
7582
Am I the only one getting a script error while trying to Show Picture in battle screens?
Gibmaker
I hate RPG Maker because of what it has done to me
9274
author=Rhyme
Am I the only one getting a script error while trying to Show Picture in battle screens?
Yeah, pictures seem to be glitchy in this version. I got crashes trying to erase them from a map screen.

(Also sprites "lag behind" whenever you pan the screen. This version seems to be rather sloppy. :\)
Craze
why would i heal when i could equip a morningstar
15170
uh we can show picture just fine
author=guitargodd97
I had a whole story and everything and suddenly, I realize my story isn't going to work. It's not particularly interesting.... Back to square 1.


Brofist
Rhyme
Tear Harvester Rhyme
7582

It seems to work fine the first time, but the second battle i go into it crashes with an undefined method "width". :<
Ugh...*clutches his head*

I'm dreaming in RPGmaker, guys. I think I have a problem. @_@
Gah...I'm getting a crash at the end of some of my events...

---
Script 'Game_Interpreter' line 450; SyntaxError

incomplete character syntax
(eval):1: syntax error, unexpected $end
---

I think it's because I called a "region" event...but didn't end it somehow.

How do I "end" one of those so it doesn't do that?

EDIT for clarity: This also happens at the end of my normal events, but only after I've previously call a region based event

EDIT 2: NEVERMIND. I fixed it. *facepalm* Such a stupid error...I put a ? at the end of my region script call as a placeholder. That blew everything up.
Hey everyone. I'm new here just started playing around with this Ace game maker.
( I gotta say it's a lot better than trimming my toenails :)
Anyways I made one for the Cook off and tried to upload it to my locker. I don't know where else to upload it. Just says ( Update and yeah I clicked it) under it but doesn't show anything. I hope that's the way you do it. By the way do I still need to have at least 3 screen shots of it?
You have to create a game profile for your game which requires three screenshots and submit the download to that. Then once the game profile and download are approved you can submit the download to the event.
Hey GreatRedSpirit thank you for the help. Will get right on it.