Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

I need a quick answer about Ace Lite's "Atk Element" feature for weapons.
I might be doing something wrong but I have no idea how to fix it:

I have this weapon that has "Atk Element: Night Slayer" and is supposed to deal more damage to vampires.
I also have vampire enemies with the "Element Rate: Night Slayer 150%" feature who are supposed to take 150% damage from that weapon's attacks.

When play testing though, it seems that the element rate modifier doesn't apply. My character's regular attacking damage is 15, and the vampires take 15 damage instead of 22~23.
What could be going wrong here?

EDIT: I used the same coding in Ace and the element rate works properly there, so this is likely an Ace Lite only bug. There goes my entry :(
Soo many bugs to squish and only a few hours to go!
My download is up!

http://rpgmaker.net/games/4798/

Now, just hoping there won't be any bugs left. I liked making this game. No hopes that it will win any prizes or anything. But it was fun!

Good luck to the rest of you!
Here's my game profile: http://rpgmaker.net/games/4803/

I'm having some friends test it out and then I'm uploading a download.
LouisCyphre
can't make a bad game if you don't finish any games
4523
NERFS and BUFFS come FAST and HARD.
author=LouisCyphre
NERFS and BUFFS come FAST and HARD.


Somehow, that gives me the mental image of you polishing a nerf rifle, and then shooting it to fire off giant, fast moving bullets. XD
Still waiting to get our game profile, "Seamus Chapter 1", accepted, so I can put up my download. Using wait time to keep revising, we've at least tested it to make sure it's completable :/
Craze
why would i heal when i could equip a morningstar
15170
LouisCyphre
NERFS and BUFFS come FAST and HARD.


sounds like ren
I can't submit my download to my gamepage for some reason. It just loads forever and ever when I hit submit. Is this a problem for anyone else?
author=Irili
I can't submit my download to my gamepage for some reason. It just loads forever and ever when I hit submit. Is this a problem for anyone else?


That's it uploading. Just give it a while to upload the file to the game page.
Okay. Thanks. It just worries me a little that it's been doing that for a good 5 minutes since my computer is normally so much faster.
I've submitted a download to this contest. Whooo! Even though my game is sort of a rough draft for what I plan to do later with a full fledged game, it still gives me great satisfaction at finishing it!

http://rpgmaker.net/games/4803/
author=guitargodd97
I've submitted a download to this contest. Whooo! Even though my game is sort of a rough draft for what I plan to do later with a full fledged game, it still gives me great satisfaction at finishing it!


I agree. I'd like to make mine into a game that took more than one week (I was late >.>) to make.
Seiromem
I would have more makerscore If I did things.
6375
Wish we could upload a download to a game page if it existed =P
You can...?
As long as you have a game page, you can add a download to it.

That said, I had to revise my game. Instead of adding SIDoP I'll be putting up one that I started today. I realised that there was no way in Hell I was going to finish this game on time so instead of trying to rush it out and fuck it up, I started a very short new game. One town, one dungeon, one boss.

I'm crossing my fingers, since I've still got the dungeon to do. Though I do have 6 hours to go and I feel that I can make it if I cheese everything.
I remember Decky, Libby and I talked before about adding 1 day extension for game pages and shit. So please have them prepared now and post in here that you have them awaiting approval. So don't get crazy with bug fixes or adding content or whatever.
LouisCyphre
can't make a bad game if you don't finish any games
4523
We still have about ~5 hours to get this done, right?
Is anyone else's game about, say, 5 - 10 minutes without combat? I feel like I'm the only one... ;-;
author=Zalerinian
Is anyone else's game about, say, 5 - 10 minutes without combat? I feel like I'm the only one... ;-;

My game is just about that long too... Then again, the whole plot is to finish the game in less than 30 minutes xD
Nope. I have no combat in the game. It takes maybe 5 minutes to beat.