Description



Some of you might not know what a Release Something! Day (RS!D) is. Basically, it's a day where you release something - anything! - in order to get feedback from the community.

Release Something! Days used to be a regularly occurring events back when the community had a problem with releasing stuff. It was created as a way to encourage sharing, collaboration, feedback, and content in the community. The aim is to truly try to capture the spirit of releasing something.

It is not about prepping a major release, or making something in a fury to have something new to show for the event. It is about showing your works-in-progress, getting feedback, and checking out what other people are working on. Like a snapshot of RMN's development community.


WHATTA RELEASING?
Music, tiles, sprites, graphics of any type, gameplay (videos of gameplay tests are good), tech demos, demos - even completed games (but don't strive for a finished product; that's not the point of RS!D).


GOTTA HAVE RULES
- To 'Release Something' just upload it straight to this event page. Sign in/up, then hit 'Submit' in the top right corner of the page and browse until you find the file you want to 'Release'. Voila~
- You can release more than one thing, but try to make sure it's something you've been working on at least recently (say, in the last month or so). Keep it relevant!
- Release all through the weekend.
- DO NOT steal the things you see here, if someone wants feedback on a resource or script. I doubt we have to say it, but it's worth saying just in case someone uses the 'but you never said...' shit to justify being a fuckwit.
- To give feedback, use @username and then hide tags (depending on length and amount of feedbacks in post. So, for example:

@Liberty
[hide]this page is pretty awesome but hey, I think you need to work on your logo making abilities because holy shit giiiiirl[/hide]



GOTTA GET GOODIES
There will be a badge worth 10 MS for releasing something. One per person.
Best feedback givers will also get a badge worth 20 MS. Because the feedback is what counts most!


Just to re-iterate: You are releasing something :ANYTHING: that you have done on your project over the last month or two. It can be a screenshot, a face image, planned dialogue, a script snippit, a resource, a demo (if you have one on hand) or a video of a system or anything like that. It does not have to be something that you whip up over this weekend - in fact, it's HIGHLY ENCOURAGED that you NOT do that! Just dump something in! Or a few somethings!


GO GO GO GO GO GO GOTTA GO FASTER!!!!

Details

  • 01/15/2016 11:59 PM
  • 01/18/2016 11:59 PM

Achievements

Registration

You must be logged in to sign up for Release Something: Gotta Go Fast!!!.

Participants Entries
BadLuck
Craze
J-Man
Dudesoft
Ocean
UPRC
Archeia_Nessiah
Liberty
bahlete442456234996
eplipswich
slash
JosephSeraph
Ratty524
WolfCoder
Deltree
polarcactus
Dyhalto
Rhyme
MakioKuta
InfectionFiles
Hasvers
Rose_Guardian
Seiromem
Ljink
Gourd_Clae
Luiishu535
Someoneman
Sgt M
mjshi
Irog
SunflowerGames
Addit
Roden
Novalux
LorSquirrel
Vaccaria
Red_Nova
Subzero_Dragon
Lucy_Fox
Housekeeping
unity
Sooz
pianotm
Zeigfried_McBacon
charblar
dinkledaberry
Zephire98
Kylaila
karins_soulkeeper
AubreyTheBard
zDS
Frogge
Zero3D
KrimsonKatt
Donut
CYBERLOUS
AceOfAces
BerryRMN
pooperflooper
Punkitt
Thunder176
kr0x

Posts

AceOfAces
Engineering to infinity!
2138
@J-man, actually, it's pretty cool! I really like the battle system.
pianotm
The TM is for Totally Magical.
32367
@J-Man
Now this is really neat. I'd love to play this. The art work smooth and easy on the eyes, and the battles actually look like fun.


@Ocean
These are some neat little map pieces and a cute sprite. I love the Candyland style.


@SgtMettool
This is a nice little retro style. I particularly like the facechips. They remind me of the black mages from Final Fantasy.


@Pizza
Not sure what I can say about your map and sprite work that I haven't already said. You always do amazing work and this is no different. As for the drawing, it's fantastic.


@Red_Nova
That is definitely a menu screen. I'm so sorry. I just didn't know what else I could say about it.


@Unity
Somehow you keep doing this to me. You have all this neat stuff and I have to see more. I love weird and weird is almost never weird enough for me, but somehow this comes close. You have aliens that truly look alien and appear to be the imagination's greatest horrors.


@Kylaila
I'm not sure what to say. You have some fascinating images here. I can't really identify them all but I'm not sure I want to.


@AubreyTheBard
So, this looks like a battlesprite generator for RM2K3, which is an idea I can definitely get behind.


@zDS
Another interesting retro style. I don't mind the lack of a floor. Most early video games didn't have a floor. Ever play Ultima?


@Zero3D
Looks good. Get a demo up and running!


@CYBERLOUS
This looks and sounds neat. Can't wait to see what it turns into.


@AceOfAces
I'm not sure what to really say about most of this, but for Immortal Sins, I'll reserve most of my judgement for the time being. It looks like you aren't really done with the artwork and your story only seems to be sketched out, but it has some interesting characters and some potentially interesting story points.


unity
You're magical to me.
12540
@pianotm
Wow, thank you so much! I'm glad the weirdness is weird enough! This really inspires me to work even harder and do all I can to get the game done ^_^
slash
APATHY IS FOR COWARDS
4158
Alriiiiiiight, I love Release Something, so I guess I can come up with something to show off here this weekend... hehe :D

When I get a moment, I'll give some feedback as well! Good luck, everyone!
Just recently signed up.

I think I might release a demo for a game I've been working on for a while now. The most recent update I've made on it was 2 weeks ago.

Also, I have another two projects that I've recently started, but one of them might be showcased here, I'm not too sure.

Man, thank goodness it's MLK weekend. I've been unable to do much on RPG Maker for some time. Too much game design block.
AceOfAces
Engineering to infinity!
2138
@piantom, Yeah, since I only had a development build ready, some things were not ready (story and artwork in particular). Thank you for the feedback anyways.
pianotm
The TM is for Totally Magical.
32367
@Zeigfried_McBacon

Sorry.
Ocean
Resident foodmonster
11991
author=Red_Nova
@Ocean: Nice stuff you got there! Though I'm curious about the white aura around the tall sprite. Is that gonna remain in the game?


Yeah I think so! If I think it ends up not working well, I'll get rid of it. :D
Red Nova
@Pizza:Those trees look great! Like... really great. Almost too great. At least the lighter green trees do, as they feel slightly more detailed than everything else. But I really had to reach for that, so take it with a tablespoon of salt.


I think that ground tiles are definitely my weakness if I had to pick one (...other than animation I guess), so I can understand the sentiment. In my mind the detail shouldn't be an issue when playing the game though, as the players attention will be focused elsewhere and the final fog effects will be implemented.

Thanks!

pianotm
Not sure what I can say about your map and sprite work that I haven't already said. You always do amazing work and this is no different. As for the drawing, it's fantastic.


Thanks. It really means a lot of hear people say things like this, especially since I've been keeping this game in a tightly guarded bubble so far, and nobody but me has had the chance to really comment on it.
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
@pianotm and everyone else: the readme has the solution to that error.

Edit: Just in case...

*Every time you exit the game, you'll have to go to your Main hard drive's(usually C:) Windows folder, go to temp, and delete the AckGame folder.
This is something the maker does that I have no control over sadly. If you dont do this. its likely youll get an error 9 or 136 every time you
try to run an exe game in this maker after that.
unity
You're magical to me.
12540
author=Zeigfried_McBacon
@pianotm and everyone else: the readme has the solution to that error.

Edit: Just in case...

*Every time you exit the game, you'll have to go to your Main hard drive's(usually C:) Windows folder, go to temp, and delete the AckGame folder.
This is something the maker does that I have no control over sadly. If you dont do this. its likely youll get an error 9 or 136 every time you
try to run an exe game in this maker after that.


What game maker did you use?
author=pianotm
@CYBERLOUS
This looks and sounds neat. Can't wait to see what it turns into.


Thank you! Guess I'll stick with this artstyle then.
author=pianotm
@Kylaila
I'm not sure what to say. You have some fascinating images here. I can't really identify them all but I'm not sure I want to.



Nice! Glad to see it work as intended *chuckle* Had a lot of fun just scribbling things down. If you have any "favorite" creatures, tell me *g*
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
author=unity
author=Zeigfried_McBacon
@pianotm and everyone else: the readme has the solution to that error.

Edit: Just in case...

*Every time you exit the game, you'll have to go to your Main hard drive's(usually C:) Windows folder, go to temp, and delete the AckGame folder.
This is something the maker does that I have no control over sadly. If you dont do this. its likely youll get an error 9 or 136 every time you
try to run an exe game in this maker after that.
What game maker did you use?


One thats pretty old and thankfully not for sale anymore (had to have discontinued it recently since I got it several months back http://www.thegamecreators.com/?m=view_product&id=2126 )
pianotm
The TM is for Totally Magical.
32367
Zeigfried_McBacon
@pianotm and everyone else: the readme has the solution to that error.

Edit: Just in case...

*Every time you exit the game, you'll have to go to your Main hard drive's(usually C:) Windows folder, go to temp, and delete the AckGame folder.
This is something the maker does that I have no control over sadly. If you dont do this. its likely youll get an error 9 or 136 every time you
try to run an exe game in this maker after that.

Okay, got it!
@Zeigfried_McBacon
Some very...unusual...settings. I'm assuming this is unfinished, which is why it's so glitchy. As it is, the game is a very surreal experience. Would like it if there was some functionality to the jump feature.


@Kylaila Sure, my favorites were the walking coffee cup, the unicorn moose, and I there's this spider eye thing...Not sure how to describe it, but the eye is upright and has a vaguely obscene appearance. I also like the variety of dragons.
How could you do this

this is Lanwar weekend >_>;;;

WHAT DOES I DO
pianotm
The TM is for Totally Magical.
32367
@Dyhalto
I love lore in games, and journal entries are as good of ways as any to put it in a game.
Craze
why would i heal when i could equip a morningstar
15170
wow okay this was sudden. i misread the dates and thought it was next week. we would have some gameplay next week...

maybe karsu will cough up some more art
@Piano:
Cool, can definitely agree, and they are all planned to be used. And yes, I know what you mean.

I also listened to your tracks meanwhile. Very interesting atmosphere. It has a little bit of foreboding, otherworldly but also .. calm and relaxing to it. Seems like Silent Space is kind of a main theme?
The druid factory has a nice build-up, I really like the enhancement ~30-40. The starting addition at first seemed almost a lil too different, loud and "simple" from the rest? Listening to it at first, given how subtle the main beat is. But with the end-build-up it comes out really cool.
What Remains at the End makes for a really intriguing atmosphere ..

Really, great job! I love these! I want to listen to the druid factory again right away.


Since I already looked over it..
@Zero3D
So it seems like you enter nightmares to rescue the person involved? Seems like a cool concept to play around with. There are a few nice movies out there like Paprika, always makes for some cool settings. I hope you can bring in the changing dreamworld somewhere.

Anyyyhow. Aesthetically, the health bar would look better above the level, since it is the exact space needed and otherwise it reaches quite far into the screen.
Or if the level-display moved up (altho the level may also be cut-out if you get any lvl-up signs and messages)

What is the right candy-gem-like bar for? If it is a temporary environment-thing (like a timer), it is fine, but if belongs to the character (like mana), it would be concise and likely prettier if it were under your health bar, imho.

The opening screen looks pretty decent, I like the simplicity in it and the color choices a lot! Sadly the spray effects of the "N" interrupt this simplicity and thus its beauty. The N in normal font would likely improve the overall aesthetic, even without having a big letter to fill up the screen. (is the hunter in the title more important than the nightmare part btw? Or did it just look better that way?)
I'm just nitpicking here *chuckle* Looks pretty good! Keep it up~
pianotm
The TM is for Totally Magical.
32367
@Kylaila Thank you! Yeah, it's a little bit of an experiment on my part. It's my first real effort at themed music. So what I've been doing is just using the base rhythm and seeing just how many different unique songs I can get out of it. I've also worked on slightly altering that rhythm like you can probably hear in Droid Factory. It really wouldn't have happened if I hadn't been tinkering with graphics packs I got Pioneer Valley and came up with scenes that I really didn't have music for. I'm going to try upload a sample of that game before the end of this event.